Author: Ian Livingstone
Publisher: Unbound Publishing
ISBN: 1800180535
Category : Art
Languages : en
Pages : 437
Book Description
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.
Dice Men
Author: Ian Livingstone
Publisher: Unbound Publishing
ISBN: 1800180535
Category : Art
Languages : en
Pages : 437
Book Description
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.
Publisher: Unbound Publishing
ISBN: 1800180535
Category : Art
Languages : en
Pages : 437
Book Description
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.
Of Dice and Men
Author: David M. Ewalt
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289
Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
Publisher: Simon and Schuster
ISBN: 1451640501
Category : Games & Activities
Languages : en
Pages : 289
Book Description
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
The Dice Man
Author: Luke Rhinehart
Publisher: Abrams
ISBN: 1590207041
Category : Fiction
Languages : en
Pages : 347
Book Description
“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)
Publisher: Abrams
ISBN: 1590207041
Category : Fiction
Languages : en
Pages : 347
Book Description
“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)
The Ruby Dice
Author: Catherine Asaro
Publisher: Baen Publishing Enterprises
ISBN: 1618246232
Category : Fiction
Languages : en
Pages : 574
Book Description
Roll the Dice of Empire! The Eubian Interstellar Concord. Dominating. Static. A pyramid of cosmic power built on the bones of slaves. Their opponents The freedom-loving, telepathic Skolian Imperialate. Now centuries of war come to head and a new galactic Dark Age looms as rival emperors -- related by blood, love, and an intrigue as deep as the space between stars _ take a desperate gamble to find a way through the carnage of battle to a new understanding. But first they'll have to keep their own heads off the chopping blocks of the enemy within. The latest and greatest entry in the star-spanning Skolian Saga! At the publisher's request, this title is sold without DRM (Digital Rights Management). A New SF Legend Re-makes Worlds! "[T]houghtful, engaging characters and an intriguing vision of the future." ¾Publishers Weekly on Nebula-award-winning Catherine Asaro's "Skolian Saga."
Publisher: Baen Publishing Enterprises
ISBN: 1618246232
Category : Fiction
Languages : en
Pages : 574
Book Description
Roll the Dice of Empire! The Eubian Interstellar Concord. Dominating. Static. A pyramid of cosmic power built on the bones of slaves. Their opponents The freedom-loving, telepathic Skolian Imperialate. Now centuries of war come to head and a new galactic Dark Age looms as rival emperors -- related by blood, love, and an intrigue as deep as the space between stars _ take a desperate gamble to find a way through the carnage of battle to a new understanding. But first they'll have to keep their own heads off the chopping blocks of the enemy within. The latest and greatest entry in the star-spanning Skolian Saga! At the publisher's request, this title is sold without DRM (Digital Rights Management). A New SF Legend Re-makes Worlds! "[T]houghtful, engaging characters and an intriguing vision of the future." ¾Publishers Weekly on Nebula-award-winning Catherine Asaro's "Skolian Saga."
Tough Guys Don't Dice
Author: James A. Thorson
Publisher: William Morrow & Company
ISBN: 9780688082208
Category : Cooking
Languages : en
Pages : 188
Book Description
This pared down reference teaches those with little or no knowledge of cooking how to begin, offering such simple but hearty recipes as stew, turkey soup, corned-beef hash, French toast, and meatloaf
Publisher: William Morrow & Company
ISBN: 9780688082208
Category : Cooking
Languages : en
Pages : 188
Book Description
This pared down reference teaches those with little or no knowledge of cooking how to begin, offering such simple but hearty recipes as stew, turkey soup, corned-beef hash, French toast, and meatloaf
Defying Reality
Author: David M. Ewalt
Publisher: Penguin
ISBN: 1101983736
Category : Technology & Engineering
Languages : en
Pages : 212
Book Description
A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.
Publisher: Penguin
ISBN: 1101983736
Category : Technology & Engineering
Languages : en
Pages : 212
Book Description
A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.
Sunny Rolls the Dice: A Graphic Novel (Sunny #3)
Author: Jennifer L. Holm
Publisher: Scholastic Inc.
ISBN: 1338233165
Category : Juvenile Fiction
Languages : en
Pages : 226
Book Description
From the award-winning duo of Jennifer and Matthew Holm comes the third book in the bestselling Sunny series, Sunny Rolls the Dice -- full of heart, laughs, and adventure! Too cool for school . . . or the least groovy girl in the grade?Sunny's just made it to middle school . . . and it's making her life very confusing. All her best friend Deb wants to talk about is fashion, boys, makeup, boys, and being cool. Sunny's not against any of these things, but she also doesn't understand why suddenly everything revolves around them. She's much more comfortable when she's in her basement, playing Dungeons & Dragons with a bunch of new friends. Because when you're swordfighting and spider-slaying, it's hard to worry about whether you look cool or not. Especially when it's your turn to roll the 20-sided die. Trying hard to be cool can make you feel really uncool . . . and it's much more fun to just have fun. Sunny's going to find her groove and her own kind of groovy, with plenty of laughs along the way.
Publisher: Scholastic Inc.
ISBN: 1338233165
Category : Juvenile Fiction
Languages : en
Pages : 226
Book Description
From the award-winning duo of Jennifer and Matthew Holm comes the third book in the bestselling Sunny series, Sunny Rolls the Dice -- full of heart, laughs, and adventure! Too cool for school . . . or the least groovy girl in the grade?Sunny's just made it to middle school . . . and it's making her life very confusing. All her best friend Deb wants to talk about is fashion, boys, makeup, boys, and being cool. Sunny's not against any of these things, but she also doesn't understand why suddenly everything revolves around them. She's much more comfortable when she's in her basement, playing Dungeons & Dragons with a bunch of new friends. Because when you're swordfighting and spider-slaying, it's hard to worry about whether you look cool or not. Especially when it's your turn to roll the 20-sided die. Trying hard to be cool can make you feel really uncool . . . and it's much more fun to just have fun. Sunny's going to find her groove and her own kind of groovy, with plenty of laughs along the way.
Chosen Men
Author: Mark Latham
Publisher: Bloomsbury Publishing
ISBN: 1472810821
Category : Games & Activities
Languages : en
Pages : 68
Book Description
Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers. Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.
Publisher: Bloomsbury Publishing
ISBN: 1472810821
Category : Games & Activities
Languages : en
Pages : 68
Book Description
Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers. Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.
Fuck Yeah! Decision Dice
Author: Chronicle Books
Publisher: Chronicle Books
ISBN: 9781452175546
Category :
Languages : en
Pages :
Book Description
Address life's tough decisions with a roll of the dice! Two 6-sided dice—one that says "fuck" on all sides, and the other with words like "yeah" and "no"—combine to give you the answers you've been looking for. Your decision-making process just got a whole lot easier—so, what the f*ck are you waiting for?
Publisher: Chronicle Books
ISBN: 9781452175546
Category :
Languages : en
Pages :
Book Description
Address life's tough decisions with a roll of the dice! Two 6-sided dice—one that says "fuck" on all sides, and the other with words like "yeah" and "no"—combine to give you the answers you've been looking for. Your decision-making process just got a whole lot easier—so, what the f*ck are you waiting for?
The Filthy Truth
Author: Andrew Dice Clay
Publisher: Simon and Schuster
ISBN: 1476734755
Category : Biography & Autobiography
Languages : en
Pages : 352
Book Description
From Andrew Dice Clay, the “Undisputed Heavyweight Comedy King,” comes the unapologetic and uncensored autobiography fans have been waiting for. Andrew Dice Clay’s raw and uncensored stand-up comedy has shocked and entertained audiences for decades and continues to do so to this day. When he released his debut album, Dice, in 1989, the parental advisory label simply read “Warning: This album is offensive.” His material stretched the boundaries of decency and good taste to their breaking point, and in turn he became the biggest stand-up comic in the world. But Dice’s meteoric rise and spectacular fame brought on a furious backlash from the media and critics. By the mid-nineties, though still playing to packed audiences, the turmoil in his personal life, plus attacks from every activist group imaginable, led him to make the decision to step out of the spotlight and put the focus on raising his boys. The Diceman was knocked down, but not out. Taking inspiration from what Frank Sinatra once told him—“You work for your fans, not the media. The media gets their tickets for free”—Dice has bounced back with critically acclaimed roles and is once again playing to sold-out audiences. Filled with no-holds-barred humor and honesty, The Filthy Truth sets the record straight and gives fans plenty of never-before-shared stories from his career and his friendships with Howard Stern, Sam Kinison, Mickey Rourke, Sylvester Stallone, Axl Rose, and countless others.
Publisher: Simon and Schuster
ISBN: 1476734755
Category : Biography & Autobiography
Languages : en
Pages : 352
Book Description
From Andrew Dice Clay, the “Undisputed Heavyweight Comedy King,” comes the unapologetic and uncensored autobiography fans have been waiting for. Andrew Dice Clay’s raw and uncensored stand-up comedy has shocked and entertained audiences for decades and continues to do so to this day. When he released his debut album, Dice, in 1989, the parental advisory label simply read “Warning: This album is offensive.” His material stretched the boundaries of decency and good taste to their breaking point, and in turn he became the biggest stand-up comic in the world. But Dice’s meteoric rise and spectacular fame brought on a furious backlash from the media and critics. By the mid-nineties, though still playing to packed audiences, the turmoil in his personal life, plus attacks from every activist group imaginable, led him to make the decision to step out of the spotlight and put the focus on raising his boys. The Diceman was knocked down, but not out. Taking inspiration from what Frank Sinatra once told him—“You work for your fans, not the media. The media gets their tickets for free”—Dice has bounced back with critically acclaimed roles and is once again playing to sold-out audiences. Filled with no-holds-barred humor and honesty, The Filthy Truth sets the record straight and gives fans plenty of never-before-shared stories from his career and his friendships with Howard Stern, Sam Kinison, Mickey Rourke, Sylvester Stallone, Axl Rose, and countless others.