DirectX 8 and Visual Basic Development

DirectX 8 and Visual Basic Development PDF Author: Keith Sink
Publisher: Sams Publishing
ISBN: 9780672322259
Category : Computers
Languages : en
Pages : 484

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Book Description
Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.

DirectX 8 and Visual Basic Development

DirectX 8 and Visual Basic Development PDF Author: Keith Sink
Publisher: Sams Publishing
ISBN: 9780672322259
Category : Computers
Languages : en
Pages : 484

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Book Description
Topics in DirectX 8 and Visual Basic.NET Development include networked games, 3D multimedia applications, enable Force Feedback joystick devices in their own applications, multimedia applications that allow for multiple user input devices, and multimedia applications that use music and sound.

Microsoft Visual Basic Game Programming with DirectX

Microsoft Visual Basic Game Programming with DirectX PDF Author: Jonathan S. Harbour
Publisher: Course Technology
ISBN: 9781931841252
Category : Computers
Languages : en
Pages : 408

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Book Description
Explaining how to install and set up Visual Basic 6.0, this book takes the reader through the development of a complete game before jumping into more advanced topics.

Managed DirectX 9

Managed DirectX 9 PDF Author: Tom Miller
Publisher: Sams Publishing
ISBN: 9780672325960
Category : Computers
Languages : en
Pages : 436

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Book Description
Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.

Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

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Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX PDF Author: Wayne S. Freeze
Publisher: Que Publishing
ISBN: 9780789725929
Category : Computers
Languages : en
Pages : 412

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Book Description
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.

The British National Bibliography

The British National Bibliography PDF Author: Arthur James Wells
Publisher:
ISBN:
Category : Bibliography, National
Languages : en
Pages : 2142

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Book Description


Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11 PDF Author: Frank Luna
Publisher: Mercury Learning and Information
ISBN: 1937585964
Category : Computers
Languages : en
Pages : 600

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Book Description
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Windows 8 and Windows Phone 8 Game Development

Windows 8 and Windows Phone 8 Game Development PDF Author: Adam Dawes
Publisher: Apress
ISBN: 1430258373
Category : Computers
Languages : en
Pages : 499

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Book Description
Creating fun, sophisticated games for Windows devices large or small has never been easier! With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss! The Windows 8 and Windows Phone 8 platforms have huge potential for gaming. New form-factors - such as the Surface tablet - coupled with improved processors and higher screen resolutions combine to make Windows 8 the best Windows version yet for independent games development. It's never been easier to create a fantastic game, package it up and deploy it straight to the Windows Store with its audience of millions. This book will show you how.

Beginning .NET Game Programming in VB .NET

Beginning .NET Game Programming in VB .NET PDF Author: David Weller
Publisher: Apress
ISBN: 1430207248
Category : Computers
Languages : en
Pages : 433

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Book Description
* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

Introduction to Computer Game Programming with DirectX 8.0

Introduction to Computer Game Programming with DirectX 8.0 PDF Author: Ian Parberry
Publisher: Wordware Publishing
ISBN:
Category : Computers
Languages : en
Pages : 312

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Book Description
This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.