Dungeon Wars

Dungeon Wars PDF Author: Jeffrey Falcon Logue
Publisher:
ISBN:
Category :
Languages : en
Pages : 292

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Book Description
In the aftermath of the battle, lives were lost and the family was divided. But still the dungeon must go on.Within the verdant green of the slime forests, new slimes are born and new evolutions are found. Doc watches on as his slimes take on new life and form the budding beginnings of tribal life, complete with leaders, goals, and increasing rivalries. The martial grey slimes, the productive herb slimes, the swarming bug slimes, and the elusive mimic slimes all seek to stake their claim, even as the lieutenants work to strengthen their abilities as true bosses.Still, the growth of Doc does not go unnoticed, and a new threat has appeared once more. But, what is it truly hiding?

Dungeon Wars

Dungeon Wars PDF Author: Jeffrey Falcon Logue
Publisher:
ISBN:
Category :
Languages : en
Pages : 292

Get Book Here

Book Description
In the aftermath of the battle, lives were lost and the family was divided. But still the dungeon must go on.Within the verdant green of the slime forests, new slimes are born and new evolutions are found. Doc watches on as his slimes take on new life and form the budding beginnings of tribal life, complete with leaders, goals, and increasing rivalries. The martial grey slimes, the productive herb slimes, the swarming bug slimes, and the elusive mimic slimes all seek to stake their claim, even as the lieutenants work to strengthen their abilities as true bosses.Still, the growth of Doc does not go unnoticed, and a new threat has appeared once more. But, what is it truly hiding?

Dungeon Master For Dummies

Dungeon Master For Dummies PDF Author: James Wyatt
Publisher: John Wiley & Sons
ISBN: 0470440090
Category : Games & Activities
Languages : en
Pages : 410

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Book Description
Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!

Dungeon Master For Dummies

Dungeon Master For Dummies PDF Author: Bill Slavicsek
Publisher: John Wiley & Sons
ISBN: 0470050888
Category : Games & Activities
Languages : en
Pages : 410

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Book Description
Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Man Made God 004

Man Made God 004 PDF Author: Brandon Varnell
Publisher: Kitsune Incorporated
ISBN: 1951904311
Category : Fiction
Languages : en
Pages : 395

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Book Description
GAME ON! The time has come for Fayte to create a guild—the first one in Age of Gods. But creating a guild is a lot easier said than done, especially when the place Fayte wants to create hers is the most dangerous location currently within the game. Stampede. The term refers to an event that happens when humans leave the city and a horde of monsters gathers to attack them. It’s guaranteed to happen while their sect is being built, which means it is up to Adam, Aris, Fayte, Kureha, Lilith, Susan, and Titania to defend the construction workers while they build it. But how can they defend anything when faced with hundreds of monsters all above level 30? Explicit Content Warning: This series contains content that may not be suitable for anyone under the age of 18.

Runescape: The First 20 Years--An Illustrated History

Runescape: The First 20 Years--An Illustrated History PDF Author: Alex Calvin
Publisher: Dark Horse Comics
ISBN: 1506721257
Category : Games & Activities
Languages : en
Pages : 232

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Book Description
A full-colour hardcover companion tome that offers a look behind the scenes as the iconic online fantasy RPG celebrates its 20th birthday! In 2001, RuneScape transformed the world of MMORPGs with a magical world that was free-to-play in your browser. Assuming any number of fantasy roles, players carved their own adventures in a fantasy land filled with vibrant characters, daring adventure and mystery. In an industry where success can often be short lived, RuneScape has defied the odds by not just surviving, but thriving over an incredible two decades. Now you can get an insider's look at the tremendous talent and enormous effort that went into creating the land of Gielinor and the magical races who inhabit it. Jagex and Dark Horse present a guide to the history of the RuneScape franchise, exploring the detailed tapestry of RuneScape and Old School RuneScape through exciting and exclusive art and behind the scenes interviews!

I'm Not the Hero! Volume 3

I'm Not the Hero! Volume 3 PDF Author: Usber
Publisher: J-Novel Club
ISBN: 1718392273
Category : Young Adult Fiction
Languages : en
Pages : 235

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Book Description
Now that the tournament to determine the world’s strongest fighter is over, Rex is on a new mission—recruit some more party members! During his search he comes across two women, the first being the drop-dead gorgeous Lily Harmonix. Lily is a Bard, a class that is incredibly useful for Rex’s purposes, but she also just so happens to be a blackhearted schemer who gave him some serious emotional trauma during a BB playthrough in his previous life. Navigating a relationship with Lily this time around proves equally harrowing, but it’s the death curse hanging over the head of Rex’s second potential party member, Rose, that proves to be his most difficult challenge yet. Unflinching, Rex dives headfirst into a battle against fate, but by saving Rose’s life, will he change the course of BB’s storyline forever?

The Wars of the Roses

The Wars of the Roses PDF Author: Charlotte Mary Yonge
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 432

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Book Description


Littell's Living Age

Littell's Living Age PDF Author:
Publisher:
ISBN:
Category : American periodicals
Languages : en
Pages : 842

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Book Description


Cork Wars

Cork Wars PDF Author: David A. Taylor
Publisher: Johns Hopkins University Press+ORM
ISBN: 1421426927
Category : History
Languages : en
Pages : 318

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Book Description
“This well-researched, well-told story takes readers into a world of espionage, industrial ingenuity, and American resilience . . . a compelling history.” —Robert Whitaker, author of Anatomy of an Epidemic Silver Medal Winner of the Independent Publisher Book Award for History (World) In 1940, with German U-boats blockading all commerce across the Atlantic Ocean, a fireball at the Crown Cork and Seal factory lit the sky over Baltimore. Rumors of Nazi sabotage led to an FBI investigation and pulled an entire industry into the machinery of national security as America stood on the brink of war. In Cork Wars, David A. Taylor traces this fascinating story through the lives of three men and their families: Charles McManus, who ran Crown Cork and Seal, a company that manufactured everything from bottle caps to oil-tight gaskets for fighter planes; Frank DiCara, who watched the fire blazed at the factory and got a job at Crown just a few years later; and Melchor Marsa, who managed Crown Cork and Seal’s plants in Spain and Portugal—and was perfectly placed to be recruited as a spy. Drawing on in-depth interviews with surviving family members, personal collections, and recently declassified government records, Taylor weaves this by turns beautiful, dark, and outrageous narrative with the drama of a thriller. From the factory floor to the corner office, Cork Wars reflects shifts in our ideas of modernity, the environment, and the materials and norms of American life. World War II buffs—and anyone interested in a good yarn—will be gripped by this bold and frightening tale of a forgotten episode of American history. “An absorbing and illuminating read.” —Maury Klein, author of A Call to Arms

The Living Age

The Living Age PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 894

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Book Description