Technical Bulletin

Technical Bulletin PDF Author:
Publisher:
ISBN:
Category : Agriculture
Languages : en
Pages : 108

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Book Description

DELTA TIME

DELTA TIME PDF Author: Ken Light
Publisher: Smithsonian Books (DC)
ISBN:
Category : Photography
Languages : en
Pages : 152

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Book Description
A social documentary photographer whose work has appeared in books, magazines, and countless exhibitions presents a photographic journey through the poorest communities of the Mississippi Delta. More than 100 duotone photos capture the legacy of sharecroppers, racism, and poverty in the Deep South--a land where time has brought little change.

Technical Bulletin

Technical Bulletin PDF Author:
Publisher:
ISBN:
Category : Agriculture
Languages : en
Pages : 108

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Book Description


Electronic Music Machines

Electronic Music Machines PDF Author: Jean-Michel Réveillac
Publisher: John Wiley & Sons
ISBN: 111961810X
Category : Science
Languages : en
Pages : 393

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Book Description
Since 1960, with the advent of musical electronics, composers and musicians have been using ever more sophisticated machines to create sonic material that presents innovation, color and new styles: electro-acoustic, electro, house, techno, etc. music. The music of Pierre Henry, Kraftwerk, Pink Floyd, Daft Punk and many others has introduced new sounds, improbable rhythms and a unique approach to composition and notation. Electronic machines have become essential: they have built and influenced the music of the most recent decades and set the trend for future productions. This book explores the theory and practice related to the different machines which constitute the universe of musical electronics, omitting synthesizers which are treated in other works. Sequencers, drum machines, samplers, groove machines and vocoders from 1960 to today are studied in their historical, physical and theoretical context. More detailed approaches to the Elektron Octatrack sequencer-sampler and the Korg Electribe 2 groove machine are also included.

Artificial Intelligence Applications and Innovations

Artificial Intelligence Applications and Innovations PDF Author: Ilias Maglogiannis
Publisher: Springer Nature
ISBN: 3031341112
Category : Computers
Languages : en
Pages : 606

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Book Description
This two-volume set of IFIP-AICT 675 and 676 constitutes the refereed proceedings of the 19th IFIP WG 12.5 International Conference on Artificial Intelligence Applications and Innovations, AIAI 2023, held in León, Spain, during June 14–17, 2023. This event was held in hybrid mode. The 75 regular papers and 17 short papers presented in this two-volume set were carefully reviewed and selected from 185 submissions. The papers cover the following topics: Deep Learning (Reinforcement/Recurrent Gradient Boosting/Adversarial); Agents/Case Based Reasoning/Sentiment Analysis; Biomedical - Image Analysis; CNN - Convolutional Neural Networks YOLO CNN; Cyber Security/Anomaly Detection; Explainable AI/Social Impact of AI; Graph Neural Networks/Constraint Programming; IoT/Fuzzy Modeling/Augmented Reality; LEARNING (Active-AutoEncoders-Federated); Machine Learning; Natural Language; Optimization-Genetic Programming; Robotics; Spiking NN; and Text Mining /Transfer Learning.

Blueprints Visual Scripting for Unreal Engine

Blueprints Visual Scripting for Unreal Engine PDF Author: Marcos Romero
Publisher: Packt Publishing Ltd
ISBN: 1789348420
Category : Computers
Languages : en
Pages : 366

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Book Description
Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published. Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

MIDI

MIDI PDF Author: Joseph Rothstein
Publisher: A-R Editions, Inc.
ISBN: 0895793091
Category : Music
Languages : en
Pages : 290

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Book Description
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Forgotten Time

Forgotten Time PDF Author: John C. Willis
Publisher: University of Virginia Press
ISBN: 9780813919713
Category : History
Languages : en
Pages : 260

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Book Description
Examining the lives of individuals - freedmen, planters, and merchants - Willis explores the reciprocal interests of former slaves and former slaveholders. He shows how, in a cruel irony replicated in other areas of the South, the backbreaking work that African Americans did to clear, settle, and farm the land away from the river made the land ultimately too valuable for them to retain.

Introduction to VHDL

Introduction to VHDL PDF Author: R.D. Hunter
Publisher: Springer Science & Business Media
ISBN: 9780412731303
Category : Computers
Languages : en
Pages : 500

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Book Description
Covers all aspects of the VHDL language

 PDF Author:
Publisher: Delene Kvasnicka
ISBN:
Category :
Languages : en
Pages : 75

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Book Description


Knowledge and Systems Engineering

Knowledge and Systems Engineering PDF Author: Van Nam Huynh
Publisher: Springer Science & Business Media
ISBN: 3319027417
Category : Technology & Engineering
Languages : en
Pages : 422

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Book Description
The field of Knowledge and Systems Engineering (KSE) has experienced rapid development and inspired many applications in the world of information technology during the last decade. The KSE conference aims at providing an open international forum for presentation, discussion and exchange of the latest advances and challenges in research of the field. These proceedings contain papers presented at the Fifth International Conference on Knowledge and Systems Engineering (KSE 2013), which was held in Hanoi, Vietnam, during 17–19 October, 2013. Besides the main track of contributed papers, which are compiled into the first volume, the conference also featured several special sessions focusing on specific topics of interest as well as included one workshop, of which the papers form the second volume of these proceedings. The book gathers a total of 68 papers describing recent advances and development on various topics including knowledge discovery and data mining, natural language processing, expert systems, intelligent decision making, computational biology, computational modeling, optimization algorithms, and industrial applications.