Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) PDF Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0

Get Book Here

Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games PDF Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528

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Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

The Monsters Know What They're Doing

The Monsters Know What They're Doing PDF Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560

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Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

The Dungeon Master

The Dungeon Master PDF Author: William C. Dear
Publisher: Crossroad Press
ISBN:
Category : True Crime
Languages : en
Pages : 396

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Book Description
When James Dallas Egbert III disappeared from the Michigan State University campus in 1979, he was no ordinary college dropout. Egbert was a computer genius at sixteen, a boy with an I.Q. of 180-plus and an extravagant imagination. He was a fanatic Dungeons & Dragons player—before the game was widely known—and he and his friends played a live version in a weird labyrinth of tunnels and rooms beneath the university. These secret passages even ran within the walls of the buildings themselves. After Egbert disappeared, there were rumors of witch cults, drug rings, and homosexuality to try to explain the mystery. When the police search came to a dead end, the Egbert family called in one of the most colorful private investigators of our era, William Dear, of Dallas, who is a kind of real-life James Bond. Dear's search for the boy reads like a sensational novel—but every detail is true. Dear crawled through baking-hot tunnels, flew over the campus in a helicopter, and called into play every intuition he could muster. He realized that he must out-play and "out-psych" the brilliant, game-playing mind of Dallas Egbert. In the end, he did. The story of the tortuous search, the discovery of the boy, his return to his parents—and the final tragedy—is told here for the first time. This is the story of a generation, not just the story of Dallas Egbert alone; and anybody who has known a game-playing, computer-age adolescent will recognize some of the possibilities for genius, and for danger.

Dungeon Master's Guide II

Dungeon Master's Guide II PDF Author: Jesse Decker
Publisher:
ISBN: 9780786936878
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0

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Book Description
Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.

Sly Flourish's Dungeon Master Tips

Sly Flourish's Dungeon Master Tips PDF Author: Michael Shea
Publisher: Michael Erik Shea
ISBN:
Category : Games & Activities
Languages : en
Pages : 77

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Book Description
This Dungeons and Dragons 4th Edition compatible book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you're at the table. It's a short book, designed to be read quickly and referenced often. Oh yeah, and it's got some awesome original artwork by Jared Von Hindman of Head Injury Theater.

The Lazy Dungeon Master

The Lazy Dungeon Master PDF Author: Michael Shea
Publisher:
ISBN: 9781073741113
Category :
Languages : en
Pages : 68

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Book Description
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.

Dungeons & Dragons Art & Arcana

Dungeons & Dragons Art & Arcana PDF Author: Michael Witwer
Publisher: Ten Speed Press
ISBN: 0399580948
Category : Games & Activities
Languages : en
Pages : 450

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Book Description
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity—now in a 50th Anniversary Edition with bonus content. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official Dungeons & Dragons illustrated history provides an unprecedented look at the visual evolution of the brand and its continued influence on the worlds of pop culture and fantasy. You’ll find more than seven hundred pieces of artwork within from • each edition of the core role-playing books, supplements, and adventures • the Forgotten Realms and Dragonlance novels • decades of Dragon and Dungeon magazines • classic advertisements and merchandise • plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with Dungeons & Dragons The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. The 50th Anniversary Edition also includes six fold-out sections featuring essential artwork from the most iconic—and deadliest—dungeons in D&D history. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game’s millions of fans around the world.

Dungeon Master

Dungeon Master PDF Author: Golden Angel
Publisher: Golden Angel LLC
ISBN:
Category : Fiction
Languages : en
Pages : 239

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Book Description
Rule Zero: The Dungeon Master Makes the Rules. Ten years after divorce, Leah is finally ready to move on. No more ex-with-benefits at the club she and her ex belong to. No more scenes together, no matter how hot they are. She's ready to find someone to spend the rest of her life with. So is her ex, but then Gavin drops the bombshell: he wants to move on by winning her back. Unfortunately, he might already be too late. When he shows up to declare his intentions, Leah's on her way out the door for a date with someone else. Gavin won her heart once and he's determined to win that battle again, no matter the odds. This steamy hot second chance romance between seasoned characters shows that fifty shades of spice doesn't end at fifty.

Advanced Dungeons & Dragons, Dungeon Masters Guide

Advanced Dungeons & Dragons, Dungeon Masters Guide PDF Author: Gary Gygax
Publisher: Conran Octopus
ISBN: 9780935696028
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 238

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Book Description
TSR games and rules editor, preface by author, credits and acknowledgements, 16 appendices, glossary, afterword, a list of tables and charts, and index.