Author: James Garratt
Publisher: Cambridge University Press
ISBN: 9780521556071
Category : Juvenile Nonfiction
Languages : en
Pages : 320
Book Description
Design and Technology is a colorful and stimulating textbook that includes a variety of practical projects with a design emphasis. Included within the text are nearly 700 drawings and photographs to explain procedures and clarify textual explanations, as well as batches of questions referring to both basic information and practical procedures.
Design and Technology
Author: James Garratt
Publisher: Cambridge University Press
ISBN: 9780521556071
Category : Juvenile Nonfiction
Languages : en
Pages : 320
Book Description
Design and Technology is a colorful and stimulating textbook that includes a variety of practical projects with a design emphasis. Included within the text are nearly 700 drawings and photographs to explain procedures and clarify textual explanations, as well as batches of questions referring to both basic information and practical procedures.
Publisher: Cambridge University Press
ISBN: 9780521556071
Category : Juvenile Nonfiction
Languages : en
Pages : 320
Book Description
Design and Technology is a colorful and stimulating textbook that includes a variety of practical projects with a design emphasis. Included within the text are nearly 700 drawings and photographs to explain procedures and clarify textual explanations, as well as batches of questions referring to both basic information and practical procedures.
Design and Technology - Revised Edition
Author: Colin Caborn
Publisher: Nelson Thornes
ISBN: 9780174482772
Category : Crafts & Hobbies
Languages : en
Pages : 420
Book Description
Design and Technology is a practical student text for CXC.
Publisher: Nelson Thornes
ISBN: 9780174482772
Category : Crafts & Hobbies
Languages : en
Pages : 420
Book Description
Design and Technology is a practical student text for CXC.
Art, Design and Technology: Collaboration and Implementation
Author: Rae Earnshaw
Publisher: Springer
ISBN: 331958121X
Category : Computers
Languages : en
Pages : 97
Book Description
This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.
Publisher: Springer
ISBN: 331958121X
Category : Computers
Languages : en
Pages : 97
Book Description
This book examines how digital technology is being used to assist the artists and designers. The computer is able to store data and reproduce designs, thus facilitating the speed-up of the iterative process towards a final design which meets the objectives of the designer and the requirements of the user. Collaborative design enables the sharing of information across digital networks to produce designed objects in virtual spaces. Augmented and virtual reality techniques can be used to preview designs before they are finalized and implemented. Art and design have shaped the values, social structures, communications, and the culture of communities and civilisations. The direct involvement of artists and designers with their creative works has left a legacy enabling subsequent generations to understand more about their skills, their motivations, and their relationship to the wider world, and to see it from a variety of perspectives. This in turn causes the viewers of their works to reflect upon their meaning for today and the lasting value and implications of what has been created. Art installations are harnessing modern technology to process information and to display it. Such environments have also proved useful in engaging users and visitors with real-time images and interactive art.
Advanced Design and Technology
Author: Eddie Norman
Publisher: Longman Publishing Group
ISBN: 9780582328310
Category : Design
Languages : en
Pages : 840
Book Description
The leading text for all AS and A Level specifications.
Publisher: Longman Publishing Group
ISBN: 9780582328310
Category : Design
Languages : en
Pages : 840
Book Description
The leading text for all AS and A Level specifications.
Design in Educational Technology
Author: Brad Hokanson
Publisher: Springer Science & Business Media
ISBN: 3319009273
Category : Education
Languages : en
Pages : 277
Book Description
This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. The fifteen chapters were developed by leaders in the field and represent the most updated and cutting edge methodology in the areas of instructional design and instructional technology. The broad concepts of design, design thinking, the design process, and the design studio, are identified and they form the framework of the book. This book advocates the conscious adoption of a mindset of design thinking, such as that evident in a range of divergent professions including business, government, and medicine. At its core is a focus on “planning, inventing, making, and doing.” (Cross, 1982), all of which are of value to the field of educational technology. Additionally, the book endeavors to develop a deep understanding of the design process in the reader. It is a critical skill, often drawing from other traditional design fields. An examination of the design process as practiced, of new models for design, and of ways to connect theory to the development of educational products are all fully explored with the goal of providing guidance for emerging instructional designers and deepening the practice of more advanced practitioners. Finally, as a large number of leading schools of instructional design have adopted the studio form of education for their professional programs, we include this emerging topic in the book as a practical and focused guide for readers at all levels.
Publisher: Springer Science & Business Media
ISBN: 3319009273
Category : Education
Languages : en
Pages : 277
Book Description
This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT]. The fifteen chapters were developed by leaders in the field and represent the most updated and cutting edge methodology in the areas of instructional design and instructional technology. The broad concepts of design, design thinking, the design process, and the design studio, are identified and they form the framework of the book. This book advocates the conscious adoption of a mindset of design thinking, such as that evident in a range of divergent professions including business, government, and medicine. At its core is a focus on “planning, inventing, making, and doing.” (Cross, 1982), all of which are of value to the field of educational technology. Additionally, the book endeavors to develop a deep understanding of the design process in the reader. It is a critical skill, often drawing from other traditional design fields. An examination of the design process as practiced, of new models for design, and of ways to connect theory to the development of educational products are all fully explored with the goal of providing guidance for emerging instructional designers and deepening the practice of more advanced practitioners. Finally, as a large number of leading schools of instructional design have adopted the studio form of education for their professional programs, we include this emerging topic in the book as a practical and focused guide for readers at all levels.
Moral Design and Technology
Author: Bart Wernaart
Publisher: Brill Wageningen Academic
ISBN: 9789086863709
Category :
Languages : en
Pages : 0
Book Description
"When should a surveillance system that is used in preventive policing sacrifice the privacy of citizens to prevent criminality? What should be the impact of individual moral expectations when a social media platform designs an algorithm? To what degree can we use technology-driven deception in dementia care practices? And can we create a moral compass for a dashboard society? Over the last decade, the impact of technological innovation has been unprecedented. It has profoundly changed the way we participate and interact in society. It has also led to new moral challenges. Not only because of the technology itself, but also because this technology is used in the context of a globalised world with a more prominent role for the private sector. This can result in moral confusion: individuals who alternately assume the role of citizen and consumer feel unable to influence the design of technology that has a strong impact on their core values. Sustaining this moral confusion is in nobody's long-term interest. In this book, we propose to overcome this moral confusion by using a bottom-up design approach that incubates ethics when constructing new technologies. This book is composed of four parts. In the first part we focus on how to integrate moral decisions and morality in the design process of new technology. In the second part we assess how moral design relates to related discourse, including business ethics, law and policy. In the third part of this book various case studies are highlighted that focus on particular moral design issues at the crossroads of technological innovation in the public and private sector. In the last part we look ahead and discuss what the future might look like if we use moral design as a central approach in creating new technology. This book is relevant for IT and engineering professionals, business leaders and policymakers with innovation in their portfolios, and students of (applied) science who are interested in the moral design of technology. The chapters are written by experts and leading researchers in an attractive, accessible and practical writing style. Each chapter offers colourful examples and challenges the reader to critically think through moral decision-making and the design of innovation."
Publisher: Brill Wageningen Academic
ISBN: 9789086863709
Category :
Languages : en
Pages : 0
Book Description
"When should a surveillance system that is used in preventive policing sacrifice the privacy of citizens to prevent criminality? What should be the impact of individual moral expectations when a social media platform designs an algorithm? To what degree can we use technology-driven deception in dementia care practices? And can we create a moral compass for a dashboard society? Over the last decade, the impact of technological innovation has been unprecedented. It has profoundly changed the way we participate and interact in society. It has also led to new moral challenges. Not only because of the technology itself, but also because this technology is used in the context of a globalised world with a more prominent role for the private sector. This can result in moral confusion: individuals who alternately assume the role of citizen and consumer feel unable to influence the design of technology that has a strong impact on their core values. Sustaining this moral confusion is in nobody's long-term interest. In this book, we propose to overcome this moral confusion by using a bottom-up design approach that incubates ethics when constructing new technologies. This book is composed of four parts. In the first part we focus on how to integrate moral decisions and morality in the design process of new technology. In the second part we assess how moral design relates to related discourse, including business ethics, law and policy. In the third part of this book various case studies are highlighted that focus on particular moral design issues at the crossroads of technological innovation in the public and private sector. In the last part we look ahead and discuss what the future might look like if we use moral design as a central approach in creating new technology. This book is relevant for IT and engineering professionals, business leaders and policymakers with innovation in their portfolios, and students of (applied) science who are interested in the moral design of technology. The chapters are written by experts and leading researchers in an attractive, accessible and practical writing style. Each chapter offers colourful examples and challenges the reader to critically think through moral decision-making and the design of innovation."
Dementia, Design and Technology
Author: P. Topo
Publisher: IOS Press
ISBN: 1586039504
Category : Health & Fitness
Languages : en
Pages : 160
Book Description
An anthology that answers a need to understand design that supports the daily life of people with dementia. It intends to support the research and development around the topic of dementia in older people, which has stressed innovation, participation in the design process, as well as technical competence and the physical environment.
Publisher: IOS Press
ISBN: 1586039504
Category : Health & Fitness
Languages : en
Pages : 160
Book Description
An anthology that answers a need to understand design that supports the daily life of people with dementia. It intends to support the research and development around the topic of dementia in older people, which has stressed innovation, participation in the design process, as well as technical competence and the physical environment.
Emotions, Technology, and Design
Author: Sharon Tettegah
Publisher: Academic Press
ISBN: 0081007019
Category : Psychology
Languages : en
Pages : 269
Book Description
Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of emoticons, and then intelligent agents in a variety of settings. A conclusion chapter covers future research and directions. Emotions, Technology, and Design provides a thorough look at how technology design affects emotions and how to use that understanding to in practical applications. - Discusses the role of culture, trust, and identity in empathetic technology - Presents a framework for using sound to elicit positive emotional responses - Details the emotional use of color in design - Explores the use of emoticons, earcons, and tactons - Addresses the emotional design specific to agent-based environments
Publisher: Academic Press
ISBN: 0081007019
Category : Psychology
Languages : en
Pages : 269
Book Description
Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of emoticons, and then intelligent agents in a variety of settings. A conclusion chapter covers future research and directions. Emotions, Technology, and Design provides a thorough look at how technology design affects emotions and how to use that understanding to in practical applications. - Discusses the role of culture, trust, and identity in empathetic technology - Presents a framework for using sound to elicit positive emotional responses - Details the emotional use of color in design - Explores the use of emoticons, earcons, and tactons - Addresses the emotional design specific to agent-based environments
The Really Useful Primary Design and Technology Book
Author: Elizabeth Flinn
Publisher: Routledge
ISBN: 1317402553
Category : Education
Languages : en
Pages : 514
Book Description
The Really Useful Primary Design and Technology Book brings together essential subject knowledge and pedagogy to support and inspire those planning to teach D&T in the primary school. Offering comprehensive coverage of the 2014 National Curriculum, as well as exciting ideas to extend beyond it, the book is packed full of everything the busy teacher needs to be able to develop children’s key skills and techniques, and a range of big and small projects to put them into practice. With crucial subject knowledge explained in detail, useful ‘How To’ guides at the end of each chapter reinforce the skills and technology covered with instructions for making a variety of models. Sets of lesson plans include information on the resources needed to support both more and less able children, and assessment guidance, ‘Top Tips’ and ‘Things to Consider’ provide extra help and inspiration. Key topics covered include: cooking and nutrition textiles and the design cycle IT control and monitoring mechanisms structures electronic systems the roles and responsibilities of the DT leader assessment of D&T. The Really Useful Primary Design and Technology Book provides all the information a new teacher needs to be able to teach D&T confidently, and with valuable cross-curricular links and photocopiable templates, even experienced teachers and subject leaders will find fresh inspiration for their lessons.
Publisher: Routledge
ISBN: 1317402553
Category : Education
Languages : en
Pages : 514
Book Description
The Really Useful Primary Design and Technology Book brings together essential subject knowledge and pedagogy to support and inspire those planning to teach D&T in the primary school. Offering comprehensive coverage of the 2014 National Curriculum, as well as exciting ideas to extend beyond it, the book is packed full of everything the busy teacher needs to be able to develop children’s key skills and techniques, and a range of big and small projects to put them into practice. With crucial subject knowledge explained in detail, useful ‘How To’ guides at the end of each chapter reinforce the skills and technology covered with instructions for making a variety of models. Sets of lesson plans include information on the resources needed to support both more and less able children, and assessment guidance, ‘Top Tips’ and ‘Things to Consider’ provide extra help and inspiration. Key topics covered include: cooking and nutrition textiles and the design cycle IT control and monitoring mechanisms structures electronic systems the roles and responsibilities of the DT leader assessment of D&T. The Really Useful Primary Design and Technology Book provides all the information a new teacher needs to be able to teach D&T confidently, and with valuable cross-curricular links and photocopiable templates, even experienced teachers and subject leaders will find fresh inspiration for their lessons.
Media Design and Technology for Live Entertainment
Author: Davin Gaddy
Publisher: Taylor & Francis
ISBN: 1315442701
Category : Performing Arts
Languages : en
Pages : 305
Book Description
Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.
Publisher: Taylor & Francis
ISBN: 1315442701
Category : Performing Arts
Languages : en
Pages : 305
Book Description
Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.