Author: Daniel Devesa Derksen-Staats
Publisher: Apress
ISBN: 9781484253076
Category : Computers
Languages : en
Pages : 125
Book Description
Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don’t know about them or think they’re difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it’s just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll Learn Explore the fundamentals of accessibility Create a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team—from Product Managers to Business Analysts or QAs—who would like to incorporate or work with accessibility features.
Developing Accessible iOS Apps
Author: Daniel Devesa Derksen-Staats
Publisher: Apress
ISBN: 9781484253076
Category : Computers
Languages : en
Pages : 125
Book Description
Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don’t know about them or think they’re difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it’s just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll Learn Explore the fundamentals of accessibility Create a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team—from Product Managers to Business Analysts or QAs—who would like to incorporate or work with accessibility features.
Publisher: Apress
ISBN: 9781484253076
Category : Computers
Languages : en
Pages : 125
Book Description
Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don’t know about them or think they’re difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it’s just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll Learn Explore the fundamentals of accessibility Create a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team—from Product Managers to Business Analysts or QAs—who would like to incorporate or work with accessibility features.
Developing Inclusive Mobile Apps
Author: Rob Whitaker
Publisher: Apress
ISBN: 1484258142
Category : Computers
Languages : en
Pages : 349
Book Description
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. What You'll Learn Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.
Publisher: Apress
ISBN: 1484258142
Category : Computers
Languages : en
Pages : 349
Book Description
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. What You'll Learn Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.
Developing Accessible iOS Apps
Author: Daniel Devesa Derksen-Staats
Publisher: Apress
ISBN: 1484253086
Category : Computers
Languages : en
Pages : 136
Book Description
Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don’t know about them or think they’re difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it’s just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll LearnExplore the fundamentals of accessibilityCreate a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team—from Product Managers to Business Analysts or QAs—who would like to incorporate or work with accessibility features.
Publisher: Apress
ISBN: 1484253086
Category : Computers
Languages : en
Pages : 136
Book Description
Any developer aiming for a global audience needs to cover a series of requisites for their apps, and one of them is to make them accessible. Just having an app in the App Store is not enough for it to be a global success anymore. More than that, it is arguably our duty as developers to create inclusive apps that anyone can use. Apple provides us with excellent tools for creating accessible apps. However, many developers just don’t know about them or think they’re difficult to us. This concise guide offers a focused look at breaking those myths and proving that creating accessible apps is very easy, and that it’s just as easy to embed accessibility into the development process of your team. You'll have a look at the tools iOS provides. Some, like zoom, button shapes, etc., come integrated in the operating system. Others, like VoiceOver, Larger Accessibility Sizes with Dynamic Types, and Smart Inverted Colours will need extra work to support appropriately. Then go from the basics of giving meaningful accessibility labels to UI components, so VoiceOver can read them, to making your UI support extremely large font sizes so anyone can read our app. And you'll find out how to build accessible apps with real world examples. Accessibility is the right thing to do and will help your app find wider success. What You'll LearnExplore the fundamentals of accessibilityCreate a good VoiceOver experience Incorporate Inverted Colours effectively Test accessibility features for optimization and function Who This Book Is For iOS developers wanting to add accessibility features to their apps and any other member in a mobile development team—from Product Managers to Business Analysts or QAs—who would like to incorporate or work with accessibility features.
Idea to iPhone
Author: Carla White
Publisher: John Wiley & Sons
ISBN: 1118523253
Category : Computers
Languages : en
Pages : 430
Book Description
Learn to build apps from scratch without any programming experience! Do you have a great idea for an app but have no idea where to begin? Then this is the book for you. Even if you have no programming experience, this easy-to-follow, step-by-step guide teaches you exactly what you need to know to bring your app idea to life without a lot of cash or coding. Packed with tips and tricks to get you started, this book shows you - start to finish - how to take your idea and turn it into a fully working, functional app. Walks you through getting started, designing your app, and developing your idea Helps you launch your app and then promote it Reassures you that no programming experience is needed in order to create a fully functional app Idea to iPhone is an easy-to-read book that shows you how to get your idea from your head to the iTunes store!
Publisher: John Wiley & Sons
ISBN: 1118523253
Category : Computers
Languages : en
Pages : 430
Book Description
Learn to build apps from scratch without any programming experience! Do you have a great idea for an app but have no idea where to begin? Then this is the book for you. Even if you have no programming experience, this easy-to-follow, step-by-step guide teaches you exactly what you need to know to bring your app idea to life without a lot of cash or coding. Packed with tips and tricks to get you started, this book shows you - start to finish - how to take your idea and turn it into a fully working, functional app. Walks you through getting started, designing your app, and developing your idea Helps you launch your app and then promote it Reassures you that no programming experience is needed in order to create a fully functional app Idea to iPhone is an easy-to-read book that shows you how to get your idea from your head to the iTunes store!
iPhone App Development: The Missing Manual
Author: Craig Hockenberry
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390641
Category : Computers
Languages : en
Pages : 344
Book Description
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product. Get to know the tools for developing your iPhone app Design a great app before you start coding Build a complex app with Xcode and Interface Builder Decide how to brand your app-then beta-test that brand in the real world Learn the inside scoop on how to get your app into the App Store Promote your product, track sales, and build a strong customer following
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390641
Category : Computers
Languages : en
Pages : 344
Book Description
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product. Get to know the tools for developing your iPhone app Design a great app before you start coding Build a complex app with Xcode and Interface Builder Decide how to brand your app-then beta-test that brand in the real world Learn the inside scoop on how to get your app into the App Store Promote your product, track sales, and build a strong customer following
Beginning IOS Game Development
Author: Patrick Alessi
Publisher: John Wiley & Sons
ISBN: 1118107322
Category : Computers
Languages : en
Pages : 434
Book Description
Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.
Publisher: John Wiley & Sons
ISBN: 1118107322
Category : Computers
Languages : en
Pages : 434
Book Description
Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.
Swift Development with Cocoa
Author: Jonathon Manning
Publisher: "O'Reilly Media, Inc."
ISBN: 1491909706
Category : Computers
Languages : en
Pages : 472
Book Description
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world
Publisher: "O'Reilly Media, Inc."
ISBN: 1491909706
Category : Computers
Languages : en
Pages : 472
Book Description
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world
Coding iPhone Apps for Kids
Author: Gloria Winquist
Publisher: No Starch Press
ISBN: 1593278373
Category : Computers
Languages : en
Pages : 337
Book Description
Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.
Publisher: No Starch Press
ISBN: 1593278373
Category : Computers
Languages : en
Pages : 337
Book Description
Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.
Sams Teach Yourself iPad Application Development in 24 Hours
Author: John Ray
Publisher: Sams Publishing
ISBN: 0132316706
Category : Computers
Languages : en
Pages : 949
Book Description
The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad! Figures and code appear as they do in Xcode Covers iOS 3.2 and up In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iPad development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color Learn the features of the Xcode development suite Prepare your system and iPad for efficient development Get started fast with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Implement advanced application interfaces with interactive widgets and web-connected interfaces Enhance the user experience with popovers and other iPad-only UI features Build interfaces that adjust to the iPad’s orientation Read and write data, and navigate it with table views Implement media playback and recording capabilities Integrate your software with the iPad’s email, photos, iPod, and address book applications Create map and location-based services Sense motion with the iPad accelerometer input Discover the tools for building universal iPad/iPhone/iPod touch applications Distribute your applications through the App Store
Publisher: Sams Publishing
ISBN: 0132316706
Category : Computers
Languages : en
Pages : 949
Book Description
The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad! Figures and code appear as they do in Xcode Covers iOS 3.2 and up In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iPad development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color Learn the features of the Xcode development suite Prepare your system and iPad for efficient development Get started fast with Apple’s Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Implement advanced application interfaces with interactive widgets and web-connected interfaces Enhance the user experience with popovers and other iPad-only UI features Build interfaces that adjust to the iPad’s orientation Read and write data, and navigate it with table views Implement media playback and recording capabilities Integrate your software with the iPad’s email, photos, iPod, and address book applications Create map and location-based services Sense motion with the iPad accelerometer input Discover the tools for building universal iPad/iPhone/iPod touch applications Distribute your applications through the App Store
Design Meets Disability
Author: Graham Pullin
Publisher: MIT Press
ISBN: 0262162555
Category : Design
Languages : en
Pages : 364
Book Description
How design for disabled people and mainstream design could inspire, provoke, and radically change each other.
Publisher: MIT Press
ISBN: 0262162555
Category : Design
Languages : en
Pages : 364
Book Description
How design for disabled people and mainstream design could inspire, provoke, and radically change each other.