Author: Daniela Bertol
Publisher: John Wiley & Sons
ISBN: 9780471146629
Category : Architecture
Languages : en
Pages : 356
Book Description
The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future
Designing Digital Space
Author: Daniela Bertol
Publisher: John Wiley & Sons
ISBN: 9780471146629
Category : Architecture
Languages : en
Pages : 356
Book Description
The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future
Publisher: John Wiley & Sons
ISBN: 9780471146629
Category : Architecture
Languages : en
Pages : 356
Book Description
The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future
Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Publisher: New Riders
ISBN: 9780131018167
Category : Computers
Languages : en
Pages : 768
Book Description
This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.
Collaborative Virtual Environments
Author: Elizabeth F. Churchill
Publisher: Springer Science & Business Media
ISBN: 1447106857
Category : Computers
Languages : en
Pages : 326
Book Description
A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.
Publisher: Springer Science & Business Media
ISBN: 1447106857
Category : Computers
Languages : en
Pages : 326
Book Description
A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.
Digital Media and Technologies for Virtual Artistic Spaces
Author: Harrison, Dew
Publisher: IGI Global
ISBN: 1466629622
Category : Computers
Languages : en
Pages : 278
Book Description
Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.
Publisher: IGI Global
ISBN: 1466629622
Category : Computers
Languages : en
Pages : 278
Book Description
Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience. Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.
The VR Book
Author: Jason Jerald
Publisher: Morgan & Claypool
ISBN: 1970001135
Category : Computers
Languages : en
Pages : 637
Book Description
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
Publisher: Morgan & Claypool
ISBN: 1970001135
Category : Computers
Languages : en
Pages : 637
Book Description
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
Digital Space
Author: Peter Weishar
Publisher: McGraw-Hill Professional Publishing
ISBN: 9780070696112
Category : Architectural design
Languages : en
Pages : 0
Book Description
This comprehensive guide explains, step-by-step, how to create models, set designs, lighting, textures, interiors and exteriors, camera angles, perspective, animation and rendering. It covers digital techniques, such as fly-throughs, texture-mapping, 3-D modelling, ray tracing and radiosity, all in non-technical language.
Publisher: McGraw-Hill Professional Publishing
ISBN: 9780070696112
Category : Architectural design
Languages : en
Pages : 0
Book Description
This comprehensive guide explains, step-by-step, how to create models, set designs, lighting, textures, interiors and exteriors, camera angles, perspective, animation and rendering. It covers digital techniques, such as fly-throughs, texture-mapping, 3-D modelling, ray tracing and radiosity, all in non-technical language.
Virtual Aesthetics in Architecture
Author: Sara Eloy
Publisher: Routledge
ISBN: 1000430855
Category : Architecture
Languages : en
Pages : 282
Book Description
Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.
Publisher: Routledge
ISBN: 1000430855
Category : Architecture
Languages : en
Pages : 282
Book Description
Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.
Expertise in Design
Author: Nigel Cross
Publisher: Yusuf Pisan
ISBN: 0975153307
Category : Design
Languages : en
Pages : 100
Book Description
Publisher: Yusuf Pisan
ISBN: 0975153307
Category : Design
Languages : en
Pages : 100
Book Description
CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality
Author: Pietro Capone
Publisher: Firenze University Press
ISBN:
Category : Architecture
Languages : en
Pages : 1279
Book Description
Within the overarching theme of “Managing the Digital Transformation of Construction Industry” the 23rd International Conference on Construction Applications of Virtual Reality (CONVR 2023) presented 123 high-quality contributions on the topics of: Virtual and Augmented Reality (VR/AR), Building Information Modeling (BIM), Simulation and Automation, Computer Vision, Data Science, Artificial Intelligence, Linked Data, Semantic Web, Blockchain, Digital Twins, Health & Safety and Construction site management, Green buildings, Occupant-centric design and operation, Internet of Everything. The editors trust that this publication can stimulate and inspire academics, scholars and industry experts in the field, driving innovation, growth and global collaboration among researchers and stakeholders.
Publisher: Firenze University Press
ISBN:
Category : Architecture
Languages : en
Pages : 1279
Book Description
Within the overarching theme of “Managing the Digital Transformation of Construction Industry” the 23rd International Conference on Construction Applications of Virtual Reality (CONVR 2023) presented 123 high-quality contributions on the topics of: Virtual and Augmented Reality (VR/AR), Building Information Modeling (BIM), Simulation and Automation, Computer Vision, Data Science, Artificial Intelligence, Linked Data, Semantic Web, Blockchain, Digital Twins, Health & Safety and Construction site management, Green buildings, Occupant-centric design and operation, Internet of Everything. The editors trust that this publication can stimulate and inspire academics, scholars and industry experts in the field, driving innovation, growth and global collaboration among researchers and stakeholders.
Physical Language Learning Spaces in the Digital Age
Author: Felix A. Kronenberg
Publisher: Bloomsbury Publishing
ISBN: 1350287431
Category : Education
Languages : en
Pages : 297
Book Description
How do we intentionally design physical environments for language learning and teaching? How can we build spaces that are inclusive, accessible, safe and equitable? While the Covid-19 pandemic has advanced notions of online education, it has also revealed the benefits and affordances of human-to-human interaction in physical learning spaces. This book explores the design of physical spaces intended for language learning specifically. From residential learning spaces to active classrooms, from social and experiential spaces to zoom rooms and language centers, from mobile community-based learning to hybrid makerspaces, language learners and educators have more choices than ever regarding their possible learning environments. Changing pedagogies and new technologies provide ever more alternatives to the normalized technology of the classroom. With a focus on creating new awareness of the affordances and benefits of physical spaces as active agents in the language learning and teaching processes, this book takes a practical approach to introduce readers without any prior knowledge of design or architecture to the topic. As language learning spaces need to consider stakeholders from diverse cultures, Felix Kronenberg provides examples from language centers around the world, including Asia, Europe and the United States. Readers will learn how to conceptualize and create supportive, resilient, flexible, inclusive, accessible, affordable, sustainable, and safe physical learning spaces. The book is an interdisciplinary introduction to this emerging field, drawing from research in disciplines such as architecture, learning spaces design, second language acquisition, pedagogy, history, and sociology.
Publisher: Bloomsbury Publishing
ISBN: 1350287431
Category : Education
Languages : en
Pages : 297
Book Description
How do we intentionally design physical environments for language learning and teaching? How can we build spaces that are inclusive, accessible, safe and equitable? While the Covid-19 pandemic has advanced notions of online education, it has also revealed the benefits and affordances of human-to-human interaction in physical learning spaces. This book explores the design of physical spaces intended for language learning specifically. From residential learning spaces to active classrooms, from social and experiential spaces to zoom rooms and language centers, from mobile community-based learning to hybrid makerspaces, language learners and educators have more choices than ever regarding their possible learning environments. Changing pedagogies and new technologies provide ever more alternatives to the normalized technology of the classroom. With a focus on creating new awareness of the affordances and benefits of physical spaces as active agents in the language learning and teaching processes, this book takes a practical approach to introduce readers without any prior knowledge of design or architecture to the topic. As language learning spaces need to consider stakeholders from diverse cultures, Felix Kronenberg provides examples from language centers around the world, including Asia, Europe and the United States. Readers will learn how to conceptualize and create supportive, resilient, flexible, inclusive, accessible, affordable, sustainable, and safe physical learning spaces. The book is an interdisciplinary introduction to this emerging field, drawing from research in disciplines such as architecture, learning spaces design, second language acquisition, pedagogy, history, and sociology.