Author: Sally Raymond
Publisher: Routledge
ISBN: 1134009267
Category : Education
Languages : en
Pages : 81
Book Description
Dragonfly Games are designed for use with small groups of dyslexic pupils. The practical and varied resources can also be used outside of the classrooom to encourage over-learning and revision of curriculum topics. Stimulating and fun to do, the games help pupils to: overcome specific barriers to learning through the use of experience, over-learning and discovery; master skills beyond those of literacy and numeracy development, including thinking skills, tactical strategies, sequential application and gamesmanship; and devise their own games, developing their ability to use varied methods of application useful for overcoming learning weaknesses within their own specific profile. As the games are heavily loaded with luck, the chance of success does not depend on the pupil's performance. This helps to encourage players to participate fully, in an environment that is pupil-friendly and very enjoyable.
Dragonfly Games
Author: Sally Raymond
Publisher: Routledge
ISBN: 1134009267
Category : Education
Languages : en
Pages : 81
Book Description
Dragonfly Games are designed for use with small groups of dyslexic pupils. The practical and varied resources can also be used outside of the classrooom to encourage over-learning and revision of curriculum topics. Stimulating and fun to do, the games help pupils to: overcome specific barriers to learning through the use of experience, over-learning and discovery; master skills beyond those of literacy and numeracy development, including thinking skills, tactical strategies, sequential application and gamesmanship; and devise their own games, developing their ability to use varied methods of application useful for overcoming learning weaknesses within their own specific profile. As the games are heavily loaded with luck, the chance of success does not depend on the pupil's performance. This helps to encourage players to participate fully, in an environment that is pupil-friendly and very enjoyable.
Publisher: Routledge
ISBN: 1134009267
Category : Education
Languages : en
Pages : 81
Book Description
Dragonfly Games are designed for use with small groups of dyslexic pupils. The practical and varied resources can also be used outside of the classrooom to encourage over-learning and revision of curriculum topics. Stimulating and fun to do, the games help pupils to: overcome specific barriers to learning through the use of experience, over-learning and discovery; master skills beyond those of literacy and numeracy development, including thinking skills, tactical strategies, sequential application and gamesmanship; and devise their own games, developing their ability to use varied methods of application useful for overcoming learning weaknesses within their own specific profile. As the games are heavily loaded with luck, the chance of success does not depend on the pupil's performance. This helps to encourage players to participate fully, in an environment that is pupil-friendly and very enjoyable.
Spyro
Author: Stephen Stratton
Publisher: Prima Games
ISBN: 9780761540915
Category : Business & Economics
Languages : en
Pages : 116
Book Description
Fight fire with fire! - Complete step-by-step walkthrough for all levels - Descriptions and strategies to defeat Spyro's enemies - Lists all items and objects and where to find them - Tips and strategies for all 16 minigames - Includes Gem finding secret - Handy Dragonfly checklist - Locations of all four Dragon Runes - Detailed descriptions of Spyro's moves and abilities
Publisher: Prima Games
ISBN: 9780761540915
Category : Business & Economics
Languages : en
Pages : 116
Book Description
Fight fire with fire! - Complete step-by-step walkthrough for all levels - Descriptions and strategies to defeat Spyro's enemies - Lists all items and objects and where to find them - Tips and strategies for all 16 minigames - Includes Gem finding secret - Handy Dragonfly checklist - Locations of all four Dragon Runes - Detailed descriptions of Spyro's moves and abilities
Dragonfly
Author: Julia Golding
Publisher: Marshall Cavendish
ISBN: 9780761455820
Category : Juvenile Fiction
Languages : en
Pages : 404
Book Description
A young adult fantasy about a teenage couple who are forced to marry to join their two kingdoms
Publisher: Marshall Cavendish
ISBN: 9780761455820
Category : Juvenile Fiction
Languages : en
Pages : 404
Book Description
A young adult fantasy about a teenage couple who are forced to marry to join their two kingdoms
Technologies for E-Learning and Digital Entertainment
Author: Zhigeng Pan
Publisher: Springer
ISBN: 3540334246
Category : Computers
Languages : en
Pages : 1420
Book Description
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
Publisher: Springer
ISBN: 3540334246
Category : Computers
Languages : en
Pages : 1420
Book Description
This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.
Understanding Video Games
Author: Simon Egenfeldt-Nielsen
Publisher: Routledge
ISBN: 1135868786
Category : Games & Activities
Languages : en
Pages : 407
Book Description
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.
Publisher: Routledge
ISBN: 1135868786
Category : Games & Activities
Languages : en
Pages : 407
Book Description
From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.
Global Web3 Eco Innovation
Author: Defidao
Publisher: World Scientific
ISBN: 9811283699
Category : Business & Economics
Languages : en
Pages : 215
Book Description
Along with the maturing of blockchain technology, the scope of Web3 has been expanding from hash rate to crypto market, then from crypto market to metaverse. This book introduces the origin of the Web3 concept, before looking into the infrastructure of Web3, namely the blockchain and its main applications — the development of which started from the genesis block of BTC to date. The book also covers the key developing tracks of the current Web3 world, including DeFi, NFT, GameFi, DAO and Metaverse. A review of the 'twins' of Web3 — investors and regulators — in the regulation of this field wraps up the discussion.
Publisher: World Scientific
ISBN: 9811283699
Category : Business & Economics
Languages : en
Pages : 215
Book Description
Along with the maturing of blockchain technology, the scope of Web3 has been expanding from hash rate to crypto market, then from crypto market to metaverse. This book introduces the origin of the Web3 concept, before looking into the infrastructure of Web3, namely the blockchain and its main applications — the development of which started from the genesis block of BTC to date. The book also covers the key developing tracks of the current Web3 world, including DeFi, NFT, GameFi, DAO and Metaverse. A review of the 'twins' of Web3 — investors and regulators — in the regulation of this field wraps up the discussion.
Ten Million Aliens
Author: Simon Barnes
Publisher: Simon and Schuster
ISBN: 1476730350
Category : Biography & Autobiography
Languages : en
Pages : 480
Book Description
"Originally published in 2014 in Great Britain by Short Books."--Title page verso.
Publisher: Simon and Schuster
ISBN: 1476730350
Category : Biography & Autobiography
Languages : en
Pages : 480
Book Description
"Originally published in 2014 in Great Britain by Short Books."--Title page verso.
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript
Author: Mario Pagella
Publisher: "O'Reilly Media, Inc."
ISBN: 1449304753
Category : Computers
Languages : en
Pages : 155
Book Description
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449304753
Category : Computers
Languages : en
Pages : 155
Book Description
Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.
Conservation of Dragonflies
Author: Michael J. Samways
Publisher: CABI
ISBN: 178924837X
Category : Science
Languages : en
Pages : 555
Book Description
Dragonflies are among the most familiar and popular of all insects, deeply embedded in human cultural history. They are iconic and tell us much about the environments in which we and they live. Their conservation is an important part of biodiversity conservation. One modern dragonfly species is listed as extinct, with many others currently threatened. It is now essential to increase conservation efforts towards saving these threatened species, with strategies now available for doing this. Recovery of dragonfly populations goes hand in hand with improvements to both freshwater conditions and bank vegetation quality. In contrast, some other dragonfly species have benefitted greatly from human transformation of the landscape, with artificial ponds in particular, increasing the population levels of many species. In turn, climate change is seeing many geographical range shifts. Conservation of Dragonflies: Sentinels for Freshwater Conservation is for naturalists, citizen scientists, entomologists and conservation scientists, as well as practitioners and policy makers around the world.
Publisher: CABI
ISBN: 178924837X
Category : Science
Languages : en
Pages : 555
Book Description
Dragonflies are among the most familiar and popular of all insects, deeply embedded in human cultural history. They are iconic and tell us much about the environments in which we and they live. Their conservation is an important part of biodiversity conservation. One modern dragonfly species is listed as extinct, with many others currently threatened. It is now essential to increase conservation efforts towards saving these threatened species, with strategies now available for doing this. Recovery of dragonfly populations goes hand in hand with improvements to both freshwater conditions and bank vegetation quality. In contrast, some other dragonfly species have benefitted greatly from human transformation of the landscape, with artificial ponds in particular, increasing the population levels of many species. In turn, climate change is seeing many geographical range shifts. Conservation of Dragonflies: Sentinels for Freshwater Conservation is for naturalists, citizen scientists, entomologists and conservation scientists, as well as practitioners and policy makers around the world.
Virtual Reality Games for Rehabilitation
Author: Eva Brooks
Publisher: Springer Nature
ISBN: 1071633716
Category : Medical
Languages : en
Pages : 279
Book Description
This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.
Publisher: Springer Nature
ISBN: 1071633716
Category : Medical
Languages : en
Pages : 279
Book Description
This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.