Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 1447112636
Category : Computers
Languages : en
Pages : 195
Book Description
Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems. The importance of integrating human factors, such as vision, sound, touch and balance, is emphasized. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.
Essential Virtual Reality fast
Author: John Vince
Publisher: Springer Science & Business Media
ISBN: 1447112636
Category : Computers
Languages : en
Pages : 195
Book Description
Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems. The importance of integrating human factors, such as vision, sound, touch and balance, is emphasized. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.
Publisher: Springer Science & Business Media
ISBN: 1447112636
Category : Computers
Languages : en
Pages : 195
Book Description
Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems. The importance of integrating human factors, such as vision, sound, touch and balance, is emphasized. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.
How to Deliver Training
Author: Martin Orridge
Publisher: Gower Publishing, Ltd.
ISBN: 9780566079139
Category : Business & Economics
Languages : en
Pages : 482
Book Description
This book is to provides experienced managers and those entering the training profession with a practical guide to delivering successful developmental events. It includes tips, tools, checklists, examples and exercises throughout, together with real-life anecdotal 'cameos' to help make the points memorable. Martin Orridge's style is at all times practical and friendly.
Publisher: Gower Publishing, Ltd.
ISBN: 9780566079139
Category : Business & Economics
Languages : en
Pages : 482
Book Description
This book is to provides experienced managers and those entering the training profession with a practical guide to delivering successful developmental events. It includes tips, tools, checklists, examples and exercises throughout, together with real-life anecdotal 'cameos' to help make the points memorable. Martin Orridge's style is at all times practical and friendly.
Virtual Reality
Author: Jae-Jin Kim
Publisher: BoD – Books on Demand
ISBN: 953307518X
Category : Computers
Languages : en
Pages : 690
Book Description
Technological advancement in graphics and other human motion tracking hardware has promoted pushing "virtual reality" closer to "reality" and thus usage of virtual reality has been extended to various fields. The most typical fields for the application of virtual reality are medicine and engineering. The reviews in this book describe the latest virtual reality-related knowledge in these two fields such as: advanced human-computer interaction and virtual reality technologies, evaluation tools for cognition and behavior, medical and surgical treatment, neuroscience and neuro-rehabilitation, assistant tools for overcoming mental illnesses, educational and industrial uses. In addition, the considerations for virtual worlds in human society are discussed. This book will serve as a state-of-the-art resource for researchers who are interested in developing a beneficial technology for human society.
Publisher: BoD – Books on Demand
ISBN: 953307518X
Category : Computers
Languages : en
Pages : 690
Book Description
Technological advancement in graphics and other human motion tracking hardware has promoted pushing "virtual reality" closer to "reality" and thus usage of virtual reality has been extended to various fields. The most typical fields for the application of virtual reality are medicine and engineering. The reviews in this book describe the latest virtual reality-related knowledge in these two fields such as: advanced human-computer interaction and virtual reality technologies, evaluation tools for cognition and behavior, medical and surgical treatment, neuroscience and neuro-rehabilitation, assistant tools for overcoming mental illnesses, educational and industrial uses. In addition, the considerations for virtual worlds in human society are discussed. This book will serve as a state-of-the-art resource for researchers who are interested in developing a beneficial technology for human society.
Mechanical Engineers' Handbook, Volume 2
Author: Myer Kutz
Publisher: John Wiley & Sons
ISBN: 1118930835
Category : Technology & Engineering
Languages : en
Pages : 1010
Book Description
Full coverage of electronics, MEMS, and instrumentation and control in mechanical engineering This second volume of Mechanical Engineers' Handbook covers electronics, MEMS, and instrumentation and control, giving you accessible and in-depth access to the topics you'll encounter in the discipline: computer-aided design, product design for manufacturing and assembly, design optimization, total quality management in mechanical system design, reliability in the mechanical design process for sustainability, life-cycle design, design for remanufacturing processes, signal processing, data acquisition and display systems, and much more. The book provides a quick guide to specialized areas you may encounter in your work, giving you access to the basics of each and pointing you toward trusted resources for further reading, if needed. The accessible information inside offers discussions, examples, and analyses of the topics covered, rather than the straight data, formulas, and calculations you'll find in other handbooks. Presents the most comprehensive coverage of the entire discipline of Mechanical Engineering anywhere in four interrelated books Offers the option of being purchased as a four-book set or as single books Comes in a subscription format through the Wiley Online Library and in electronic and custom formats Engineers at all levels will find Mechanical Engineers' Handbook, Volume 2 an excellent resource they can turn to for the basics of electronics, MEMS, and instrumentation and control.
Publisher: John Wiley & Sons
ISBN: 1118930835
Category : Technology & Engineering
Languages : en
Pages : 1010
Book Description
Full coverage of electronics, MEMS, and instrumentation and control in mechanical engineering This second volume of Mechanical Engineers' Handbook covers electronics, MEMS, and instrumentation and control, giving you accessible and in-depth access to the topics you'll encounter in the discipline: computer-aided design, product design for manufacturing and assembly, design optimization, total quality management in mechanical system design, reliability in the mechanical design process for sustainability, life-cycle design, design for remanufacturing processes, signal processing, data acquisition and display systems, and much more. The book provides a quick guide to specialized areas you may encounter in your work, giving you access to the basics of each and pointing you toward trusted resources for further reading, if needed. The accessible information inside offers discussions, examples, and analyses of the topics covered, rather than the straight data, formulas, and calculations you'll find in other handbooks. Presents the most comprehensive coverage of the entire discipline of Mechanical Engineering anywhere in four interrelated books Offers the option of being purchased as a four-book set or as single books Comes in a subscription format through the Wiley Online Library and in electronic and custom formats Engineers at all levels will find Mechanical Engineers' Handbook, Volume 2 an excellent resource they can turn to for the basics of electronics, MEMS, and instrumentation and control.
Encyclopedia of New Media
Author: Steve Jones
Publisher: SAGE Publications
ISBN: 1452265283
Category : Language Arts & Disciplines
Languages : en
Pages : 545
Book Description
"Scholars and students finally have a reference work documenting the foundations of the digital revolution. Were it not the only reference book to cover this emergent field, Jones′s encyclopedia would still likely be the best." --CHOICE "The articles are interesting, entertaining, well written, and reasonably long. . . . Highly recommended as a worthwhile and valuable addition to both science and technology and social science reference collections." --REFERENCE & USER SERVICES QUARTERLY, AMERICAN LIBRARY ASSOCIATION From Amazon.com to virtual communities, this single-volume encyclopedia presents more than 250 entries that explain communication technology, multimedia, entertainment, and e-commerce within their social context. Edited by Steve Jones, one of the leading scholars and founders of this emerging field, and with contributions from an international group of scholars as well as science and technology writers and editors, the Encyclopedia of New Media widens the boundaries of today′s information society through interdisciplinary, historical, and international coverage. With such topics as broadband, content filtering, cyberculture, cyberethics, digital divide, freenet, MP3, privacy, telemedicine, viruses, and wireless networks, the Encyclopedia will be an indispensable resource for anyone interested or working in this field. Unlike many encyclopedias that provide short, fragmented entries, the Encyclopedia of New Media examines each subject in depth in a single, coherent article. Many articles span several pages and are presented in a large, double-column format for easy reading. Each article also includes the following: A bibliography Suggestions for further reading Links to related topics in the Encyclopedia Selected works, where applicable Entries include: Pioneers, such as Marc Andreesen, Marshall McLuhan, and Steve Jobs Terms, from "Access" to "Netiquette" to "Web-cam" Technologies, including Bluetooth, MP3, and Linux Businesses, such as Amazon.com Key labs, research centers, and foundations Associations Laws, and much more The Encyclopedia of New Media includes a comprehensive index as well as a reader′s guide that facilitates browsing and easy access to information. Recommended Libraries Public, academic, government, special, and private/corporate
Publisher: SAGE Publications
ISBN: 1452265283
Category : Language Arts & Disciplines
Languages : en
Pages : 545
Book Description
"Scholars and students finally have a reference work documenting the foundations of the digital revolution. Were it not the only reference book to cover this emergent field, Jones′s encyclopedia would still likely be the best." --CHOICE "The articles are interesting, entertaining, well written, and reasonably long. . . . Highly recommended as a worthwhile and valuable addition to both science and technology and social science reference collections." --REFERENCE & USER SERVICES QUARTERLY, AMERICAN LIBRARY ASSOCIATION From Amazon.com to virtual communities, this single-volume encyclopedia presents more than 250 entries that explain communication technology, multimedia, entertainment, and e-commerce within their social context. Edited by Steve Jones, one of the leading scholars and founders of this emerging field, and with contributions from an international group of scholars as well as science and technology writers and editors, the Encyclopedia of New Media widens the boundaries of today′s information society through interdisciplinary, historical, and international coverage. With such topics as broadband, content filtering, cyberculture, cyberethics, digital divide, freenet, MP3, privacy, telemedicine, viruses, and wireless networks, the Encyclopedia will be an indispensable resource for anyone interested or working in this field. Unlike many encyclopedias that provide short, fragmented entries, the Encyclopedia of New Media examines each subject in depth in a single, coherent article. Many articles span several pages and are presented in a large, double-column format for easy reading. Each article also includes the following: A bibliography Suggestions for further reading Links to related topics in the Encyclopedia Selected works, where applicable Entries include: Pioneers, such as Marc Andreesen, Marshall McLuhan, and Steve Jobs Terms, from "Access" to "Netiquette" to "Web-cam" Technologies, including Bluetooth, MP3, and Linux Businesses, such as Amazon.com Key labs, research centers, and foundations Associations Laws, and much more The Encyclopedia of New Media includes a comprehensive index as well as a reader′s guide that facilitates browsing and easy access to information. Recommended Libraries Public, academic, government, special, and private/corporate
Technologies, Innovation, and Change in Personal and Virtual Learning Environments
Author: Thomas, Michael
Publisher: IGI Global
ISBN: 146662468X
Category : Education
Languages : en
Pages : 338
Book Description
Over the last decade there continues to be an increase in the technology and how it affects our lives. Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers. The book is a useful source for academics and professionals interested in information and communication technologies.
Publisher: IGI Global
ISBN: 146662468X
Category : Education
Languages : en
Pages : 338
Book Description
Over the last decade there continues to be an increase in the technology and how it affects our lives. Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience. Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers. The book is a useful source for academics and professionals interested in information and communication technologies.
Essential ColdFusion fast
Author: Matthew Norman
Publisher: Springer Science & Business Media
ISBN: 1447103335
Category : Computers
Languages : en
Pages : 267
Book Description
This book is aimed at giving the reader a working knowledge of ColdFusion. It provides instructional advice and explains how ColdFusion works with other web-based technologies. Plenty of working examples are included - also available on a website powered by ColdFusion. The author, Matthew Norman, has written a "get started quick" guide, which describes the setting up of a development system - he talks about how to achieve this on a budget, using techniques that are applicable to large scale operations. Anyone with a working knowledge of the Internet and who wants to learn more about what ColdFusion does and how they can start using it quickly will find this book invaluable.
Publisher: Springer Science & Business Media
ISBN: 1447103335
Category : Computers
Languages : en
Pages : 267
Book Description
This book is aimed at giving the reader a working knowledge of ColdFusion. It provides instructional advice and explains how ColdFusion works with other web-based technologies. Plenty of working examples are included - also available on a website powered by ColdFusion. The author, Matthew Norman, has written a "get started quick" guide, which describes the setting up of a development system - he talks about how to achieve this on a budget, using techniques that are applicable to large scale operations. Anyone with a working knowledge of the Internet and who wants to learn more about what ColdFusion does and how they can start using it quickly will find this book invaluable.
Visual Informatics: Bridging Research and Practice
Author: Halimah Badioze Zaman
Publisher: Springer Science & Business Media
ISBN: 3642050352
Category : Computers
Languages : en
Pages : 938
Book Description
This book constitutes the refereed proceedings of the First International Visual Informatics Conference, IVIC 2009, held in Kuala Lumpur, Malaysia, in November 2009. The 82 revised research papers presented together with four invited keynote papers were carefully reviewed and selected from 216 submissions. The papers are organized in topical sections on virtual technologies and systems, virtual environment, visualization, engineering and simulation, as well as visual culture, services and society.
Publisher: Springer Science & Business Media
ISBN: 3642050352
Category : Computers
Languages : en
Pages : 938
Book Description
This book constitutes the refereed proceedings of the First International Visual Informatics Conference, IVIC 2009, held in Kuala Lumpur, Malaysia, in November 2009. The 82 revised research papers presented together with four invited keynote papers were carefully reviewed and selected from 216 submissions. The papers are organized in topical sections on virtual technologies and systems, virtual environment, visualization, engineering and simulation, as well as visual culture, services and society.
Essential Flash 5.0 fast
Author: Fiaz Hussain
Publisher: Springer Science & Business Media
ISBN: 9781852334512
Category : Computers
Languages : en
Pages : 260
Book Description
Create imaginative and lively animation for the web with Essential Flash 5.0 fast! The latest release of Macromedia's Flash, version 5.0, adds new features to the popular web applications software - such as enhanced colour controls, better selection highlights, draggable guides, pen tool, shared libraries, new panels, and expanded ActionScript capabilities. Essential Flash 5.0 fast provides a simple yet thorough introduction to the world of Flash. With clear and concise examples, Fiaz Hussain explains: - The Flash development environment - How to create simple and complex objects - Using the shape editing tools and colour - All about symbols and their instances - Layers and animation - Interactivity, including ActionScripting - How to optimise Flash movies for fast downloads.
Publisher: Springer Science & Business Media
ISBN: 9781852334512
Category : Computers
Languages : en
Pages : 260
Book Description
Create imaginative and lively animation for the web with Essential Flash 5.0 fast! The latest release of Macromedia's Flash, version 5.0, adds new features to the popular web applications software - such as enhanced colour controls, better selection highlights, draggable guides, pen tool, shared libraries, new panels, and expanded ActionScript capabilities. Essential Flash 5.0 fast provides a simple yet thorough introduction to the world of Flash. With clear and concise examples, Fiaz Hussain explains: - The Flash development environment - How to create simple and complex objects - Using the shape editing tools and colour - All about symbols and their instances - Layers and animation - Interactivity, including ActionScripting - How to optimise Flash movies for fast downloads.
3D Image Processing
Author: D. Caramella
Publisher: Springer Science & Business Media
ISBN: 3642594387
Category : Medical
Languages : en
Pages : 329
Book Description
Few fields have witnessed such impressive advances as the application of computer technology to radiology. The progress achieved has revolutionized diagnosis and greatly facilitated treatment selection and accurate planning of procedures. This book, written by leading experts from many different countries, provides a comprehensive and up-to-date overview of the role of 3D image processing. The first section covers a wide range of technical aspects in an informative way. This is followed by the main section, in which the principal clinical applications are described and discussed in depth. To complete the picture, the final section focuses on recent developments in functional imaging and computer-aided surgery. This book will prove invaluable to all who have an interest in this complex but vitally important field.
Publisher: Springer Science & Business Media
ISBN: 3642594387
Category : Medical
Languages : en
Pages : 329
Book Description
Few fields have witnessed such impressive advances as the application of computer technology to radiology. The progress achieved has revolutionized diagnosis and greatly facilitated treatment selection and accurate planning of procedures. This book, written by leading experts from many different countries, provides a comprehensive and up-to-date overview of the role of 3D image processing. The first section covers a wide range of technical aspects in an informative way. This is followed by the main section, in which the principal clinical applications are described and discussed in depth. To complete the picture, the final section focuses on recent developments in functional imaging and computer-aided surgery. This book will prove invaluable to all who have an interest in this complex but vitally important field.