Author: Beth Dunlop
Publisher: Disney Editions
ISBN: 9781423129189
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
In this completely redesigned follow-up to the successful Building A Dream, readers will get a look at the architecture and the ideas and stories behind the structures which have been designed by some of the most renowned contemporary architects--Robert Venturi, Robert A. M. Stern, Arata Isozaki, Frank Gehry, Aldo Rossi, and Michael. Disney has set new standards for postmodern architecture and has become one of its leading patrons anywhere in the world. The resulting projects, which include quirky, fantastic theme parks, hotels, resorts, movie studios, and offices, are evidence of how Disney's long-standing use of popular, often surreal, imagery and iconography has been absorbed into the architects' styles. This stunning oversize and collectible volume will feature original architectural drawings and superb color photographs of the projects alongside an expertly written text that incorporates extensive interviews with the architects and executives involved.
Building a Dream
Author: Beth Dunlop
Publisher: Disney Editions
ISBN: 9781423129189
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
In this completely redesigned follow-up to the successful Building A Dream, readers will get a look at the architecture and the ideas and stories behind the structures which have been designed by some of the most renowned contemporary architects--Robert Venturi, Robert A. M. Stern, Arata Isozaki, Frank Gehry, Aldo Rossi, and Michael. Disney has set new standards for postmodern architecture and has become one of its leading patrons anywhere in the world. The resulting projects, which include quirky, fantastic theme parks, hotels, resorts, movie studios, and offices, are evidence of how Disney's long-standing use of popular, often surreal, imagery and iconography has been absorbed into the architects' styles. This stunning oversize and collectible volume will feature original architectural drawings and superb color photographs of the projects alongside an expertly written text that incorporates extensive interviews with the architects and executives involved.
Publisher: Disney Editions
ISBN: 9781423129189
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
In this completely redesigned follow-up to the successful Building A Dream, readers will get a look at the architecture and the ideas and stories behind the structures which have been designed by some of the most renowned contemporary architects--Robert Venturi, Robert A. M. Stern, Arata Isozaki, Frank Gehry, Aldo Rossi, and Michael. Disney has set new standards for postmodern architecture and has become one of its leading patrons anywhere in the world. The resulting projects, which include quirky, fantastic theme parks, hotels, resorts, movie studios, and offices, are evidence of how Disney's long-standing use of popular, often surreal, imagery and iconography has been absorbed into the architects' styles. This stunning oversize and collectible volume will feature original architectural drawings and superb color photographs of the projects alongside an expertly written text that incorporates extensive interviews with the architects and executives involved.
The Dream Architects
Author: David Polfeldt
Publisher: Grand Central Publishing
ISBN: 1538702592
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming. In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
Publisher: Grand Central Publishing
ISBN: 1538702592
Category : Biography & Autobiography
Languages : en
Pages : 320
Book Description
The inside story of the booming video game industry from the late 1990s to the present, as told by the Managing Director of Ubisoft's Massive Entertainment (The Division, Far Cry 3, Assassin's Creed: Revelations). At Massive Entertainment, a Ubisoft studio, a key division of one of the largest, most influential companies in gaming, Managing Director Polfeldt has had a hand in some of the biggest video game franchises of today, from Assassin's Creed to Far Cry to Tom Clancy's The Division, the fastest-selling new series this generation which revitalized the Clancy brand in gaming. In The Dream Architects, Polfeldt charts his course through a charmed, idiosyncratic career which began at the dawn of the Sony PlayStation and Microsoft Xbox era -- from successfully pitching an Avatar game to James Cameron that will digitally create all of Pandora to enduring a week-long survivalist camp in the Scandinavian forest to better understand the post-apocalyptic future of The Division. Along the way, Polfeldt ruminates on how the video game industry has grown and changed, how and when games became art, and the medium's expanding artistic and storytelling potential. He shares what it's like to manage a creative process that has ballooned from a low-six-figure expense with a team of a half dozen people to a transatlantic production of five hundred employees on a single project with a production budget of over a hundred million dollars. A rare firsthand account of the golden age of game development told in vivid detail, The Dream Architects is a seminal work about the biggest entertainment medium of today.
The Strip
Author: Stefan Al
Publisher: MIT Press
ISBN: 026203574X
Category : Architecture
Languages : en
Pages : 267
Book Description
The transformations of the Strip—from the fake Wild West to neon signs twenty stories high to “starchitecture”—and how they mirror America itself. The Las Vegas Strip has impersonated the Wild West, with saloon doors and wagon wheels; it has decked itself out in midcentury modern sleekness. It has illuminated itself with twenty-story-high neon signs, then junked them. After that came Disney-like theme parks featuring castles and pirates, followed by replicas of Venetian canals, New York skyscrapers, and the Eiffel Tower. (It might be noted that forty-two million people visited Las Vegas in 2015—ten million more than visited the real Paris.) More recently, the Strip decided to get classy, with casinos designed by famous architects and zillion-dollar collections of art. Las Vegas became the “implosion capital of the world” as developers, driven by competition, got rid of the old to make way for the new—offering a non-metaphorical definition of “creative destruction.” In The Strip, Stefan Al examines the many transformations of the Las Vegas Strip, arguing that they mirror transformations in America itself. The Strip is not, as popularly supposed, a display of architectural freaks but representative of architectural trends and a record of social, cultural, and economic change. Al tells two parallel stories. He describes the feverish competition of Las Vegas developers to build the snazziest, most tourist-grabbing casinos and resorts—with a cast of characters including the mobster Bugsy Siegel, the eccentric billionaire Howard Hughes, and the would-be political kingmaker Sheldon Adelson. And he views the Strip in a larger social context, showing that it has not only reflected trends but also magnified them and sometimes even initiated them. Generously illustrated with stunning color images throughout, The Strip traces the many metamorphoses of a city that offers a vivid projection of the American dream.
Publisher: MIT Press
ISBN: 026203574X
Category : Architecture
Languages : en
Pages : 267
Book Description
The transformations of the Strip—from the fake Wild West to neon signs twenty stories high to “starchitecture”—and how they mirror America itself. The Las Vegas Strip has impersonated the Wild West, with saloon doors and wagon wheels; it has decked itself out in midcentury modern sleekness. It has illuminated itself with twenty-story-high neon signs, then junked them. After that came Disney-like theme parks featuring castles and pirates, followed by replicas of Venetian canals, New York skyscrapers, and the Eiffel Tower. (It might be noted that forty-two million people visited Las Vegas in 2015—ten million more than visited the real Paris.) More recently, the Strip decided to get classy, with casinos designed by famous architects and zillion-dollar collections of art. Las Vegas became the “implosion capital of the world” as developers, driven by competition, got rid of the old to make way for the new—offering a non-metaphorical definition of “creative destruction.” In The Strip, Stefan Al examines the many transformations of the Las Vegas Strip, arguing that they mirror transformations in America itself. The Strip is not, as popularly supposed, a display of architectural freaks but representative of architectural trends and a record of social, cultural, and economic change. Al tells two parallel stories. He describes the feverish competition of Las Vegas developers to build the snazziest, most tourist-grabbing casinos and resorts—with a cast of characters including the mobster Bugsy Siegel, the eccentric billionaire Howard Hughes, and the would-be political kingmaker Sheldon Adelson. And he views the Strip in a larger social context, showing that it has not only reflected trends but also magnified them and sometimes even initiated them. Generously illustrated with stunning color images throughout, The Strip traces the many metamorphoses of a city that offers a vivid projection of the American dream.
Dream Builder
Author: Kelly Starling Lyons
Publisher: Lee & Low Books
ISBN: 9781620149553
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
"A biography of Philip Freelon, whose rich family history and deep understanding of Black culture brought him to the role of lead architect for the Smithsonian's National Museum of African American History and Culture"--
Publisher: Lee & Low Books
ISBN: 9781620149553
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
"A biography of Philip Freelon, whose rich family history and deep understanding of Black culture brought him to the role of lead architect for the Smithsonian's National Museum of African American History and Culture"--
Architecture and the American Dream
Author: Craig Whitaker
Publisher: Three Rivers Press (CA)
ISBN:
Category : Architecture
Languages : en
Pages : 328
Book Description
Architect and planner Craig Whitaker takes in the whole of American life to examine how our cities and houses reflect our culture. Drawing on art and literature, history and politics, film and advertising, Whitaker offers a new perspective from which Americans can define themselves in relation to their environment. 400 illustrations.
Publisher: Three Rivers Press (CA)
ISBN:
Category : Architecture
Languages : en
Pages : 328
Book Description
Architect and planner Craig Whitaker takes in the whole of American life to examine how our cities and houses reflect our culture. Drawing on art and literature, history and politics, film and advertising, Whitaker offers a new perspective from which Americans can define themselves in relation to their environment. 400 illustrations.
Mall Maker
Author: M. Jeffrey Hardwick
Publisher: University of Pennsylvania Press
ISBN: 0812292995
Category : Architecture
Languages : en
Pages : 284
Book Description
The shopping mall is both the most visible and the most contentious symbol of American prosperity. Despite their convenience, malls are routinely criticized for representing much that is wrong in America—sprawl, conspicuous consumption, the loss of regional character, and the decline of Mom and Pop stores. So ubiquitous are malls that most people would be suprised to learn that they are the brainchild of a single person, architect Victor Gruen. An immigrant from Austria who fled the Nazis in 1938, Gruen based his idea for the mall on an idealized America: the dream of concentrated shops that would benefit the businessperson as well as the consumer and that would foster a sense of shared community. Modernist Philip Johnson applauded Gruen for creating a true civic art and architecture that enriched Americans' daily lives, and for decades he received praise from luminaries such as Lewis Mumford, Winthrop Rockefeller, and Lady Bird Johnson. Yet, in the end, Gruen returned to Europe, thoroughly disillusioned with his American dream. In Mall Maker, the first biography of this visionary spirit, M. Jeffrey Hardwick relates Gruen's successes and failures—his work at the 1939 World's Fair, his makeover of New York's Fifth Avenue boutiques, his rejected plans for reworking entire communities, such as Fort Worth, Texas, and his crowning achievement, the enclosed shopping mall. Throughout Hardwick illuminates the dramatic shifts in American culture during the mid-twentieth century, notably the rise of suburbia and automobiles, the death of downtown, and the effect these changes had on American life. Gruen championed the redesign of suburbs and cities through giant shopping malls, earnestly believing that he was promoting an American ideal, the ability to build a community. Yet, as malls began covering the landscape and downtowns became more depressed, Gruen became painfully aware that his dream of overcoming social problems through architecture and commerce was slipping away. By the tumultuous year of 1968, it had disappeared. Victor Gruen made America depend upon its shopping malls. While they did not provide an invigorated sense of community as he had hoped, they are enduring monuments to the lure of consumer culture.
Publisher: University of Pennsylvania Press
ISBN: 0812292995
Category : Architecture
Languages : en
Pages : 284
Book Description
The shopping mall is both the most visible and the most contentious symbol of American prosperity. Despite their convenience, malls are routinely criticized for representing much that is wrong in America—sprawl, conspicuous consumption, the loss of regional character, and the decline of Mom and Pop stores. So ubiquitous are malls that most people would be suprised to learn that they are the brainchild of a single person, architect Victor Gruen. An immigrant from Austria who fled the Nazis in 1938, Gruen based his idea for the mall on an idealized America: the dream of concentrated shops that would benefit the businessperson as well as the consumer and that would foster a sense of shared community. Modernist Philip Johnson applauded Gruen for creating a true civic art and architecture that enriched Americans' daily lives, and for decades he received praise from luminaries such as Lewis Mumford, Winthrop Rockefeller, and Lady Bird Johnson. Yet, in the end, Gruen returned to Europe, thoroughly disillusioned with his American dream. In Mall Maker, the first biography of this visionary spirit, M. Jeffrey Hardwick relates Gruen's successes and failures—his work at the 1939 World's Fair, his makeover of New York's Fifth Avenue boutiques, his rejected plans for reworking entire communities, such as Fort Worth, Texas, and his crowning achievement, the enclosed shopping mall. Throughout Hardwick illuminates the dramatic shifts in American culture during the mid-twentieth century, notably the rise of suburbia and automobiles, the death of downtown, and the effect these changes had on American life. Gruen championed the redesign of suburbs and cities through giant shopping malls, earnestly believing that he was promoting an American ideal, the ability to build a community. Yet, as malls began covering the landscape and downtowns became more depressed, Gruen became painfully aware that his dream of overcoming social problems through architecture and commerce was slipping away. By the tumultuous year of 1968, it had disappeared. Victor Gruen made America depend upon its shopping malls. While they did not provide an invigorated sense of community as he had hoped, they are enduring monuments to the lure of consumer culture.
Immigrant Architect: Rafael Guastavino and the American Dream (The History Makers Series)
Author: Berta de Miguel
Publisher: Tilbury House Publishers and Cadent Publishing
ISBN: 0884488144
Category : Juvenile Nonfiction
Languages : en
Pages : 58
Book Description
Booklist Starred Review Named to the 2022 Texas Topaz Nonfiction Reading List The Spanish architects Rafael Guastavino Sr. and hisson, Rafael Guastavino Jr., designed more than one thousand iconic spaces across New York City and the United States, such as the New York City Hall Subway Station (still a tourist destination though no longer active), the Manhattan Federal Reserve Bank, the Nebraska State Capitol, the Great Hall of Ellis Island, the Oyster bar at Grand Central Terminal in New York, the Elephant House at the Bronx Zoo, the soaring tiled vaults under the Queensboro Bridge, the central dome of the Cathedral Church of St. John the Divine, and the Boston Public Library. Written in the voice of the son, who was eight years old in 1881 when he immigrated to America with his father, this is their story. Rafael Guastavino Sr. was 39 when he left a successful career as an architect in Barcelona. American cities—densely packed and built largely of wood—were experiencing horrific fires, and Guastavino had the solution: The soaring interior spaces created by his tiled vaults and domes made buildings sturdier, fireproof, and beautiful. What he didn’t have was fluent English. Unable to win design commissions, he transferred control of the company to his American-educated son, whose subsequent half-century of inspired design work resulted in major contributions to the built environment of America. Immigrant Architect is an introduction to architectural concepts and a timely reminder of immigrant contributions to America. The book includes four route maps for visiting Guastavino-designed spaces in New York City: uptown, midtown, downtown, and Prospect Park.
Publisher: Tilbury House Publishers and Cadent Publishing
ISBN: 0884488144
Category : Juvenile Nonfiction
Languages : en
Pages : 58
Book Description
Booklist Starred Review Named to the 2022 Texas Topaz Nonfiction Reading List The Spanish architects Rafael Guastavino Sr. and hisson, Rafael Guastavino Jr., designed more than one thousand iconic spaces across New York City and the United States, such as the New York City Hall Subway Station (still a tourist destination though no longer active), the Manhattan Federal Reserve Bank, the Nebraska State Capitol, the Great Hall of Ellis Island, the Oyster bar at Grand Central Terminal in New York, the Elephant House at the Bronx Zoo, the soaring tiled vaults under the Queensboro Bridge, the central dome of the Cathedral Church of St. John the Divine, and the Boston Public Library. Written in the voice of the son, who was eight years old in 1881 when he immigrated to America with his father, this is their story. Rafael Guastavino Sr. was 39 when he left a successful career as an architect in Barcelona. American cities—densely packed and built largely of wood—were experiencing horrific fires, and Guastavino had the solution: The soaring interior spaces created by his tiled vaults and domes made buildings sturdier, fireproof, and beautiful. What he didn’t have was fluent English. Unable to win design commissions, he transferred control of the company to his American-educated son, whose subsequent half-century of inspired design work resulted in major contributions to the built environment of America. Immigrant Architect is an introduction to architectural concepts and a timely reminder of immigrant contributions to America. The book includes four route maps for visiting Guastavino-designed spaces in New York City: uptown, midtown, downtown, and Prospect Park.
Nurturing Dreams
Author: Fumihiko Maki
Publisher: MIT Press
ISBN: 0262311682
Category : Architecture
Languages : en
Pages : 292
Book Description
Unavailable as a collection until now, these essays document both the intellectual journey of one of the world's leading architects and a critical period in the evolution of architectural thought. Born in Tokyo, educated in Japan and the United States, and principal of an internationally acclaimed architectural practice, celebrated architect Fumihiko Maki brings to his writings on architecture a perspective that is both global and uniquely Japanese. Influenced by post-Bauhaus internationalism, sympathetic to the radical urban architectural vision of Team X, and a participant in the avant-garde movement Metabolism, Maki has been at the forefront of his profession for decades. This collection of essays documents the evolution of architectural modernism and Maki's own fifty-year intellectual journey during a critical period of architectural and urban history. Maki's treatment of his two overarching themes—the contemporary city and modernist architecture—demonstrates strong (and sometimes unexpected) linkages between urban theory and architectural practice. Images and commentary on three of Maki's own works demonstrate the connection between his writing and his designs. Moving through the successive waves of modernism, postmodernism, neomodernism, and other isms, these essays reflect how several generations of architectural thought and expression have been resolved within one career.
Publisher: MIT Press
ISBN: 0262311682
Category : Architecture
Languages : en
Pages : 292
Book Description
Unavailable as a collection until now, these essays document both the intellectual journey of one of the world's leading architects and a critical period in the evolution of architectural thought. Born in Tokyo, educated in Japan and the United States, and principal of an internationally acclaimed architectural practice, celebrated architect Fumihiko Maki brings to his writings on architecture a perspective that is both global and uniquely Japanese. Influenced by post-Bauhaus internationalism, sympathetic to the radical urban architectural vision of Team X, and a participant in the avant-garde movement Metabolism, Maki has been at the forefront of his profession for decades. This collection of essays documents the evolution of architectural modernism and Maki's own fifty-year intellectual journey during a critical period of architectural and urban history. Maki's treatment of his two overarching themes—the contemporary city and modernist architecture—demonstrates strong (and sometimes unexpected) linkages between urban theory and architectural practice. Images and commentary on three of Maki's own works demonstrate the connection between his writing and his designs. Moving through the successive waves of modernism, postmodernism, neomodernism, and other isms, these essays reflect how several generations of architectural thought and expression have been resolved within one career.
Dreamscapes & Artificial Architecture
Author: Alison Hugill
Publisher: Die Gestalten Verlag-DGV
ISBN: 9783899552492
Category : Architecture
Languages : en
Pages : 0
Book Description
Digital renderings have long served architects and interior designers to help visualize spaces before the building begins. But a new generation of digital artists are taking this craft a step further to create otherworldly scenes that can't, and won't, ever be built. This inspiring compilation of the most innovative projects in digital art covers the work of the artists and creatives at the forefront of this aesthetic. Discover Filip Hodas and his captivating pop culture dystopia artwork series, explore Massimo Colonna's surrealist urban landscapes and dive into the abstract compositions of Ezequiel Pini, founder of Six N. Five studio. Dreamscapes & Artificial Architecture presents the work of leading creatives from across the globe, exploring the infinite ways to conceptualize utopian oases and dystopian nightmares. With their roots in spatial design, their ideas present a new creative current defined by the fusion of digital techniques such as computer rendering and 3D art, and an aesthetic that moves between fantasy and reality. Freed from the constraints of the physical world, these dreamscapes expand the possibilities for architecture and interior design.
Publisher: Die Gestalten Verlag-DGV
ISBN: 9783899552492
Category : Architecture
Languages : en
Pages : 0
Book Description
Digital renderings have long served architects and interior designers to help visualize spaces before the building begins. But a new generation of digital artists are taking this craft a step further to create otherworldly scenes that can't, and won't, ever be built. This inspiring compilation of the most innovative projects in digital art covers the work of the artists and creatives at the forefront of this aesthetic. Discover Filip Hodas and his captivating pop culture dystopia artwork series, explore Massimo Colonna's surrealist urban landscapes and dive into the abstract compositions of Ezequiel Pini, founder of Six N. Five studio. Dreamscapes & Artificial Architecture presents the work of leading creatives from across the globe, exploring the infinite ways to conceptualize utopian oases and dystopian nightmares. With their roots in spatial design, their ideas present a new creative current defined by the fusion of digital techniques such as computer rendering and 3D art, and an aesthetic that moves between fantasy and reality. Freed from the constraints of the physical world, these dreamscapes expand the possibilities for architecture and interior design.
Building The Dream
Author: Gwendolyn Wright
Publisher: Pantheon
ISBN: 0307817113
Category : Social Science
Languages : en
Pages : 471
Book Description
For Gwendolyn Wright, the houses of America are the diaries of the American people. They create a fascinating chronicle of the way we have lived, and a reflection of every political, economic, or social issue we have been concerned with. Why did plantation owners build uniform cabins for their slaves? Why were all the walls in nineteenth-century tenements painted white? Why did the parlor suddenly disappear from middle-class houses at the turn of the century? How did the federal highway system change the way millions of Americans raised their families? Building the Dream introduces the parade of people, policies, and ideologies that have shaped the course of our daily lives by shaping the rooms we have grown up in. In the row houses of colonial Philadelphia, the luxury apartments of New York City, the prefab houses of Levittown, and the public-housing towers of Chicago, Wright discovers revealing clues to our past and a new way of looking at such contemporary issues as integration, sustainable energy, the needs of the elderly, and how we define "family."
Publisher: Pantheon
ISBN: 0307817113
Category : Social Science
Languages : en
Pages : 471
Book Description
For Gwendolyn Wright, the houses of America are the diaries of the American people. They create a fascinating chronicle of the way we have lived, and a reflection of every political, economic, or social issue we have been concerned with. Why did plantation owners build uniform cabins for their slaves? Why were all the walls in nineteenth-century tenements painted white? Why did the parlor suddenly disappear from middle-class houses at the turn of the century? How did the federal highway system change the way millions of Americans raised their families? Building the Dream introduces the parade of people, policies, and ideologies that have shaped the course of our daily lives by shaping the rooms we have grown up in. In the row houses of colonial Philadelphia, the luxury apartments of New York City, the prefab houses of Levittown, and the public-housing towers of Chicago, Wright discovers revealing clues to our past and a new way of looking at such contemporary issues as integration, sustainable energy, the needs of the elderly, and how we define "family."