Art, Craft, Design

Art, Craft, Design PDF Author: Clodagh Holahan
Publisher: Gill Education
ISBN: 9780717120314
Category : Art
Languages : en
Pages : 348

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Book Description
A full colour textbook covering the entire Junior Certificate course, including the core and key options. Support Studies are an integral part of the text Packed with full-colour illustrations. Assignments and projects suggested throughout. Illustrations include students' own work. Major artists, including many Irish ones, are highlighted in relevant sections. Written by two experienced teachers.

Art, Craft, Design

Art, Craft, Design PDF Author: Clodagh Holahan
Publisher: Gill Education
ISBN: 9780717120314
Category : Art
Languages : en
Pages : 348

Get Book Here

Book Description
A full colour textbook covering the entire Junior Certificate course, including the core and key options. Support Studies are an integral part of the text Packed with full-colour illustrations. Assignments and projects suggested throughout. Illustrations include students' own work. Major artists, including many Irish ones, are highlighted in relevant sections. Written by two experienced teachers.

Yacht and Small Craft Design

Yacht and Small Craft Design PDF Author: Gordon Trower
Publisher: Crowood Press
ISBN: 9781852237097
Category : Technology & Engineering
Languages : en
Pages : 174

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Book Description
A highly illustrated guide to the principles and practice of designing of yachts and small craft, aimed at all those keen to build their own boat. Concentrating primarily on hull forms, sails, keels and rudders, the book also deals with the visual aspect of design, culminating in a step-by-step procedure for constructing a boat from scratch. The book assumes no great experience of mathematics of sailing theory.

Surf Craft

Surf Craft PDF Author: Richard Kenvin
Publisher: MIT Press
ISBN: 0262027607
Category : Design
Languages : en
Pages : 193

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Book Description
The evolution of the surfboard, from traditional Hawaiian folk designs to masterpieces of mathematical engineering to mass-produced fiberglass. Surfboards were once made of wood and shaped by hand, objects of both cultural and recreational significance. Today most surfboards are mass-produced with fiberglass and a stew of petrochemicals, moving (or floating) billboards for athletes and their brands, emphasizing the commercial rather than the cultural. Surf Craft maps this evolution, examining surfboard design and craft with 150 color images and an insightful text. From the ancient Hawaiian alaia, the traditional board of the common people, to the unadorned boards designed with mathematical precision (but built by hand) by Bob Simmons, to the store-bought longboards popularized by the 1959 surf-exploitation movie Gidget, board design reflects both aesthetics and history. The decline of traditional alaia board riding is not only an example of a lost art but also a metaphor for the disintegration of traditional culture after the Republic of Hawaii was overthrown and annexed in the 1890s. In his text, Richard Kenvin looks at the craft and design of surfboards from a historical and cultural perspective. He views board design as an exemplary model of mingei, or art of the people, and the craft philosophy of Soetsu Yanagi. Yanagi believed that a design's true beauty and purpose are revealed when it is put to its intended use. In its purest form, the craft of board building, along with the act of surfing itself, exemplifies mingei. Surf Craft pays particular attention to Bob Simmons's boards, which are striking examples of this kind of functional design, mirroring the work of postwar modern California designers. Surf Craft is published in conjunction with an exhibition at San Diego's Mingei International Museum.

California Design

California Design PDF Author: Jo Lauria
Publisher: Chronicle Books
ISBN: 9780811843744
Category : Architecture
Languages : en
Pages : 240

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Book Description
Increasingly receptive world, and showcased objects that still influence craft and design today. Book jacket.

Craft Furniture

Craft Furniture PDF Author: Dennis Blankemeyer
Publisher: Schiffer Craft
ISBN: 9780764317873
Category : Antiques & Collectibles
Languages : en
Pages : 0

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Book Description
Heavily illustrated with beautiful color photographs, this book explores the lives and work of 29 of the most distinguished American furniture makers of the twentieth and twenty-first centuries. Beginning with Wharton Esherick, James Krenov, Sam Maloof, and George Nakashima, who serve as the first generation of modern creators of craft furniture, it continues with 25 contemporary furniture makers who carry on the tradition today. A biography of each is given along with examples of their work.

The Craft and Art of Scenic Design

The Craft and Art of Scenic Design PDF Author: Robert Klingelhoefer
Publisher: Taylor & Francis
ISBN: 1317384385
Category : Performing Arts
Languages : en
Pages : 300

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Book Description
The Craft and Art of Scenic Design: Strategies, Concepts, and Resources explores how to design stage scenery from a practical and conceptual perspective. Discussion of conceptualizing the design through script analysis and research is followed by a comprehensive overview of execution: collaboration with directors and other designers, working with spaces, developing an effective design process, and the aesthetics of stage design. This book features case studies, key words, tip boxes, definitions, and chapter exercises. Additionally, it provides advice on portfolio and career development, contracts, and working with a union. This book was written for university-level Scenic Design courses.

Robert Welch

Robert Welch PDF Author: Peter Fiell
Publisher: Laurence King Publishing
ISBN: 9781780676050
Category : Design
Languages : en
Pages : 0

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Book Description
Trained at the Royal College of Art in London where he was a contemporary of David Mellor, Robert Welch was one of the leading British designers of the twentieth century. Strongly influenced both by the artisanal tradition of the Arts and Crafts movement and by Scandinavian Design, he set up his own studio in the mid-1950s, initially working on silverware but then branching out into broader product design. His Alveston tableware range won a Design Council award in 1965 and in the same year he was appointed a Royal Designer for Industry, creating elegant functional designs both for mass production and for one-off commissions. Robert Welch – Design: Craft & Industry traces both the progress of Welch's career and design philosophy and the evolution of the company and products that he created. Lavishly illustrated with exclusive material from the Robert Welch archive, including working sketches and rare archive photography, this is the definitive book on one of the twentieth century's greatest product designers.

Methods of Book Design

Methods of Book Design PDF Author: Hugh Williamson
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description


Drawing, Design, and Craft-Work

Drawing, Design, and Craft-Work PDF Author: Frederick J. Glass
Publisher: Colchis Books
ISBN:
Category : Juvenile Nonfiction
Languages : en
Pages :

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Book Description
It is hardly necessary to-day to advance a plea for the teaching of drawing, design, and craft-work. Their importance is, or should be, recognised by all authorities on education. It is well, however, that the teacher should have a clear comprehension of the part played by these subjects in the development of the intellect and character of the scholar. This is essential, firstly, that he may have confidence in his teaching, with a corresponding strength of purpose and enthusiasm; and, secondly, that he may be in a position to defend effectively his belief in the work he is doing. Despite the fact that the majority of educational authorities recognise its value, critics still abound who would have us believe that such work merely panders to effeminate tastes and a love of luxury, whilst denying its practical utility. Such critics need to be confuted, and this can only be done by formulating definite reasons for the serious study of the subjects in hand. At the outset we must recognise that man is complex and many-sided, hence his needs are complex and multifarious. An unfortunate tendency exists in some quarters to regard human beings merely as productive machines with a capacity for executing so much work upon which the profit (usually accruing to those holding this view) will be so much, and that education should, therefore, be designed on this basis. Such an opinion is unworthy of consideration, and may be dismissed at once. It must be granted that, as far as possible, all human capacities are worth developing, otherwise the curriculum will have a bias, tending to develop certain faculties, leaving others to become atrophied. It is in some such comprehensive scheme that art work, as here dealt with, plays its part. It develops certain powers for which no scope is permitted in other subjects. The faculty of observation is quickened by training the vision, whilst the memory is cultivated to retain the images thus correctly seen. Drawing is a method of expression older by far, and more natural than writing, for the alphabet in use to-day is a development of early picture writing. Again, the child as soon as he can walk endeavours to express graphically the beings and objects amongst which he lives, making no attempt to write.

Narrative Design

Narrative Design PDF Author: Michael Breault
Publisher: CRC Press
ISBN: 042957746X
Category : Computers
Languages : en
Pages : 225

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Book Description
Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.