Author: Christopher Gatti
Publisher: Springer
ISBN: 3319121979
Category : Technology & Engineering
Languages : en
Pages : 196
Book Description
This thesis takes an empirical approach to understanding of the behavior and interactions between the two main components of reinforcement learning: the learning algorithm and the functional representation of learned knowledge. The author approaches these entities using design of experiments not commonly employed to study machine learning methods. The results outlined in this work provide insight as to what enables and what has an effect on successful reinforcement learning implementations so that this learning method can be applied to more challenging problems.
Design of Experiments for Reinforcement Learning
Author: Christopher Gatti
Publisher: Springer
ISBN: 3319121979
Category : Technology & Engineering
Languages : en
Pages : 196
Book Description
This thesis takes an empirical approach to understanding of the behavior and interactions between the two main components of reinforcement learning: the learning algorithm and the functional representation of learned knowledge. The author approaches these entities using design of experiments not commonly employed to study machine learning methods. The results outlined in this work provide insight as to what enables and what has an effect on successful reinforcement learning implementations so that this learning method can be applied to more challenging problems.
Publisher: Springer
ISBN: 3319121979
Category : Technology & Engineering
Languages : en
Pages : 196
Book Description
This thesis takes an empirical approach to understanding of the behavior and interactions between the two main components of reinforcement learning: the learning algorithm and the functional representation of learned knowledge. The author approaches these entities using design of experiments not commonly employed to study machine learning methods. The results outlined in this work provide insight as to what enables and what has an effect on successful reinforcement learning implementations so that this learning method can be applied to more challenging problems.
Deep Reinforcement Learning in Action
Author: Alexander Zai
Publisher: Manning
ISBN: 1617295434
Category : Computers
Languages : en
Pages : 381
Book Description
Summary Humans learn best from feedback—we are encouraged to take actions that lead to positive results while deterred by decisions with negative consequences. This reinforcement process can be applied to computer programs allowing them to solve more complex problems that classical programming cannot. Deep Reinforcement Learning in Action teaches you the fundamental concepts and terminology of deep reinforcement learning, along with the practical skills and techniques you’ll need to implement it into your own projects. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Deep reinforcement learning AI systems rapidly adapt to new environments, a vast improvement over standard neural networks. A DRL agent learns like people do, taking in raw data such as sensor input and refining its responses and predictions through trial and error. About the book Deep Reinforcement Learning in Action teaches you how to program AI agents that adapt and improve based on direct feedback from their environment. In this example-rich tutorial, you’ll master foundational and advanced DRL techniques by taking on interesting challenges like navigating a maze and playing video games. Along the way, you’ll work with core algorithms, including deep Q-networks and policy gradients, along with industry-standard tools like PyTorch and OpenAI Gym. What's inside Building and training DRL networks The most popular DRL algorithms for learning and problem solving Evolutionary algorithms for curiosity and multi-agent learning All examples available as Jupyter Notebooks About the reader For readers with intermediate skills in Python and deep learning. About the author Alexander Zai is a machine learning engineer at Amazon AI. Brandon Brown is a machine learning and data analysis blogger. Table of Contents PART 1 - FOUNDATIONS 1. What is reinforcement learning? 2. Modeling reinforcement learning problems: Markov decision processes 3. Predicting the best states and actions: Deep Q-networks 4. Learning to pick the best policy: Policy gradient methods 5. Tackling more complex problems with actor-critic methods PART 2 - ABOVE AND BEYOND 6. Alternative optimization methods: Evolutionary algorithms 7. Distributional DQN: Getting the full story 8.Curiosity-driven exploration 9. Multi-agent reinforcement learning 10. Interpretable reinforcement learning: Attention and relational models 11. In conclusion: A review and roadmap
Publisher: Manning
ISBN: 1617295434
Category : Computers
Languages : en
Pages : 381
Book Description
Summary Humans learn best from feedback—we are encouraged to take actions that lead to positive results while deterred by decisions with negative consequences. This reinforcement process can be applied to computer programs allowing them to solve more complex problems that classical programming cannot. Deep Reinforcement Learning in Action teaches you the fundamental concepts and terminology of deep reinforcement learning, along with the practical skills and techniques you’ll need to implement it into your own projects. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Deep reinforcement learning AI systems rapidly adapt to new environments, a vast improvement over standard neural networks. A DRL agent learns like people do, taking in raw data such as sensor input and refining its responses and predictions through trial and error. About the book Deep Reinforcement Learning in Action teaches you how to program AI agents that adapt and improve based on direct feedback from their environment. In this example-rich tutorial, you’ll master foundational and advanced DRL techniques by taking on interesting challenges like navigating a maze and playing video games. Along the way, you’ll work with core algorithms, including deep Q-networks and policy gradients, along with industry-standard tools like PyTorch and OpenAI Gym. What's inside Building and training DRL networks The most popular DRL algorithms for learning and problem solving Evolutionary algorithms for curiosity and multi-agent learning All examples available as Jupyter Notebooks About the reader For readers with intermediate skills in Python and deep learning. About the author Alexander Zai is a machine learning engineer at Amazon AI. Brandon Brown is a machine learning and data analysis blogger. Table of Contents PART 1 - FOUNDATIONS 1. What is reinforcement learning? 2. Modeling reinforcement learning problems: Markov decision processes 3. Predicting the best states and actions: Deep Q-networks 4. Learning to pick the best policy: Policy gradient methods 5. Tackling more complex problems with actor-critic methods PART 2 - ABOVE AND BEYOND 6. Alternative optimization methods: Evolutionary algorithms 7. Distributional DQN: Getting the full story 8.Curiosity-driven exploration 9. Multi-agent reinforcement learning 10. Interpretable reinforcement learning: Attention and relational models 11. In conclusion: A review and roadmap
Foundations of Deep Reinforcement Learning
Author: Laura Graesser
Publisher: Addison-Wesley Professional
ISBN: 0135172489
Category : Computers
Languages : en
Pages : 629
Book Description
The Contemporary Introduction to Deep Reinforcement Learning that Combines Theory and Practice Deep reinforcement learning (deep RL) combines deep learning and reinforcement learning, in which artificial agents learn to solve sequential decision-making problems. In the past decade deep RL has achieved remarkable results on a range of problems, from single and multiplayer games—such as Go, Atari games, and DotA 2—to robotics. Foundations of Deep Reinforcement Learning is an introduction to deep RL that uniquely combines both theory and implementation. It starts with intuition, then carefully explains the theory of deep RL algorithms, discusses implementations in its companion software library SLM Lab, and finishes with the practical details of getting deep RL to work. This guide is ideal for both computer science students and software engineers who are familiar with basic machine learning concepts and have a working understanding of Python. Understand each key aspect of a deep RL problem Explore policy- and value-based algorithms, including REINFORCE, SARSA, DQN, Double DQN, and Prioritized Experience Replay (PER) Delve into combined algorithms, including Actor-Critic and Proximal Policy Optimization (PPO) Understand how algorithms can be parallelized synchronously and asynchronously Run algorithms in SLM Lab and learn the practical implementation details for getting deep RL to work Explore algorithm benchmark results with tuned hyperparameters Understand how deep RL environments are designed Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Publisher: Addison-Wesley Professional
ISBN: 0135172489
Category : Computers
Languages : en
Pages : 629
Book Description
The Contemporary Introduction to Deep Reinforcement Learning that Combines Theory and Practice Deep reinforcement learning (deep RL) combines deep learning and reinforcement learning, in which artificial agents learn to solve sequential decision-making problems. In the past decade deep RL has achieved remarkable results on a range of problems, from single and multiplayer games—such as Go, Atari games, and DotA 2—to robotics. Foundations of Deep Reinforcement Learning is an introduction to deep RL that uniquely combines both theory and implementation. It starts with intuition, then carefully explains the theory of deep RL algorithms, discusses implementations in its companion software library SLM Lab, and finishes with the practical details of getting deep RL to work. This guide is ideal for both computer science students and software engineers who are familiar with basic machine learning concepts and have a working understanding of Python. Understand each key aspect of a deep RL problem Explore policy- and value-based algorithms, including REINFORCE, SARSA, DQN, Double DQN, and Prioritized Experience Replay (PER) Delve into combined algorithms, including Actor-Critic and Proximal Policy Optimization (PPO) Understand how algorithms can be parallelized synchronously and asynchronously Run algorithms in SLM Lab and learn the practical implementation details for getting deep RL to work Explore algorithm benchmark results with tuned hyperparameters Understand how deep RL environments are designed Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Reinforcement Learning, second edition
Author: Richard S. Sutton
Publisher: MIT Press
ISBN: 0262352702
Category : Computers
Languages : en
Pages : 549
Book Description
The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
Publisher: MIT Press
ISBN: 0262352702
Category : Computers
Languages : en
Pages : 549
Book Description
The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.
Design and Analysis of Experiments by Douglas Montgomery
Author: Heath Rushing
Publisher: SAS Institute
ISBN: 1612908012
Category : Computers
Languages : en
Pages : 302
Book Description
With a growing number of scientists and engineers using JMP software for design of experiments, there is a need for an example-driven book that supports the most widely used textbook on the subject, Design and Analysis of Experiments by Douglas C. Montgomery. Design and Analysis of Experiments by Douglas Montgomery: A Supplement for Using JMP meets this need and demonstrates all of the examples from the Montgomery text using JMP. In addition to scientists and engineers, undergraduate and graduate students will benefit greatly from this book. While users need to learn the theory, they also need to learn how to implement this theory efficiently on their academic projects and industry problems. In this first book of its kind using JMP software, Rushing, Karl and Wisnowski demonstrate how to design and analyze experiments for improving the quality, efficiency, and performance of working systems using JMP. Topics include JMP software, two-sample t-test, ANOVA, regression, design of experiments, blocking, factorial designs, fractional-factorial designs, central composite designs, Box-Behnken designs, split-plot designs, optimal designs, mixture designs, and 2 k factorial designs. JMP platforms used include Custom Design, Screening Design, Response Surface Design, Mixture Design, Distribution, Fit Y by X, Matched Pairs, Fit Model, and Profiler. With JMP software, Montgomery’s textbook, and Design and Analysis of Experiments by Douglas Montgomery: A Supplement for Using JMP, users will be able to fit the design to the problem, instead of fitting the problem to the design. This book is part of the SAS Press program.
Publisher: SAS Institute
ISBN: 1612908012
Category : Computers
Languages : en
Pages : 302
Book Description
With a growing number of scientists and engineers using JMP software for design of experiments, there is a need for an example-driven book that supports the most widely used textbook on the subject, Design and Analysis of Experiments by Douglas C. Montgomery. Design and Analysis of Experiments by Douglas Montgomery: A Supplement for Using JMP meets this need and demonstrates all of the examples from the Montgomery text using JMP. In addition to scientists and engineers, undergraduate and graduate students will benefit greatly from this book. While users need to learn the theory, they also need to learn how to implement this theory efficiently on their academic projects and industry problems. In this first book of its kind using JMP software, Rushing, Karl and Wisnowski demonstrate how to design and analyze experiments for improving the quality, efficiency, and performance of working systems using JMP. Topics include JMP software, two-sample t-test, ANOVA, regression, design of experiments, blocking, factorial designs, fractional-factorial designs, central composite designs, Box-Behnken designs, split-plot designs, optimal designs, mixture designs, and 2 k factorial designs. JMP platforms used include Custom Design, Screening Design, Response Surface Design, Mixture Design, Distribution, Fit Y by X, Matched Pairs, Fit Model, and Profiler. With JMP software, Montgomery’s textbook, and Design and Analysis of Experiments by Douglas Montgomery: A Supplement for Using JMP, users will be able to fit the design to the problem, instead of fitting the problem to the design. This book is part of the SAS Press program.
Design of Experiments for Engineers and Scientists
Author: Jiju Antony
Publisher: Elsevier
ISBN: 0080994199
Category : Technology & Engineering
Languages : en
Pages : 221
Book Description
The tools and techniques used in Design of Experiments (DoE) have been proven successful in meeting the challenge of continuous improvement in many manufacturing organisations over the last two decades. However research has shown that application of this powerful technique in many companies is limited due to a lack of statistical knowledge required for its effective implementation.Although many books have been written on this subject, they are mainly by statisticians, for statisticians and not appropriate for engineers. Design of Experiments for Engineers and Scientists overcomes the problem of statistics by taking a unique approach using graphical tools. The same outcomes and conclusions are reached as through using statistical methods and readers will find the concepts in this book both familiar and easy to understand.This new edition includes a chapter on the role of DoE within Six Sigma methodology and also shows through the use of simple case studies its importance in the service industry. It is essential reading for engineers and scientists from all disciplines tackling all kinds of manufacturing, product and process quality problems and will be an ideal resource for students of this topic. - Written in non-statistical language, the book is an essential and accessible text for scientists and engineers who want to learn how to use DoE - Explains why teaching DoE techniques in the improvement phase of Six Sigma is an important part of problem solving methodology - New edition includes a full chapter on DoE for services as well as case studies illustrating its wider application in the service industry
Publisher: Elsevier
ISBN: 0080994199
Category : Technology & Engineering
Languages : en
Pages : 221
Book Description
The tools and techniques used in Design of Experiments (DoE) have been proven successful in meeting the challenge of continuous improvement in many manufacturing organisations over the last two decades. However research has shown that application of this powerful technique in many companies is limited due to a lack of statistical knowledge required for its effective implementation.Although many books have been written on this subject, they are mainly by statisticians, for statisticians and not appropriate for engineers. Design of Experiments for Engineers and Scientists overcomes the problem of statistics by taking a unique approach using graphical tools. The same outcomes and conclusions are reached as through using statistical methods and readers will find the concepts in this book both familiar and easy to understand.This new edition includes a chapter on the role of DoE within Six Sigma methodology and also shows through the use of simple case studies its importance in the service industry. It is essential reading for engineers and scientists from all disciplines tackling all kinds of manufacturing, product and process quality problems and will be an ideal resource for students of this topic. - Written in non-statistical language, the book is an essential and accessible text for scientists and engineers who want to learn how to use DoE - Explains why teaching DoE techniques in the improvement phase of Six Sigma is an important part of problem solving methodology - New edition includes a full chapter on DoE for services as well as case studies illustrating its wider application in the service industry
Optimal Design of Experiments
Author: Peter Goos
Publisher: John Wiley & Sons
ISBN: 1119976162
Category : Science
Languages : en
Pages : 249
Book Description
"This is an engaging and informative book on the modern practice of experimental design. The authors' writing style is entertaining, the consulting dialogs are extremely enjoyable, and the technical material is presented brilliantly but not overwhelmingly. The book is a joy to read. Everyone who practices or teaches DOE should read this book." - Douglas C. Montgomery, Regents Professor, Department of Industrial Engineering, Arizona State University "It's been said: 'Design for the experiment, don't experiment for the design.' This book ably demonstrates this notion by showing how tailor-made, optimal designs can be effectively employed to meet a client's actual needs. It should be required reading for anyone interested in using the design of experiments in industrial settings." —Christopher J. Nachtsheim, Frank A Donaldson Chair in Operations Management, Carlson School of Management, University of Minnesota This book demonstrates the utility of the computer-aided optimal design approach using real industrial examples. These examples address questions such as the following: How can I do screening inexpensively if I have dozens of factors to investigate? What can I do if I have day-to-day variability and I can only perform 3 runs a day? How can I do RSM cost effectively if I have categorical factors? How can I design and analyze experiments when there is a factor that can only be changed a few times over the study? How can I include both ingredients in a mixture and processing factors in the same study? How can I design an experiment if there are many factor combinations that are impossible to run? How can I make sure that a time trend due to warming up of equipment does not affect the conclusions from a study? How can I take into account batch information in when designing experiments involving multiple batches? How can I add runs to a botched experiment to resolve ambiguities? While answering these questions the book also shows how to evaluate and compare designs. This allows researchers to make sensible trade-offs between the cost of experimentation and the amount of information they obtain.
Publisher: John Wiley & Sons
ISBN: 1119976162
Category : Science
Languages : en
Pages : 249
Book Description
"This is an engaging and informative book on the modern practice of experimental design. The authors' writing style is entertaining, the consulting dialogs are extremely enjoyable, and the technical material is presented brilliantly but not overwhelmingly. The book is a joy to read. Everyone who practices or teaches DOE should read this book." - Douglas C. Montgomery, Regents Professor, Department of Industrial Engineering, Arizona State University "It's been said: 'Design for the experiment, don't experiment for the design.' This book ably demonstrates this notion by showing how tailor-made, optimal designs can be effectively employed to meet a client's actual needs. It should be required reading for anyone interested in using the design of experiments in industrial settings." —Christopher J. Nachtsheim, Frank A Donaldson Chair in Operations Management, Carlson School of Management, University of Minnesota This book demonstrates the utility of the computer-aided optimal design approach using real industrial examples. These examples address questions such as the following: How can I do screening inexpensively if I have dozens of factors to investigate? What can I do if I have day-to-day variability and I can only perform 3 runs a day? How can I do RSM cost effectively if I have categorical factors? How can I design and analyze experiments when there is a factor that can only be changed a few times over the study? How can I include both ingredients in a mixture and processing factors in the same study? How can I design an experiment if there are many factor combinations that are impossible to run? How can I make sure that a time trend due to warming up of equipment does not affect the conclusions from a study? How can I take into account batch information in when designing experiments involving multiple batches? How can I add runs to a botched experiment to resolve ambiguities? While answering these questions the book also shows how to evaluate and compare designs. This allows researchers to make sensible trade-offs between the cost of experimentation and the amount of information they obtain.
Reinforcement Learning and Dynamic Programming Using Function Approximators
Author: Lucian Busoniu
Publisher: CRC Press
ISBN: 1439821097
Category : Computers
Languages : en
Pages : 280
Book Description
From household appliances to applications in robotics, engineered systems involving complex dynamics can only be as effective as the algorithms that control them. While Dynamic Programming (DP) has provided researchers with a way to optimally solve decision and control problems involving complex dynamic systems, its practical value was limited by algorithms that lacked the capacity to scale up to realistic problems. However, in recent years, dramatic developments in Reinforcement Learning (RL), the model-free counterpart of DP, changed our understanding of what is possible. Those developments led to the creation of reliable methods that can be applied even when a mathematical model of the system is unavailable, allowing researchers to solve challenging control problems in engineering, as well as in a variety of other disciplines, including economics, medicine, and artificial intelligence. Reinforcement Learning and Dynamic Programming Using Function Approximators provides a comprehensive and unparalleled exploration of the field of RL and DP. With a focus on continuous-variable problems, this seminal text details essential developments that have substantially altered the field over the past decade. In its pages, pioneering experts provide a concise introduction to classical RL and DP, followed by an extensive presentation of the state-of-the-art and novel methods in RL and DP with approximation. Combining algorithm development with theoretical guarantees, they elaborate on their work with illustrative examples and insightful comparisons. Three individual chapters are dedicated to representative algorithms from each of the major classes of techniques: value iteration, policy iteration, and policy search. The features and performance of these algorithms are highlighted in extensive experimental studies on a range of control applications. The recent development of applications involving complex systems has led to a surge of interest in RL and DP methods and the subsequent need for a quality resource on the subject. For graduate students and others new to the field, this book offers a thorough introduction to both the basics and emerging methods. And for those researchers and practitioners working in the fields of optimal and adaptive control, machine learning, artificial intelligence, and operations research, this resource offers a combination of practical algorithms, theoretical analysis, and comprehensive examples that they will be able to adapt and apply to their own work. Access the authors' website at www.dcsc.tudelft.nl/rlbook/ for additional material, including computer code used in the studies and information concerning new developments.
Publisher: CRC Press
ISBN: 1439821097
Category : Computers
Languages : en
Pages : 280
Book Description
From household appliances to applications in robotics, engineered systems involving complex dynamics can only be as effective as the algorithms that control them. While Dynamic Programming (DP) has provided researchers with a way to optimally solve decision and control problems involving complex dynamic systems, its practical value was limited by algorithms that lacked the capacity to scale up to realistic problems. However, in recent years, dramatic developments in Reinforcement Learning (RL), the model-free counterpart of DP, changed our understanding of what is possible. Those developments led to the creation of reliable methods that can be applied even when a mathematical model of the system is unavailable, allowing researchers to solve challenging control problems in engineering, as well as in a variety of other disciplines, including economics, medicine, and artificial intelligence. Reinforcement Learning and Dynamic Programming Using Function Approximators provides a comprehensive and unparalleled exploration of the field of RL and DP. With a focus on continuous-variable problems, this seminal text details essential developments that have substantially altered the field over the past decade. In its pages, pioneering experts provide a concise introduction to classical RL and DP, followed by an extensive presentation of the state-of-the-art and novel methods in RL and DP with approximation. Combining algorithm development with theoretical guarantees, they elaborate on their work with illustrative examples and insightful comparisons. Three individual chapters are dedicated to representative algorithms from each of the major classes of techniques: value iteration, policy iteration, and policy search. The features and performance of these algorithms are highlighted in extensive experimental studies on a range of control applications. The recent development of applications involving complex systems has led to a surge of interest in RL and DP methods and the subsequent need for a quality resource on the subject. For graduate students and others new to the field, this book offers a thorough introduction to both the basics and emerging methods. And for those researchers and practitioners working in the fields of optimal and adaptive control, machine learning, artificial intelligence, and operations research, this resource offers a combination of practical algorithms, theoretical analysis, and comprehensive examples that they will be able to adapt and apply to their own work. Access the authors' website at www.dcsc.tudelft.nl/rlbook/ for additional material, including computer code used in the studies and information concerning new developments.
Computer-Assisted Experiment Design in Psychology
Author: St. Clements University Academic Staff - Türkiye
Publisher: Prof. Dr. Bilal Semih Bozdemir
ISBN:
Category : Education
Languages : en
Pages : 487
Book Description
Computer-Assisted Experiment Design in Psychology The Need for Efficient Experiment Design Understanding Experiment Design Challenges Limitations of Traditional Experiment Design Methods Introducing Computer-Assisted Experiment Design Benefits of Computer-Assisted Experiment Design Improved Statistical Power and Precision Enhanced Experimental Control and Validity Reduced Time and Resources for Experiment Execution Optimized Participant Recruitment and Allocation Key Considerations in Computer-Assisted Experiment Design Experimental Variables and Hypotheses Identifying Independent and Dependent Variables Establishing Appropriate Control Conditions Minimizing Confounding Factors Designing Data Collection Protocols Selecting Appropriate Outcome Measures Ensuring Ethical Considerations Leveraging Computational Algorithms in Experiment Design Factorial Designs and Response Surface Methodology Adaptive Designs and Sequential Experimentation Bayesian Optimization and Adaptive Randomization Machine Learning Approaches in Experiment Design Case Studies in Computer-Assisted Experiment Design Improving Clinical Trial Design and Efficiency Enhancing Behavioral Intervention Studies Optimizing User Experience Research Integrating Computer-Assisted Design with Existing Workflows Overcoming Challenges and Limitations Ensuring Reproducibility and Transparency Addressing Regulatory Concerns and Best Practices Ethical Considerations in Automated Experiment Design Training and Upskilling Researchers Collaboration between Researchers and Computer Scientists The Future of Computer-Assisted Experiment Design Emerging Trends and Innovations Integrating with Artificial Intelligence and Machine Learning Enhancing Interdisciplinary Collaboration Expanding Applications beyond Psychology Ensuring Responsible and Equitable Implementation Conclusion: Unlocking the Potential of Computer-Assisted Experiment Design
Publisher: Prof. Dr. Bilal Semih Bozdemir
ISBN:
Category : Education
Languages : en
Pages : 487
Book Description
Computer-Assisted Experiment Design in Psychology The Need for Efficient Experiment Design Understanding Experiment Design Challenges Limitations of Traditional Experiment Design Methods Introducing Computer-Assisted Experiment Design Benefits of Computer-Assisted Experiment Design Improved Statistical Power and Precision Enhanced Experimental Control and Validity Reduced Time and Resources for Experiment Execution Optimized Participant Recruitment and Allocation Key Considerations in Computer-Assisted Experiment Design Experimental Variables and Hypotheses Identifying Independent and Dependent Variables Establishing Appropriate Control Conditions Minimizing Confounding Factors Designing Data Collection Protocols Selecting Appropriate Outcome Measures Ensuring Ethical Considerations Leveraging Computational Algorithms in Experiment Design Factorial Designs and Response Surface Methodology Adaptive Designs and Sequential Experimentation Bayesian Optimization and Adaptive Randomization Machine Learning Approaches in Experiment Design Case Studies in Computer-Assisted Experiment Design Improving Clinical Trial Design and Efficiency Enhancing Behavioral Intervention Studies Optimizing User Experience Research Integrating Computer-Assisted Design with Existing Workflows Overcoming Challenges and Limitations Ensuring Reproducibility and Transparency Addressing Regulatory Concerns and Best Practices Ethical Considerations in Automated Experiment Design Training and Upskilling Researchers Collaboration between Researchers and Computer Scientists The Future of Computer-Assisted Experiment Design Emerging Trends and Innovations Integrating with Artificial Intelligence and Machine Learning Enhancing Interdisciplinary Collaboration Expanding Applications beyond Psychology Ensuring Responsible and Equitable Implementation Conclusion: Unlocking the Potential of Computer-Assisted Experiment Design
Algorithms for Reinforcement Learning
Author: Csaba Grossi
Publisher: Springer Nature
ISBN: 3031015517
Category : Computers
Languages : en
Pages : 89
Book Description
Reinforcement learning is a learning paradigm concerned with learning to control a system so as to maximize a numerical performance measure that expresses a long-term objective. What distinguishes reinforcement learning from supervised learning is that only partial feedback is given to the learner about the learner's predictions. Further, the predictions may have long term effects through influencing the future state of the controlled system. Thus, time plays a special role. The goal in reinforcement learning is to develop efficient learning algorithms, as well as to understand the algorithms' merits and limitations. Reinforcement learning is of great interest because of the large number of practical applications that it can be used to address, ranging from problems in artificial intelligence to operations research or control engineering. In this book, we focus on those algorithms of reinforcement learning that build on the powerful theory of dynamic programming. We give a fairly comprehensive catalog of learning problems, describe the core ideas, note a large number of state of the art algorithms, followed by the discussion of their theoretical properties and limitations. Table of Contents: Markov Decision Processes / Value Prediction Problems / Control / For Further Exploration
Publisher: Springer Nature
ISBN: 3031015517
Category : Computers
Languages : en
Pages : 89
Book Description
Reinforcement learning is a learning paradigm concerned with learning to control a system so as to maximize a numerical performance measure that expresses a long-term objective. What distinguishes reinforcement learning from supervised learning is that only partial feedback is given to the learner about the learner's predictions. Further, the predictions may have long term effects through influencing the future state of the controlled system. Thus, time plays a special role. The goal in reinforcement learning is to develop efficient learning algorithms, as well as to understand the algorithms' merits and limitations. Reinforcement learning is of great interest because of the large number of practical applications that it can be used to address, ranging from problems in artificial intelligence to operations research or control engineering. In this book, we focus on those algorithms of reinforcement learning that build on the powerful theory of dynamic programming. We give a fairly comprehensive catalog of learning problems, describe the core ideas, note a large number of state of the art algorithms, followed by the discussion of their theoretical properties and limitations. Table of Contents: Markov Decision Processes / Value Prediction Problems / Control / For Further Exploration