Scientology

Scientology PDF Author: James R. Lewis
Publisher: Oxford University Press
ISBN: 0199715955
Category : Social Science
Languages : en
Pages : 462

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Book Description
Scientology is arguably the most persistently controversial of all contemporary New Religious Movements. James R. Lewis has assembled an unusually comprehensive anthology, incorporating a wide range of different approaches. In this book, a group of well-known scholars of New Religious Movements offers an extensive and evenhanded overview and analysis of all of these aspects of Scientology, including the controversies to which it continues to give rise.

Green Arrow/Black Canary: Enemies List

Green Arrow/Black Canary: Enemies List PDF Author: Andrew Kreisberg
Publisher: Dc Comics
ISBN: 9781401224981
Category : Comics & Graphic Novels
Languages : en
Pages : 144

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Book Description
Written by Andrew Kreisberg Art by Mike Norton and Joe Rubinstein Cover by Ladr�nn The adventures of comicdom's most tempestuous couple continue in this new volume collecting issues #15-20 of their monthly series! A new villain gives Oliver Queen reason to reflect on how much his life has changed since he married Dinah Lance - but Black Canary doesn't have time to contemplate since she's busy battling Cupid! Advance-solicited; on sale December 16 o 144 pg, FC, $17.99 US

Enemies

Enemies PDF Author: Tijan
Publisher: Entangled: Amara
ISBN: 1649377762
Category : Fiction
Languages : en
Pages : 0

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Book Description
Stone Reeves was my neighbor, and I’ve hated him since sixth grade. Gorgeous and charismatic, he became the town’s football god, while I became the town’s invisible girl. He went to a Division 1 school for football, while my father was fired by his father. His team won the National Championship, while my mother died the same day. He was a first round pick for the NFL ... ... while I made the worst decision of my life. Now I’m in Texas trying to pick up the pieces of my life. But, Stone is here. Stone is everywhere. It doesn’t matter that disaster has struck my life again. It doesn’t matter that he’s the one trying to console me. It doesn’t matter that he’s the nation’s newest football obsession. Because for me, he always has been and always will be my enemy.

Tome of Beasts

Tome of Beasts PDF Author: Wolfgang Baur
Publisher:
ISBN: 9781936781560
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.

Scientology

Scientology PDF Author: James R. Lewis
Publisher: Oxford University Press
ISBN: 0199715955
Category : Social Science
Languages : en
Pages : 462

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Book Description
Scientology is arguably the most persistently controversial of all contemporary New Religious Movements. James R. Lewis has assembled an unusually comprehensive anthology, incorporating a wide range of different approaches. In this book, a group of well-known scholars of New Religious Movements offers an extensive and evenhanded overview and analysis of all of these aspects of Scientology, including the controversies to which it continues to give rise.

Gangs and Gang Crime

Gangs and Gang Crime PDF Author: Michael Newton
Publisher: Infobase Publishing
ISBN: 1438117248
Category : Electronic books
Languages : en
Pages : 121

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Book Description
Throughout the history of the United States, gangs have existed in one form or another, from the violent thugs of old New York to the holdup gangs of the Old West and from Prohibition-era bootleggers to modern-day street gangs. Each type of gang has posed a serious problem for law-enforcement authorities. Police have developed numerous techniques for identifying gangs, tracking their activities, breaking up illegal rackets, and addressing the social issues that contribute to the formation of gangs. Gangs and Gang Crime details the history of criminal gangs and law-enforcement efforts to fight them, from the nineteenth century to the present.a

Federal Tax Return Privacy

Federal Tax Return Privacy PDF Author: United States. Congress. Senate. Committee on Finance. Subcommittee on Administration of the Internal Revenue Code
Publisher:
ISBN:
Category : Privacy, Right of
Languages : en
Pages : 136

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Book Description


Code the Classics Volume I

Code the Classics Volume I PDF Author: David Crookes
Publisher: Raspberry Pi Press
ISBN: 1916868207
Category : Computers
Languages : en
Pages : 236

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Book Description
Take inspiration from the golden age of video games and learn how to write your own modern classics Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.

American Icons [3 volumes]

American Icons [3 volumes] PDF Author: Dennis R. Hall
Publisher: Bloomsbury Publishing USA
ISBN: 0313027676
Category : Social Science
Languages : en
Pages : 937

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Book Description
What do Madonna, Ray Charles, Mount Rushmore, suburbia, the banjo, and the Ford Mustang have in common? Whether we adore, ignore, or deplore them, they all influence our culture, and color the way America is perceived by the world. In this A-to-Z collection of essays scholars explore more than one hundred people, places, and phenomena as they seek to discover what it means to be labeled icon. From the Alamo to Muhammad Ali, from John Wayne to the zipper, the American icons covered in this unique three-volume set include subjects from culture, law, art, food, religion, and science. By providing numerous ways for the reader to engage in the process of interpreting these images and artifacts, the work serves as a unique resource for students of American history and culture. Features 100 illustrations. What do Madonna, Ray Charles, Mount Rushmore, suburbia, the banjo, and the Ford Mustang have in common? Whether we adore, ignore, or deplore them, they all influence our culture, and color the way America is perceived by the world. This A-to-Z collection of essays explores more than one hundred people, places, and phenomena that have taken on iconic status in American culture. The scholars and writers whose thoughts are gathered in this unique three-volume set examine these icons through a diverse array of perspectives and fields of expertise. Ranging from the Alamo to Muhammad Ali, from John Wayne to the zipper, this selection of American icons represents essential elements of our culture, including law, art, food, religion, and science. Featuring more than 100 illustrations, this work will serve as a unique resource for students of American history and culture. The interdisciplinary scholars in this work examine what it means when something is labeled as an icon. What common features do the people, places, and things we deem to be iconic share? To begin with, an icon generates strong responses in people, it often stands for a group of values (John Wayne), it reflects forces of its time, it can be reshaped or extended by imitation, and it often breaks down barriers between various segments of American culture, such as those that exist between white and black America, or between high and low art. The essays contained in this set examine all these aspects of American icons from a variety of perspectives and through a lively range of rhetoric styles.

Procedural Content Generation for Unity Game Development

Procedural Content Generation for Unity Game Development PDF Author: Ryan Watkins
Publisher: Packt Publishing Ltd
ISBN: 1785289675
Category : Computers
Languages : en
Pages : 260

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Book Description
Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm designs for PCG Evaluate the data structures for PCG Develop smaller games with larger amounts of content Generate content instead of spending time designing every minute detail Learn when and how to add PCG to your game Learn the fundamental techniques of PCG In Detail Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine. This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game. Finally, you'll get to try out your new PCG skills on 3D terrain generation. Style and approach An easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.

Hearings, Reports and Prints of the Senate Committee on Finance

Hearings, Reports and Prints of the Senate Committee on Finance PDF Author: United States. Congress. Senate. Committee on Finance
Publisher:
ISBN:
Category : Finance, Public
Languages : en
Pages : 1904

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Book Description