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Author: Stefano Panunzi
Publisher: Gangemi Editore spa
ISBN: 8849270267
Category : Architecture
Languages : en
Pages : 160
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Book Description
Our research, even despite its apparent fragmentary appearance, firmly believes in the idea that information science tools and the On-Line System should be utilized in innumerable ways in the various independent stages of an architect's learning itinerary, but that they can never totally replace the maieutic aspect of master-pupil relations, even if the masters, due to the extraordinary capacities of computer science, can be themselves multiplied, since, even though distant in space, they can be visibly and audibly next to us in a shared environment, even interacting with our own designs. We ourselves are spectators with other students gathered from all over the world to share together the most precious and unique moments in our and their educational growth. Research into the most effective way of realising this 'Augmented Reality' as the Americans call it, is our most ambitious objective, along with a parallel investigation into all the other possible stages of teaching in which information science technologies can be used as a normal and potent tool for the training of an architect. [Lucio Valerio Barbera] Contributions: Gustavo Ambrosini, Roberta Ansuini, Lucio Valerio Barbera, Liliana Bazzanella, Rosalba Belibani,Michele Bonino, Luca Caneparo, Pierre-Alain Croset,Mario De Grassi, Anna Irene Del Monaco, Luca Fabbri, Alberto Giretti, Gianluigi Mondaini, Stefano Panunzi, Mario Petrone.
Author: Stefano Panunzi
Publisher: Gangemi Editore spa
ISBN: 8849270267
Category : Architecture
Languages : en
Pages : 160
Get Book Here
Book Description
Our research, even despite its apparent fragmentary appearance, firmly believes in the idea that information science tools and the On-Line System should be utilized in innumerable ways in the various independent stages of an architect's learning itinerary, but that they can never totally replace the maieutic aspect of master-pupil relations, even if the masters, due to the extraordinary capacities of computer science, can be themselves multiplied, since, even though distant in space, they can be visibly and audibly next to us in a shared environment, even interacting with our own designs. We ourselves are spectators with other students gathered from all over the world to share together the most precious and unique moments in our and their educational growth. Research into the most effective way of realising this 'Augmented Reality' as the Americans call it, is our most ambitious objective, along with a parallel investigation into all the other possible stages of teaching in which information science technologies can be used as a normal and potent tool for the training of an architect. [Lucio Valerio Barbera] Contributions: Gustavo Ambrosini, Roberta Ansuini, Lucio Valerio Barbera, Liliana Bazzanella, Rosalba Belibani,Michele Bonino, Luca Caneparo, Pierre-Alain Croset,Mario De Grassi, Anna Irene Del Monaco, Luca Fabbri, Alberto Giretti, Gianluigi Mondaini, Stefano Panunzi, Mario Petrone.
Author: William Horton
Publisher: John Wiley & Sons
ISBN: 1118047125
Category : Business & Economics
Languages : en
Pages : 639
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Book Description
From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007
Author: Zhigeng Pan
Publisher: Springer
ISBN: 3540697365
Category : Computers
Languages : en
Pages : 808
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Book Description
With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event (Edutainment 2006 in Hangzhou, China) and the second one (Edutainment 2007 in Hong Kong, China), Edutainment 2008 was held June 25–27, 2007 in Nanjing, China. This year, we received 219 submissions from 26 different countries and regions, including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (China), Pakistan, M- ico, Czech Republic, USA, Malaysia, Italy, Spain, France, UK, The Netherlands, Taiwan (China), Japan, South Korea, and China.
Author: Pahl, Claus
Publisher: IGI Global
ISBN: 1599046350
Category : Computers
Languages : en
Pages : 410
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Book Description
"This book provides fundamental research on the architecture of learning technology systems, discussing such issues as the common structures in LTS and solutions for specific forms such as knowledge-based, distributed, or adaptive applications of e-learning. Researchers, and scholars in the fields of learning content software development, computing and educational technologies, and e-learning will find it an invaluable resource"--Provided by publisher.
Author: Ma, Zongmin
Publisher: IGI Global
ISBN: 1522584471
Category : Computers
Languages : en
Pages : 458
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Book Description
Advances in web technology and the proliferation of sensors and mobile devices connected to the internet have resulted in the generation of immense data sets available on the web that need to be represented, saved, and exchanged. Massive data can be managed effectively and efficiently to support various problem-solving and decision-making techniques. Emerging Technologies and Applications in Data Processing and Management is a critical scholarly publication that examines the importance of data management strategies that coincide with advancements in web technologies. Highlighting topics such as geospatial coverages, data analysis, and keyword query, this book is ideal for professionals, researchers, academicians, data analysts, web developers, and web engineers.
Author: Linda N. Groat
Publisher: John Wiley & Sons
ISBN: 1118418514
Category : Architecture
Languages : en
Pages : 480
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Book Description
A practical guide to research for architects and designers—now updated and expanded! From searching for the best glass to prevent glare to determining how clients might react to the color choice for restaurant walls, research is a crucial tool that architects must master in order to effectively address the technical, aesthetic, and behavioral issues that arise in their work. This book's unique coverage of research methods is specifically targeted to help professional designers and researchers better conduct and understand research. Part I explores basic research issues and concepts, and includes chapters on relating theory to method and design to research. Part II gives a comprehensive treatment of specific strategies for investigating built forms. In all, the book covers seven types of research, including historical, qualitative, correlational, experimental, simulation, logical argumentation, and case studies and mixed methods. Features new to this edition include: Strategies for investigation, practical examples, and resources for additional information A look at current trends and innovations in research Coverage of design studio–based research that shows how strategies described in the book can be employed in real life A discussion of digital media and online research New and updated examples of research studies A new chapter on the relationship between design and research Architectural Research Methods is an essential reference for architecture students and researchers as well as architects, interior designers, landscape architects, and building product manufacturers.
Author: Aleksandra Klašnja-Milićević
Publisher: Springer
ISBN: 3319411632
Category : Technology & Engineering
Languages : en
Pages : 305
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Book Description
This monograph provides a comprehensive research review of intelligent techniques for personalisation of e-learning systems. Special emphasis is given to intelligent tutoring systems as a particular class of e-learning systems, which support and improve the learning and teaching of domain-specific knowledge. A new approach to perform effective personalization based on Semantic web technologies achieved in a tutoring system is presented. This approach incorporates a recommender system based on collaborative tagging techniques that adapts to the interests and level of students' knowledge. These innovations are important contributions of this monograph. Theoretical models and techniques are illustrated on a real personalised tutoring system for teaching Java programming language. The monograph is directed to, students and researchers interested in the e-learning and personalization techniques.
Author: Kevin D. Washburn
Publisher:
ISBN: 9780984345908
Category : Brain
Languages : en
Pages : 0
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Book Description
Become an Architect of Learning! (blueprints included). The brain constructs new learning, sorting and labeling new data, comparing it with prior experience, and using resulting understandings to interact with the environment. Written for teachers, educational leaders, and instructional designers, this guide presents tools for developing teaching that engages the student thinking needed to construct learning. With applied research from neuroscience and cognitive psychology, The Architecture of Learning introduces a series of blueprints that strategically direct a teacher s thinking and planning. The resulting instruction capitalizes on the brain s penchant for patterns and moves students from recognizing a reference point for constructing new understanding to using new learning to think about and act on the real world. The Architecture of Learning addresses: Understanding how students learn, building blocks of learning, subject matter types and focus processes of learning, aligning learning, teaching, and assessment, critical and creative thinking in teaching and learning, evaluating and revising instruction
Author: Gregor Hohpe
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077496
Category : Computers
Languages : en
Pages : 282
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Book Description
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation
Author: Michael W. Allen
Publisher: John Wiley & Sons
ISBN: 1119046327
Category : Business & Economics
Languages : en
Pages : 432
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Book Description
Explore effective learning programs with the father of e-learning Michael Allen's Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition presents best practices for building interactive, fun, and effective online learning programs. This engaging text offers insight regarding what makes great e-learning, particularly from the perspectives of motivation and interactivity, and features history lessons that assist you in avoiding common pitfalls and guide you in the direction of e-learning success. This updated edition also considers changes in technology and tools that facilitate the implementation of the strategies, guidelines, and techniques it presents. E-learning has experienced a surge in popularity over the past ten years, with education professionals around the world leveraging technology to facilitate instruction. From hybrid courses that integrate technology into traditional classroom instruction to full online courses that are conducted solely on the internet, a range of e-learning models is available. The key to creating a successful e-learning program lies in understanding how to use the tools at your disposal to create an interactive, engaging, and effective learning experience. Gain a new perspective on e-learning, and how technology can facilitate education Explore updated content, including coverage regarding learner interface, gamification, mobile learning, and individualization Discuss the experiences of others via targeted case studies, which cover good and not so good e-learning projects Understand key concepts through new examples that reinforce essential ideas and demonstrate their practical application Michael Allen's Guide to e-Learning: Building Interactive, Fun, and Effective Learning Programs for Any Company, Second Edition is an essential resource if you are studying for the e-Learning Instructional Design Certificate Program.