Author: Andrew G. Kirk
Publisher: Oxford University Press, USA
ISBN: 9780199375905
Category : Comics (Graphic works).
Languages : en
Pages : 0
Book Description
"Explains critical technological developments and the policies that drove weapons innovation within the context of the specific environments and communities where testing actually took place ... [and] emphasizes the people who participated, protested, or were affected by atomic testing and explains the decision-making process that resulted in these people and places becoming the only locations and groups to actually experience nuclear warfare during the Cold War"--
Doom Towns
Author: Andrew G. Kirk
Publisher: Oxford University Press, USA
ISBN: 9780199375905
Category : Comics (Graphic works).
Languages : en
Pages : 0
Book Description
"Explains critical technological developments and the policies that drove weapons innovation within the context of the specific environments and communities where testing actually took place ... [and] emphasizes the people who participated, protested, or were affected by atomic testing and explains the decision-making process that resulted in these people and places becoming the only locations and groups to actually experience nuclear warfare during the Cold War"--
Publisher: Oxford University Press, USA
ISBN: 9780199375905
Category : Comics (Graphic works).
Languages : en
Pages : 0
Book Description
"Explains critical technological developments and the policies that drove weapons innovation within the context of the specific environments and communities where testing actually took place ... [and] emphasizes the people who participated, protested, or were affected by atomic testing and explains the decision-making process that resulted in these people and places becoming the only locations and groups to actually experience nuclear warfare during the Cold War"--
The Doughnut of Doom
Author: Elys Dolan
Publisher: Candlewick Press
ISBN: 0763696331
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
It's another ordinary day in Food Town, and Nancy McNutty, peanut butter sandwich and rookie reporter, desperately needs a big break. So when news comes in of a monster doughnut on the rampage, she's on the case. And boy, is that doughnut hungry! It's eating everything in sight, and not even the police, the fire department, or the military can bring it down. Whatever will President Bacon do? They need a plucky hero to save the day for the good of all food kind!
Publisher: Candlewick Press
ISBN: 0763696331
Category : Juvenile Fiction
Languages : en
Pages : 32
Book Description
It's another ordinary day in Food Town, and Nancy McNutty, peanut butter sandwich and rookie reporter, desperately needs a big break. So when news comes in of a monster doughnut on the rampage, she's on the case. And boy, is that doughnut hungry! It's eating everything in sight, and not even the police, the fire department, or the military can bring it down. Whatever will President Bacon do? They need a plucky hero to save the day for the good of all food kind!
DOOM
Author: Dan Pinchbeck
Publisher: University of Michigan Press
ISBN: 0472028936
Category : Games & Activities
Languages : en
Pages : 199
Book Description
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
Publisher: University of Michigan Press
ISBN: 0472028936
Category : Games & Activities
Languages : en
Pages : 199
Book Description
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
Masters of Doom
Author: David Kushner
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Publisher: Random House Trade Paperbacks
ISBN: 0812972155
Category : Biography & Autobiography
Languages : en
Pages : 361
Book Description
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Doom
Author: Niall Ferguson
Publisher: Penguin
ISBN: 0593297385
Category : Political Science
Languages : en
Pages : 497
Book Description
"All disasters are in some sense man-made." Setting the annus horribilis of 2020 in historical perspective, Niall Ferguson explains why we are getting worse, not better, at handling disasters. Disasters are inherently hard to predict. Pandemics, like earthquakes, wildfires, financial crises. and wars, are not normally distributed; there is no cycle of history to help us anticipate the next catastrophe. But when disaster strikes, we ought to be better prepared than the Romans were when Vesuvius erupted, or medieval Italians when the Black Death struck. We have science on our side, after all. Yet in 2020 the responses of many developed countries, including the United States, to a new virus from China were badly bungled. Why? Why did only a few Asian countries learn the right lessons from SARS and MERS? While populist leaders certainly performed poorly in the face of the COVID-19 pandemic, Niall Ferguson argues that more profound pathologies were at work--pathologies already visible in our responses to earlier disasters. In books going back nearly twenty years, including Colossus, The Great Degeneration, and The Square and the Tower, Ferguson has studied the foibles of modern America, from imperial hubris to bureaucratic sclerosis and online fragmentation. Drawing from multiple disciplines, including economics, cliodynamics, and network science, Doom offers not just a history but a general theory of disasters, showing why our ever more bureaucratic and complex systems are getting worse at handling them. Doom is the lesson of history that this country--indeed the West as a whole--urgently needs to learn, if we want to handle the next crisis better, and to avoid the ultimate doom of irreversible decline.
Publisher: Penguin
ISBN: 0593297385
Category : Political Science
Languages : en
Pages : 497
Book Description
"All disasters are in some sense man-made." Setting the annus horribilis of 2020 in historical perspective, Niall Ferguson explains why we are getting worse, not better, at handling disasters. Disasters are inherently hard to predict. Pandemics, like earthquakes, wildfires, financial crises. and wars, are not normally distributed; there is no cycle of history to help us anticipate the next catastrophe. But when disaster strikes, we ought to be better prepared than the Romans were when Vesuvius erupted, or medieval Italians when the Black Death struck. We have science on our side, after all. Yet in 2020 the responses of many developed countries, including the United States, to a new virus from China were badly bungled. Why? Why did only a few Asian countries learn the right lessons from SARS and MERS? While populist leaders certainly performed poorly in the face of the COVID-19 pandemic, Niall Ferguson argues that more profound pathologies were at work--pathologies already visible in our responses to earlier disasters. In books going back nearly twenty years, including Colossus, The Great Degeneration, and The Square and the Tower, Ferguson has studied the foibles of modern America, from imperial hubris to bureaucratic sclerosis and online fragmentation. Drawing from multiple disciplines, including economics, cliodynamics, and network science, Doom offers not just a history but a general theory of disasters, showing why our ever more bureaucratic and complex systems are getting worse at handling them. Doom is the lesson of history that this country--indeed the West as a whole--urgently needs to learn, if we want to handle the next crisis better, and to avoid the ultimate doom of irreversible decline.
Gloom Town
Author: Ronald Lenard Smith
Publisher:
ISBN: 1328841618
Category : Juvenile Fiction
Languages : en
Pages : 292
Book Description
Twelve-year-old Rory and his friend Izzy try to foil the plans of Lord Foxglove, for whom Rory works as a valet, and his inhuman accomplices from taking over the world.--
Publisher:
ISBN: 1328841618
Category : Juvenile Fiction
Languages : en
Pages : 292
Book Description
Twelve-year-old Rory and his friend Izzy try to foil the plans of Lord Foxglove, for whom Rory works as a valet, and his inhuman accomplices from taking over the world.--
Doom Town
Author: GABRIEL. BLACKWELL
Publisher: Zerogram Press
ISBN: 9781953409096
Category : Fiction
Languages : en
Pages : 204
Book Description
A professor of Linguistics in a Gulf Coast college town causes an accident that destroys his marriage and sends him into a breakdown, in which he perceives that the world is falling apart with him. Even his language becomes fractured, in a parallel to the Biblical story of the Tower of Babel.
Publisher: Zerogram Press
ISBN: 9781953409096
Category : Fiction
Languages : en
Pages : 204
Book Description
A professor of Linguistics in a Gulf Coast college town causes an accident that destroys his marriage and sends him into a breakdown, in which he perceives that the world is falling apart with him. Even his language becomes fractured, in a parallel to the Biblical story of the Tower of Babel.
Lost Towns of Tidewater, Maryland
Author: Donald G. Shomette
Publisher: Cornell Maritime Press/Tidewater Publishers
ISBN: 9780870335273
Category : Cities and towns
Languages : en
Pages : 0
Book Description
In the years between 1668 and 1751, the government of Maryland envisioned an urban development program unrivaled in scope by any other colony except Virginia. Unwilling to allow development to occur naturally, both the Lord Proprietor and the legislature tried to create towns, ignoring the social, economic, and topographic realities that would doom most of them to short lives. The background of Maryland's attempt at urbanization is complex and perplexing. It is a history laced with proclamations and laws, acts and supplementary acts, all of which flowed against the grain of rural plantation society, as time and experience eventually proved. Of the 130 sites designated in the tidewater section of the state, less than a score exist today as cities or towns of any note. The others, the majority, shared a common end--they disappeared into oblivion, destroyed by the sequence of tumultuous events that shaped Maryland's past. This is the story of ten lost towns, chosen to represent a cross section of all. Each was unique in the manner in which it was given birth, flickered into existence against all odds, matured, and finally expired. The story of Maryland's lost towns is not a simple tale of buildings and wharves, but a history of the people, both freemen and slaves, who created them, lived and worked in them, defended them, and died with them.
Publisher: Cornell Maritime Press/Tidewater Publishers
ISBN: 9780870335273
Category : Cities and towns
Languages : en
Pages : 0
Book Description
In the years between 1668 and 1751, the government of Maryland envisioned an urban development program unrivaled in scope by any other colony except Virginia. Unwilling to allow development to occur naturally, both the Lord Proprietor and the legislature tried to create towns, ignoring the social, economic, and topographic realities that would doom most of them to short lives. The background of Maryland's attempt at urbanization is complex and perplexing. It is a history laced with proclamations and laws, acts and supplementary acts, all of which flowed against the grain of rural plantation society, as time and experience eventually proved. Of the 130 sites designated in the tidewater section of the state, less than a score exist today as cities or towns of any note. The others, the majority, shared a common end--they disappeared into oblivion, destroyed by the sequence of tumultuous events that shaped Maryland's past. This is the story of ten lost towns, chosen to represent a cross section of all. Each was unique in the manner in which it was given birth, flickered into existence against all odds, matured, and finally expired. The story of Maryland's lost towns is not a simple tale of buildings and wharves, but a history of the people, both freemen and slaves, who created them, lived and worked in them, defended them, and died with them.
Doom with a View
Author: Kristen Iversen
Publisher: Fulcrum Publishing
ISBN: 1682753158
Category : Science
Languages : en
Pages : 440
Book Description
Tucked up against the Rocky Mountains, just west of Denver, sits the remnants of one of the most notorious nuclear weapons sites in North America: Rocky Flats. With a history of environmental catastrophes, political neglect, and community-wide health crises, this site represents both one of the darkest and most controversial chapters in our nation's history, and also a conundrum on repurposing lands once considered lost. As the crush of encroaching residential areas close in on this site and the generation of Rocky Flats workers passes on, the memory of Rocky Flats is receding from the public mind; yet the need to responsibly manage the site, and understand the consequences of forty years of plutonium production and contamination, must be a part of every decision for the land's future.
Publisher: Fulcrum Publishing
ISBN: 1682753158
Category : Science
Languages : en
Pages : 440
Book Description
Tucked up against the Rocky Mountains, just west of Denver, sits the remnants of one of the most notorious nuclear weapons sites in North America: Rocky Flats. With a history of environmental catastrophes, political neglect, and community-wide health crises, this site represents both one of the darkest and most controversial chapters in our nation's history, and also a conundrum on repurposing lands once considered lost. As the crush of encroaching residential areas close in on this site and the generation of Rocky Flats workers passes on, the memory of Rocky Flats is receding from the public mind; yet the need to responsibly manage the site, and understand the consequences of forty years of plutonium production and contamination, must be a part of every decision for the land's future.
This Town
Author: Mark Leibovich
Publisher: Penguin
ISBN: 0399170685
Category : Political Science
Languages : en
Pages : 417
Book Description
The #1 New York Times bestseller! Washington D.C. might be loathed from every corner of the nation, yet these are fun and busy days at this nexus of big politics, big money, big media, and big vanity. There are no Democrats and Republicans anymore in the nation's capital, just millionaires. Through the eyes of Leibovich we discover how the funeral for a beloved newsman becomes the social event of the year; how political reporters are fetishized for their ability to get their names into the predawn e-mail sent out by the city's most powerful and puzzled-over journalist; how a disgraced Hill aide can overcome ignominy and maybe emerge with a more potent "brand" than many elected members of Congress. And how an administration bent on "changing Washington" can be sucked into the ways of This Town with the same ease with which Tea Party insurgents can, once elected, settle into it like a warm bath. Outrageous, fascinating, and very necessary, This Town is a must-read whether you're inside the highway which encircles DC - or just trying to get there.
Publisher: Penguin
ISBN: 0399170685
Category : Political Science
Languages : en
Pages : 417
Book Description
The #1 New York Times bestseller! Washington D.C. might be loathed from every corner of the nation, yet these are fun and busy days at this nexus of big politics, big money, big media, and big vanity. There are no Democrats and Republicans anymore in the nation's capital, just millionaires. Through the eyes of Leibovich we discover how the funeral for a beloved newsman becomes the social event of the year; how political reporters are fetishized for their ability to get their names into the predawn e-mail sent out by the city's most powerful and puzzled-over journalist; how a disgraced Hill aide can overcome ignominy and maybe emerge with a more potent "brand" than many elected members of Congress. And how an administration bent on "changing Washington" can be sucked into the ways of This Town with the same ease with which Tea Party insurgents can, once elected, settle into it like a warm bath. Outrageous, fascinating, and very necessary, This Town is a must-read whether you're inside the highway which encircles DC - or just trying to get there.