Author: Roel Wieringa
Publisher: Morgan Kaufmann
ISBN: 1558607552
Category : Computers
Languages : en
Pages : 486
Book Description
This book provides a framework for software design that shows where the techniques and approaches of design methods for software systems fit in. It discusses three methods in detail and demonstrates how to pick techniques from each of them. It also shows how to follow problem-solving steps that focus on the design problem rather than on the method.
Design Methods for Reactive Systems
Author: Roel Wieringa
Publisher: Morgan Kaufmann
ISBN: 1558607552
Category : Computers
Languages : en
Pages : 486
Book Description
This book provides a framework for software design that shows where the techniques and approaches of design methods for software systems fit in. It discusses three methods in detail and demonstrates how to pick techniques from each of them. It also shows how to follow problem-solving steps that focus on the design problem rather than on the method.
Publisher: Morgan Kaufmann
ISBN: 1558607552
Category : Computers
Languages : en
Pages : 486
Book Description
This book provides a framework for software design that shows where the techniques and approaches of design methods for software systems fit in. It discusses three methods in detail and demonstrates how to pick techniques from each of them. It also shows how to follow problem-solving steps that focus on the design problem rather than on the method.
Verification of Reactive Systems
Author: Klaus Schneider
Publisher: Springer Science & Business Media
ISBN: 3662107783
Category : Computers
Languages : en
Pages : 608
Book Description
This book is a solid foundation of the most important formalisms used for specification and verification of reactive systems. In particular, the text presents all important results on m-calculus, w-automata, and temporal logics, shows the relationships between these formalisms and describes state-of-the-art verification procedures for them. It also discusses advantages and disadvantages of these formalisms, and shows up their strengths and weaknesses. Most results are given with detailed proofs, so that the presentation is almost self-contained. Includes all definitions without relying on other material Proves all theorems in detail Presents detailed algorithms in pseudo-code for verification as well as translations to other formalisms
Publisher: Springer Science & Business Media
ISBN: 3662107783
Category : Computers
Languages : en
Pages : 608
Book Description
This book is a solid foundation of the most important formalisms used for specification and verification of reactive systems. In particular, the text presents all important results on m-calculus, w-automata, and temporal logics, shows the relationships between these formalisms and describes state-of-the-art verification procedures for them. It also discusses advantages and disadvantages of these formalisms, and shows up their strengths and weaknesses. Most results are given with detailed proofs, so that the presentation is almost self-contained. Includes all definitions without relying on other material Proves all theorems in detail Presents detailed algorithms in pseudo-code for verification as well as translations to other formalisms
Modeling Reactive Systems with Statecharts
Author: David Harel
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 280
Book Description
The book provides a detailed description of a set of languages for modelling reactive systems, which underlies the STATEMATE toolset. The approach is dominated by the language of Statecharts, used to describe behavior, combined Activity-charts for describing activities (i.e., the functional building blocks-capabilities or objects) and the data that flows between them. These two languages are used to develop a conceptual model of the system, which can be combined with the system's physical, or structural model, described in a third language-Module-charts. The three languages are highly diagrammatic in nature, constituting full-fledged visual formalisms, complete with rigorous semantics. They are accompanied by a Data Dictionary for specifying additional parts of the model that are textual in nature.
Publisher: McGraw-Hill Companies
ISBN:
Category : Computers
Languages : en
Pages : 280
Book Description
The book provides a detailed description of a set of languages for modelling reactive systems, which underlies the STATEMATE toolset. The approach is dominated by the language of Statecharts, used to describe behavior, combined Activity-charts for describing activities (i.e., the functional building blocks-capabilities or objects) and the data that flows between them. These two languages are used to develop a conceptual model of the system, which can be combined with the system's physical, or structural model, described in a third language-Module-charts. The three languages are highly diagrammatic in nature, constituting full-fledged visual formalisms, complete with rigorous semantics. They are accompanied by a Data Dictionary for specifying additional parts of the model that are textual in nature.
Synchronous Programming of Reactive Systems
Author: Nicolas Halbwachs
Publisher: Springer Science & Business Media
ISBN: 9780792393115
Category : Computers
Languages : en
Pages : 198
Book Description
This book will attempt to give a first synthesis of recent works con cerning reactive system design. The term "reactive system" has been introduced in order to at'oid the ambiguities often associated with by the term "real-time system," which, although best known and more sugges tive, has been given so many different meanings that it is almost in evitably misunderstood. Industrial process control systems, transporta tion control and supervision systems, signal-processing systems, are ex amples of the systems we have in mind. Although these systems are more and more computerized, it is sur prising to notice that the problem of time in computer science has been studied only recently by "pure" computer scientists. Until the early 1980s, time problems were regarded as the concern of performance evalu ation, or of some (unjustly scorned) "industrial computer engineering," or, at best, of operating systems. A second surprising fact, in contrast, is the growth of research con cerning timed systems during the last decade. The handling of time has suddenly become a fundamental goal for most models of concurrency. In particular, Robin Alilner 's pioneering works about synchronous process algebras gave rise to a school of thought adopting the following abstract point of view: As soon as one admits that a system can instantaneously react to events, i. e.
Publisher: Springer Science & Business Media
ISBN: 9780792393115
Category : Computers
Languages : en
Pages : 198
Book Description
This book will attempt to give a first synthesis of recent works con cerning reactive system design. The term "reactive system" has been introduced in order to at'oid the ambiguities often associated with by the term "real-time system," which, although best known and more sugges tive, has been given so many different meanings that it is almost in evitably misunderstood. Industrial process control systems, transporta tion control and supervision systems, signal-processing systems, are ex amples of the systems we have in mind. Although these systems are more and more computerized, it is sur prising to notice that the problem of time in computer science has been studied only recently by "pure" computer scientists. Until the early 1980s, time problems were regarded as the concern of performance evalu ation, or of some (unjustly scorned) "industrial computer engineering," or, at best, of operating systems. A second surprising fact, in contrast, is the growth of research con cerning timed systems during the last decade. The handling of time has suddenly become a fundamental goal for most models of concurrency. In particular, Robin Alilner 's pioneering works about synchronous process algebras gave rise to a school of thought adopting the following abstract point of view: As soon as one admits that a system can instantaneously react to events, i. e.
Reactive Systems in Java
Author: Clement Escoffier
Publisher: "O'Reilly Media, Inc."
ISBN: 1492091677
Category : Computers
Languages : en
Pages : 298
Book Description
Reactive systems and event-driven architecture are becoming indispensable to application design, and companies are taking note. Reactive systems ensure that applications are responsive, resilient, and elastic no matter what failures or errors may be occurring, while event-driven architecture offers a flexible and composable option for distributed systems. This practical book helps Java developers bring these approaches together using Quarkus 2.x, the Kubernetes-native Java framework. Clement Escoffier and Ken Finnigan show you how to take advantage of event-driven and reactive principles to build robust distributed systems, reducing latency and increasing throughput, particularly in microservices and serverless applications. You'll also get a foundation in Quarkus to help you create true Kubernetes-native applications for the cloud. Understand the fundamentals of reactive systems and event-driven architecture Learn how to use Quarkus to build reactive applications Combine Quarkus with Apache Kafka or AMQP to build reactive systems Develop microservices that utilize messages with Quarkus for use in event-driven architectures Learn how to integrate external messaging systems, such as Apache Kafka, with Quarkus Build applications with Quarkus using reactive systems and reactive programming concepts
Publisher: "O'Reilly Media, Inc."
ISBN: 1492091677
Category : Computers
Languages : en
Pages : 298
Book Description
Reactive systems and event-driven architecture are becoming indispensable to application design, and companies are taking note. Reactive systems ensure that applications are responsive, resilient, and elastic no matter what failures or errors may be occurring, while event-driven architecture offers a flexible and composable option for distributed systems. This practical book helps Java developers bring these approaches together using Quarkus 2.x, the Kubernetes-native Java framework. Clement Escoffier and Ken Finnigan show you how to take advantage of event-driven and reactive principles to build robust distributed systems, reducing latency and increasing throughput, particularly in microservices and serverless applications. You'll also get a foundation in Quarkus to help you create true Kubernetes-native applications for the cloud. Understand the fundamentals of reactive systems and event-driven architecture Learn how to use Quarkus to build reactive applications Combine Quarkus with Apache Kafka or AMQP to build reactive systems Develop microservices that utilize messages with Quarkus for use in event-driven architectures Learn how to integrate external messaging systems, such as Apache Kafka, with Quarkus Build applications with Quarkus using reactive systems and reactive programming concepts
Reactive Application Development
Author: Duncan DeVore
Publisher: Manning
ISBN: 9781617292460
Category : Computers
Languages : en
Pages : 0
Book Description
Summary Reactive Application Development is a hands-on guide that teaches you how to build reliable enterprise applications using reactive design patterns. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. Foreword by Jonas Bonér, Creator of Akka About the Technology Mission-critical applications have to respond instantly to changes in load, recover gracefully from failure, and satisfy exacting requirements for performance, cost, and reliability. That's no small task! Reactive designs make it easier to meet these demands through modular, message-driven architecture, innovative tooling, and cloud-based infrastructure. About the Book Reactive Application Development teaches you how to build reliable enterprise applications using reactive design patterns. This hands-on guide begins by exposing you to the reactive mental model, along with a survey of core technologies like the Akka actors framework. Then, you'll build a proof-of-concept system in Scala, and learn to use patterns like CQRS and Event Sourcing. You'll master the principles of reactive design as you implement elasticity and resilience, integrate with traditional architectures, and learn powerful testing techniques. What's Inside Designing elastic domain models Building fault-tolerant systems Efficiently handling large data volumes Examples can be built in Scala or Java About the Reader Written for Java or Scala programmers familiar with distributed application designs. About the Author Duncan DeVore, Sean Walsh, and Brian Hanafee are seasoned architects with experience building and deploying reactive systems in production. Table of Contents PART 1 - FUNDAMENTALS What is a reactive application? Getting started with Akka Understanding Akka PART 2 - BUILDING A REACTIVE APPLICATION Mapping from domain to toolkit Domain-driven design Using remote actors Reactive streaming CQRS and Event Sourcing A reactive interface Production readiness
Publisher: Manning
ISBN: 9781617292460
Category : Computers
Languages : en
Pages : 0
Book Description
Summary Reactive Application Development is a hands-on guide that teaches you how to build reliable enterprise applications using reactive design patterns. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. Foreword by Jonas Bonér, Creator of Akka About the Technology Mission-critical applications have to respond instantly to changes in load, recover gracefully from failure, and satisfy exacting requirements for performance, cost, and reliability. That's no small task! Reactive designs make it easier to meet these demands through modular, message-driven architecture, innovative tooling, and cloud-based infrastructure. About the Book Reactive Application Development teaches you how to build reliable enterprise applications using reactive design patterns. This hands-on guide begins by exposing you to the reactive mental model, along with a survey of core technologies like the Akka actors framework. Then, you'll build a proof-of-concept system in Scala, and learn to use patterns like CQRS and Event Sourcing. You'll master the principles of reactive design as you implement elasticity and resilience, integrate with traditional architectures, and learn powerful testing techniques. What's Inside Designing elastic domain models Building fault-tolerant systems Efficiently handling large data volumes Examples can be built in Scala or Java About the Reader Written for Java or Scala programmers familiar with distributed application designs. About the Author Duncan DeVore, Sean Walsh, and Brian Hanafee are seasoned architects with experience building and deploying reactive systems in production. Table of Contents PART 1 - FUNDAMENTALS What is a reactive application? Getting started with Akka Understanding Akka PART 2 - BUILDING A REACTIVE APPLICATION Mapping from domain to toolkit Domain-driven design Using remote actors Reactive streaming CQRS and Event Sourcing A reactive interface Production readiness
Design Science Methodology for Information Systems and Software Engineering
Author: Roel J. Wieringa
Publisher: Springer
ISBN: 3662438399
Category : Computers
Languages : en
Pages : 327
Book Description
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.
Publisher: Springer
ISBN: 3662438399
Category : Computers
Languages : en
Pages : 327
Book Description
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.
Model-Based Testing of Reactive Systems
Author: Manfred Broy
Publisher: Springer Science & Business Media
ISBN: 3540262784
Category : Computers
Languages : en
Pages : 646
Book Description
Testing is the primary hardware and software verification technique used by industry today. Usually, it is ad hoc, error prone, and very expensive. In recent years, however, many attempts have been made to develop more sophisticated formal testing methods. This coherent book provides an in-depth assessment of this emerging field, focusing on formal testing of reactive systems. This book is based on a seminar held in Dagstuhl Castle, Germany, in January 2004. It presents 19 carefully reviewed and revised lectures given at the seminar in a well-balanced way ensuring competent complementary coverage of all relevant aspects. An appendix provides a glossary for model-based testing and basics on finite state machines and on labelled transition systems. The lectures are presented in topical sections on testing of finite state machines, testing of labelled transition systems, model-based test case generation, tools and case studies, standardized test notation and execution architectures, and beyond testing.
Publisher: Springer Science & Business Media
ISBN: 3540262784
Category : Computers
Languages : en
Pages : 646
Book Description
Testing is the primary hardware and software verification technique used by industry today. Usually, it is ad hoc, error prone, and very expensive. In recent years, however, many attempts have been made to develop more sophisticated formal testing methods. This coherent book provides an in-depth assessment of this emerging field, focusing on formal testing of reactive systems. This book is based on a seminar held in Dagstuhl Castle, Germany, in January 2004. It presents 19 carefully reviewed and revised lectures given at the seminar in a well-balanced way ensuring competent complementary coverage of all relevant aspects. An appendix provides a glossary for model-based testing and basics on finite state machines and on labelled transition systems. The lectures are presented in topical sections on testing of finite state machines, testing of labelled transition systems, model-based test case generation, tools and case studies, standardized test notation and execution architectures, and beyond testing.
Formal Methods and Testing
Author: Robert M. Hierons
Publisher: Springer Science & Business Media
ISBN: 3540789162
Category : Computers
Languages : en
Pages : 378
Book Description
This book constitutes the thoroughly refereed and peer-reviewed outcome of the Formal Methods and Testing (FORTEST) network - formed as a network established under UK EPSRC funding that investigated the relationships between formal (and semi-formal) methods and software testing - now being a subject group of two BCS Special Interest Groups: Formal Aspects of Computing Science (BCS FACS) and Special Interest Group in Software Testing (BCS SIGIST). Each of the 12 chapters in this book describes a way in which the study of formal methods and software testing can be combined in a manner that brings the benefits of formal methods (e.g., precision, clarity, provability) with the advantages of testing (e.g., scalability, generality, applicability).
Publisher: Springer Science & Business Media
ISBN: 3540789162
Category : Computers
Languages : en
Pages : 378
Book Description
This book constitutes the thoroughly refereed and peer-reviewed outcome of the Formal Methods and Testing (FORTEST) network - formed as a network established under UK EPSRC funding that investigated the relationships between formal (and semi-formal) methods and software testing - now being a subject group of two BCS Special Interest Groups: Formal Aspects of Computing Science (BCS FACS) and Special Interest Group in Software Testing (BCS SIGIST). Each of the 12 chapters in this book describes a way in which the study of formal methods and software testing can be combined in a manner that brings the benefits of formal methods (e.g., precision, clarity, provability) with the advantages of testing (e.g., scalability, generality, applicability).
Scala Reactive Programming
Author: Rambabu Posa
Publisher: Packt Publishing Ltd
ISBN: 1787282872
Category : Computers
Languages : en
Pages : 540
Book Description
Build fault-tolerant, robust, and distributed applications in Scala Key Features - Understand and use the concepts of reactive programming to build distributed systems running on multiple nodes. - Learn how reactive architecture reduces complexity throughout the development process. - Get to grips with functional reactive programming and Reactive Microservices. Book Description Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka. What you will learn Understand the fundamental principles of Reactive and Functional programming Develop applications utilizing features of the Akka framework Explore techniques to integrate Scala, Akka, and Play together Learn about Reactive Streams with real-time use cases Develop Reactive Web Applications with Play, Scala, Akka, and Akka Streams Develop and deploy Reactive microservices using the Lagom framework and ConductR Who this book is for This book is for Scala developers who would like to build fault-tolerant, scalable distributed systems. No knowledge of Reactive programming is required.
Publisher: Packt Publishing Ltd
ISBN: 1787282872
Category : Computers
Languages : en
Pages : 540
Book Description
Build fault-tolerant, robust, and distributed applications in Scala Key Features - Understand and use the concepts of reactive programming to build distributed systems running on multiple nodes. - Learn how reactive architecture reduces complexity throughout the development process. - Get to grips with functional reactive programming and Reactive Microservices. Book Description Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka. What you will learn Understand the fundamental principles of Reactive and Functional programming Develop applications utilizing features of the Akka framework Explore techniques to integrate Scala, Akka, and Play together Learn about Reactive Streams with real-time use cases Develop Reactive Web Applications with Play, Scala, Akka, and Akka Streams Develop and deploy Reactive microservices using the Lagom framework and ConductR Who this book is for This book is for Scala developers who would like to build fault-tolerant, scalable distributed systems. No knowledge of Reactive programming is required.