Author: Duke Nukem
Publisher:
ISBN: 9780782120387
Category : Computers
Languages : en
Pages : 338
Book Description
The Internet is the most glorious place on Earth for gamers. Up until now, gamers had to slog through boring manuals or learn by expensive trail-and-error how to "really" use the Internet. Now, one of the Cyber Era's greatest heroes has written a "no-holds-barred" book to help gamers learn the REAL Internet, the COOL Internet, and have fun while they are doing it.
Duke Nukem Does the Internet
Author: Duke Nukem
Publisher:
ISBN: 9780782120387
Category : Computers
Languages : en
Pages : 338
Book Description
The Internet is the most glorious place on Earth for gamers. Up until now, gamers had to slog through boring manuals or learn by expensive trail-and-error how to "really" use the Internet. Now, one of the Cyber Era's greatest heroes has written a "no-holds-barred" book to help gamers learn the REAL Internet, the COOL Internet, and have fun while they are doing it.
Publisher:
ISBN: 9780782120387
Category : Computers
Languages : en
Pages : 338
Book Description
The Internet is the most glorious place on Earth for gamers. Up until now, gamers had to slog through boring manuals or learn by expensive trail-and-error how to "really" use the Internet. Now, one of the Cyber Era's greatest heroes has written a "no-holds-barred" book to help gamers learn the REAL Internet, the COOL Internet, and have fun while they are doing it.
Duke Nukem 64
Author: Steve Smith
Publisher: Prima Games
ISBN: 9780761508809
Category : Duke Nukem (Game)
Languages : en
Pages : 0
Book Description
Mutants and miscreants are roaming Los Angeles and it's up to you to rescue the babes. You can't survive in this depraved city without "Duke Nukem 64: The Official Strategy Guide." Inside you will find: Complete walkthroughs All the Babes uncovered Secret levels revealed Maps of all the levels Duke's Black Book of Weaponry
Publisher: Prima Games
ISBN: 9780761508809
Category : Duke Nukem (Game)
Languages : en
Pages : 0
Book Description
Mutants and miscreants are roaming Los Angeles and it's up to you to rescue the babes. You can't survive in this depraved city without "Duke Nukem 64: The Official Strategy Guide." Inside you will find: Complete walkthroughs All the Babes uncovered Secret levels revealed Maps of all the levels Duke's Black Book of Weaponry
Blood, Sweat, and Pixels
Author: Jason Schreier
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312
Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312
Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Shadow Warrior Strategies and Secrets
Author: Jonathan Mendoza
Publisher: Sybex
ISBN: 9780782117950
Category : Games & Activities
Languages : en
Pages : 324
Book Description
Shadow Warrior employs the award-winning 3-D polygon-rendering engine which goes beyond DOOM and others, and allows for a full six degrees of freedom. This is the only officially authorized and exclusive guide to the game. Interviews with developers and all the game cheats and special hints can only be found in this guide to the game.
Publisher: Sybex
ISBN: 9780782117950
Category : Games & Activities
Languages : en
Pages : 324
Book Description
Shadow Warrior employs the award-winning 3-D polygon-rendering engine which goes beyond DOOM and others, and allows for a full six degrees of freedom. This is the only officially authorized and exclusive guide to the game. Interviews with developers and all the game cheats and special hints can only be found in this guide to the game.
Duke Nukem
Author: Monte Fontenot
Publisher: Bradygames
ISBN: 9780744000146
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
BradyGAMES Duke Nukem: Land of the Babes Official Strategy Guide Features: WALKTHROUGHS--Your guide through every level. Complete each objective and find all the secrets! WEAPONS & ITEMS--An exhaustive rundown of the guns and goodies in the land of the babes! DUKE MATCH--Waste your opponents with cunning deathmatch strategy! CHEATS--Unlock them all!
Publisher: Bradygames
ISBN: 9780744000146
Category : Computer adventure games
Languages : en
Pages : 0
Book Description
BradyGAMES Duke Nukem: Land of the Babes Official Strategy Guide Features: WALKTHROUGHS--Your guide through every level. Complete each objective and find all the secrets! WEAPONS & ITEMS--An exhaustive rundown of the guns and goodies in the land of the babes! DUKE MATCH--Waste your opponents with cunning deathmatch strategy! CHEATS--Unlock them all!
The Duke Nukem 3D Level Design Handbook
Author: Matt Tagliaferri
Publisher: Sybex Incorporated
ISBN: 9780782118698
Category : Games
Languages : en
Pages : 335
Book Description
ee's runaway shareware hit, Duke Nukem 3D, this book includes instruction tips on using the level editing tools provided by Apogee on the companion disk.
Publisher: Sybex Incorporated
ISBN: 9780782118698
Category : Games
Languages : en
Pages : 335
Book Description
ee's runaway shareware hit, Duke Nukem 3D, this book includes instruction tips on using the level editing tools provided by Apogee on the companion disk.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Debugging Teams
Author: Brian W. Fitzpatrick
Publisher: "O'Reilly Media, Inc."
ISBN: 1491932511
Category : Business & Economics
Languages : en
Pages : 190
Book Description
In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven’t really focused on the human component. Learning to collaborate is just as important to success. If you invest in the "soft skills" of your job, you can have a much greater impact for the same amount of effort. The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers.
Publisher: "O'Reilly Media, Inc."
ISBN: 1491932511
Category : Business & Economics
Languages : en
Pages : 190
Book Description
In the course of their 20+-year engineering careers, authors Brian Fitzpatrick and Ben Collins-Sussman have picked up a treasure trove of wisdom and anecdotes about how successful teams work together. Their conclusion? Even among people who have spent decades learning the technical side of their jobs, most haven’t really focused on the human component. Learning to collaborate is just as important to success. If you invest in the "soft skills" of your job, you can have a much greater impact for the same amount of effort. The authors share their insights on how to lead a team effectively, navigate an organization, and build a healthy relationship with the users of your software. This is valuable information from two respected software engineers whose popular series of talks—including "Working with Poisonous People"—has attracted hundreds of thousands of followers.
IBS-IBD Fiber Charts
Author: Kathy Steinemann
Publisher: K. Steinemann Enterprises
ISBN: 0988089734
Category : Health & Fitness
Languages : en
Pages : 92
Book Description
Confused about fiber? You're not alone. Not all fiber is created equal. Roughage is insoluble fiber — often "scratchy" in texture. Many people with IBS or IBD have been told to increase their intake of soluble fiber: the soothing substance that turns into a gel and helps to calm an irritated digestive system. However, it's often difficult to find fiber information for the foods you consume every day. No more guessing. This book contains more than 450 entries in several charts — useful for anyone with bowel problems like diarrhea/constipation, or for health-conscious individuals interested in increasing their daily fiber consumption. Take control of your life. Get the fiber information you need to help control that angry bowel. Additional chapters include: • How Much Fiber Do You Need? • Foods High in Soluble Fiber • Foods High in Insoluble Fiber • How Does Soluble Fiber Help IBS and IBD? • Internet Resources
Publisher: K. Steinemann Enterprises
ISBN: 0988089734
Category : Health & Fitness
Languages : en
Pages : 92
Book Description
Confused about fiber? You're not alone. Not all fiber is created equal. Roughage is insoluble fiber — often "scratchy" in texture. Many people with IBS or IBD have been told to increase their intake of soluble fiber: the soothing substance that turns into a gel and helps to calm an irritated digestive system. However, it's often difficult to find fiber information for the foods you consume every day. No more guessing. This book contains more than 450 entries in several charts — useful for anyone with bowel problems like diarrhea/constipation, or for health-conscious individuals interested in increasing their daily fiber consumption. Take control of your life. Get the fiber information you need to help control that angry bowel. Additional chapters include: • How Much Fiber Do You Need? • Foods High in Soluble Fiber • Foods High in Insoluble Fiber • How Does Soluble Fiber Help IBS and IBD? • Internet Resources
Toxic Geek Masculinity in Media
Author: Anastasia Salter
Publisher: Springer
ISBN: 3319660772
Category : Language Arts & Disciplines
Languages : en
Pages : 219
Book Description
This book examines changing representations of masculinity in geek media, during a time of transition in which “geek” has not only gone mainstream but also become a more contested space than ever, with continual clashes such as Gamergate, the Rabid and Sad Puppies’ attacks on the Hugo Awards, and battles at conventions over “fake geek girls.” Anastasia Salter and Bridget Blodgett critique both gendered depictions of geeks, including shows like Chuck and The Big Bang Theory, and aspirational geek heroes, ranging from the Winchester brothers of Supernatural to BBC’s Sherlock and the varied superheroes of the Marvel Cinematic Universe. Through this analysis, the authors argue that toxic masculinity is deeply embedded in geek culture, and that the identity of geek as victimized other must be redefined before geek culture and media can ever become an inclusive space.
Publisher: Springer
ISBN: 3319660772
Category : Language Arts & Disciplines
Languages : en
Pages : 219
Book Description
This book examines changing representations of masculinity in geek media, during a time of transition in which “geek” has not only gone mainstream but also become a more contested space than ever, with continual clashes such as Gamergate, the Rabid and Sad Puppies’ attacks on the Hugo Awards, and battles at conventions over “fake geek girls.” Anastasia Salter and Bridget Blodgett critique both gendered depictions of geeks, including shows like Chuck and The Big Bang Theory, and aspirational geek heroes, ranging from the Winchester brothers of Supernatural to BBC’s Sherlock and the varied superheroes of the Marvel Cinematic Universe. Through this analysis, the authors argue that toxic masculinity is deeply embedded in geek culture, and that the identity of geek as victimized other must be redefined before geek culture and media can ever become an inclusive space.