Author: William Gibbons
Publisher: Oxford University Press
ISBN: 0190265280
Category : Music
Languages : en
Pages : 209
Book Description
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Unlimited Replays
Author: William Gibbons
Publisher: Oxford University Press
ISBN: 0190265280
Category : Music
Languages : en
Pages : 209
Book Description
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
Publisher: Oxford University Press
ISBN: 0190265280
Category : Music
Languages : en
Pages : 209
Book Description
Classical music is everywhere in video games. Works by composers like Bach and Mozart fill the soundtracks of games ranging from arcade classics, to indie titles, to major franchises like BioShock, Civilization, and Fallout. Children can learn about classical works and their histories from interactive iPad games. World-renowned classical orchestras frequently perform concerts of game music to sold-out audiences. But what do such combinations of art and entertainment reveal about the cultural value we place on these media? Can classical music ever be video game music, and can game music ever be classical? Delving into the shifting and often contradictory cultural definitions that emerge when classical music meets video games, Unlimited Replays offers a new perspective on the possibilities and challenges of trying to distinguish between art and pop culture in contemporary society.
GameAxis Unwired
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Publisher:
ISBN:
Category :
Languages : en
Pages : 108
Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Eternal Sonata
Author: Jamie Metzl
Publisher: Arcade
ISBN: 9781628729887
Category : Fiction
Languages : en
Pages : 0
Book Description
A few dead bodies are a small price to pay in the quest for immortality. In 2025 America, it’s hardly news when a renowned octogenarian scientist dying of cancer disappears from a local hospice, but when Kansas City Star reporter Rich Azadian begins to dig, he discovers that other elderly scientists around the world have also vanished recently—all terminally ill and receiving the same experimental treatment from a global health company. His investigation leads him to the reclusive Noam Heller, a brilliant researcher exploring new technologies to reverse-age cancer and other cells. Using revolutionary stem cell treatments and snippets of DNA from rare, immortal Arctic jellyfish, his breakthrough promises the genetic equivalent of the fountain of youth. But when Heller is murdered and his lab destroyed, Rich and his girlfriend Antonia become targets themselves. With the local police and federal authorities failing to see the big picture, he realizes he must take matters into his own hands to survive and stop the killing. His only hope is to mobilize his network of brilliant misfits and infiltrate the vast and lethal race—among cutthroat corporations, national intelligence services, rogue scientists, and a mysterious international organization—to control the new technologies and perhaps the secret of life itself. Skyhorse Publishing, as well as our Arcade, Yucca, and Good Books imprints, are proud to publish a broad range of books for readers interested in fiction—novels, novellas, political and medical thrillers, comedy, satire, historical fiction, romance, erotic and love stories, mystery, classic literature, folklore and mythology, literary classics including Shakespeare, Dumas, Wilde, Cather, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Publisher: Arcade
ISBN: 9781628729887
Category : Fiction
Languages : en
Pages : 0
Book Description
A few dead bodies are a small price to pay in the quest for immortality. In 2025 America, it’s hardly news when a renowned octogenarian scientist dying of cancer disappears from a local hospice, but when Kansas City Star reporter Rich Azadian begins to dig, he discovers that other elderly scientists around the world have also vanished recently—all terminally ill and receiving the same experimental treatment from a global health company. His investigation leads him to the reclusive Noam Heller, a brilliant researcher exploring new technologies to reverse-age cancer and other cells. Using revolutionary stem cell treatments and snippets of DNA from rare, immortal Arctic jellyfish, his breakthrough promises the genetic equivalent of the fountain of youth. But when Heller is murdered and his lab destroyed, Rich and his girlfriend Antonia become targets themselves. With the local police and federal authorities failing to see the big picture, he realizes he must take matters into his own hands to survive and stop the killing. His only hope is to mobilize his network of brilliant misfits and infiltrate the vast and lethal race—among cutthroat corporations, national intelligence services, rogue scientists, and a mysterious international organization—to control the new technologies and perhaps the secret of life itself. Skyhorse Publishing, as well as our Arcade, Yucca, and Good Books imprints, are proud to publish a broad range of books for readers interested in fiction—novels, novellas, political and medical thrillers, comedy, satire, historical fiction, romance, erotic and love stories, mystery, classic literature, folklore and mythology, literary classics including Shakespeare, Dumas, Wilde, Cather, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Video Game Audio
Author: Christopher Hopkins
Publisher: McFarland
ISBN: 1476646058
Category : Games & Activities
Languages : en
Pages : 256
Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Publisher: McFarland
ISBN: 1476646058
Category : Games & Activities
Languages : en
Pages : 256
Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Reflection
Author: Michael Blekhman
Publisher: Strelbytskyy Multimedia Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 254
Book Description
Michael Blekhman's novel "Reflection" describes three generations of people living in the Soviet Union in the 20s, 30s, 40s of the XX century, as well as in a Jewish village Rechitsa in Belarus, in the XIX century. The novel is focused on a young couple, Klara Stolberg and Samuil Blekhman, their relatives and friends. The author and his characters seek to answer the central questions of human life. Together with them, Blekhman is reflecting on whether human beings can be happy, retain their individuality, be loved and love, dream and make their most cherished wishes come true despite all the tragic problems, which may seem insurmountable to the present generation. Blekhmn shows Klara and Samuil growing up, the boy becoming a man, and the girl turning into a woman, enjoying things that may seem not very important to others, but are quite significant to them. At the beginning of the novel, the female protagonist of the novel, Klara, who is 9 years old at that time, comes across an enigmatic line in a collections of poems by Alexander Pushkin: No happiness exists, just force of will and peace. In fact, Blekhman's novel is an attempt to answer the question, “Does happiness exist?” Together with his characters, the author answers, “Yes, it definitely does!”
Publisher: Strelbytskyy Multimedia Publishing
ISBN:
Category : Fiction
Languages : en
Pages : 254
Book Description
Michael Blekhman's novel "Reflection" describes three generations of people living in the Soviet Union in the 20s, 30s, 40s of the XX century, as well as in a Jewish village Rechitsa in Belarus, in the XIX century. The novel is focused on a young couple, Klara Stolberg and Samuil Blekhman, their relatives and friends. The author and his characters seek to answer the central questions of human life. Together with them, Blekhman is reflecting on whether human beings can be happy, retain their individuality, be loved and love, dream and make their most cherished wishes come true despite all the tragic problems, which may seem insurmountable to the present generation. Blekhmn shows Klara and Samuil growing up, the boy becoming a man, and the girl turning into a woman, enjoying things that may seem not very important to others, but are quite significant to them. At the beginning of the novel, the female protagonist of the novel, Klara, who is 9 years old at that time, comes across an enigmatic line in a collections of poems by Alexander Pushkin: No happiness exists, just force of will and peace. In fact, Blekhman's novel is an attempt to answer the question, “Does happiness exist?” Together with his characters, the author answers, “Yes, it definitely does!”
The Oxford Handbook of Interactive Audio
Author: Karen Collins
Publisher: Oxford Handbooks
ISBN: 0199797226
Category : Computers
Languages : en
Pages : 625
Book Description
What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
Publisher: Oxford Handbooks
ISBN: 0199797226
Category : Computers
Languages : en
Pages : 625
Book Description
What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.
The Xbox 360 Pocket Guide
Author: Bart G. Farkas
Publisher: Pearson Education
ISBN: 0321606043
Category : Games & Activities
Languages : en
Pages : 273
Book Description
Here is your essential companion to Microsoft's Xbox 360 video game console. The Xbox 360 Pocket Guide steers you through how to Set up the Xbox 360 and hook up components. Discover and learn about the most popular games. Play with friends on Xbox Live, chat with other players, and purchase Microsoft Points. Make your way around the Xbox Live Marketplace. Pick the best Xbox controllers and other accessories. Turn your Xbox 360 into a home media center. Use older Xbox games on the 360.
Publisher: Pearson Education
ISBN: 0321606043
Category : Games & Activities
Languages : en
Pages : 273
Book Description
Here is your essential companion to Microsoft's Xbox 360 video game console. The Xbox 360 Pocket Guide steers you through how to Set up the Xbox 360 and hook up components. Discover and learn about the most popular games. Play with friends on Xbox Live, chat with other players, and purchase Microsoft Points. Make your way around the Xbox Live Marketplace. Pick the best Xbox controllers and other accessories. Turn your Xbox 360 into a home media center. Use older Xbox games on the 360.
The Book of Games
Author: Bendik Stang
Publisher: Book of Games
ISBN: 8299737826
Category : Computer games
Languages : en
Pages : 397
Book Description
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.
Publisher: Book of Games
ISBN: 8299737826
Category : Computer games
Languages : en
Pages : 397
Book Description
This second volume is a compendium of video game synopses as well as a feast for the eyes with literally thousands of vivid, high-resolution screen shots; it provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, more than 100 of the latest, most exciting software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summaries, analysis, and strategies; nine in-game screen shots; lists of games with similar skill and strategy requirements; appropriate age ran≥ notes ESRB content ratings; complete technological specifications; and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current hardware platforms such as Sony's new PS3, Nintendo's Wii, and handheld systems, including the Nintendo DS and Sony PSP.
The Video Game Quiz Book
Author: Louie Falls
Publisher: Andrews UK Limited
ISBN: 0993241794
Category : Games & Activities
Languages : en
Pages : 254
Book Description
Do you enjoy playing video games? Are you familiar with all the characters from the various games and the fantasy worlds they inhabit? Could you answer questions about them and gaming in general? If so, the time has come to find out well you really know your favourite pastime. Which Nintendo console makes a Mario coin collect noise when turned on? Where does the name ‘SEGA' come from? What is the default character name in GTA: London, 1969? If you think you know, check out the answers to these questions and more in this new book. Containing 1,200 questions on franchises like Mario and Final Fantasy, and genres such as first-person shooters and fighting games, covering the best, the worst, and the strangest games from around the world, this book will appeal to gamers of all ages. Each subject has 60 questions split into three difficulty settings, just like a video game! If you think you know all about gaming, you won't want to miss out on The Video Game Quiz Book.
Publisher: Andrews UK Limited
ISBN: 0993241794
Category : Games & Activities
Languages : en
Pages : 254
Book Description
Do you enjoy playing video games? Are you familiar with all the characters from the various games and the fantasy worlds they inhabit? Could you answer questions about them and gaming in general? If so, the time has come to find out well you really know your favourite pastime. Which Nintendo console makes a Mario coin collect noise when turned on? Where does the name ‘SEGA' come from? What is the default character name in GTA: London, 1969? If you think you know, check out the answers to these questions and more in this new book. Containing 1,200 questions on franchises like Mario and Final Fantasy, and genres such as first-person shooters and fighting games, covering the best, the worst, and the strangest games from around the world, this book will appeal to gamers of all ages. Each subject has 60 questions split into three difficulty settings, just like a video game! If you think you know all about gaming, you won't want to miss out on The Video Game Quiz Book.
Superconvergence
Author: Jamie Metzl
Publisher: Timber Press
ISBN: 1643263021
Category : Science
Languages : en
Pages : 351
Book Description
"Superconvergence is brilliant. I can't recommend it more strongly."―Sanjay Gupta MD, bestselling author, neurosurgeon, and Emmy-award winning chief medical correspondent (CNN) In Superconvergence, leading futurist and OneShared.World founder Jamie Metzl explores how artificial intelligence, genome sequencing, gene editing, and other revolutionary technologies are transforming our lives, world, and future. These accelerating and increasingly interconnected technologies have the potential to improve our health, feed billions of people, supercharge our economies, store essential information for millions of years, and save our planet, but they can also―if we are not careful―do immeasurable harm. The challenge we face is that while our ability to engineer the world around us is advancing exponentially, our processes for understanding the scope, scale, and implications of these changes, and for managing our godlike powers wisely, are only inching forward glacially. Luckily, in Jamie Metzl, we have a leading expert who integrates science, technology, history, politics, and international affairs to envision a future that most specialists, almost by definition, cannot see. In this bold and inspiring exploration of transformative human knowledge, Metzl gives us the definitive account of the technological precipice on which we stand and the map to where we go from here.
Publisher: Timber Press
ISBN: 1643263021
Category : Science
Languages : en
Pages : 351
Book Description
"Superconvergence is brilliant. I can't recommend it more strongly."―Sanjay Gupta MD, bestselling author, neurosurgeon, and Emmy-award winning chief medical correspondent (CNN) In Superconvergence, leading futurist and OneShared.World founder Jamie Metzl explores how artificial intelligence, genome sequencing, gene editing, and other revolutionary technologies are transforming our lives, world, and future. These accelerating and increasingly interconnected technologies have the potential to improve our health, feed billions of people, supercharge our economies, store essential information for millions of years, and save our planet, but they can also―if we are not careful―do immeasurable harm. The challenge we face is that while our ability to engineer the world around us is advancing exponentially, our processes for understanding the scope, scale, and implications of these changes, and for managing our godlike powers wisely, are only inching forward glacially. Luckily, in Jamie Metzl, we have a leading expert who integrates science, technology, history, politics, and international affairs to envision a future that most specialists, almost by definition, cannot see. In this bold and inspiring exploration of transformative human knowledge, Metzl gives us the definitive account of the technological precipice on which we stand and the map to where we go from here.