Distributed Virtual Worlds

Distributed Virtual Worlds PDF Author: Stephan Diehl
Publisher: Springer Science & Business Media
ISBN: 3662045192
Category : Computers
Languages : en
Pages : 188

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Book Description
Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.

Distributed Virtual Worlds

Distributed Virtual Worlds PDF Author: Stephan Diehl
Publisher: Springer Science & Business Media
ISBN: 3662045192
Category : Computers
Languages : en
Pages : 188

Get Book Here

Book Description
Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.

Intelligent Virtual World

Intelligent Virtual World PDF Author: Timothy K. Shih
Publisher: World Scientific
ISBN: 9789812562630
Category : Computers
Languages : en
Pages : 408

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Book Description
In recent years, we have witnessed an explosive growth in multimediacomputing, communication and applications. This revolution istransforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate. This important book summarizes recent research topics, focusing onfour major areas: (1) intelligent content-based information retrievaland virtual world, (2) quality-of-services of multimedia data, (3)intelligent techniques for distance education, and (4) intelligentagents for e-commerc

Massively Distributed Virtual Worlds

Massively Distributed Virtual Worlds PDF Author: Patrik Fuhrer
Publisher:
ISBN:
Category :
Languages : en
Pages : 13

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Book Description


Intelligent Virtual World: Technologies And Applications In Distributed Virtual Environment

Intelligent Virtual World: Technologies And Applications In Distributed Virtual Environment PDF Author: Timothy K Shih
Publisher: World Scientific
ISBN: 981448394X
Category : Computers
Languages : en
Pages : 404

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Book Description
In recent years, we have witnessed an explosive growth in multimedia computing, communication and applications. This revolution is transforming the way people live, work and interact with each other, and is impacting the way business, government services, education, entertainment and health care operate.This important book summarizes recent research topics, focusing on four major areas: (1) intelligent content-based information retrieval and virtual world, (2) quality-of-services of multimedia data, (3) intelligent techniques for distance education, and (4) intelligent agents for e-commerce.This book has been selected for coverage in:• CC / Engineering, Computing & Technology• Index to Scientific Book Contents® (ISBC)

Massively Distributed Virtual Worlds

Massively Distributed Virtual Worlds PDF Author: Patrik Fuhrer
Publisher:
ISBN:
Category :
Languages : en
Pages : 15

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Book Description


Distributed Virtual Worlds

Distributed Virtual Worlds PDF Author: Patrik Fuhrer
Publisher:
ISBN:
Category :
Languages : en
Pages : 161

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Book Description


The Immersive Internet

The Immersive Internet PDF Author: R. Teigland
Publisher: Springer
ISBN: 1137283025
Category : Social Science
Languages : en
Pages : 361

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Book Description
Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet – based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond – might mean for society and for each of us.

Monitoring Distributed Virtual Worlds

Monitoring Distributed Virtual Worlds PDF Author: Hammad Khan
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
"Recent years have seen a huge growth in the demand for online virtual worlds. The type of these online systems can range from virtual meeting setups, to a more video game like competitive environment. An equally large number of virtual worlds have been developed to meet this demand, and the competition between these system is very strong. Developers of such systems can benefit from any edge they can get in terms of technical quality of the system or the enjoy ability of the online experience.We propose that a monitoring system designed especially for virtual worlds will be able to provide that "edge" to the developers. As such, we present, in this Thesis, a flexible real-time monitoring architecture which caters to the specific challenges and requirements of virtual worlds. Handling huge amount of data present in the worlds is dealt by distributing the data gathering process between multiple node. The proposed system modifies the gathered data, into a form more suitable for users to observe in real-time, by filtering it before displaying the final result. We use Mammoth, a massively multiplayer research framework, as the test-bed for a sample implementation of the proposed architecture. We use the results of experiments conducted on this implementation to validate that the system is indeed suitable for real-time monitoring of virtual worlds." --

A Scaleable Network Model for Distributed Virtual Worlds

A Scaleable Network Model for Distributed Virtual Worlds PDF Author: Tapas Kumar Das
Publisher:
ISBN:
Category : Computer networks
Languages : en
Pages : 210

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Book Description


Virtual Worlds

Virtual Worlds PDF Author: Jean-Claude Heudin
Publisher: Springer
ISBN: 3540450165
Category : Computers
Languages : en
Pages : 325

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Book Description
Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.