Author: Shu-Yu Hu
Publisher:
ISBN:
Category : Computer-assisted instruction
Languages : en
Pages : 230
Book Description
Distributed Optimization of Active Rule Agents Using a Genetic Algorithm in a Learning Game Environment
Author: Shu-Yu Hu
Publisher:
ISBN:
Category : Computer-assisted instruction
Languages : en
Pages : 230
Book Description
Publisher:
ISBN:
Category : Computer-assisted instruction
Languages : en
Pages : 230
Book Description
Genetic Algorithms in Search, Optimization, and Machine Learning
Author: David Edward Goldberg
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 436
Book Description
A gentle introduction to genetic algorithms. Genetic algorithms revisited: mathematical foundations. Computer implementation of a genetic algorithm. Some applications of genetic algorithms. Advanced operators and techniques in genetic search. Introduction to genetics-based machine learning. Applications of genetics-based machine learning. A look back, a glance ahead. A review of combinatorics and elementary probability. Pascal with random number generation for fortran, basic, and cobol programmers. A simple genetic algorithm (SGA) in pascal. A simple classifier system(SCS) in pascal. Partition coefficient transforms for problem-coding analysis.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 436
Book Description
A gentle introduction to genetic algorithms. Genetic algorithms revisited: mathematical foundations. Computer implementation of a genetic algorithm. Some applications of genetic algorithms. Advanced operators and techniques in genetic search. Introduction to genetics-based machine learning. Applications of genetics-based machine learning. A look back, a glance ahead. A review of combinatorics and elementary probability. Pascal with random number generation for fortran, basic, and cobol programmers. A simple genetic algorithm (SGA) in pascal. A simple classifier system(SCS) in pascal. Partition coefficient transforms for problem-coding analysis.
Genetic Algorithm Essentials
Author: Oliver Kramer
Publisher: Springer
ISBN: 331952156X
Category : Technology & Engineering
Languages : en
Pages : 94
Book Description
This book introduces readers to genetic algorithms (GAs) with an emphasis on making the concepts, algorithms, and applications discussed as easy to understand as possible. Further, it avoids a great deal of formalisms and thus opens the subject to a broader audience in comparison to manuscripts overloaded by notations and equations. The book is divided into three parts, the first of which provides an introduction to GAs, starting with basic concepts like evolutionary operators and continuing with an overview of strategies for tuning and controlling parameters. In turn, the second part focuses on solution space variants like multimodal, constrained, and multi-objective solution spaces. Lastly, the third part briefly introduces theoretical tools for GAs, the intersections and hybridizations with machine learning, and highlights selected promising applications.
Publisher: Springer
ISBN: 331952156X
Category : Technology & Engineering
Languages : en
Pages : 94
Book Description
This book introduces readers to genetic algorithms (GAs) with an emphasis on making the concepts, algorithms, and applications discussed as easy to understand as possible. Further, it avoids a great deal of formalisms and thus opens the subject to a broader audience in comparison to manuscripts overloaded by notations and equations. The book is divided into three parts, the first of which provides an introduction to GAs, starting with basic concepts like evolutionary operators and continuing with an overview of strategies for tuning and controlling parameters. In turn, the second part focuses on solution space variants like multimodal, constrained, and multi-objective solution spaces. Lastly, the third part briefly introduces theoretical tools for GAs, the intersections and hybridizations with machine learning, and highlights selected promising applications.
Estimation of Distribution Algorithms
Author: Pedro Larrañaga
Publisher: Springer Science & Business Media
ISBN: 9780792374664
Category : Computers
Languages : en
Pages : 424
Book Description
Estimation of Distribution Algorithms: A New Tool for Evolutionary Computation is devoted to a new paradigm for evolutionary computation, named estimation of distribution algorithms (EDAs). This new class of algorithms generalizes genetic algorithms by replacing the crossover and mutation operators with learning and sampling from the probability distribution of the best individuals of the population at each iteration of the algorithm. Working in such a way, the relationships between the variables involved in the problem domain are explicitly and effectively captured and exploited. This text constitutes the first compilation and review of the techniques and applications of this new tool for performing evolutionary computation. Estimation of Distribution Algorithms: A New Tool for Evolutionary Computation is clearly divided into three parts. Part I is dedicated to the foundations of EDAs. In this part, after introducing some probabilistic graphical models - Bayesian and Gaussian networks - a review of existing EDA approaches is presented, as well as some new methods based on more flexible probabilistic graphical models. A mathematical modeling of discrete EDAs is also presented. Part II covers several applications of EDAs in some classical optimization problems: the travelling salesman problem, the job scheduling problem, and the knapsack problem. EDAs are also applied to the optimization of some well-known combinatorial and continuous functions. Part III presents the application of EDAs to solve some problems that arise in the machine learning field: feature subset selection, feature weighting in K-NN classifiers, rule induction, partial abductive inference in Bayesian networks, partitional clustering, and the search for optimal weights in artificial neural networks. Estimation of Distribution Algorithms: A New Tool for Evolutionary Computation is a useful and interesting tool for researchers working in the field of evolutionary computation and for engineers who face real-world optimization problems. This book may also be used by graduate students and researchers in computer science. `... I urge those who are interested in EDAs to study this well-crafted book today.' David E. Goldberg, University of Illinois Champaign-Urbana.
Publisher: Springer Science & Business Media
ISBN: 9780792374664
Category : Computers
Languages : en
Pages : 424
Book Description
Estimation of Distribution Algorithms: A New Tool for Evolutionary Computation is devoted to a new paradigm for evolutionary computation, named estimation of distribution algorithms (EDAs). This new class of algorithms generalizes genetic algorithms by replacing the crossover and mutation operators with learning and sampling from the probability distribution of the best individuals of the population at each iteration of the algorithm. Working in such a way, the relationships between the variables involved in the problem domain are explicitly and effectively captured and exploited. This text constitutes the first compilation and review of the techniques and applications of this new tool for performing evolutionary computation. Estimation of Distribution Algorithms: A New Tool for Evolutionary Computation is clearly divided into three parts. Part I is dedicated to the foundations of EDAs. In this part, after introducing some probabilistic graphical models - Bayesian and Gaussian networks - a review of existing EDA approaches is presented, as well as some new methods based on more flexible probabilistic graphical models. A mathematical modeling of discrete EDAs is also presented. Part II covers several applications of EDAs in some classical optimization problems: the travelling salesman problem, the job scheduling problem, and the knapsack problem. EDAs are also applied to the optimization of some well-known combinatorial and continuous functions. Part III presents the application of EDAs to solve some problems that arise in the machine learning field: feature subset selection, feature weighting in K-NN classifiers, rule induction, partial abductive inference in Bayesian networks, partitional clustering, and the search for optimal weights in artificial neural networks. Estimation of Distribution Algorithms: A New Tool for Evolutionary Computation is a useful and interesting tool for researchers working in the field of evolutionary computation and for engineers who face real-world optimization problems. This book may also be used by graduate students and researchers in computer science. `... I urge those who are interested in EDAs to study this well-crafted book today.' David E. Goldberg, University of Illinois Champaign-Urbana.
General Video Game Artificial Intelligence
Author: Diego Pérez Liébana
Publisher: Morgan & Claypool Publishers
ISBN: 1681736454
Category : Computers
Languages : en
Pages : 193
Book Description
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
Publisher: Morgan & Claypool Publishers
ISBN: 1681736454
Category : Computers
Languages : en
Pages : 193
Book Description
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
An Introduction to Genetic Algorithms
Author: Melanie Mitchell
Publisher: MIT Press
ISBN: 9780262631853
Category : Computers
Languages : en
Pages : 226
Book Description
Genetic algorithms have been used in science and engineering as adaptive algorithms for solving practical problems and as computational models of natural evolutionary systems. This brief, accessible introduction describes some of the most interesting research in the field and also enables readers to implement and experiment with genetic algorithms on their own. It focuses in depth on a small set of important and interesting topics—particularly in machine learning, scientific modeling, and artificial life—and reviews a broad span of research, including the work of Mitchell and her colleagues. The descriptions of applications and modeling projects stretch beyond the strict boundaries of computer science to include dynamical systems theory, game theory, molecular biology, ecology, evolutionary biology, and population genetics, underscoring the exciting "general purpose" nature of genetic algorithms as search methods that can be employed across disciplines. An Introduction to Genetic Algorithms is accessible to students and researchers in any scientific discipline. It includes many thought and computer exercises that build on and reinforce the reader's understanding of the text. The first chapter introduces genetic algorithms and their terminology and describes two provocative applications in detail. The second and third chapters look at the use of genetic algorithms in machine learning (computer programs, data analysis and prediction, neural networks) and in scientific models (interactions among learning, evolution, and culture; sexual selection; ecosystems; evolutionary activity). Several approaches to the theory of genetic algorithms are discussed in depth in the fourth chapter. The fifth chapter takes up implementation, and the last chapter poses some currently unanswered questions and surveys prospects for the future of evolutionary computation.
Publisher: MIT Press
ISBN: 9780262631853
Category : Computers
Languages : en
Pages : 226
Book Description
Genetic algorithms have been used in science and engineering as adaptive algorithms for solving practical problems and as computational models of natural evolutionary systems. This brief, accessible introduction describes some of the most interesting research in the field and also enables readers to implement and experiment with genetic algorithms on their own. It focuses in depth on a small set of important and interesting topics—particularly in machine learning, scientific modeling, and artificial life—and reviews a broad span of research, including the work of Mitchell and her colleagues. The descriptions of applications and modeling projects stretch beyond the strict boundaries of computer science to include dynamical systems theory, game theory, molecular biology, ecology, evolutionary biology, and population genetics, underscoring the exciting "general purpose" nature of genetic algorithms as search methods that can be employed across disciplines. An Introduction to Genetic Algorithms is accessible to students and researchers in any scientific discipline. It includes many thought and computer exercises that build on and reinforce the reader's understanding of the text. The first chapter introduces genetic algorithms and their terminology and describes two provocative applications in detail. The second and third chapters look at the use of genetic algorithms in machine learning (computer programs, data analysis and prediction, neural networks) and in scientific models (interactions among learning, evolution, and culture; sexual selection; ecosystems; evolutionary activity). Several approaches to the theory of genetic algorithms are discussed in depth in the fourth chapter. The fifth chapter takes up implementation, and the last chapter poses some currently unanswered questions and surveys prospects for the future of evolutionary computation.
Essentials of Metaheuristics (Second Edition)
Author: Sean Luke
Publisher:
ISBN: 9781300549628
Category : Algorithms
Languages : en
Pages : 242
Book Description
Interested in the Genetic Algorithm? Simulated Annealing? Ant Colony Optimization? Essentials of Metaheuristics covers these and other metaheuristics algorithms, and is intended for undergraduate students, programmers, and non-experts. The book covers a wide range of algorithms, representations, selection and modification operators, and related topics, and includes 71 figures and 135 algorithms great and small. Algorithms include: Gradient Ascent techniques, Hill-Climbing variants, Simulated Annealing, Tabu Search variants, Iterated Local Search, Evolution Strategies, the Genetic Algorithm, the Steady-State Genetic Algorithm, Differential Evolution, Particle Swarm Optimization, Genetic Programming variants, One- and Two-Population Competitive Coevolution, N-Population Cooperative Coevolution, Implicit Fitness Sharing, Deterministic Crowding, NSGA-II, SPEA2, GRASP, Ant Colony Optimization variants, Guided Local Search, LEM, PBIL, UMDA, cGA, BOA, SAMUEL, ZCS, XCS, and XCSF.
Publisher:
ISBN: 9781300549628
Category : Algorithms
Languages : en
Pages : 242
Book Description
Interested in the Genetic Algorithm? Simulated Annealing? Ant Colony Optimization? Essentials of Metaheuristics covers these and other metaheuristics algorithms, and is intended for undergraduate students, programmers, and non-experts. The book covers a wide range of algorithms, representations, selection and modification operators, and related topics, and includes 71 figures and 135 algorithms great and small. Algorithms include: Gradient Ascent techniques, Hill-Climbing variants, Simulated Annealing, Tabu Search variants, Iterated Local Search, Evolution Strategies, the Genetic Algorithm, the Steady-State Genetic Algorithm, Differential Evolution, Particle Swarm Optimization, Genetic Programming variants, One- and Two-Population Competitive Coevolution, N-Population Cooperative Coevolution, Implicit Fitness Sharing, Deterministic Crowding, NSGA-II, SPEA2, GRASP, Ant Colony Optimization variants, Guided Local Search, LEM, PBIL, UMDA, cGA, BOA, SAMUEL, ZCS, XCS, and XCSF.
Reinforcement Learning, second edition
Author: Richard S. Sutton
Publisher: MIT Press
ISBN: 0262352702
Category : Computers
Languages : en
Pages : 549
Book Description
The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
Publisher: MIT Press
ISBN: 0262352702
Category : Computers
Languages : en
Pages : 549
Book Description
The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
Cellular Learning Automata: Theory and Applications
Author: Reza Vafashoar
Publisher: Springer Nature
ISBN: 3030531414
Category : Technology & Engineering
Languages : en
Pages : 377
Book Description
This book highlights both theoretical and applied advances in cellular learning automata (CLA), a type of hybrid computational model that has been successfully employed in various areas to solve complex problems and to model, learn, or simulate complicated patterns of behavior. Owing to CLA’s parallel and learning abilities, it has proven to be quite effective in uncertain, time-varying, decentralized, and distributed environments. The book begins with a brief introduction to various CLA models, before focusing on recently developed CLA variants. In turn, the research areas related to CLA are addressed as bibliometric network analysis perspectives. The next part of the book presents CLA-based solutions to several computer science problems in e.g. static optimization, dynamic optimization, wireless networks, mesh networks, and cloud computing. Given its scope, the book is well suited for all researchers in the fields of artificial intelligence and reinforcement learning.
Publisher: Springer Nature
ISBN: 3030531414
Category : Technology & Engineering
Languages : en
Pages : 377
Book Description
This book highlights both theoretical and applied advances in cellular learning automata (CLA), a type of hybrid computational model that has been successfully employed in various areas to solve complex problems and to model, learn, or simulate complicated patterns of behavior. Owing to CLA’s parallel and learning abilities, it has proven to be quite effective in uncertain, time-varying, decentralized, and distributed environments. The book begins with a brief introduction to various CLA models, before focusing on recently developed CLA variants. In turn, the research areas related to CLA are addressed as bibliometric network analysis perspectives. The next part of the book presents CLA-based solutions to several computer science problems in e.g. static optimization, dynamic optimization, wireless networks, mesh networks, and cloud computing. Given its scope, the book is well suited for all researchers in the fields of artificial intelligence and reinforcement learning.
Machine Learning Proceedings 1992
Author: Peter Edwards
Publisher: Morgan Kaufmann
ISBN: 1483298531
Category : Computers
Languages : en
Pages : 497
Book Description
Machine Learning Proceedings 1992
Publisher: Morgan Kaufmann
ISBN: 1483298531
Category : Computers
Languages : en
Pages : 497
Book Description
Machine Learning Proceedings 1992