Enemy Games

Enemy Games PDF Author: Marcella Burnard
Publisher: The Wild Rose Press Inc
ISBN: 1509228063
Category : Fiction
Languages : en
Pages : 340

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Book Description
Different species from different worlds make reluctant allies... While combating a plague, scientist Jayleia Durante becomes a pawn in a greater game. With her father missing and intergalactic mercenaries on her trail, her decision to cooperate with Major Damen Sindrivik may prove advantageous...if she can control her attraction to the officer who abducted her. Some secrets aren't worth keeping... Damen, a spy from a rival government, will use anything, including his predatory instincts, to achieve his mission...locating Jayleia's father. She reacts to Damen's charm and seductive power, so why does he question her motivation? Conflicted loyalties and enemies abound... Traitors and the alien enemies threaten to destroy the galaxy. Jayleia must choose. Betray her father, risk her friends, and lose Damen, or prevent an Interstellar war?

Enemy Games

Enemy Games PDF Author: Marcella Burnard
Publisher: The Wild Rose Press Inc
ISBN: 1509228063
Category : Fiction
Languages : en
Pages : 340

Get Book Here

Book Description
Different species from different worlds make reluctant allies... While combating a plague, scientist Jayleia Durante becomes a pawn in a greater game. With her father missing and intergalactic mercenaries on her trail, her decision to cooperate with Major Damen Sindrivik may prove advantageous...if she can control her attraction to the officer who abducted her. Some secrets aren't worth keeping... Damen, a spy from a rival government, will use anything, including his predatory instincts, to achieve his mission...locating Jayleia's father. She reacts to Damen's charm and seductive power, so why does he question her motivation? Conflicted loyalties and enemies abound... Traitors and the alien enemies threaten to destroy the galaxy. Jayleia must choose. Betray her father, risk her friends, and lose Damen, or prevent an Interstellar war?

Artificial Intelligence for Games

Artificial Intelligence for Games PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898

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Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Focus On: 100 Most Popular Unreal Engine Games

Focus On: 100 Most Popular Unreal Engine Games PDF Author: Wikipedia contributors
Publisher: e-artnow sro
ISBN:
Category :
Languages : en
Pages : 1087

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Book Description


The Essential Guide to Flash Games

The Essential Guide to Flash Games PDF Author: Jeff Fulton
Publisher: Apress
ISBN: 1430226153
Category : Computers
Languages : en
Pages : 655

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Book Description
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Territorial Games

Territorial Games PDF Author:
Publisher:
ISBN: 9780814430248
Category : Human territoriality
Languages : en
Pages : 248

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Book Description
On the battlefields of the workplace, employees are jockeying for position, hoarding resources, and manipulating information. Is this behavior instinctual? Can it be changed? "Yes" to both, says the author, who shows the underlying roots and visible signs of territorialism--as well as positive strategies to combat the destructive effects of workplace "turf wars".

Beginning HTML5 Games with CreateJS

Beginning HTML5 Games with CreateJS PDF Author: Brad Manderscheid
Publisher: Apress
ISBN: 1430263415
Category : Computers
Languages : en
Pages : 400

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Book Description
Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

Practical Android 4 Games Development

Practical Android 4 Games Development PDF Author: Jerome DiMarzio
Publisher: Apress
ISBN: 143024030X
Category : Computers
Languages : en
Pages : 316

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Book Description
Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide—the first Android book approved by Google—recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier. Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom Build your own reusable “black box” for game development Easy-to-follow examples make creating the sample games a hands-on experience

Learning C# by Programming Games

Learning C# by Programming Games PDF Author: Wouter van Toll
Publisher: Springer Nature
ISBN: 3662592525
Category : Computers
Languages : en
Pages : 518

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Book Description
Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Mathematical Methods and Theory in Games, Programming, and Economics

Mathematical Methods and Theory in Games, Programming, and Economics PDF Author: Samuel Karlin
Publisher: Courier Corporation
ISBN: 0486495272
Category : Mathematics
Languages : en
Pages : 838

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Book Description
This single-volume edition of a 2-volume set, discusses the theory of matrix games, linear and nonlinear programming, and mathematical economics while clarifying key mathematical concepts and demonstrates their applicability. 1959 edition.

Building JavaScript Games

Building JavaScript Games PDF Author: Arjan Egges
Publisher: Apress
ISBN: 1430265396
Category : Computers
Languages : en
Pages : 422

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Book Description
Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup. The four games you’ll develop from reading this book are: Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.