Author: James H. Earle
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 772
Book Description
Drafting Technology
Author: James H. Earle
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 772
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 772
Book Description
Solving Mechanical Design Problems with Computer Graphics
Author: Jerome Lange
Publisher: CRC Press
ISBN: 9780824774790
Category : Technology & Engineering
Languages : en
Pages : 428
Book Description
This book acquaints the reader with interactive computer graphics and how they are being used in the analysis of mechanical design problems. It covers four mechanical design topics: the graphics model, mass properties, stress and strain, and kinematic and kinetic analysis.
Publisher: CRC Press
ISBN: 9780824774790
Category : Technology & Engineering
Languages : en
Pages : 428
Book Description
This book acquaints the reader with interactive computer graphics and how they are being used in the analysis of mechanical design problems. It covers four mechanical design topics: the graphics model, mass properties, stress and strain, and kinematic and kinetic analysis.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Drafting Technology Problems With Computer Graphics
Author: James H. Earle
Publisher: Creative Pub
ISBN: 9780932702821
Category : Computers
Languages : en
Pages : 120
Book Description
Publisher: Creative Pub
ISBN: 9780932702821
Category : Computers
Languages : en
Pages : 120
Book Description
Graphics for Engineers with CADKey
Author: James H. Earle
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 648
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Computers
Languages : en
Pages : 648
Book Description
Engineering Design Graphics
Author: James H. Earle
Publisher: Addison Wesley Publishing Company
ISBN: 9780201168938
Category : Computers
Languages : en
Pages : 896
Book Description
Publisher: Addison Wesley Publishing Company
ISBN: 9780201168938
Category : Computers
Languages : en
Pages : 896
Book Description
Emerging Computation and Information teChnologies for Education
Author: Elwin Mao
Publisher: Springer Science & Business Media
ISBN: 3642284663
Category : Technology & Engineering
Languages : en
Pages : 767
Book Description
The 2012 International Conference on Emerging Computation and Information teChnologies for Education (ECICE 2012) was held on Jan. 15-16, 2012, Hangzhou, China. The main results of the conference are presented in this proceedings book of carefully reviewed and accepted paper addressing the hottest issues in emerging computation and information technologies used for education. The volume covers a wide series of topics in the area, including Computer-Assisted Education, Educational Information Systems, Web-based Learning, etc.
Publisher: Springer Science & Business Media
ISBN: 3642284663
Category : Technology & Engineering
Languages : en
Pages : 767
Book Description
The 2012 International Conference on Emerging Computation and Information teChnologies for Education (ECICE 2012) was held on Jan. 15-16, 2012, Hangzhou, China. The main results of the conference are presented in this proceedings book of carefully reviewed and accepted paper addressing the hottest issues in emerging computation and information technologies used for education. The volume covers a wide series of topics in the area, including Computer-Assisted Education, Educational Information Systems, Web-based Learning, etc.
Computer Graphics and Multimedia
Author: John DiMarco
Publisher: IGI Global
ISBN: 9781591402664
Category : Computers
Languages : en
Pages : 286
Book Description
As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.
Publisher: IGI Global
ISBN: 9781591402664
Category : Computers
Languages : en
Pages : 286
Book Description
As the disciplines of art, technology, and information science collide, computer graphics and multimedia are presenting a myriad of applications and problems to professionals and scholars in Computer Science, Information Science, Digital Art, Multimedia, Educational Technology, and Media Arts. Today's digital scholar can use Computer Graphics and Multimedia: Applications, Problems and Solutions as a tool to explore the vast parameters of the applications, problems, and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists. The book has an extensive range of topics for the digital scholar who wants to discover and research other areas within the computer graphics and multimedia disciplines beyond their own.
Proceedings of the Inaugural Conference of the National Computer Graphics Association, Washington, D.C., June 1980
Author: National Computer Graphics Association (U.S.). Conference
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 340
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 340
Book Description
The Dictionary of Computer Graphics Technology and Applications
Author: Roy Latham
Publisher: Springer Science & Business Media
ISBN: 1468404091
Category : Computers
Languages : en
Pages : 165
Book Description
Superblack, supercase, supercomputer, supersonic, superimpose, superquadric (including superellipsoid), superred (and the supergreen and superblue superprimaries), supersampling, supershift, superuser, Super VGA, Super VHS, and superwhite are just a few of the words that make the language of computer graphics. The Dictionary of Computer Graphics Technology and Applications guides novices and specialists alike through the maze of terminology surrounding one of the most exciting growth areas of computers. This dictionary covers the software, hardware, and applications of computer graphics. It contains hundreds of terms not found elsewhere, aiding specialists with the jargon of unfamiliar applications areas and allied technologies. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from NAPLPS (nap-lips) to WYSIWYG (whizzy-wig).
Publisher: Springer Science & Business Media
ISBN: 1468404091
Category : Computers
Languages : en
Pages : 165
Book Description
Superblack, supercase, supercomputer, supersonic, superimpose, superquadric (including superellipsoid), superred (and the supergreen and superblue superprimaries), supersampling, supershift, superuser, Super VGA, Super VHS, and superwhite are just a few of the words that make the language of computer graphics. The Dictionary of Computer Graphics Technology and Applications guides novices and specialists alike through the maze of terminology surrounding one of the most exciting growth areas of computers. This dictionary covers the software, hardware, and applications of computer graphics. It contains hundreds of terms not found elsewhere, aiding specialists with the jargon of unfamiliar applications areas and allied technologies. Definitions are clear and concise, with special attention given to alternate spellings and meanings. Acronyms are decoded, and pronunciation of the seemingly unpronounceable is given, from NAPLPS (nap-lips) to WYSIWYG (whizzy-wig).