Author: Xavier Aldana Reyes
Publisher: Bloomsbury Publishing
ISBN: 0857727761
Category : Performing Arts
Languages : en
Pages : 196
Book Description
In recent years, the ways in which digital technologies have come to shape our experience of the world has been an immensely popular subject in the horror film genre. Contemporary horror cinema reflects and exploits the anxieties of our age in its increasing use of hand-held techniques and in its motifs of surveillance, found footage (fictional films that appear 'real': comprising discovered video recordings left behind by victims/protagonists) and 'digital haunting' (when ghosts inhabit digital technologies). This book offers an exploration of the digital horror film phenomenon, across different national cultures and historic periods, examining the sub-genres of CCTV horror, technological haunting, snuff films, found footage and torture porn. Digital horror, it demonstrates, is a product of the post 9/11 neo-liberal world view - characterised by security paranoia, constant surveillance and social alienation. Digital horror screens its subjects via the transnational technologies of our age, such as the camcorder and CCTV, and records them in secret footage that may, one day, be found.
Digital Horror
Author: Xavier Aldana Reyes
Publisher: Bloomsbury Publishing
ISBN: 0857727761
Category : Performing Arts
Languages : en
Pages : 196
Book Description
In recent years, the ways in which digital technologies have come to shape our experience of the world has been an immensely popular subject in the horror film genre. Contemporary horror cinema reflects and exploits the anxieties of our age in its increasing use of hand-held techniques and in its motifs of surveillance, found footage (fictional films that appear 'real': comprising discovered video recordings left behind by victims/protagonists) and 'digital haunting' (when ghosts inhabit digital technologies). This book offers an exploration of the digital horror film phenomenon, across different national cultures and historic periods, examining the sub-genres of CCTV horror, technological haunting, snuff films, found footage and torture porn. Digital horror, it demonstrates, is a product of the post 9/11 neo-liberal world view - characterised by security paranoia, constant surveillance and social alienation. Digital horror screens its subjects via the transnational technologies of our age, such as the camcorder and CCTV, and records them in secret footage that may, one day, be found.
Publisher: Bloomsbury Publishing
ISBN: 0857727761
Category : Performing Arts
Languages : en
Pages : 196
Book Description
In recent years, the ways in which digital technologies have come to shape our experience of the world has been an immensely popular subject in the horror film genre. Contemporary horror cinema reflects and exploits the anxieties of our age in its increasing use of hand-held techniques and in its motifs of surveillance, found footage (fictional films that appear 'real': comprising discovered video recordings left behind by victims/protagonists) and 'digital haunting' (when ghosts inhabit digital technologies). This book offers an exploration of the digital horror film phenomenon, across different national cultures and historic periods, examining the sub-genres of CCTV horror, technological haunting, snuff films, found footage and torture porn. Digital horror, it demonstrates, is a product of the post 9/11 neo-liberal world view - characterised by security paranoia, constant surveillance and social alienation. Digital horror screens its subjects via the transnational technologies of our age, such as the camcorder and CCTV, and records them in secret footage that may, one day, be found.
Digital Horror Art
Author: Martin McKenna
Publisher: Course Technology
ISBN: 9781598631814
Category : Computer art
Languages : en
Pages : 0
Book Description
If you have ever felt the urge to paint the perfect zombie, or been morbidly compelled to capture the malignancy of a monstrous attack, then this is the book for you. Here, using the latest digital painting and modeling applications, expert horror artists show you exactly how they realized their nightmare visions. Each stage in the process is unveiled, from initial sketches through to fully rendered horror scenes that are more realistic and terrifying than ever before. The book spotlights Adobe Photoshop, Poser, Bryce 3D, Autodesk 3ds max, and Corel Painter, among other software products.
Publisher: Course Technology
ISBN: 9781598631814
Category : Computer art
Languages : en
Pages : 0
Book Description
If you have ever felt the urge to paint the perfect zombie, or been morbidly compelled to capture the malignancy of a monstrous attack, then this is the book for you. Here, using the latest digital painting and modeling applications, expert horror artists show you exactly how they realized their nightmare visions. Each stage in the process is unveiled, from initial sketches through to fully rendered horror scenes that are more realistic and terrifying than ever before. The book spotlights Adobe Photoshop, Poser, Bryce 3D, Autodesk 3ds max, and Corel Painter, among other software products.
Writing in the Dark
Author: Tim Waggoner
Publisher: Guide Dog Books
ISBN: 9781947879195
Category :
Languages : en
Pages : 236
Book Description
In this comprehensive textbook devoted to the craft of writing horror fiction, award-winning author Tim Waggoner draws on thirty years' experience as a writer and teacher. Writing in the Dark offers advice, guidance, and insights on how to compose horror stories and novels that are original, frightening, entertaining, and well-written. Waggoner covers a wide range of topics, among them why horror matters, building viable monsters, generating ideas and plotlines, how to stylize narratives in compelling ways, the physiology of fear, the art of suspense, avoiding clichés, marketing your horror writing, and much more. Each chapter includes tips from some of the best horror professionals working today, such as Joe Hill, Ellen Datlow, Joe R. Lansdale, Maurice Broaddus, Yvette Tan, Thomas Ligotti, Jonathan Maberry, Edward Lee, and John Shirley. There are also appendices with critical reflections, pointers on the writing process, ideas for characters and story arcs, and material for further research. Writing in the Dark derives from Waggoner's longtime blog of the same name. Suitable for classroom use, intensive study, and bedside reading, this essential manual will appeal to new authors at the beginning of their career as well as veterans of the horror genre who want to brush up on their technique.
Publisher: Guide Dog Books
ISBN: 9781947879195
Category :
Languages : en
Pages : 236
Book Description
In this comprehensive textbook devoted to the craft of writing horror fiction, award-winning author Tim Waggoner draws on thirty years' experience as a writer and teacher. Writing in the Dark offers advice, guidance, and insights on how to compose horror stories and novels that are original, frightening, entertaining, and well-written. Waggoner covers a wide range of topics, among them why horror matters, building viable monsters, generating ideas and plotlines, how to stylize narratives in compelling ways, the physiology of fear, the art of suspense, avoiding clichés, marketing your horror writing, and much more. Each chapter includes tips from some of the best horror professionals working today, such as Joe Hill, Ellen Datlow, Joe R. Lansdale, Maurice Broaddus, Yvette Tan, Thomas Ligotti, Jonathan Maberry, Edward Lee, and John Shirley. There are also appendices with critical reflections, pointers on the writing process, ideas for characters and story arcs, and material for further research. Writing in the Dark derives from Waggoner's longtime blog of the same name. Suitable for classroom use, intensive study, and bedside reading, this essential manual will appeal to new authors at the beginning of their career as well as veterans of the horror genre who want to brush up on their technique.
The World of Scary Video Games
Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 538
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Publisher: Bloomsbury Publishing USA
ISBN: 1501316214
Category : Games & Activities
Languages : en
Pages : 538
Book Description
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
The Dark Horse Book of Horror
Author: Mike Richardson
Publisher: Dark Horse Comics
ISBN: 1506728642
Category : Comics & Graphic Novels
Languages : en
Pages : 306
Book Description
Explore the dark corners of the horror genre with this collection of spooky tales of witchcraft, ghosts, and the risen dead! Originally collected as a hardcover, these stories from the likes of Mike Mignola, Evan Dorkin, Jill Thompson, Gary Gianni, Robert E. Howard and more first appeared in the Dark Horse Book of Monsters, the Dark Horse Book of Witchcraft, the Dark Horse Book of Hauntings, and the Dark Horse Book of the Dead. Now available for the first time in paperback, these haunting shorts have lost none of their spine-tingling genius!
Publisher: Dark Horse Comics
ISBN: 1506728642
Category : Comics & Graphic Novels
Languages : en
Pages : 306
Book Description
Explore the dark corners of the horror genre with this collection of spooky tales of witchcraft, ghosts, and the risen dead! Originally collected as a hardcover, these stories from the likes of Mike Mignola, Evan Dorkin, Jill Thompson, Gary Gianni, Robert E. Howard and more first appeared in the Dark Horse Book of Monsters, the Dark Horse Book of Witchcraft, the Dark Horse Book of Hauntings, and the Dark Horse Book of the Dead. Now available for the first time in paperback, these haunting shorts have lost none of their spine-tingling genius!
Untold Horror
Author: George. A Romero
Publisher: Dark Horse Comics
ISBN: 1506719031
Category : Performing Arts
Languages : en
Pages : 160
Book Description
Insightful interviews of horror legends George Romero, John Landis, Joe Dante, Brian Yuzna, and more, by former editor-in-chief of Rue Morgue, Dave Alexander, about the scariest horror movies never made! Take a behind-the-scenes look into development hell to find the most frightening horror movies that never were, from unmade Re-Animator sequels to alternate takes on legendary franchises like Frankenstein and Dracula! Features art, scripts, and other production material from unmade films that still might make you scream--with insights from dozens of directors, screenwriters, and producers with decades of experience. Featured Interviews With: George A. Romero John Landis Joe Dante Vincenzo Natali Brian Yuzna William Lustig William Malone Buddy Giovinazzo Tim Sullivan Richard Raaphorst Ruggero Deodato Jim Shooter Bob Layton David J. Skal
Publisher: Dark Horse Comics
ISBN: 1506719031
Category : Performing Arts
Languages : en
Pages : 160
Book Description
Insightful interviews of horror legends George Romero, John Landis, Joe Dante, Brian Yuzna, and more, by former editor-in-chief of Rue Morgue, Dave Alexander, about the scariest horror movies never made! Take a behind-the-scenes look into development hell to find the most frightening horror movies that never were, from unmade Re-Animator sequels to alternate takes on legendary franchises like Frankenstein and Dracula! Features art, scripts, and other production material from unmade films that still might make you scream--with insights from dozens of directors, screenwriters, and producers with decades of experience. Featured Interviews With: George A. Romero John Landis Joe Dante Vincenzo Natali Brian Yuzna William Lustig William Malone Buddy Giovinazzo Tim Sullivan Richard Raaphorst Ruggero Deodato Jim Shooter Bob Layton David J. Skal
Effective Programming
Author: Jeff Atwood
Publisher: Createspace Independent Pub
ISBN: 9781478300540
Category : Computers
Languages : en
Pages : 278
Book Description
ABOUT THE BOOK Jeff Atwood began the Coding Horror blog in 2004, and is convinced that it changed his life. He needed a way to keep track of software development over time - whatever he was thinking about or working on. He researched subjects he found interesting, then documented his research with a public blog post, which he could easily find and refer to later. Over time, increasing numbers of blog visitors found the posts helpful, relevant and interesting. Now, approximately 100,000 readers visit the blog per day and nearly as many comment and interact on the site. Effective Programming: More Than Writing Code is your one-stop shop for all things programming. Jeff writes with humor and understanding, allowing for both seasoned programmers and newbies to appreciate the depth of his research. From such posts as "The Programmer's Bill of Rights" and "Why Cant Programmers... Program?" to "Working With the Chaos Monkey," this book introduces the importance of writing responsible code, the logistics involved, and how people should view it more as a lifestyle than a career. TABLE OF CONTENTS - Introduction - The Art of Getting Shit Done - Principles of Good Programming - Hiring Programmers the Right Way - Getting Your Team to Work Together - The Batcave: Effective Workspaces for Programmers - Designing With the User in Mind - Security Basics: Protecting Your Users' Data - Testing Your Code, So it Doesn't Suck More Than it Has To - Building, Managing and Benefiting from a Community - Marketing Weasels and How Not to Be One - Keeping Your Priorities Straight EXCERPT FROM THE BOOK As a software developer, you are your own worst enemy. The sooner you realize that, the better off you'll be.I know you have the best of intentions. We all do. We're software developers; we love writing code. It's what we do. We never met a problem we couldn't solve with some duct tape, a jury-rigged coat hanger and a pinch of code. But Wil Shipley argues that we should rein in our natural tendencies to write lots of code: The fundamental nature of coding is that our task, as programmers, is to recognize that every decision we make is a trade-off. To be a master programmer is to understand the nature of these trade-offs, and be conscious of them in everything we write.In coding, you have many dimensions in which you can rate code: Brevity of codeFeaturefulnessSpeed of executionTime spent codingRobustnessFlexibility Now, remember, these dimensions are all in opposition to one another. You can spend three days writing a routine which is really beautiful and fast, so you've gotten two of your dimensions up, but you've spent three days, so the "time spent coding" dimension is way down.So, when is this worth it? How do we make these decisions? The answer turns out to be very sane, very simple, and also the one nobody, ever, listens to: Start with brevity. Increase the other dimensions as required by testing. I couldn't agree more. I've given similar advice when I exhorted developers to Code Smaller. And I'm not talking about a reductio ad absurdum contest where we use up all the clever tricks in our books to make the code fit into less physical space. I'm talking about practical, sensible strategies to reduce the volume of code an individual programmer has to read to understand how a program works. Here's a trivial little example of what I'm talking about: if (s == String.Empty)if (s == "") It seems obvious to me that the latter case is... ...buy the book to read more!
Publisher: Createspace Independent Pub
ISBN: 9781478300540
Category : Computers
Languages : en
Pages : 278
Book Description
ABOUT THE BOOK Jeff Atwood began the Coding Horror blog in 2004, and is convinced that it changed his life. He needed a way to keep track of software development over time - whatever he was thinking about or working on. He researched subjects he found interesting, then documented his research with a public blog post, which he could easily find and refer to later. Over time, increasing numbers of blog visitors found the posts helpful, relevant and interesting. Now, approximately 100,000 readers visit the blog per day and nearly as many comment and interact on the site. Effective Programming: More Than Writing Code is your one-stop shop for all things programming. Jeff writes with humor and understanding, allowing for both seasoned programmers and newbies to appreciate the depth of his research. From such posts as "The Programmer's Bill of Rights" and "Why Cant Programmers... Program?" to "Working With the Chaos Monkey," this book introduces the importance of writing responsible code, the logistics involved, and how people should view it more as a lifestyle than a career. TABLE OF CONTENTS - Introduction - The Art of Getting Shit Done - Principles of Good Programming - Hiring Programmers the Right Way - Getting Your Team to Work Together - The Batcave: Effective Workspaces for Programmers - Designing With the User in Mind - Security Basics: Protecting Your Users' Data - Testing Your Code, So it Doesn't Suck More Than it Has To - Building, Managing and Benefiting from a Community - Marketing Weasels and How Not to Be One - Keeping Your Priorities Straight EXCERPT FROM THE BOOK As a software developer, you are your own worst enemy. The sooner you realize that, the better off you'll be.I know you have the best of intentions. We all do. We're software developers; we love writing code. It's what we do. We never met a problem we couldn't solve with some duct tape, a jury-rigged coat hanger and a pinch of code. But Wil Shipley argues that we should rein in our natural tendencies to write lots of code: The fundamental nature of coding is that our task, as programmers, is to recognize that every decision we make is a trade-off. To be a master programmer is to understand the nature of these trade-offs, and be conscious of them in everything we write.In coding, you have many dimensions in which you can rate code: Brevity of codeFeaturefulnessSpeed of executionTime spent codingRobustnessFlexibility Now, remember, these dimensions are all in opposition to one another. You can spend three days writing a routine which is really beautiful and fast, so you've gotten two of your dimensions up, but you've spent three days, so the "time spent coding" dimension is way down.So, when is this worth it? How do we make these decisions? The answer turns out to be very sane, very simple, and also the one nobody, ever, listens to: Start with brevity. Increase the other dimensions as required by testing. I couldn't agree more. I've given similar advice when I exhorted developers to Code Smaller. And I'm not talking about a reductio ad absurdum contest where we use up all the clever tricks in our books to make the code fit into less physical space. I'm talking about practical, sensible strategies to reduce the volume of code an individual programmer has to read to understand how a program works. Here's a trivial little example of what I'm talking about: if (s == String.Empty)if (s == "") It seems obvious to me that the latter case is... ...buy the book to read more!
Memento Mori
Author: Digital Fiction
Publisher: Digital Horror Fiction
ISBN: 9781927598566
Category :
Languages : en
Pages :
Book Description
If you're looking for an array of Horror stories to sink your teeth into, look no further than Memento Mori...pay the Ferryman, and prepare to take the ride of your life. The title, Memento Mori, is Latin and literally means: "Remember you too must die." An ominous-sounding phrase, the saying derived from Puritan settlers who would often display tokens of death as a reminder to the living of the fragility of life...not to mention the eternal punishment awaiting those who wallowed in wickedness. Death has always been a fascination to the living, meaning different things to different groups of people. Edgar Allan Poe nailed it when he said: "The boundaries which divide Life from Death are at best shadowy and vague. Who shall say where the one ends, and where the other begins?" There is a wealth of truly incredible talent within these pages, each storyteller attempting to explore that very question. Her is a healthy book full of decidedly unhealthy stories. With Death being the key element in each one of those stories, you might be expecting a morbid ride, but rest assured, there are quite a few pieces of comedic gold lined inside this skeleton's spine, along with the many that will send a chill down your own.
Publisher: Digital Horror Fiction
ISBN: 9781927598566
Category :
Languages : en
Pages :
Book Description
If you're looking for an array of Horror stories to sink your teeth into, look no further than Memento Mori...pay the Ferryman, and prepare to take the ride of your life. The title, Memento Mori, is Latin and literally means: "Remember you too must die." An ominous-sounding phrase, the saying derived from Puritan settlers who would often display tokens of death as a reminder to the living of the fragility of life...not to mention the eternal punishment awaiting those who wallowed in wickedness. Death has always been a fascination to the living, meaning different things to different groups of people. Edgar Allan Poe nailed it when he said: "The boundaries which divide Life from Death are at best shadowy and vague. Who shall say where the one ends, and where the other begins?" There is a wealth of truly incredible talent within these pages, each storyteller attempting to explore that very question. Her is a healthy book full of decidedly unhealthy stories. With Death being the key element in each one of those stories, you might be expecting a morbid ride, but rest assured, there are quite a few pieces of comedic gold lined inside this skeleton's spine, along with the many that will send a chill down your own.
Horror Culture in the New Millennium
Author: Daniel W. Powell
Publisher: Rowman & Littlefield
ISBN: 1498587453
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
Horror Culture in the New Millennium: Digital Dissonance and Technohorror explores the myriad ways in which technology is altering the human experience as articulated in horrific storytelling. The text surveys a variety of emerging trends and story forms in the field, through both a series of critical essays and personal interviews with scholars, editors, authors, and artists now creating and refining horror stories in the new millennium. The project posits a rationale for the presence of technohorror as a defining concern in contemporary horror literature, marking a departure from the monstrous and spectral traditions of the twentieth century in its depictions of frightful narratives marked by the qualities of plausibility, mundanity, and surprise as we tell stories about what it means to be human. As our culture explores the dichotomies of the born/made, natural/artificial, and human/computer—all while subsumed within a paradigm shift predicated on the transition from the traditions of print to emerging digital communications practices—these changes form the basis for horrific speculations in our texts and technologies. Ultimately, Digital Dissonance: Horror Culture in the New Millennium explores that paradoxical human attraction for peering into the darkness as translated through our lived experiences in an era of rapidly evolving technologies.
Publisher: Rowman & Littlefield
ISBN: 1498587453
Category : Language Arts & Disciplines
Languages : en
Pages : 191
Book Description
Horror Culture in the New Millennium: Digital Dissonance and Technohorror explores the myriad ways in which technology is altering the human experience as articulated in horrific storytelling. The text surveys a variety of emerging trends and story forms in the field, through both a series of critical essays and personal interviews with scholars, editors, authors, and artists now creating and refining horror stories in the new millennium. The project posits a rationale for the presence of technohorror as a defining concern in contemporary horror literature, marking a departure from the monstrous and spectral traditions of the twentieth century in its depictions of frightful narratives marked by the qualities of plausibility, mundanity, and surprise as we tell stories about what it means to be human. As our culture explores the dichotomies of the born/made, natural/artificial, and human/computer—all while subsumed within a paradigm shift predicated on the transition from the traditions of print to emerging digital communications practices—these changes form the basis for horrific speculations in our texts and technologies. Ultimately, Digital Dissonance: Horror Culture in the New Millennium explores that paradoxical human attraction for peering into the darkness as translated through our lived experiences in an era of rapidly evolving technologies.
Adventures Into the Unknown!
Author:
Publisher: Dark Horse Comics
ISBN: 159582930X
Category : Comic books, strips, etc
Languages : en
Pages : 223
Book Description
Systematic reprint of the periodical that began in Fall 1948.
Publisher: Dark Horse Comics
ISBN: 159582930X
Category : Comic books, strips, etc
Languages : en
Pages : 223
Book Description
Systematic reprint of the periodical that began in Fall 1948.