Author: Jon Siegel
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 938
Book Description
This new edition brings programmers up to speed on the significant changes to CORBA.
CORBA 3 Fundamentals and Programming
Author: Jon Siegel
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 938
Book Description
This new edition brings programmers up to speed on the significant changes to CORBA.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 938
Book Description
This new edition brings programmers up to speed on the significant changes to CORBA.
Teach Yourself CORBA in 14 Days
Author: Jeremy Rosenberger
Publisher: Sams Publishing
ISBN: 9780672312083
Category : CORBA (Computer architecture).
Languages : en
Pages : 0
Book Description
CORBA, the Common Object Request Broker Architecture, is the standard for object-oriented distribution system development. Addressing CORBA for the beginning user, this book will walk an architect, programmer, or developer through each step of designing and building large-scale, complex systems. The CD-ROM contains trial versions of CORBA products such as IONA's Orbix, Visgenic's VisiBroker, and Sun's Java IDL product.
Publisher: Sams Publishing
ISBN: 9780672312083
Category : CORBA (Computer architecture).
Languages : en
Pages : 0
Book Description
CORBA, the Common Object Request Broker Architecture, is the standard for object-oriented distribution system development. Addressing CORBA for the beginning user, this book will walk an architect, programmer, or developer through each step of designing and building large-scale, complex systems. The CD-ROM contains trial versions of CORBA products such as IONA's Orbix, Visgenic's VisiBroker, and Sun's Java IDL product.
Software Architectures
Author: Leonor Barroca
Publisher: Springer Science & Business Media
ISBN: 144710367X
Category : Computers
Languages : en
Pages : 280
Book Description
This book provides a unique overview of different approaches to developing software that is flexible, adaptable and easy to maintain and reuse. It covers the most recent advances in software architecture research. In addition, it provides the reader with scalable solutions for engineering and reengineering business processes, including architectural components for business applications, framework design for Internet distributed business applications, and architectural standards for enterprise systems.
Publisher: Springer Science & Business Media
ISBN: 144710367X
Category : Computers
Languages : en
Pages : 280
Book Description
This book provides a unique overview of different approaches to developing software that is flexible, adaptable and easy to maintain and reuse. It covers the most recent advances in software architecture research. In addition, it provides the reader with scalable solutions for engineering and reengineering business processes, including architectural components for business applications, framework design for Internet distributed business applications, and architectural standards for enterprise systems.
C++ Network Programming, Volume I
Author: Douglas Schmidt
Publisher: FT Press
ISBN: 0321623851
Category : Computers
Languages : en
Pages : 336
Book Description
As networks, devices, and systems continue to evolve, software engineers face the unique challenge of creating reliable distributed applications within frequently changing environments. C++ Network Programming, Volume 1, provides practical solutions for developing and optimizing complex distributed systems using the ADAPTIVE Communication Environment (ACE), a revolutionary open-source framework that runs on dozens of hardware platforms and operating systems. This book guides software professionals through the traps and pitfalls of developing efficient, portable, and flexible networked applications. It explores the inherent design complexities of concurrent networked applications and the tradeoffs that must be considered when working to master them. C++ Network Programming begins with an overview of the issues and tools involved in writing distributed concurrent applications. The book then provides the essential design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications. The book's expert author team shows you how to enhance design skills while applying C++ and patterns effectively to develop object-oriented networked applications. Readers will find coverage of: C++ network programming, including an overview and strategies for addressing common development challenges The ACE Toolkit Connection protocols, message exchange, and message-passing versus shared memory Implementation methods for reusable networked application services Concurrency in object-oriented network programming Design principles and patterns for ACE wrapper facades With this book, C++ developers have at their disposal the most complete toolkit available for developing successful, multiplatform, concurrent networked applications with ease and efficiency.
Publisher: FT Press
ISBN: 0321623851
Category : Computers
Languages : en
Pages : 336
Book Description
As networks, devices, and systems continue to evolve, software engineers face the unique challenge of creating reliable distributed applications within frequently changing environments. C++ Network Programming, Volume 1, provides practical solutions for developing and optimizing complex distributed systems using the ADAPTIVE Communication Environment (ACE), a revolutionary open-source framework that runs on dozens of hardware platforms and operating systems. This book guides software professionals through the traps and pitfalls of developing efficient, portable, and flexible networked applications. It explores the inherent design complexities of concurrent networked applications and the tradeoffs that must be considered when working to master them. C++ Network Programming begins with an overview of the issues and tools involved in writing distributed concurrent applications. The book then provides the essential design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications. The book's expert author team shows you how to enhance design skills while applying C++ and patterns effectively to develop object-oriented networked applications. Readers will find coverage of: C++ network programming, including an overview and strategies for addressing common development challenges The ACE Toolkit Connection protocols, message exchange, and message-passing versus shared memory Implementation methods for reusable networked application services Concurrency in object-oriented network programming Design principles and patterns for ACE wrapper facades With this book, C++ developers have at their disposal the most complete toolkit available for developing successful, multiplatform, concurrent networked applications with ease and efficiency.
Mastering Enterprise JavaBeans
Author: Ed Roman
Publisher: John Wiley & Sons
ISBN: 0764584928
Category : Computers
Languages : en
Pages : 842
Book Description
Includes more than 30 percent revised material and five new chapters, covering the new 2.1 features such as EJB Timer Service and JMS as well as the latest open source Java solutions The book was developed as part of TheServerSide.com online EJB community, ensuring a built-in audience Demonstrates how to build an EJB system, program with EJB, adopt best practices, and harness advanced EJB concepts and techniques, including transactions, persistence, clustering, integration, and performance optimization Offers practical guidance on when not to use EJB and how to use simpler, less costly open source technologies in place of or in conjunction with EJB
Publisher: John Wiley & Sons
ISBN: 0764584928
Category : Computers
Languages : en
Pages : 842
Book Description
Includes more than 30 percent revised material and five new chapters, covering the new 2.1 features such as EJB Timer Service and JMS as well as the latest open source Java solutions The book was developed as part of TheServerSide.com online EJB community, ensuring a built-in audience Demonstrates how to build an EJB system, program with EJB, adopt best practices, and harness advanced EJB concepts and techniques, including transactions, persistence, clustering, integration, and performance optimization Offers practical guidance on when not to use EJB and how to use simpler, less costly open source technologies in place of or in conjunction with EJB
Learning Python
Author: Mark Lutz
Publisher: "O'Reilly Media, Inc."
ISBN: 144937932X
Category : Computers
Languages : en
Pages : 1218
Book Description
Google and YouTube use Python because it's highly adaptable, easy to maintain, and allows for rapid development. If you want to write high-quality, efficient code that's easily integrated with other languages and tools, this hands-on book will help you be productive with Python quickly -- whether you're new to programming or just new to Python. It's an easy-to-follow self-paced tutorial, based on author and Python expert Mark Lutz's popular training course. Each chapter contains a stand-alone lesson on a key component of the language, and includes a unique Test Your Knowledge section with practical exercises and quizzes, so you can practice new skills and test your understanding as you go. You'll find lots of annotated examples and illustrations to help you get started with Python 3.0. Learn about Python's major built-in object types, such as numbers, lists, and dictionaries Create and process objects using Python statements, and learn Python's general syntax model Structure and reuse code using functions, Python's basic procedural tool Learn about Python modules: packages of statements, functions, and other tools, organized into larger components Discover Python's object-oriented programming tool for structuring code Learn about the exception-handling model, and development tools for writing larger programs Explore advanced Python tools including decorators, descriptors, metaclasses, and Unicode processing
Publisher: "O'Reilly Media, Inc."
ISBN: 144937932X
Category : Computers
Languages : en
Pages : 1218
Book Description
Google and YouTube use Python because it's highly adaptable, easy to maintain, and allows for rapid development. If you want to write high-quality, efficient code that's easily integrated with other languages and tools, this hands-on book will help you be productive with Python quickly -- whether you're new to programming or just new to Python. It's an easy-to-follow self-paced tutorial, based on author and Python expert Mark Lutz's popular training course. Each chapter contains a stand-alone lesson on a key component of the language, and includes a unique Test Your Knowledge section with practical exercises and quizzes, so you can practice new skills and test your understanding as you go. You'll find lots of annotated examples and illustrations to help you get started with Python 3.0. Learn about Python's major built-in object types, such as numbers, lists, and dictionaries Create and process objects using Python statements, and learn Python's general syntax model Structure and reuse code using functions, Python's basic procedural tool Learn about Python modules: packages of statements, functions, and other tools, organized into larger components Discover Python's object-oriented programming tool for structuring code Learn about the exception-handling model, and development tools for writing larger programs Explore advanced Python tools including decorators, descriptors, metaclasses, and Unicode processing
Tricks of the Windows Game Programming Gurus
Author: André LaMothe
Publisher: Sams Publishing
ISBN: 9780672323690
Category : Computers
Languages : en
Pages : 1092
Book Description
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Publisher: Sams Publishing
ISBN: 9780672323690
Category : Computers
Languages : en
Pages : 1092
Book Description
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Mastering Cloud Computing
Author: Rajkumar Buyya
Publisher: Newnes
ISBN: 0124095399
Category : Computers
Languages : en
Pages : 469
Book Description
Mastering Cloud Computing is designed for undergraduate students learning to develop cloud computing applications. Tomorrow's applications won't live on a single computer but will be deployed from and reside on a virtual server, accessible anywhere, any time. Tomorrow's application developers need to understand the requirements of building apps for these virtual systems, including concurrent programming, high-performance computing, and data-intensive systems. The book introduces the principles of distributed and parallel computing underlying cloud architectures and specifically focuses on virtualization, thread programming, task programming, and map-reduce programming. There are examples demonstrating all of these and more, with exercises and labs throughout. - Explains how to make design choices and tradeoffs to consider when building applications to run in a virtual cloud environment - Real-world case studies include scientific, business, and energy-efficiency considerations
Publisher: Newnes
ISBN: 0124095399
Category : Computers
Languages : en
Pages : 469
Book Description
Mastering Cloud Computing is designed for undergraduate students learning to develop cloud computing applications. Tomorrow's applications won't live on a single computer but will be deployed from and reside on a virtual server, accessible anywhere, any time. Tomorrow's application developers need to understand the requirements of building apps for these virtual systems, including concurrent programming, high-performance computing, and data-intensive systems. The book introduces the principles of distributed and parallel computing underlying cloud architectures and specifically focuses on virtualization, thread programming, task programming, and map-reduce programming. There are examples demonstrating all of these and more, with exercises and labs throughout. - Explains how to make design choices and tradeoffs to consider when building applications to run in a virtual cloud environment - Real-world case studies include scientific, business, and energy-efficiency considerations
Practical Statecharts in C/C++
Author: Miro Samek
Publisher: CRC Press
ISBN: 1578201101
Category : Computers
Languages : en
Pages : 412
Book Description
'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here
Publisher: CRC Press
ISBN: 1578201101
Category : Computers
Languages : en
Pages : 412
Book Description
'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here
The UNIX-haters Handbook
Author: Simson Garfinkel
Publisher: John Wiley & Sons Incorporated
ISBN: 9781568842035
Category : Computers
Languages : en
Pages : 329
Book Description
This book is for all people who are forced to use UNIX. It is a humorous book--pure entertainment--that maintains that UNIX is a computer virus with a user interface. It features letters from the thousands posted on the Internet's "UNIX-Haters" mailing list. It is not a computer handbook, tutorial, or reference. It is a self-help book that will let readers know they are not alone.
Publisher: John Wiley & Sons Incorporated
ISBN: 9781568842035
Category : Computers
Languages : en
Pages : 329
Book Description
This book is for all people who are forced to use UNIX. It is a humorous book--pure entertainment--that maintains that UNIX is a computer virus with a user interface. It features letters from the thousands posted on the Internet's "UNIX-Haters" mailing list. It is not a computer handbook, tutorial, or reference. It is a self-help book that will let readers know they are not alone.