Dynamic Games for Your Dragon 32

Dynamic Games for Your Dragon 32 PDF Author: Robert Young
Publisher:
ISBN: 9780907563266
Category : Computer games
Languages : en
Pages : 180

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Dynamic Games for Your Dragon 32

Dynamic Games for Your Dragon 32 PDF Author: Robert Young
Publisher:
ISBN: 9780907563266
Category : Computer games
Languages : en
Pages : 180

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Book Description


Dynamic Games for Your Dragon

Dynamic Games for Your Dragon PDF Author: Hal Renko
Publisher:
ISBN: 9780201146738
Category : Dragon 32 (Computer)
Languages : en
Pages : 141

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More Games for Your Dragon 32

More Games for Your Dragon 32 PDF Author: Clive Gifford
Publisher:
ISBN: 9780863690334
Category : Computer games
Languages : en
Pages : 128

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The Dynamic English

The Dynamic English PDF Author: Tony Kosten
Publisher: Gambit Publications
ISBN: 9781901983142
Category : Chess
Languages : en
Pages : 0

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Book Description
Grandmaster Tony Kosten concentrates on aggressive treatments of the English - an approach that has brought him great success in tournament play. His book provides everything you need to start attacking with the English Opening, supplying players of the white pieces with a set of weapons that will equip them to challenge any opponent they face. There is an ideal balance of explanation and analysis, and practical examples illustrate the key themes.

Whitaker's Cumulative Book List

Whitaker's Cumulative Book List PDF Author:
Publisher:
ISBN:
Category : Bibliography
Languages : en
Pages : 1274

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British Books in Print

British Books in Print PDF Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 2096

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The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters PDF Author: Jeff Ashworth
Publisher: Media Lab Books
ISBN: 9781948174374
Category : Games & Activities
Languages : en
Pages : 256

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Book Description
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Games for Your Dragon

Games for Your Dragon PDF Author: Clive Gifford
Publisher:
ISBN: 9780907080893
Category :
Languages : en
Pages : 125

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British Paperbacks in Print

British Paperbacks in Print PDF Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 1736

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Book Description


Fireborn Player's Handbook

Fireborn Player's Handbook PDF Author: Fantasy Flight Games
Publisher: Fantasy Flight Games
ISBN: 9781589941854
Category : Dragons
Languages : en
Pages : 0

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Book Description
The Player's Handbook for the exciting new roleplaying game that reimagines dragons in the modern world! Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles. But the players are not common men. They are the dragons of old, reborn in human form, and they are the only ones with the abilities to prevent a return of the catastrophe that doomed the mythic age so long ago... but in order to stop the end, the dragons must remember who they were in the beginning.