Author: Steve Beaumont
Publisher:
ISBN: 9781848374942
Category : Drawing
Languages : en
Pages : 0
Book Description
[This] is a full-colour drawing title which guides readers from the basics of drawing right up to creating finished colour artworks. Featuring 18 creatures of legend from around the world, including Nordic, Celtic, Greek & Eastern European folklore; every drawing step is presented clearly.
Drawing Legendary Monsters
Author: Steve Beaumont
Publisher:
ISBN: 9781848374942
Category : Drawing
Languages : en
Pages : 0
Book Description
[This] is a full-colour drawing title which guides readers from the basics of drawing right up to creating finished colour artworks. Featuring 18 creatures of legend from around the world, including Nordic, Celtic, Greek & Eastern European folklore; every drawing step is presented clearly.
Publisher:
ISBN: 9781848374942
Category : Drawing
Languages : en
Pages : 0
Book Description
[This] is a full-colour drawing title which guides readers from the basics of drawing right up to creating finished colour artworks. Featuring 18 creatures of legend from around the world, including Nordic, Celtic, Greek & Eastern European folklore; every drawing step is presented clearly.
Drawing the Kraken and Other Sea Monsters
Author: Steve Beaumont
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448832527
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Presents instructions for drawing the sea god Triton, the Scandinavian kraken, and the Loch Ness monster, beginning with stick figures and construction shapes and ending with fine details and color.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448832527
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Presents instructions for drawing the sea god Triton, the Scandinavian kraken, and the Loch Ness monster, beginning with stick figures and construction shapes and ending with fine details and color.
Drawing Unicorns and Other Mythical Beasts
Author: Steve Beaumont
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448832519
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Presents instructions for drawing a unicorn, a Chimera, and the three-headed-dog Cerberus, beginning with stick figures and construction shapes and ending with fine details and color.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448832519
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Presents instructions for drawing a unicorn, a Chimera, and the three-headed-dog Cerberus, beginning with stick figures and construction shapes and ending with fine details and color.
How to Draw Mythical Monsters and Magical Creatures
Author: Samwise Didier
Publisher: Thunder Bay Press
ISBN: 9781645171386
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A guide to illustrating a wide variety of fantastical characters and creatures from video game artist Samwise Didier. In this interactive guide, video game illustrator Samwise Didier will guide you through the process of creating unique, engaging fantasy characters and creatures. From armored warriors to imposing dragons and other mythical beasts, each section will present you with tips and tricks on how to make your illustrations pop off the page. By following the step-by-step instructions and adding your own touches, you’ll soon be able to create your own colorful fantasy world. In addition to the 96-page instruction book, this set includes a 64-page drawing pad so you can perfect your newfound skills.
Publisher: Thunder Bay Press
ISBN: 9781645171386
Category : Games & Activities
Languages : en
Pages : 0
Book Description
A guide to illustrating a wide variety of fantastical characters and creatures from video game artist Samwise Didier. In this interactive guide, video game illustrator Samwise Didier will guide you through the process of creating unique, engaging fantasy characters and creatures. From armored warriors to imposing dragons and other mythical beasts, each section will present you with tips and tricks on how to make your illustrations pop off the page. By following the step-by-step instructions and adding your own touches, you’ll soon be able to create your own colorful fantasy world. In addition to the 96-page instruction book, this set includes a 64-page drawing pad so you can perfect your newfound skills.
How to Draw Chiller Monsters, Werewolves, Vampires, and Zombies
Author: J. David Spurlock
Publisher: Watson-Guptill
ISBN: 0823095347
Category : Art
Languages : en
Pages : 146
Book Description
From movies to comics to graphic novels, monsters and their ilk tap into the terror that lurks in the darkest regions of the human collective unconscious. Enduringly popular characters, from vampires to zombies, provide an exciting challenge and appeal to comics and animation artists. How to Draw Chiller Monsters, Werewolves, Vampires and Zombies features the artwork of comic-book artist and Hollywood monster designer Kerry Gammill, Gene Colan as well as Neal Adams, Jim Steranko, Jack Davis, David Hartman, Frank Frazetta, Basil Gogos, and Wally Wood.
Publisher: Watson-Guptill
ISBN: 0823095347
Category : Art
Languages : en
Pages : 146
Book Description
From movies to comics to graphic novels, monsters and their ilk tap into the terror that lurks in the darkest regions of the human collective unconscious. Enduringly popular characters, from vampires to zombies, provide an exciting challenge and appeal to comics and animation artists. How to Draw Chiller Monsters, Werewolves, Vampires and Zombies features the artwork of comic-book artist and Hollywood monster designer Kerry Gammill, Gene Colan as well as Neal Adams, Jim Steranko, Jack Davis, David Hartman, Frank Frazetta, Basil Gogos, and Wally Wood.
Drawing the Minotaur and Other Demihumans
Author: Steve Beaumont
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448832500
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Presents instructions for drawing a centaur, the Sphinx, and the Minotaur, beginning with stick figures and construction shapes and ending with fine details and color.
Publisher: The Rosen Publishing Group, Inc
ISBN: 1448832500
Category : Juvenile Nonfiction
Languages : en
Pages : 34
Book Description
Presents instructions for drawing a centaur, the Sphinx, and the Minotaur, beginning with stick figures and construction shapes and ending with fine details and color.
Drawing Monsters & Heroes for Film & Comics
Author: Kerry Gammill
Publisher: Vanguard Productions (NJ)
ISBN:
Category : Animated films
Languages : en
Pages : 122
Book Description
After a noteworthy career with "Superman", "Indiana Jones" and "Deadly Foes of Spiderman", the work of well-known, veteran, comic-book artist Kerry Gammill mysteriously disappeared from the pages of "Superman" and "X-Men". This volume reveals the reason for Gammill's exodus - to fulfil a life-long desire to work on monster films. He has been working as a conceptual artist on film and television projects which include "Stephen King's Storm of the Century" TV mini-series, "Virus" (1999), "Species II" (1998), "Can of Worms" (TV 1999), Dean Koontz's "Phantoms" (1998), "Stargate SG-1" TV series, and "The Outer Limits" TV series. In this volume Gammill takes us behind the scenes on the very important but little-known world of film conceptual art with a focus on designing creatures for action films. This is not just a "how to" book, but also Gammill's autobiographic career retrospective, filled with art and anecdotes about his years at Marvel, DC and Hollywood.
Publisher: Vanguard Productions (NJ)
ISBN:
Category : Animated films
Languages : en
Pages : 122
Book Description
After a noteworthy career with "Superman", "Indiana Jones" and "Deadly Foes of Spiderman", the work of well-known, veteran, comic-book artist Kerry Gammill mysteriously disappeared from the pages of "Superman" and "X-Men". This volume reveals the reason for Gammill's exodus - to fulfil a life-long desire to work on monster films. He has been working as a conceptual artist on film and television projects which include "Stephen King's Storm of the Century" TV mini-series, "Virus" (1999), "Species II" (1998), "Can of Worms" (TV 1999), Dean Koontz's "Phantoms" (1998), "Stargate SG-1" TV series, and "The Outer Limits" TV series. In this volume Gammill takes us behind the scenes on the very important but little-known world of film conceptual art with a focus on designing creatures for action films. This is not just a "how to" book, but also Gammill's autobiographic career retrospective, filled with art and anecdotes about his years at Marvel, DC and Hollywood.
Art of Drawing Dragons
Author: Michael Dobrzycki
Publisher: Walter Foster Publishing
ISBN: 1610598156
Category : Art
Languages : en
Pages : 145
Book Description
Easy-to-follow instructions for drawing a variety of creatures, from an Eastern dragon to a hairy troll The ever-increasing popularity of mythological and fantasy creatures in film, graphic novels, and television creates high demand for instruction books on drawing these fantastic beasts. In this newest addition to our Collector's series, aspiring artists will find 144 pages of clear, step-by-step instructions for drawing everything from fire-breathing dragons to seven-headed monsters and magical fairies. Information on the origin and history of mythological creatures gives this book an extra-special appeal. The author's helpful tips on shading and drawing techniques show readers everything they need to know to create their own impressive beasts. Although there are fantasy-themed drawing books on the market, this book is unique because it features a wide range of fantasy subjects rather than focusing on only one type of creature (such as dragons or fairies). It also sets itself apart from similar books with its helpful information on combining graphite pencil with other media, such as charcoal and black watercolor paint or ink. In addition, this extraordinary book features dragons and other mythological creatures from around the world, including those originating in Egyptian, Irish, Norse, and Greek mythology-whereas most other fantasy books include generic, non-regional subjects.
Publisher: Walter Foster Publishing
ISBN: 1610598156
Category : Art
Languages : en
Pages : 145
Book Description
Easy-to-follow instructions for drawing a variety of creatures, from an Eastern dragon to a hairy troll The ever-increasing popularity of mythological and fantasy creatures in film, graphic novels, and television creates high demand for instruction books on drawing these fantastic beasts. In this newest addition to our Collector's series, aspiring artists will find 144 pages of clear, step-by-step instructions for drawing everything from fire-breathing dragons to seven-headed monsters and magical fairies. Information on the origin and history of mythological creatures gives this book an extra-special appeal. The author's helpful tips on shading and drawing techniques show readers everything they need to know to create their own impressive beasts. Although there are fantasy-themed drawing books on the market, this book is unique because it features a wide range of fantasy subjects rather than focusing on only one type of creature (such as dragons or fairies). It also sets itself apart from similar books with its helpful information on combining graphite pencil with other media, such as charcoal and black watercolor paint or ink. In addition, this extraordinary book features dragons and other mythological creatures from around the world, including those originating in Egyptian, Irish, Norse, and Greek mythology-whereas most other fantasy books include generic, non-regional subjects.
Fantasy World-Building
Author: Mark Nelson
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Publisher: Dover Publications
ISBN: 0486828654
Category : Art
Languages : en
Pages : 163
Book Description
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Drawing Werewolves and Other Gothic Ghouls
Author: Steve Beaumont
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781448832552
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Learn the techniques to draw werewolves, zombies, and vampires.
Publisher: The Rosen Publishing Group, Inc
ISBN: 9781448832552
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Learn the techniques to draw werewolves, zombies, and vampires.