Author: Lee S. Barney
Publisher: Addison-Wesley Professional
ISBN: 0321604490
Category : Computers
Languages : en
Pages : 217
Book Description
“For those not ready to tackle the complexities of Objective-C, this is a great way to get started building iPhone apps. If you know the basics of HTML, JavaScript, and CSS, you’ll be building apps in no time.” –August Trometer, Owner of FoggyNoggin Software, www.foggynoggin.com Discover the Easier, Faster Way to Build High-Quality iPhone Applications Now, you don’t need to dive headfirst into Objective-C to write state-of-the-art applications for the iPhone. You can use web development tools and technologies you already know: JavaScript, HTML, and CSS. In this book, long-time web and mobile application developer Lee S. Barney shows you how to use the QuickConnect and PhoneGap frameworks to create secure, high-quality, modular hybrid iPhone applications. Lee S. Barney walks you through the entire hybrid iPhone development process, from creating great user interfaces to compiling, deploying, and executing applications. Along the way, he introduces techniques and sample code designed to streamline development, eliminate complexity, optimize performance, and leverage all iPhone’s native capabilities–from its accelerometer and GPS to its built-in database. Coverage includes Using Dashcode and Xcode together to create unique, exciting hybrid iPhone applications Using the QuickConnect JavaScript API to perform tasks ranging from vibrating the phone to accessing the accelerometer and GPS location data Accessing native iPhone functionality using the PhoneGap JavaScript API Storing, retrieving, and managing data on the iPhone, even without network access Using XMLHttpRequest to access or synchronize remote data and use web services Creating Google-based maps for your own app that work like those you see in the iPhone’s Maps application This book systematically lowers the barriers to iPhone development, enabling web developers to build any iPhone application they can imagine without long development cycles or steep learning curves!
Developing Hybrid Applications for the iPhone
Author: Lee S. Barney
Publisher: Addison-Wesley Professional
ISBN: 0321604490
Category : Computers
Languages : en
Pages : 217
Book Description
“For those not ready to tackle the complexities of Objective-C, this is a great way to get started building iPhone apps. If you know the basics of HTML, JavaScript, and CSS, you’ll be building apps in no time.” –August Trometer, Owner of FoggyNoggin Software, www.foggynoggin.com Discover the Easier, Faster Way to Build High-Quality iPhone Applications Now, you don’t need to dive headfirst into Objective-C to write state-of-the-art applications for the iPhone. You can use web development tools and technologies you already know: JavaScript, HTML, and CSS. In this book, long-time web and mobile application developer Lee S. Barney shows you how to use the QuickConnect and PhoneGap frameworks to create secure, high-quality, modular hybrid iPhone applications. Lee S. Barney walks you through the entire hybrid iPhone development process, from creating great user interfaces to compiling, deploying, and executing applications. Along the way, he introduces techniques and sample code designed to streamline development, eliminate complexity, optimize performance, and leverage all iPhone’s native capabilities–from its accelerometer and GPS to its built-in database. Coverage includes Using Dashcode and Xcode together to create unique, exciting hybrid iPhone applications Using the QuickConnect JavaScript API to perform tasks ranging from vibrating the phone to accessing the accelerometer and GPS location data Accessing native iPhone functionality using the PhoneGap JavaScript API Storing, retrieving, and managing data on the iPhone, even without network access Using XMLHttpRequest to access or synchronize remote data and use web services Creating Google-based maps for your own app that work like those you see in the iPhone’s Maps application This book systematically lowers the barriers to iPhone development, enabling web developers to build any iPhone application they can imagine without long development cycles or steep learning curves!
Publisher: Addison-Wesley Professional
ISBN: 0321604490
Category : Computers
Languages : en
Pages : 217
Book Description
“For those not ready to tackle the complexities of Objective-C, this is a great way to get started building iPhone apps. If you know the basics of HTML, JavaScript, and CSS, you’ll be building apps in no time.” –August Trometer, Owner of FoggyNoggin Software, www.foggynoggin.com Discover the Easier, Faster Way to Build High-Quality iPhone Applications Now, you don’t need to dive headfirst into Objective-C to write state-of-the-art applications for the iPhone. You can use web development tools and technologies you already know: JavaScript, HTML, and CSS. In this book, long-time web and mobile application developer Lee S. Barney shows you how to use the QuickConnect and PhoneGap frameworks to create secure, high-quality, modular hybrid iPhone applications. Lee S. Barney walks you through the entire hybrid iPhone development process, from creating great user interfaces to compiling, deploying, and executing applications. Along the way, he introduces techniques and sample code designed to streamline development, eliminate complexity, optimize performance, and leverage all iPhone’s native capabilities–from its accelerometer and GPS to its built-in database. Coverage includes Using Dashcode and Xcode together to create unique, exciting hybrid iPhone applications Using the QuickConnect JavaScript API to perform tasks ranging from vibrating the phone to accessing the accelerometer and GPS location data Accessing native iPhone functionality using the PhoneGap JavaScript API Storing, retrieving, and managing data on the iPhone, even without network access Using XMLHttpRequest to access or synchronize remote data and use web services Creating Google-based maps for your own app that work like those you see in the iPhone’s Maps application This book systematically lowers the barriers to iPhone development, enabling web developers to build any iPhone application they can imagine without long development cycles or steep learning curves!
Mobile App Development with Ionic, Revised Edition
Author: Chris Griffith
Publisher: "O'Reilly Media, Inc."
ISBN: 1491998091
Category : Computers
Languages : en
Pages : 292
Book Description
Learn how to build app store-ready hybrid apps with Ionic, the framework built on top of Apache Cordova (formerly PhoneGap) and Angular. This revised guide shows you how to use Ionic’s tools and services to develop apps with HTML, CSS, and TypeScript, rather than rely on platform-specific solutions found in Android, iOS, and Windows Universal. Author Chris Griffith takes you step-by-step through Ionic’s powerful collection of UI components, and then helps you use it to build three cross-platform mobile apps. Whether you’re new to this framework or have been working with Ionic 1, this book is ideal for beginning, intermediate, and advanced web developers. Understand what a hybrid mobile app is, and what comprises a basic Ionic application Learn how Ionic leverages Apache Cordova, Angular, and TypeScript to create native mobile applications Create a Firebase-enabled to-do application that stores data across multiple clients Build a tab-based National Park explorer app with Google Map integration Develop a weather app with the Darksky weather API and Google’s GeoCode API Debug and test your app to resolve issues that arise during development Walk through steps for deploying your app to native app stores Learn how Ionic can be used to create Progressive Web Apps
Publisher: "O'Reilly Media, Inc."
ISBN: 1491998091
Category : Computers
Languages : en
Pages : 292
Book Description
Learn how to build app store-ready hybrid apps with Ionic, the framework built on top of Apache Cordova (formerly PhoneGap) and Angular. This revised guide shows you how to use Ionic’s tools and services to develop apps with HTML, CSS, and TypeScript, rather than rely on platform-specific solutions found in Android, iOS, and Windows Universal. Author Chris Griffith takes you step-by-step through Ionic’s powerful collection of UI components, and then helps you use it to build three cross-platform mobile apps. Whether you’re new to this framework or have been working with Ionic 1, this book is ideal for beginning, intermediate, and advanced web developers. Understand what a hybrid mobile app is, and what comprises a basic Ionic application Learn how Ionic leverages Apache Cordova, Angular, and TypeScript to create native mobile applications Create a Firebase-enabled to-do application that stores data across multiple clients Build a tab-based National Park explorer app with Google Map integration Develop a weather app with the Darksky weather API and Google’s GeoCode API Debug and test your app to resolve issues that arise during development Walk through steps for deploying your app to native app stores Learn how Ionic can be used to create Progressive Web Apps
Beginning Mobile Application Development in the Cloud
Author: Richard Rodger
Publisher: John Wiley & Sons
ISBN: 1118203356
Category : Computers
Languages : en
Pages : 552
Book Description
Learn how to build apps for mobile devices on Cloud platforms The marketplace for apps is ever expanding, increasing the potential to make money. With this guide, you'll learn how to build cross-platform applications for mobile devices that are supported by the power of Cloud-based services such as Amazon Web Services. An introduction to Cloud-based applications explains how to use HTML5 to create cross-platform mobile apps and then use Cloud services to enhance those apps. You'll learn how to build your first app with HTML5 and set it up in the Cloud, while also discovering how to use jQuery to your advantage. Highlights the skills and knowledge you need to create successful apps for mobile devices with HTML5 Takes you through the steps for building web applications for the iPhone and Android Details how to enhance your app through faster launching, touch vs. click, storage capabilities, and a cache Looks at how best to use JSON, FourSquare, jQuery, AJAX, and more Shares tips for creating hybrid apps that run natively If you're interested in having your application be one of the 200,000+ apps featured in the iPhone store or the 50,000+ in the Android store, then you need this book.
Publisher: John Wiley & Sons
ISBN: 1118203356
Category : Computers
Languages : en
Pages : 552
Book Description
Learn how to build apps for mobile devices on Cloud platforms The marketplace for apps is ever expanding, increasing the potential to make money. With this guide, you'll learn how to build cross-platform applications for mobile devices that are supported by the power of Cloud-based services such as Amazon Web Services. An introduction to Cloud-based applications explains how to use HTML5 to create cross-platform mobile apps and then use Cloud services to enhance those apps. You'll learn how to build your first app with HTML5 and set it up in the Cloud, while also discovering how to use jQuery to your advantage. Highlights the skills and knowledge you need to create successful apps for mobile devices with HTML5 Takes you through the steps for building web applications for the iPhone and Android Details how to enhance your app through faster launching, touch vs. click, storage capabilities, and a cache Looks at how best to use JSON, FourSquare, jQuery, AJAX, and more Shares tips for creating hybrid apps that run natively If you're interested in having your application be one of the 200,000+ apps featured in the iPhone store or the 50,000+ in the Android store, then you need this book.
Building Hybrid Android Apps with Java and JavaScript
Author: Nizamettin Gok
Publisher: "O'Reilly Media, Inc."
ISBN: 1449361870
Category : Computers
Languages : en
Pages : 224
Book Description
Build HTML5-based hybrid applications for Android with a mix of native Java and JavaScript components, without using third-party libraries and wrappers such as PhoneGap or Titanium. This concise, hands-on book takes you through the entire process, from setting up your development environment to deploying your product to an app store. Learn how to create apps that have access to native APIs, such as location, vibrator, sensors, and the camera, using a JavaScript/Java bridge—and choose the language that gives you better performance for each task. If you have experience with HTML5 and JavaScript, you’ll quickly discover why hybrid app development is the wave of the future. Set up a development environment with HTML, CSS, and JavaScript tools Create your first hybrid Android project, using Eclipse IDE Use the WebView control to host your hybrid application Explore hybrid application architecture, including JavaScript/Java communication Build single-page applications, using JavaScript libraries such as Backbone and Underscore Get optimization tips and useful snippets for CSS, DOM, and JavaScript Distribute your application to Google Play and the Amazon Appstore
Publisher: "O'Reilly Media, Inc."
ISBN: 1449361870
Category : Computers
Languages : en
Pages : 224
Book Description
Build HTML5-based hybrid applications for Android with a mix of native Java and JavaScript components, without using third-party libraries and wrappers such as PhoneGap or Titanium. This concise, hands-on book takes you through the entire process, from setting up your development environment to deploying your product to an app store. Learn how to create apps that have access to native APIs, such as location, vibrator, sensors, and the camera, using a JavaScript/Java bridge—and choose the language that gives you better performance for each task. If you have experience with HTML5 and JavaScript, you’ll quickly discover why hybrid app development is the wave of the future. Set up a development environment with HTML, CSS, and JavaScript tools Create your first hybrid Android project, using Eclipse IDE Use the WebView control to host your hybrid application Explore hybrid application architecture, including JavaScript/Java communication Build single-page applications, using JavaScript libraries such as Backbone and Underscore Get optimization tips and useful snippets for CSS, DOM, and JavaScript Distribute your application to Google Play and the Amazon Appstore
PhoneGap Essentials
Author: John M. Wargo
Publisher: Addison-Wesley Professional
ISBN: 0321814290
Category : Computers
Languages : en
Pages : 384
Book Description
Using PhoneGap, developers can build native mobile apps using standard HTML5, JavaScript, and CSS, and then deploy those apps to every leading mobile platform with little or no recoding. Up to now, though, PhoneGap was lacking complete, practical documentation. PhoneGap Essentials fills that void: It's the first concise, yet complete, tutorial for succeeding with PhoneGap in real-world development. Experienced mobile developer John M. Wargo thoroughly introduces the PhoneGap platform, explaining what it is, what it does, and how it works. He then guides through configuring PhoneGap environments--creating complete mobile apps--and building them for the Google Android(tm), Samsung bada, Apple® iOS, BlackBerry® devices, Symbian(tm) OS, and Windows® Phone.
Publisher: Addison-Wesley Professional
ISBN: 0321814290
Category : Computers
Languages : en
Pages : 384
Book Description
Using PhoneGap, developers can build native mobile apps using standard HTML5, JavaScript, and CSS, and then deploy those apps to every leading mobile platform with little or no recoding. Up to now, though, PhoneGap was lacking complete, practical documentation. PhoneGap Essentials fills that void: It's the first concise, yet complete, tutorial for succeeding with PhoneGap in real-world development. Experienced mobile developer John M. Wargo thoroughly introduces the PhoneGap platform, explaining what it is, what it does, and how it works. He then guides through configuring PhoneGap environments--creating complete mobile apps--and building them for the Google Android(tm), Samsung bada, Apple® iOS, BlackBerry® devices, Symbian(tm) OS, and Windows® Phone.
Lean Mobile App Development
Author: Mike van Drongelen
Publisher: Packt Publishing Ltd
ISBN: 178646747X
Category : Computers
Languages : en
Pages : 367
Book Description
Develop lean iOS and Android apps using industry standard techniques and lean development practices. About This Book Build ready-to-deploy apps with less iterations and shorter development times Adopt the lean startup methodologies to develop iOS and Android apps that shine in the App Store This hands-on guide puts continuous innovation into practice to develop successful mobile apps Who This Book Is For This book is for developers, CTOs, and architects working for a startup or another kind of lean startup environment, such as start-up within a cooperation. It is is ideal for any iOS and Android developer who wants to build successful mobile apps by adopting the lean startup methodology. What You Will Learn Apply the lean startup methodology to real Android and iOS development Define what your hypotheses are by creating an Minimal Viable Product Validate your idea against the Business Model Canvas Gather feedback through statistics and by getting user comments, learn from it, and adapt your app accordingly Develop skills and devise strategies to build versatile and flexible apps that meet changing business requirements Investigate the possibilities when you need to pivot your start-up idea whether in a startup or an established business. Create a successful app and get tips on how to boostconversion and how to optimize the on boardingprocess. In Detail Lean is the ultimate methodology for creating a startup that succeeds. Sounds great from a theoretical point of view, but what does that mean for you as an a technical co-founder or mobile developer? By applying the Lean Start-up methodology to your mobile App development, it will become so much easier to build apps that take Google Play or the App Store by storm. This book shows you how to bring together smarter business processes with technical know-how. It makes no sense to develop a brilliant app for six months or longer only to find out later that nobody is interested in it. Build a Minimum Viable Product (MVP) first. Validate your hypotheses early and often. Discover effective product development strategies that let you put Facebook's famous axiom "move fast and break things" into practice. A great app without visibility and marketing clout is nothing, so use this book to market your app, making use of effective metrics that help you track and iterate all aspects of project performance. Style and approach This book takes a hands-on approach to developing apps through the Lean Start-up Methodology. Following a 50% business and 50% tech approach, this book is filled with practical examples and real-world experiments.
Publisher: Packt Publishing Ltd
ISBN: 178646747X
Category : Computers
Languages : en
Pages : 367
Book Description
Develop lean iOS and Android apps using industry standard techniques and lean development practices. About This Book Build ready-to-deploy apps with less iterations and shorter development times Adopt the lean startup methodologies to develop iOS and Android apps that shine in the App Store This hands-on guide puts continuous innovation into practice to develop successful mobile apps Who This Book Is For This book is for developers, CTOs, and architects working for a startup or another kind of lean startup environment, such as start-up within a cooperation. It is is ideal for any iOS and Android developer who wants to build successful mobile apps by adopting the lean startup methodology. What You Will Learn Apply the lean startup methodology to real Android and iOS development Define what your hypotheses are by creating an Minimal Viable Product Validate your idea against the Business Model Canvas Gather feedback through statistics and by getting user comments, learn from it, and adapt your app accordingly Develop skills and devise strategies to build versatile and flexible apps that meet changing business requirements Investigate the possibilities when you need to pivot your start-up idea whether in a startup or an established business. Create a successful app and get tips on how to boostconversion and how to optimize the on boardingprocess. In Detail Lean is the ultimate methodology for creating a startup that succeeds. Sounds great from a theoretical point of view, but what does that mean for you as an a technical co-founder or mobile developer? By applying the Lean Start-up methodology to your mobile App development, it will become so much easier to build apps that take Google Play or the App Store by storm. This book shows you how to bring together smarter business processes with technical know-how. It makes no sense to develop a brilliant app for six months or longer only to find out later that nobody is interested in it. Build a Minimum Viable Product (MVP) first. Validate your hypotheses early and often. Discover effective product development strategies that let you put Facebook's famous axiom "move fast and break things" into practice. A great app without visibility and marketing clout is nothing, so use this book to market your app, making use of effective metrics that help you track and iterate all aspects of project performance. Style and approach This book takes a hands-on approach to developing apps through the Lean Start-up Methodology. Following a 50% business and 50% tech approach, this book is filled with practical examples and real-world experiments.
Beginning Mobile Application Development in the Cloud
Author: Richard Rodger
Publisher: John Wiley & Sons
ISBN: 1118034694
Category : Computers
Languages : en
Pages : 552
Book Description
Learn how to build apps for mobile devices on Cloud platforms The marketplace for apps is ever expanding, increasing the potential to make money. With this guide, you'll learn how to build cross-platform applications for mobile devices that are supported by the power of Cloud-based services such as Amazon Web Services. An introduction to Cloud-based applications explains how to use HTML5 to create cross-platform mobile apps and then use Cloud services to enhance those apps. You'll learn how to build your first app with HTML5 and set it up in the Cloud, while also discovering how to use jQuery to your advantage. Highlights the skills and knowledge you need to create successful apps for mobile devices with HTML5 Takes you through the steps for building web applications for the iPhone and Android Details how to enhance your app through faster launching, touch vs. click, storage capabilities, and a cache Looks at how best to use JSON, FourSquare, jQuery, AJAX, and more Shares tips for creating hybrid apps that run natively If you're interested in having your application be one of the 200,000+ apps featured in the iPhone store or the 50,000+ in the Android store, then you need this book.
Publisher: John Wiley & Sons
ISBN: 1118034694
Category : Computers
Languages : en
Pages : 552
Book Description
Learn how to build apps for mobile devices on Cloud platforms The marketplace for apps is ever expanding, increasing the potential to make money. With this guide, you'll learn how to build cross-platform applications for mobile devices that are supported by the power of Cloud-based services such as Amazon Web Services. An introduction to Cloud-based applications explains how to use HTML5 to create cross-platform mobile apps and then use Cloud services to enhance those apps. You'll learn how to build your first app with HTML5 and set it up in the Cloud, while also discovering how to use jQuery to your advantage. Highlights the skills and knowledge you need to create successful apps for mobile devices with HTML5 Takes you through the steps for building web applications for the iPhone and Android Details how to enhance your app through faster launching, touch vs. click, storage capabilities, and a cache Looks at how best to use JSON, FourSquare, jQuery, AJAX, and more Shares tips for creating hybrid apps that run natively If you're interested in having your application be one of the 200,000+ apps featured in the iPhone store or the 50,000+ in the Android store, then you need this book.
Mobile Usability
Author: Jakob Nielsen
Publisher: Pearson Education
ISBN: 0133122174
Category : Computers
Languages : en
Pages : 596
Book Description
How do we create a satisfactory user experience when limited to a small device? This new guide focuses on usability for mobile devices, primarily smartphones and touchphones, and covers such topics as developing a mobile strategy, designing for small screens, writing for mobile, usability comparisons, and looking toward the future. The book includes 228-full color illustrations to demonstrate the points. Based on expert reviews and international studies with participants ranging from students to early technology adopters and business people using websites on a variety of mobile devices, this guide offers a complete look at the landscape for a mobile world. Author Jakob Nielsen is considered one of the world's leading experts on Web usability. He is the author of numerous best-selling books, including Prioritizing Web Usability and the groundbreaking Designing Web Usability, which has sold more than 250,000 copies and has been translated in 22 languages.
Publisher: Pearson Education
ISBN: 0133122174
Category : Computers
Languages : en
Pages : 596
Book Description
How do we create a satisfactory user experience when limited to a small device? This new guide focuses on usability for mobile devices, primarily smartphones and touchphones, and covers such topics as developing a mobile strategy, designing for small screens, writing for mobile, usability comparisons, and looking toward the future. The book includes 228-full color illustrations to demonstrate the points. Based on expert reviews and international studies with participants ranging from students to early technology adopters and business people using websites on a variety of mobile devices, this guide offers a complete look at the landscape for a mobile world. Author Jakob Nielsen is considered one of the world's leading experts on Web usability. He is the author of numerous best-selling books, including Prioritizing Web Usability and the groundbreaking Designing Web Usability, which has sold more than 250,000 copies and has been translated in 22 languages.
iOS 15 Application Development for Beginners
Author: Arpit Kulsreshtha
Publisher: BPB Publications
ISBN: 9355511108
Category : Computers
Languages : en
Pages : 382
Book Description
Learn iOS App development with advanced Apple technology and developer-centric tools. KEY FEATURES ● Loaded with core developer tools, including SwiftUI, Xcode, and CoreML. ● Covers app architecture, design patterns, and mobile hardware use in app development. ● Numerous examples covering database, GPS, image recognition, and ML. DESCRIPTION This book is a step-by-step, hands-on guide for Apple developers to build iOS apps using Swift programming with minimal effort. This book will help develop the knowledge and skills necessary to program Apple applications independently. This book introduces you to Swift, SwiftUI, MapKit, Xcode, and Core ML and guides you through the process of creating a strong, marketable iOS application. The book begins with the fundamentals of Swift, which will serve as the foundation for future app development. This book will help readers to develop user interfaces for iOS applications, using SwiftUI and Interface Builder, as well as the code for views, view controllers, and data managers. The book teaches how to use Core Data and SQLite to store databases. It will help you work with Apple technologies and frameworks, including Core Location and MapKit for GPS tracking, Camera and Photo Library for image storage, Core ML for machine learning, and implementations of artificial intelligence solutions. By the end of this book, you will have developed a solid foundation for writing Swift apps, utilizing best practices in architecture, and publishing them to the app store. The book successfully introduces you to the entire iOS application development journey in a manageable manner and instills an understanding of Apple apps. WHAT YOU WILL LEARN ● Develop practical skills in Swift programming, Xcode, and SwiftUI. ● Learn to work around the database, file handling, and networking while building apps. ● Utilize the capabilities of mobile hardware to include sound, images, and videos. ● Bring machine learning capabilities using the Core ML framework. ● Integrate features such as App Gestures and Core Location into iOS applications. ● Utilize mobile design patterns and maintain a clean coding style. WHO THIS BOOK IS FOR This book is ideal for beginners in programming, students, and professionals interested in learning how to program in iOS, use various developer tools, and create Apple apps. Working knowledge of any programming language is an advantage but not required. TABLE OF CONTENTS 1. Getting Started with Xcode 2. Swift Fundamentals 3. Classes, Struct, and Enumerations 4. Protocols, Extensions, and Error Handling 5. TabBar, TableView, and CollectionView 6. User Interface Design with SwiftUI 7. Database with SQLite and Core Data 8. File Handling in iOS 9. App Gesture Recognizers in iOS 10. Core Location with MapKit 11. Camera And Photo Library 12. Machine Learning with Core ML 13. Networking in iOS Apps 14. Mobile App Patterns and Architectures 15. Publish iOS App on App Store
Publisher: BPB Publications
ISBN: 9355511108
Category : Computers
Languages : en
Pages : 382
Book Description
Learn iOS App development with advanced Apple technology and developer-centric tools. KEY FEATURES ● Loaded with core developer tools, including SwiftUI, Xcode, and CoreML. ● Covers app architecture, design patterns, and mobile hardware use in app development. ● Numerous examples covering database, GPS, image recognition, and ML. DESCRIPTION This book is a step-by-step, hands-on guide for Apple developers to build iOS apps using Swift programming with minimal effort. This book will help develop the knowledge and skills necessary to program Apple applications independently. This book introduces you to Swift, SwiftUI, MapKit, Xcode, and Core ML and guides you through the process of creating a strong, marketable iOS application. The book begins with the fundamentals of Swift, which will serve as the foundation for future app development. This book will help readers to develop user interfaces for iOS applications, using SwiftUI and Interface Builder, as well as the code for views, view controllers, and data managers. The book teaches how to use Core Data and SQLite to store databases. It will help you work with Apple technologies and frameworks, including Core Location and MapKit for GPS tracking, Camera and Photo Library for image storage, Core ML for machine learning, and implementations of artificial intelligence solutions. By the end of this book, you will have developed a solid foundation for writing Swift apps, utilizing best practices in architecture, and publishing them to the app store. The book successfully introduces you to the entire iOS application development journey in a manageable manner and instills an understanding of Apple apps. WHAT YOU WILL LEARN ● Develop practical skills in Swift programming, Xcode, and SwiftUI. ● Learn to work around the database, file handling, and networking while building apps. ● Utilize the capabilities of mobile hardware to include sound, images, and videos. ● Bring machine learning capabilities using the Core ML framework. ● Integrate features such as App Gestures and Core Location into iOS applications. ● Utilize mobile design patterns and maintain a clean coding style. WHO THIS BOOK IS FOR This book is ideal for beginners in programming, students, and professionals interested in learning how to program in iOS, use various developer tools, and create Apple apps. Working knowledge of any programming language is an advantage but not required. TABLE OF CONTENTS 1. Getting Started with Xcode 2. Swift Fundamentals 3. Classes, Struct, and Enumerations 4. Protocols, Extensions, and Error Handling 5. TabBar, TableView, and CollectionView 6. User Interface Design with SwiftUI 7. Database with SQLite and Core Data 8. File Handling in iOS 9. App Gesture Recognizers in iOS 10. Core Location with MapKit 11. Camera And Photo Library 12. Machine Learning with Core ML 13. Networking in iOS Apps 14. Mobile App Patterns and Architectures 15. Publish iOS App on App Store
Xamarin: Cross-Platform Mobile Application Development
Author: Jonathan Peppers
Publisher: Packt Publishing Ltd
ISBN: 1787127958
Category : Computers
Languages : en
Pages : 1049
Book Description
Master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin About This Book Learn to deliver high-performance native apps that leverage platform specific acceleration, complied for native performance Learn development techniques that will allow you to use and create custom layouts for cross-platform UI Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications Implement application life cycle management concepts to manage cross-platform projects Who This Book Is For Mobile application developers wanting to develop skills required to steer cross-platform applications using Xamarin. What You Will Learn Share C# code across platforms and call native Objective-C or Java libraries from C# Submit your app to the Apple App Store and Google Play Use the out-of-the-box services to support third-party libraries Find out how to get feedback while your application is used by your users Create shared data access using a local SQLite database and a REST service Test and monitor your applications Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications Integrate network resources with cross-platform applications Design and implement eye-catching and reusable UI components without compromising on nativity in mobile applications In Detail Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on iOS, Android and Windows Phone, while leveraging the best native features on all three platforms. Xamarin's tools help ease this problem by giving developers a single toolset to target all three platforms. The main goal of this course is to equip you with knowledge to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. Module 1 is a step-by-step guide to building real-world applications for iOS and Android. The module walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms. Module 2 provide you recipes on how to create an architecture that will be maintainable, extendable, use Xamarin.Forms plugins to boost productivity. We start with a simple creation of a Xamarin.Forms solution, customize the style and behavior of views for each platform. Further on, we demonstrate the power of architecting a cross-platform solution. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. You will master the steps of getting the app ready and publishing it in the app store. The last module starts with general topics such as memory management, asynchronous programming, local storage, networking, and platform-specific features. You will learn about key tools to leverage the pattern and advanced implementation strategies. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. After the completion of this course, you will learn a path that will get you up and running with developing cross-platform mobile applications and help you become the go-to person when it comes to Xamarin. Style and approach This course will serve as comprehensive guide for developing cross-platform applications with Xamarin with a unique approach that will engage you like never before as you create real-world cross-platform apps on your own.
Publisher: Packt Publishing Ltd
ISBN: 1787127958
Category : Computers
Languages : en
Pages : 1049
Book Description
Master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin About This Book Learn to deliver high-performance native apps that leverage platform specific acceleration, complied for native performance Learn development techniques that will allow you to use and create custom layouts for cross-platform UI Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications Implement application life cycle management concepts to manage cross-platform projects Who This Book Is For Mobile application developers wanting to develop skills required to steer cross-platform applications using Xamarin. What You Will Learn Share C# code across platforms and call native Objective-C or Java libraries from C# Submit your app to the Apple App Store and Google Play Use the out-of-the-box services to support third-party libraries Find out how to get feedback while your application is used by your users Create shared data access using a local SQLite database and a REST service Test and monitor your applications Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications Integrate network resources with cross-platform applications Design and implement eye-catching and reusable UI components without compromising on nativity in mobile applications In Detail Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on iOS, Android and Windows Phone, while leveraging the best native features on all three platforms. Xamarin's tools help ease this problem by giving developers a single toolset to target all three platforms. The main goal of this course is to equip you with knowledge to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. Module 1 is a step-by-step guide to building real-world applications for iOS and Android. The module walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms. Module 2 provide you recipes on how to create an architecture that will be maintainable, extendable, use Xamarin.Forms plugins to boost productivity. We start with a simple creation of a Xamarin.Forms solution, customize the style and behavior of views for each platform. Further on, we demonstrate the power of architecting a cross-platform solution. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. You will master the steps of getting the app ready and publishing it in the app store. The last module starts with general topics such as memory management, asynchronous programming, local storage, networking, and platform-specific features. You will learn about key tools to leverage the pattern and advanced implementation strategies. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. After the completion of this course, you will learn a path that will get you up and running with developing cross-platform mobile applications and help you become the go-to person when it comes to Xamarin. Style and approach This course will serve as comprehensive guide for developing cross-platform applications with Xamarin with a unique approach that will engage you like never before as you create real-world cross-platform apps on your own.