Author: Sfé R. Monster
Publisher: Dark Horse Comics
ISBN: 1506725805
Category : Juvenile Fiction
Languages : en
Pages : 88
Book Description
The third graphic novel installment in the Minecraft series of books, based on the world's best-selling videogame Minecraft! Candace, Evan, Grace, Tobi, and Tyler continue their adventures in the world of Minecraft and find themselves stumbling upon a mysterious ruined portal. Arriving to a strange and wonderful corner of the Nether that they've never seen, the group turn to their Nether expert, Grace, for help. However, as they face new threats, Grace finds that the team's reliance on her in the Nether is hitting a breaking point! The group discover themselves deep in a bastion and now have to face their most intense challenge yet...without their expert. It'll take the full force of the entire group to overcome the unknown!
Minecraft Volume 3 (Graphic Novel)
Author: Sfé R. Monster
Publisher: Dark Horse Comics
ISBN: 1506725805
Category : Juvenile Fiction
Languages : en
Pages : 88
Book Description
The third graphic novel installment in the Minecraft series of books, based on the world's best-selling videogame Minecraft! Candace, Evan, Grace, Tobi, and Tyler continue their adventures in the world of Minecraft and find themselves stumbling upon a mysterious ruined portal. Arriving to a strange and wonderful corner of the Nether that they've never seen, the group turn to their Nether expert, Grace, for help. However, as they face new threats, Grace finds that the team's reliance on her in the Nether is hitting a breaking point! The group discover themselves deep in a bastion and now have to face their most intense challenge yet...without their expert. It'll take the full force of the entire group to overcome the unknown!
Publisher: Dark Horse Comics
ISBN: 1506725805
Category : Juvenile Fiction
Languages : en
Pages : 88
Book Description
The third graphic novel installment in the Minecraft series of books, based on the world's best-selling videogame Minecraft! Candace, Evan, Grace, Tobi, and Tyler continue their adventures in the world of Minecraft and find themselves stumbling upon a mysterious ruined portal. Arriving to a strange and wonderful corner of the Nether that they've never seen, the group turn to their Nether expert, Grace, for help. However, as they face new threats, Grace finds that the team's reliance on her in the Nether is hitting a breaking point! The group discover themselves deep in a bastion and now have to face their most intense challenge yet...without their expert. It'll take the full force of the entire group to overcome the unknown!
Easy Minecraft Drawing Guide Volume 3
Author: Gala Publication
Publisher:
ISBN: 9781522785170
Category : Drawing
Languages : en
Pages : 0
Book Description
Anyone who can hold the pencil can start drawing amazing Minecraft . Learn to draw Various Minecraft drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Minecraft. This book teaches you to draw Minecraft. By the end of this book an artist is developed within you to draw varieties of things from Minecraft.This Book Includes:Learn To Draw Minecraft 7 Characters: Learn To Draw Cave Spider Learn To Draw Cow Learn To Draw Ghast Learn To Draw Pig Learn To Draw Realistic Creeper Learn To Draw Wolf Learn To Draw Zombie
Publisher:
ISBN: 9781522785170
Category : Drawing
Languages : en
Pages : 0
Book Description
Anyone who can hold the pencil can start drawing amazing Minecraft . Learn to draw Various Minecraft drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Minecraft. This book teaches you to draw Minecraft. By the end of this book an artist is developed within you to draw varieties of things from Minecraft.This Book Includes:Learn To Draw Minecraft 7 Characters: Learn To Draw Cave Spider Learn To Draw Cow Learn To Draw Ghast Learn To Draw Pig Learn To Draw Realistic Creeper Learn To Draw Wolf Learn To Draw Zombie
The Advanced Strategy Guide to Minecraft
Author: Stephen O'Brien
Publisher: Que Publishing
ISBN: 0133900460
Category : Games & Activities
Languages : en
Pages : 290
Book Description
The Advanced Strategy Guide to Minecraft Make Minecraft whatever YOU want it to be! After you’ve learned to survive in Minecraft, the fun really begins. Minecraft’s advanced features support stunning creativity–and that’s still just the beginning. There are custom-crafted adventure maps, massive multiplayer servers, new trading systems, new societies, and incredible mods that take Minecraft into the far future. Minecraft can be whatever you and millions of other players dream up. There’s only one problem: uncovering all these amazing resources and techniques. Problem solved! They’re all in one great full-color guide: The Advanced Strategy Guide to Minecraft. Don’t struggle with out-of-date web tutorials or bewildering YouTube videos: best-selling author Stephen O’Brien will show you how to do it all! Build and manage unique Minecraft configurations with their own versions, worlds, resource packs, and profiles Automate your farming: let a few pistons, a stream, and some redstone do all the dirty work for you Generate infinite ores on demand–even obsidian Take control of the mayhem with mob farms: mass-produce your own zombies, spiders, creepers, and skeletons Build in any style that inspires you: medieval, Victorian, Viking, Japanese, modern, suburban, you name it Create natural-looking terrain and trees, decorate with 2D pixel art, and build 3D statues Construct smarter, more efficient power and transportation systems Take Minecraft into the industrial and nuclear age... even go green with solar energy and wind farms Add computer systems and robotics control with ComputerCraft and Lua Create and share exciting adventure maps and learn the secrets of CommandBlocks Share your creation with the world via pro-quality video and audio Manage a multiplayer server and create your own trading society Make the most of powerful plug-ins for anti-griefing and more Stephen O’Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. He has written 28 books, including several best-sellers. O’Brien founded Typefi, the world’s leading automated publishing system, and in his spare time invented a new type of espresso machine called mypressi. He has played Minecraft since its alpha release and remains astounded at the unparalleled creativity it engenders. He is author of the mega-bestselling The Ultimate Player’s Guide to Minecraft and The Ultimate Player’s Guide to Minecraft: Xbox Edition.
Publisher: Que Publishing
ISBN: 0133900460
Category : Games & Activities
Languages : en
Pages : 290
Book Description
The Advanced Strategy Guide to Minecraft Make Minecraft whatever YOU want it to be! After you’ve learned to survive in Minecraft, the fun really begins. Minecraft’s advanced features support stunning creativity–and that’s still just the beginning. There are custom-crafted adventure maps, massive multiplayer servers, new trading systems, new societies, and incredible mods that take Minecraft into the far future. Minecraft can be whatever you and millions of other players dream up. There’s only one problem: uncovering all these amazing resources and techniques. Problem solved! They’re all in one great full-color guide: The Advanced Strategy Guide to Minecraft. Don’t struggle with out-of-date web tutorials or bewildering YouTube videos: best-selling author Stephen O’Brien will show you how to do it all! Build and manage unique Minecraft configurations with their own versions, worlds, resource packs, and profiles Automate your farming: let a few pistons, a stream, and some redstone do all the dirty work for you Generate infinite ores on demand–even obsidian Take control of the mayhem with mob farms: mass-produce your own zombies, spiders, creepers, and skeletons Build in any style that inspires you: medieval, Victorian, Viking, Japanese, modern, suburban, you name it Create natural-looking terrain and trees, decorate with 2D pixel art, and build 3D statues Construct smarter, more efficient power and transportation systems Take Minecraft into the industrial and nuclear age... even go green with solar energy and wind farms Add computer systems and robotics control with ComputerCraft and Lua Create and share exciting adventure maps and learn the secrets of CommandBlocks Share your creation with the world via pro-quality video and audio Manage a multiplayer server and create your own trading society Make the most of powerful plug-ins for anti-griefing and more Stephen O’Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. He has written 28 books, including several best-sellers. O’Brien founded Typefi, the world’s leading automated publishing system, and in his spare time invented a new type of espresso machine called mypressi. He has played Minecraft since its alpha release and remains astounded at the unparalleled creativity it engenders. He is author of the mega-bestselling The Ultimate Player’s Guide to Minecraft and The Ultimate Player’s Guide to Minecraft: Xbox Edition.
The Big Book of Minecraft
Author: Triumph Books
Publisher: Triumph Books
ISBN: 1629370282
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, TheBig Book of Minecraft features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, TheBig Book of Minecraft is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, TheBig Book of Minecraft also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame.
Publisher: Triumph Books
ISBN: 1629370282
Category : Games & Activities
Languages : en
Pages : 193
Book Description
Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, TheBig Book of Minecraft features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, TheBig Book of Minecraft is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, TheBig Book of Minecraft also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame.
Easy Minecraft Drawing Guide Volume 1
Author: Gala Publication
Publisher:
ISBN: 9781522784968
Category : Drawing
Languages : en
Pages : 0
Book Description
Anyone who can hold the pencil can start drawing amazing Minecraft . Learn to draw Various Minecraft drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Minecraft. This book teaches you to draw Minecraft. By the end of this book an artist is developed within you to draw varieties of things from Minecraft.This Book Includes:Learn To Draw Minecraft 7 Characters: Learn To Draw Creeper Learn To Draw Diamond Learn To Draw Ocelot Learn To Draw Pick Learn To Draw Steve Learn To Draw Sword Learn To Draw Villager
Publisher:
ISBN: 9781522784968
Category : Drawing
Languages : en
Pages : 0
Book Description
Anyone who can hold the pencil can start drawing amazing Minecraft . Learn to draw Various Minecraft drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Minecraft. This book teaches you to draw Minecraft. By the end of this book an artist is developed within you to draw varieties of things from Minecraft.This Book Includes:Learn To Draw Minecraft 7 Characters: Learn To Draw Creeper Learn To Draw Diamond Learn To Draw Ocelot Learn To Draw Pick Learn To Draw Steve Learn To Draw Sword Learn To Draw Villager
LEGOfied
Author: Nicholas Taylor
Publisher: Bloomsbury Publishing USA
ISBN: 1501354051
Category : Social Science
Languages : en
Pages : 215
Book Description
LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their “technicities”): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.
Publisher: Bloomsbury Publishing USA
ISBN: 1501354051
Category : Social Science
Languages : en
Pages : 215
Book Description
LEGOfied: Building Blocks as Media provides a multi-faceted exploration of LEGO fandom, addressing a blindspot in current accounts of LEGO and an emerging area of interest to media scholars: namely, the role of hobbyist enthusiasts and content producers in LEGO's emergence as a ubiquitous transmedia franchise. This book examines a range of LEGO hobbyism and their attendant forms of mediated self-expression and identity (their “technicities”): artists, aspiring Master Builders, collectors, and entrepreneurs who refashion LEGO bricks into new commodities (sets, tchotchkes, and minifigures). The practices and perspectives that constitute this diverse scene lie at the intersection of multiple transformations in contemporary culture, including the shifting relationships between culture industries and the audiences that form their most ardent consumer base, but also the emerging forms of entrepreneurialism, professionalization, and globalization that characterize the burgeoning DIY movement. What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.
Minecraft: Guide to Farming
Author: Mojang AB
Publisher: Random House Worlds
ISBN: 1101966432
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
The official Minecraft: Guide to Farming will teach you about everything form basic crop farming and animal breeding to hostile mob and block farming. In Survival mode you’re constantly in need of food and other useful items, and true survivors knows the importance of setting up their own farming systems. With insider info and tips from the experts at Mojang, this is the definitive guide to becoming self-sufficient in Minecraft. This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners
Publisher: Random House Worlds
ISBN: 1101966432
Category : Juvenile Nonfiction
Languages : en
Pages : 82
Book Description
The official Minecraft: Guide to Farming will teach you about everything form basic crop farming and animal breeding to hostile mob and block farming. In Survival mode you’re constantly in need of food and other useful items, and true survivors knows the importance of setting up their own farming systems. With insider info and tips from the experts at Mojang, this is the definitive guide to becoming self-sufficient in Minecraft. This ebook is best viewed on a color device with a larger screen. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners
The A in STEAM
Author: Jerilou J Moore
Publisher: Routledge
ISBN: 1000385027
Category : Education
Languages : en
Pages : 229
Book Description
Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.
Publisher: Routledge
ISBN: 1000385027
Category : Education
Languages : en
Pages : 229
Book Description
Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.
Easy Minecraft Drawing Guide Volume 2
Author: Gala Publication
Publisher: Createspace Independent Publishing Platform
ISBN: 9781522785088
Category :
Languages : en
Pages : 58
Book Description
Anyone who can hold the pencil can start drawing amazing Minecraft . Learn to draw Various Minecraft drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Minecraft. This book teaches you to draw Minecraft. By the end of this book an artist is developed within you to draw varieties of things from Minecraft. This Book Includes: Learn To Draw Minecraft 7 Characters: Learn To Draw Chicken Learn To Draw Enderman Learn To Draw Pigman Learn To Draw Sheep Learn To Draw Skeleton Learn To Draw Sky Learn To Draw Wither Skeleton
Publisher: Createspace Independent Publishing Platform
ISBN: 9781522785088
Category :
Languages : en
Pages : 58
Book Description
Anyone who can hold the pencil can start drawing amazing Minecraft . Learn to draw Various Minecraft drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Minecraft. This book teaches you to draw Minecraft. By the end of this book an artist is developed within you to draw varieties of things from Minecraft. This Book Includes: Learn To Draw Minecraft 7 Characters: Learn To Draw Chicken Learn To Draw Enderman Learn To Draw Pigman Learn To Draw Sheep Learn To Draw Skeleton Learn To Draw Sky Learn To Draw Wither Skeleton
Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
ISBN: 0136619851
Category : Computers
Languages : en
Pages : 2431
Book Description
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.
Publisher: Addison-Wesley Professional
ISBN: 0136619851
Category : Computers
Languages : en
Pages : 2431
Book Description
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.