Author: John S. Gero
Publisher: Springer Science & Business Media
ISBN: 1402087284
Category : Computers
Languages : en
Pages : 734
Book Description
The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.
Design Computing and Cognition '08
Author: John S. Gero
Publisher: Springer Science & Business Media
ISBN: 1402087284
Category : Computers
Languages : en
Pages : 734
Book Description
The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.
Publisher: Springer Science & Business Media
ISBN: 1402087284
Category : Computers
Languages : en
Pages : 734
Book Description
The importance of research and education in design continues to grow. For example, government agencies are gradually increasing funding of design research, and increasing numbers of engineering schools are revising their curricula to emphasize design. This is because of an increasing realization that design is part of the wealth creation of a nation and needs to be better understood and taught. The continuing globalization of industry and trade has required nations to re-examine where their core contributions lie if not in production efficiency. Design is a precursor to manufacturing for phy- cal objects and is the precursor to implementation for virtual objects. At the same time, the need for sustainable development is requiring design of new products and processes, and feeding a movement towards design - novations and inventions. There are now three sources for design research: design computing, design cognition and human-centered information technology. The foun- tions for much of design computing remains artificial intelligence with its focus on ways of representation and on processes that support simulation and generation. Artificial intelligence continues to provide an environm- tally rich paradigm within which design research based on computational constructions can be carried out. Design cognition is founded on concepts from cognitive science, an even newer area than artificial intelligence. It provides tools and methods to study human designers in both laboratory and practice settings.
Design Computing and Cognition '18
Author: John S. Gero
Publisher: Springer
ISBN: 3030053636
Category : Technology & Engineering
Languages : en
Pages : 726
Book Description
This is the proceedings of the Eighth International Conference on Design Computing and Cognition (DCC’18) held at the Polytecnico di Milano in Italy. This volume presents both advances in theory and applications and demonstrates the depth and breadth of design computing and design cognition. Design thinking, the label given to the acts of designing, has become a paradigmatic view that has transcended the discipline of design and is now widely used in business and elsewhere. As a consequence there is an increasing interest in design research. This volume contains papers that represent the state-of-the-art research and developments in design computing and design cognition. This book is of particular interest to researchers, developers and users of advanced computation in design and those who need to gain a better understanding of designing that can be obtained through empirical studies.
Publisher: Springer
ISBN: 3030053636
Category : Technology & Engineering
Languages : en
Pages : 726
Book Description
This is the proceedings of the Eighth International Conference on Design Computing and Cognition (DCC’18) held at the Polytecnico di Milano in Italy. This volume presents both advances in theory and applications and demonstrates the depth and breadth of design computing and design cognition. Design thinking, the label given to the acts of designing, has become a paradigmatic view that has transcended the discipline of design and is now widely used in business and elsewhere. As a consequence there is an increasing interest in design research. This volume contains papers that represent the state-of-the-art research and developments in design computing and design cognition. This book is of particular interest to researchers, developers and users of advanced computation in design and those who need to gain a better understanding of designing that can be obtained through empirical studies.
Design Computing and Cognition '06
Author: John S. Gero
Publisher: Springer Science & Business Media
ISBN:
Category : Architecture
Languages : en
Pages : 734
Book Description
Design is a fundamentally important topic in disciplines ranging from the more commonly associated fields of architecture and engineering to emerging areas in the social sciences and life sciences. This book provides an international forum for the presentation and discussion of design research. This is the second volume of the new conference series "Design Computing and Cognition" (DCC) that takes over from and subsumes the successful series "Artificial Intelligence in Design" (AID) published by Kluwer since 1992. The AID volumes have become standard reference texts for the field. It is expected that the DCC volumes will perform the same role. This new biennial conference series provides an international forum for the presentation and discussion of state-of-the-art and cutting-edge design research. The conference proceedings will form a continuing archive of design computing and cognition research. Design is a fundamentally important topic in disciplines ranging from the more commonly associated fields of architecture and engineering to emerging areas in the social sciences and life sciences. Design is the key to economic competitiveness and the fundamental precursor to objects - both physical and virtual - and services. The conference theme of design computing and cognition recognizes not only the essential relationship between human cognitive processes as models of computation but also how models of computation inspire conceptual realizations of human cognition.
Publisher: Springer Science & Business Media
ISBN:
Category : Architecture
Languages : en
Pages : 734
Book Description
Design is a fundamentally important topic in disciplines ranging from the more commonly associated fields of architecture and engineering to emerging areas in the social sciences and life sciences. This book provides an international forum for the presentation and discussion of design research. This is the second volume of the new conference series "Design Computing and Cognition" (DCC) that takes over from and subsumes the successful series "Artificial Intelligence in Design" (AID) published by Kluwer since 1992. The AID volumes have become standard reference texts for the field. It is expected that the DCC volumes will perform the same role. This new biennial conference series provides an international forum for the presentation and discussion of state-of-the-art and cutting-edge design research. The conference proceedings will form a continuing archive of design computing and cognition research. Design is a fundamentally important topic in disciplines ranging from the more commonly associated fields of architecture and engineering to emerging areas in the social sciences and life sciences. Design is the key to economic competitiveness and the fundamental precursor to objects - both physical and virtual - and services. The conference theme of design computing and cognition recognizes not only the essential relationship between human cognitive processes as models of computation but also how models of computation inspire conceptual realizations of human cognition.
Research Handbook on Design Thinking
Author: Karla Straker
Publisher: Edward Elgar Publishing
ISBN: 1802203133
Category : Design
Languages : en
Pages : 343
Book Description
This Research Handbook includes carefully chosen contributions to provide a well-rounded perspective on design thinking. Encouraging debate and development for future research in design conceptualisation, this forward-thinking Handbook raises crucial questions about what design thinking is and what it could be
Publisher: Edward Elgar Publishing
ISBN: 1802203133
Category : Design
Languages : en
Pages : 343
Book Description
This Research Handbook includes carefully chosen contributions to provide a well-rounded perspective on design thinking. Encouraging debate and development for future research in design conceptualisation, this forward-thinking Handbook raises crucial questions about what design thinking is and what it could be
Mass Customization and Design Democratization
Author: Branko Kolarevic
Publisher: Routledge
ISBN: 135111784X
Category : Architecture
Languages : en
Pages : 420
Book Description
Parametric design and digital fabrication are enabling non-designers to mass produce non-standard, highly differentiated products – from shoes and tableware to furniture and even houses. The result of these newly available mass customization tools has been a ‘democratization’ of design. Mass Customization and Design Democratization is the first book to address this recent phenomenon. Demonstrating how the considerable potential of these tools can be realized in practice, it introduces essential technologies and design approaches and provides numerous examples of the latest, cutting edge work from leading design firms, manufacturers and thinkers. The book examines what mass customization means for architecture and the building industry and investigates its impact on the sector’s most commoditized enterprise – suburban housing. Asking whether design democratization is viable in the current context and exploring what kind of mass customization is possible, useful, and desirable, it poses fundamental questions about the authorship of design and the functional and aesthetic quality of products designed by non-designers. A highly designed book featuring over 200 color illustrations, this is essential reading for professionals as well as students taking courses in digital architecture, parametric design, and mass customization.
Publisher: Routledge
ISBN: 135111784X
Category : Architecture
Languages : en
Pages : 420
Book Description
Parametric design and digital fabrication are enabling non-designers to mass produce non-standard, highly differentiated products – from shoes and tableware to furniture and even houses. The result of these newly available mass customization tools has been a ‘democratization’ of design. Mass Customization and Design Democratization is the first book to address this recent phenomenon. Demonstrating how the considerable potential of these tools can be realized in practice, it introduces essential technologies and design approaches and provides numerous examples of the latest, cutting edge work from leading design firms, manufacturers and thinkers. The book examines what mass customization means for architecture and the building industry and investigates its impact on the sector’s most commoditized enterprise – suburban housing. Asking whether design democratization is viable in the current context and exploring what kind of mass customization is possible, useful, and desirable, it poses fundamental questions about the authorship of design and the functional and aesthetic quality of products designed by non-designers. A highly designed book featuring over 200 color illustrations, this is essential reading for professionals as well as students taking courses in digital architecture, parametric design, and mass customization.
Design Computing and Cognition '10
Author: John S. Gero
Publisher: Springer Science & Business Media
ISBN: 9400705107
Category : Technology & Engineering
Languages : en
Pages : 733
Book Description
This volume contains the refereed and revised papers of the Fourth International Conference on Design Computing and Cognition (DCC'10), held in Stuttgart, Germany. The material in this book represents the state-of-the-art research and developments in design computing and design cognition. The papers are grouped under the following nine headings, describing both advances in theory and application and demonstrating the depth and breadth of design computing and design cognition: Design Cognition; Framework Models in Design; Design Creativity; Lines, Planes, Shape and Space in Design; Decision-Making Processes in Design; Knowledge and Learning in Design; Using Design Cognition; Collaborative/Collective Design; and Design Generation. This book is of particular interest to researchers, developers and users of advanced computation in design across all disciplines and to those who need to gain better understanding of designing.
Publisher: Springer Science & Business Media
ISBN: 9400705107
Category : Technology & Engineering
Languages : en
Pages : 733
Book Description
This volume contains the refereed and revised papers of the Fourth International Conference on Design Computing and Cognition (DCC'10), held in Stuttgart, Germany. The material in this book represents the state-of-the-art research and developments in design computing and design cognition. The papers are grouped under the following nine headings, describing both advances in theory and application and demonstrating the depth and breadth of design computing and design cognition: Design Cognition; Framework Models in Design; Design Creativity; Lines, Planes, Shape and Space in Design; Decision-Making Processes in Design; Knowledge and Learning in Design; Using Design Cognition; Collaborative/Collective Design; and Design Generation. This book is of particular interest to researchers, developers and users of advanced computation in design across all disciplines and to those who need to gain better understanding of designing.
Computer Supported Cooperative Work in Design I
Author: Weiming Shen
Publisher: Springer Science & Business Media
ISBN: 3540294007
Category : Computers
Languages : en
Pages : 469
Book Description
The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.
Publisher: Springer Science & Business Media
ISBN: 3540294007
Category : Computers
Languages : en
Pages : 469
Book Description
The design of complex artifacts and systems requires the cooperation of multidisciplinary design teams using multiple commercial and non-commercial engineering tools such as CAD tools, modeling, simulation and optimization software, engineering databases, and knowledge-based systems. Individuals or individual groups of multidisciplinary design teams usually work in parallel and separately with various engineering tools, which are located on different sites, often for quite a long time. At any moment, individual members may be working on different versions of a design or viewing the design from various perspectives, at different levels of detail. In order to meet these requirements, it is necessary to have effective and efficient collaborative design environments. These environments should not only automate individual tasks, in the manner of traditional computer-aided engineering tools, but also enable individual members to share information, collaborate and coordinate their activities within the context of a design project. CSCW (computer-supported cooperative work) in design is concerned with the development of such environments.
The Structure of Style
Author: Shlomo Argamon
Publisher: Springer Science & Business Media
ISBN: 3642123376
Category : Computers
Languages : en
Pages : 343
Book Description
Style is a fundamental and ubiquitous aspect of the human experience: Everyone instantly and constantly assesses people and things according to their individual styles, academics establish careers by researching musical, artistic, or architectural styles, and entire industries maintain themselves by continuously creating and marketing new styles. Yet what exactly style is and how it works are elusive: We certainly know it when we see it, but there is no shared and clear understanding of the diverse phenomena that we call style. The Structure of Style explores this issue from a computational viewpoint, in terms of how information is represented, organized, and transformed in the production and perception of different styles. New computational techniques are now making it possible to model the role of style in the creation of and response to human artifacts—and therefore to develop software systems that directly make use of style in useful ways. Argamon, Burns, and Dubnov organize the research they have collected in this book according to the three roles that computation can play in stylistics. The first section of the book, Production, provides conceptual foundations by describing computer systems that create artifacts—musical pieces, texts, artworks—in different styles. The second section, Perception, explains methods for analyzing different styles and gleaning useful information, viewing style as a form of communication. The final section, Interaction, deals with reciprocal interaction between style producers and perceivers, in areas such as interactive media, improvised musical accompaniment, and game playing. The Structure of Style is written for researchers and practitioners in areas including information retrieval, computer art and music, digital humanities, computational linguistics, and artificial intelligence, who can all benefit from this comprehensive overview and in-depth description of current research in this active interdisciplinary field.
Publisher: Springer Science & Business Media
ISBN: 3642123376
Category : Computers
Languages : en
Pages : 343
Book Description
Style is a fundamental and ubiquitous aspect of the human experience: Everyone instantly and constantly assesses people and things according to their individual styles, academics establish careers by researching musical, artistic, or architectural styles, and entire industries maintain themselves by continuously creating and marketing new styles. Yet what exactly style is and how it works are elusive: We certainly know it when we see it, but there is no shared and clear understanding of the diverse phenomena that we call style. The Structure of Style explores this issue from a computational viewpoint, in terms of how information is represented, organized, and transformed in the production and perception of different styles. New computational techniques are now making it possible to model the role of style in the creation of and response to human artifacts—and therefore to develop software systems that directly make use of style in useful ways. Argamon, Burns, and Dubnov organize the research they have collected in this book according to the three roles that computation can play in stylistics. The first section of the book, Production, provides conceptual foundations by describing computer systems that create artifacts—musical pieces, texts, artworks—in different styles. The second section, Perception, explains methods for analyzing different styles and gleaning useful information, viewing style as a form of communication. The final section, Interaction, deals with reciprocal interaction between style producers and perceivers, in areas such as interactive media, improvised musical accompaniment, and game playing. The Structure of Style is written for researchers and practitioners in areas including information retrieval, computer art and music, digital humanities, computational linguistics, and artificial intelligence, who can all benefit from this comprehensive overview and in-depth description of current research in this active interdisciplinary field.
Design Computing
Author: Brian R. Johnson
Publisher: Routledge
ISBN: 1317396022
Category : Architecture
Languages : en
Pages : 333
Book Description
Design Computing will help you understand the rapidly evolving relationship between computing, designers, and the many different environments they create or work in. The book introduces the topic of design computing, and covers the basics of hardware and software, so you don’t need to be an expert. Topics include the fundamentals of digital representation, programming and interfaces for design; the shifting landscape of opportunity and expectation in practice and pedagogy; placing sensors in buildings to measure performance; and the challenge of applying information effectively in design. The book also includes additional reading for those who wish to dig deeper into the subject. Design Computing will provide you with a greater awareness of the issues that permeate the field, opportunities for you to investigate, and perhaps motivation to push the boundaries.
Publisher: Routledge
ISBN: 1317396022
Category : Architecture
Languages : en
Pages : 333
Book Description
Design Computing will help you understand the rapidly evolving relationship between computing, designers, and the many different environments they create or work in. The book introduces the topic of design computing, and covers the basics of hardware and software, so you don’t need to be an expert. Topics include the fundamentals of digital representation, programming and interfaces for design; the shifting landscape of opportunity and expectation in practice and pedagogy; placing sensors in buildings to measure performance; and the challenge of applying information effectively in design. The book also includes additional reading for those who wish to dig deeper into the subject. Design Computing will provide you with a greater awareness of the issues that permeate the field, opportunities for you to investigate, and perhaps motivation to push the boundaries.
Human Behaviour in Design
Author: Udo Lindemann
Publisher: Springer Science & Business Media
ISBN: 3662078112
Category : Technology & Engineering
Languages : en
Pages : 328
Book Description
Human Behaviour in Design addresses important aspects of creative engineering design. The main topics are the interaction between two complementary modalities - "image" and "concept", internal and external components of design thinking, and design strategies - both for individual designers and design teams. The goal is to improve and evaluate tools and methods that support design. Although this book is the outcome of an international workshop held in March 2003, it is more than just a collection of its contributions. The papers are arranged into three main topics: Individual Thinking and Acting; Interaction Between Individuals; Methods, Tools and Prerequisites. There are summaries of the discussions of the respective topics written by the chairpersons, conclusions, and an outlook to future issues in design research.
Publisher: Springer Science & Business Media
ISBN: 3662078112
Category : Technology & Engineering
Languages : en
Pages : 328
Book Description
Human Behaviour in Design addresses important aspects of creative engineering design. The main topics are the interaction between two complementary modalities - "image" and "concept", internal and external components of design thinking, and design strategies - both for individual designers and design teams. The goal is to improve and evaluate tools and methods that support design. Although this book is the outcome of an international workshop held in March 2003, it is more than just a collection of its contributions. The papers are arranged into three main topics: Individual Thinking and Acting; Interaction Between Individuals; Methods, Tools and Prerequisites. There are summaries of the discussions of the respective topics written by the chairpersons, conclusions, and an outlook to future issues in design research.