Author: Ru Xu
Publisher: Graphix
ISBN: 9780545803168
Category : Juvenile Fiction
Languages : en
Pages : 208
Book Description
The fight for freedom and truth continues in Ru Xu's thrilling sequel to NewsPrints!
Endgames 2
Author: Ru Xu
Publisher: Graphix
ISBN: 9780545803168
Category : Juvenile Fiction
Languages : en
Pages : 208
Book Description
The fight for freedom and truth continues in Ru Xu's thrilling sequel to NewsPrints!
Publisher: Graphix
ISBN: 9780545803168
Category : Juvenile Fiction
Languages : en
Pages : 208
Book Description
The fight for freedom and truth continues in Ru Xu's thrilling sequel to NewsPrints!
NewsPrints: A Graphic Novel (NewsPrints #1)
Author: Ru Xu
Publisher: Scholastic Inc.
ISBN: 0545803136
Category : Juvenile Fiction
Languages : en
Pages : 210
Book Description
A gorgeous, provocative debut graphic novel about the power of friendship and finding the courage to be one's true self. Blue is an orphan who disguises herself as a newsboy. There's a war going on, and girls are expected to help the struggling economy by selling cookies. But Blue loves living and working at the Bugle, the only paper in town that tells the truth. And what's printed in the newspapers now matters more than ever.But Blue struggles with her secret, and worries that if her friends and adopted family at the Bugle find out that she's a girl, she'll lose everything and everyone she cares about. And when she meets and befriends Crow, a boy who is also not what he seems, together they seek the freedom to be their true selves... and to save each other.
Publisher: Scholastic Inc.
ISBN: 0545803136
Category : Juvenile Fiction
Languages : en
Pages : 210
Book Description
A gorgeous, provocative debut graphic novel about the power of friendship and finding the courage to be one's true self. Blue is an orphan who disguises herself as a newsboy. There's a war going on, and girls are expected to help the struggling economy by selling cookies. But Blue loves living and working at the Bugle, the only paper in town that tells the truth. And what's printed in the newspapers now matters more than ever.But Blue struggles with her secret, and worries that if her friends and adopted family at the Bugle find out that she's a girl, she'll lose everything and everyone she cares about. And when she meets and befriends Crow, a boy who is also not what he seems, together they seek the freedom to be their true selves... and to save each other.
EndGames: A Graphic Novel (NewsPrints #2)
Author: Ru Xu
Publisher: Scholastic Inc.
ISBN: 0545803195
Category : Juvenile Fiction
Languages : en
Pages : 210
Book Description
The fight for freedom and truth continues in Ru Xu's thrilling sequel to NewsPrints! Blue arrives in the capital city of Altalus, where she is determined to find her friend Crow, the boy who was created to be a flying war machine, and Jack, the engineer who built him. But soon she is inadvertently kidnapped by Snow and Red, twins from the enemy side of their ten-year war. They set off on a dangerous adventure that brings them to the front lines of the war, and eventually realize that they must work together to help end it. But with larger, more powerful forces at work, the fight for peace -- and survival -- will be more difficult than they ever imagined.
Publisher: Scholastic Inc.
ISBN: 0545803195
Category : Juvenile Fiction
Languages : en
Pages : 210
Book Description
The fight for freedom and truth continues in Ru Xu's thrilling sequel to NewsPrints! Blue arrives in the capital city of Altalus, where she is determined to find her friend Crow, the boy who was created to be a flying war machine, and Jack, the engineer who built him. But soon she is inadvertently kidnapped by Snow and Red, twins from the enemy side of their ten-year war. They set off on a dangerous adventure that brings them to the front lines of the war, and eventually realize that they must work together to help end it. But with larger, more powerful forces at work, the fight for peace -- and survival -- will be more difficult than they ever imagined.
How to Play Chess Endgames
Author: Karsten Muller
Publisher: Gambit Publications
ISBN: 9781904600862
Category : Chess
Languages : en
Pages : 0
Book Description
In this companion volume to Fundamental Chess Endings, M�ller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions. Major topics include: * Basic Principles and Methods * Activity * Schematic Thinking * The Fight for the Initiative * Prophylaxis and Preventing Counterplay * The Bishop-Pair in the Endgame * Domination * The Art of Defence * Typical Mistakes * Rules of Thumb
Publisher: Gambit Publications
ISBN: 9781904600862
Category : Chess
Languages : en
Pages : 0
Book Description
In this companion volume to Fundamental Chess Endings, M�ller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions. Major topics include: * Basic Principles and Methods * Activity * Schematic Thinking * The Fight for the Initiative * Prophylaxis and Preventing Counterplay * The Bishop-Pair in the Endgame * Domination * The Art of Defence * Typical Mistakes * Rules of Thumb
100 Endgames You Must Know
Author: Jesus de la Villa
Publisher: New In Chess
ISBN: 9056916181
Category : Games & Activities
Languages : en
Pages : 495
Book Description
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
Publisher: New In Chess
ISBN: 9056916181
Category : Games & Activities
Languages : en
Pages : 495
Book Description
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
Dvoretsky's Endgame Manual: Second Edition
Author: Mark Dvoretsky
Publisher: SCB Distributors
ISBN: 1888690887
Category : Games & Activities
Languages : en
Pages : 960
Book Description
The first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The second edition is revised and enlarged - now over 400 pages - covering all the most important concepts required for endgame mastery. "I am sure that those who study this work carefully will not only play the endgame better, but overall, their play will improve. One of the secrets of the Russian chess school is now before you, dear reader!" - From the Foreword to the First Edition by Grandmaster Artur Yusupov "Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations... What really impresses me is the deep level of analysis in the book... All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me." - From the Preface to the First Edition by International Grandmaster Jacob Aagaard Here's what they had to say about the First Edition: "Dvoretsky's Endgame Manual ... may well be the chess book of the year... [It] comes close to an ultimate one-volume manual on the endgame." - Lubomir Kavalek in his chess column of December 1, 2003 in the Washington Post. "Dvoretsky's Endgame Manual is quite simply a masterpiece of research and insight. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature (if it isn't already one). The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world's strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory of endings. Most of all, Dvoretsky's analysis is staggering in its depth and accuracy." - John Watson, reviewing DEM at The Week In Chess 2003 Book of the Year - JeremySilman.com 2003 Book of the Year - Seagaard Chess Reviews: "This is an extraordinary good chess book. To call this the best book on endgames ever written seems to be an opinion shared by almost all reviewers and commentators. And I must say that I am not to disagree." - Erik Sobjerg
Publisher: SCB Distributors
ISBN: 1888690887
Category : Games & Activities
Languages : en
Pages : 960
Book Description
The first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The second edition is revised and enlarged - now over 400 pages - covering all the most important concepts required for endgame mastery. "I am sure that those who study this work carefully will not only play the endgame better, but overall, their play will improve. One of the secrets of the Russian chess school is now before you, dear reader!" - From the Foreword to the First Edition by Grandmaster Artur Yusupov "Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations... What really impresses me is the deep level of analysis in the book... All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me." - From the Preface to the First Edition by International Grandmaster Jacob Aagaard Here's what they had to say about the First Edition: "Dvoretsky's Endgame Manual ... may well be the chess book of the year... [It] comes close to an ultimate one-volume manual on the endgame." - Lubomir Kavalek in his chess column of December 1, 2003 in the Washington Post. "Dvoretsky's Endgame Manual is quite simply a masterpiece of research and insight. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature (if it isn't already one). The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world's strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory of endings. Most of all, Dvoretsky's analysis is staggering in its depth and accuracy." - John Watson, reviewing DEM at The Week In Chess 2003 Book of the Year - JeremySilman.com 2003 Book of the Year - Seagaard Chess Reviews: "This is an extraordinary good chess book. To call this the best book on endgames ever written seems to be an opinion shared by almost all reviewers and commentators. And I must say that I am not to disagree." - Erik Sobjerg
Endgame Strategy
Author: Mikhail Shereshevsky
Publisher: New In Chess
ISBN: 9493257398
Category : Games & Activities
Languages : en
Pages : 655
Book Description
In this widely acclaimed chess classic, Russian trainer Mikhail Shereshevsky explains how to master the most important endgame principles. Where other endgame manuals focus on the basics and theoretical endgames, this book teaches the ‘big ideas’ that will help you find the most promising and most practical moves in any endgame. Even in endgames, it helps to think schematically instead of trying to calculate every move. To maximize your winning chances, this invaluable manual will teach you lessons such as ‘do not hurry’ and ‘centralize your king’ or ‘fight for the initiative’. Endgame Strategy is considered to be one of the most important endgame manuals. In comparison with the 1981 publication, this new edition has been thoroughly revised and the author has added dozens of new and inspiring positions. The book is highly recommended by club players, coaches, and grandmasters alike. ‘I especially read the chapter “Do not hurry!” with pleasure; not just because I agree with what he says, but more importantly because it defines the playing style of Magnus Carlsen,’ said Grandmaster Simen Agdestein, long-time trainer of the Norwegian World Champion.
Publisher: New In Chess
ISBN: 9493257398
Category : Games & Activities
Languages : en
Pages : 655
Book Description
In this widely acclaimed chess classic, Russian trainer Mikhail Shereshevsky explains how to master the most important endgame principles. Where other endgame manuals focus on the basics and theoretical endgames, this book teaches the ‘big ideas’ that will help you find the most promising and most practical moves in any endgame. Even in endgames, it helps to think schematically instead of trying to calculate every move. To maximize your winning chances, this invaluable manual will teach you lessons such as ‘do not hurry’ and ‘centralize your king’ or ‘fight for the initiative’. Endgame Strategy is considered to be one of the most important endgame manuals. In comparison with the 1981 publication, this new edition has been thoroughly revised and the author has added dozens of new and inspiring positions. The book is highly recommended by club players, coaches, and grandmasters alike. ‘I especially read the chapter “Do not hurry!” with pleasure; not just because I agree with what he says, but more importantly because it defines the playing style of Magnus Carlsen,’ said Grandmaster Simen Agdestein, long-time trainer of the Norwegian World Champion.
Mastering Endgame Strategy
Author: Johan Hellsten
Publisher:
ISBN: 9781781940181
Category : Chess
Languages : en
Pages : 0
Book Description
Hellsten focuses exclusively on endgame play and covers every type of endgame: pawn, rook, minor piece and queen endgames. He examines many fundamental positions that everyone needs to know, as well as the key themes and characteristics of successful endgame play.
Publisher:
ISBN: 9781781940181
Category : Chess
Languages : en
Pages : 0
Book Description
Hellsten focuses exclusively on endgame play and covers every type of endgame: pawn, rook, minor piece and queen endgames. He examines many fundamental positions that everyone needs to know, as well as the key themes and characteristics of successful endgame play.
Mastering the Endgame: Closed games
Author: M. I. Shereshevsky
Publisher: Cadogan Books
ISBN: 9780080377841
Category : Games & Activities
Languages : en
Pages : 240
Book Description
The connection between opening and endgame is a topic that has been hardly covered before in chess literature. By analysing a selection of classic and modern games, the authors explain how to play the typical endings arising from different openings. Volume 2: From the Closed Games covers the plans and playing methods in endings arising from the Queen's Gambit, Indian Defenses, English Opening, and other Closed Games. The material is arranged not by a formal opening classification, but mainly according to the type of pawn formation and the central strategy adopted by Black.
Publisher: Cadogan Books
ISBN: 9780080377841
Category : Games & Activities
Languages : en
Pages : 240
Book Description
The connection between opening and endgame is a topic that has been hardly covered before in chess literature. By analysing a selection of classic and modern games, the authors explain how to play the typical endings arising from different openings. Volume 2: From the Closed Games covers the plans and playing methods in endings arising from the Queen's Gambit, Indian Defenses, English Opening, and other Closed Games. The material is arranged not by a formal opening classification, but mainly according to the type of pawn formation and the central strategy adopted by Black.
Sky Key
Author: James Frey
Publisher:
ISBN: 9780007585236
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The thrilling sequel to the New York Times bestseller and international multimedia phenomenon, Endgame: The Calling. Endgame is here. Earth Key has been found. Two keys - and nine Players - remain. The keys must be found, and only one Player can win. Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can get home to regroup, she is approached by the CIA. They know about Endgame. And they have their own ideas about how it should be Played. Ideas that could change everything. Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survived an attack that leaves him horribly disfigured. He now knows something the other Players do not. But the Aksumites have a secret that is unique to their line. A secret that can help redeem humanity - and maybe even be used to help defeat the beings behind Endgame. London, England. Sarah Alopay has found the first key. She is with Jago - and they are winning. But getting Earth Key has come at a great cost to Sarah. The only thing that keeps the demons at bay is Playing. Playing to win. Sky Key - wherever it is, whatever it is - is next. And the nine remaining Players will stop at nothing to get it...
Publisher:
ISBN: 9780007585236
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
The thrilling sequel to the New York Times bestseller and international multimedia phenomenon, Endgame: The Calling. Endgame is here. Earth Key has been found. Two keys - and nine Players - remain. The keys must be found, and only one Player can win. Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can get home to regroup, she is approached by the CIA. They know about Endgame. And they have their own ideas about how it should be Played. Ideas that could change everything. Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survived an attack that leaves him horribly disfigured. He now knows something the other Players do not. But the Aksumites have a secret that is unique to their line. A secret that can help redeem humanity - and maybe even be used to help defeat the beings behind Endgame. London, England. Sarah Alopay has found the first key. She is with Jago - and they are winning. But getting Earth Key has come at a great cost to Sarah. The only thing that keeps the demons at bay is Playing. Playing to win. Sky Key - wherever it is, whatever it is - is next. And the nine remaining Players will stop at nothing to get it...