Author: Adriana de Souza e Silva
Publisher: Peter Lang
ISBN: 9781433105326
Category : Art
Languages : en
Pages : 392
Book Description
The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.
Digital Cityscapes
Author: Adriana de Souza e Silva
Publisher: Peter Lang
ISBN: 9781433105326
Category : Art
Languages : en
Pages : 392
Book Description
The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.
Publisher: Peter Lang
ISBN: 9781433105326
Category : Art
Languages : en
Pages : 392
Book Description
The convergence of smartphones, GPS, the Internet, and social networks has given rise to a playful, educational, and social media known as location-based and hybrid reality games. The essays in this book investigate this new phenomenon and provide a broad overview of the emerging field of location-aware mobile games, highlighting critical, social scientific, and design approaches to these types of games, and drawing attention to the social and cultural implications of mobile technologies in contemporary society. With a comprehensive approach that includes theory, design, and education, this edited volume is one of the first scholarly works to engage the emerging area of multi-user location-based mobile games and hybrid reality games. It is appropriate for undergraduate and graduate courses covering mobile phone or gaming culture, media history and educational technology, as well as researchers and the general public.
Mobile Technology and Place
Author: Rowan Wilken
Publisher: Routledge
ISBN: 1136463356
Category : Social Science
Languages : en
Pages : 254
Book Description
An international roster of contributors come together in this comprehensive volume to examine the complex interactions between mobile media technologies and issues of place. Balancing philosophical reflection with empirical analysis, this book examines the specific contexts in which place and mobile technologies come into focus, intersect, and interact. Given the far-reaching impact of contemporary mobile technology use – and given the lasting importance of the concept and experiences of place – this book will appeal to a wide range of scholars in media and cultural studies, sociology, and philosophy of technology.
Publisher: Routledge
ISBN: 1136463356
Category : Social Science
Languages : en
Pages : 254
Book Description
An international roster of contributors come together in this comprehensive volume to examine the complex interactions between mobile media technologies and issues of place. Balancing philosophical reflection with empirical analysis, this book examines the specific contexts in which place and mobile technologies come into focus, intersect, and interact. Given the far-reaching impact of contemporary mobile technology use – and given the lasting importance of the concept and experiences of place – this book will appeal to a wide range of scholars in media and cultural studies, sociology, and philosophy of technology.
Mobile Interface Theory
Author: Jason Farman
Publisher: Routledge
ISBN: 0429863128
Category : Art
Languages : en
Pages : 283
Book Description
In this updated second edition, Jason Farman offers a groundbreaking look at how location-aware mobile technologies are radically shifting our sense of identity, community, and place-making practices. Mobile Interface Theory is a foundational book in mobile media studies, with the first edition winning the Book of the Year Award from the Association of Internet Researchers. It explores a range of mobile media practices from interface design to maps, AR/VR, mobile games, performances that use mobile devices, and mobile storytelling projects. Throughout, Farman provides readers with a rich theoretical framework to understand the ever-transforming landscape of mobile media and how they shape our bodily practices in the spaces we move through. This fully updated second edition features updated examples throughout, reflecting the shifts in mobile technology. This is the ideal text for those studying mobile media, social media, digital media, and mobile storytelling.
Publisher: Routledge
ISBN: 0429863128
Category : Art
Languages : en
Pages : 283
Book Description
In this updated second edition, Jason Farman offers a groundbreaking look at how location-aware mobile technologies are radically shifting our sense of identity, community, and place-making practices. Mobile Interface Theory is a foundational book in mobile media studies, with the first edition winning the Book of the Year Award from the Association of Internet Researchers. It explores a range of mobile media practices from interface design to maps, AR/VR, mobile games, performances that use mobile devices, and mobile storytelling projects. Throughout, Farman provides readers with a rich theoretical framework to understand the ever-transforming landscape of mobile media and how they shape our bodily practices in the spaces we move through. This fully updated second edition features updated examples throughout, reflecting the shifts in mobile technology. This is the ideal text for those studying mobile media, social media, digital media, and mobile storytelling.
Location-Based Gaming
Author: Dale Leorke
Publisher: Springer
ISBN: 9811306834
Category : Social Science
Languages : en
Pages : 272
Book Description
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.
Publisher: Springer
ISBN: 9811306834
Category : Social Science
Languages : en
Pages : 272
Book Description
Location-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence.
Urban Land Use
Author: Kimberly Etingoff
Publisher: CRC Press
ISBN: 177188486X
Category : Nature
Languages : en
Pages : 328
Book Description
This compendium volume, Urban Land Use: Community-Based Planning, covers a range of land use planning and community engagement issues. Part I explores the connections between land use decisions and consequences for urban residents, particularly in the areas of health and health equity. The chapters in Part II provide a closer look at community land use planning practice in several case studies. Part III offers several practical and innovative tools for integrating community decisions into land use planning.
Publisher: CRC Press
ISBN: 177188486X
Category : Nature
Languages : en
Pages : 328
Book Description
This compendium volume, Urban Land Use: Community-Based Planning, covers a range of land use planning and community engagement issues. Part I explores the connections between land use decisions and consequences for urban residents, particularly in the areas of health and health equity. The chapters in Part II provide a closer look at community land use planning practice in several case studies. Part III offers several practical and innovative tools for integrating community decisions into land use planning.
Foundations of Mobile Media Studies
Author: Jason Farman
Publisher: Routledge
ISBN: 1317295684
Category : Computers
Languages : en
Pages : 324
Book Description
Foundations of Mobile Media Studies gathers some of the most important texts in this emerging field, offering readers key approaches to understanding our moment and our media. The impact of mobile media is far reaching and this book discusses topics such as human intimacy, social space, political uprisings, labor, mobile phones in the developing world, gender, the mobile device’s impact on reading, mobile television, and mobile photography, among others. This carefully curated collection will serve as the central text to introduce this field to anyone eager to understand the rise of mobile technology, its impact on our relationships, and how these media have transformed the ways we understand the world around us.
Publisher: Routledge
ISBN: 1317295684
Category : Computers
Languages : en
Pages : 324
Book Description
Foundations of Mobile Media Studies gathers some of the most important texts in this emerging field, offering readers key approaches to understanding our moment and our media. The impact of mobile media is far reaching and this book discusses topics such as human intimacy, social space, political uprisings, labor, mobile phones in the developing world, gender, the mobile device’s impact on reading, mobile television, and mobile photography, among others. This carefully curated collection will serve as the central text to introduce this field to anyone eager to understand the rise of mobile technology, its impact on our relationships, and how these media have transformed the ways we understand the world around us.
Serious Games in Education
Author: Simon Egenfeldt-Nielsen
Publisher: Aarhus Universitetsforlag
ISBN: 8771242597
Category : Education
Languages : en
Pages : 204
Book Description
In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?
Publisher: Aarhus Universitetsforlag
ISBN: 8771242597
Category : Education
Languages : en
Pages : 204
Book Description
In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?
Intergenerational Locative Play
Author: Michael Saker
Publisher: Emerald Group Publishing
ISBN: 1839091398
Category : Social Science
Languages : en
Pages : 236
Book Description
Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.
Publisher: Emerald Group Publishing
ISBN: 1839091398
Category : Social Science
Languages : en
Pages : 236
Book Description
Intergenerational Locative Play: Augmenting Family examines the social, spatial and physical impact of the hybrid reality game (HRG) Pokémon Go on the relationship between parents and their children.
Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality
Author: Simão, Emília
Publisher: IGI Global
ISBN: 1522556974
Category : Computers
Languages : en
Pages : 296
Book Description
The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.
Publisher: IGI Global
ISBN: 1522556974
Category : Computers
Languages : en
Pages : 296
Book Description
The concept of immersive multimedia, which is closely related to concepts of augmented reality, brings opportunities in art, education, entertainment, and technology. As such, it is vital to explore the connections between consumers of media content and information parts that come from multimedia platforms. Trends, Experiences, and Perspectives in Immersive Multimedia and Augmented Reality is a critical scholarly resource that offers solutions to the problems that appear in both theoretical and practical dimensions of immersive multimedia experiences on an interdisciplinary platform. Featuring coverage on a broad range of topics such as cyber behavior, human-computer interaction, and transmedia, this book is geared towards digital artists, media professionals, developers, academicians, researchers, and upper-level graduate students seeking current research on the exploration of immersive multimedia through the perspectives of technology, communications, and art.
Beyond New Media
Author: Art Herbig
Publisher: Lexington Books
ISBN: 0739191039
Category : Social Science
Languages : en
Pages : 227
Book Description
Beyond New Media: Discourse and Critique in a Polymediated Age examines a host of differing positions on media in order to explore how those positions can inform one another and build a basis for future engagements with media theory, research, and practice. Herbig, Herrmann, and Tyma have brought together a number of media scholars with differing paradigmatic backgrounds to debate the relative applicability of existing theories and in doing so develop a new approach: polymediation. Each contributor’s disciplinary background is diverse, spanning interpersonal communication, media studies, organizational communication, instructional design, rhetoric, mass communication, gender studies, popular culture studies, informatics, and persuasion. Although each of these scholars brings with them a unique perspective on media’s role in people’s lives, what binds them together is the belief that meaningful discourse about media must be an ongoing conversation that is open to critique and revision in a rapidly changing mediated culture. By studying media in a polymediated way, Beyond New Media addresses more completely our complex relationship to media(tion) in our everyday lives.
Publisher: Lexington Books
ISBN: 0739191039
Category : Social Science
Languages : en
Pages : 227
Book Description
Beyond New Media: Discourse and Critique in a Polymediated Age examines a host of differing positions on media in order to explore how those positions can inform one another and build a basis for future engagements with media theory, research, and practice. Herbig, Herrmann, and Tyma have brought together a number of media scholars with differing paradigmatic backgrounds to debate the relative applicability of existing theories and in doing so develop a new approach: polymediation. Each contributor’s disciplinary background is diverse, spanning interpersonal communication, media studies, organizational communication, instructional design, rhetoric, mass communication, gender studies, popular culture studies, informatics, and persuasion. Although each of these scholars brings with them a unique perspective on media’s role in people’s lives, what binds them together is the belief that meaningful discourse about media must be an ongoing conversation that is open to critique and revision in a rapidly changing mediated culture. By studying media in a polymediated way, Beyond New Media addresses more completely our complex relationship to media(tion) in our everyday lives.