Decorative Games

Decorative Games PDF Author: Jean-François Bédard
Publisher: Rowman & Littlefield
ISBN: 1611490081
Category : Architecture
Languages : en
Pages : 287

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Book Description
This book features an extraordinary album of ornament designs by the French architect Gilles-Marie Oppenord (1672-1742). For the first time, this publication reproduces in their initial state the embellishments Oppenord drew over the first French edition of Cesare Ripa's Iconologia. In lieu of a haphazard succession of sketches, it reveals Oppenord's fascinating interplay between text, engraved and drawn images, one patterned on the art of conversation and the linguistic games cultivated in elite Parisian circles.

Decorative Games

Decorative Games PDF Author: Jean-François Bédard
Publisher: Rowman & Littlefield
ISBN: 1611490081
Category : Architecture
Languages : en
Pages : 287

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Book Description
This book features an extraordinary album of ornament designs by the French architect Gilles-Marie Oppenord (1672-1742). For the first time, this publication reproduces in their initial state the embellishments Oppenord drew over the first French edition of Cesare Ripa's Iconologia. In lieu of a haphazard succession of sketches, it reveals Oppenord's fascinating interplay between text, engraved and drawn images, one patterned on the art of conversation and the linguistic games cultivated in elite Parisian circles.

Game Love

Game Love PDF Author: Jessica Enevold
Publisher: McFarland
ISBN: 147661878X
Category : Games & Activities
Languages : en
Pages : 284

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Book Description
What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Computer Games

Computer Games PDF Author: Diane Carr
Publisher: John Wiley & Sons
ISBN: 0745687504
Category : Social Science
Languages : en
Pages : 343

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Book Description
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

Choosing and Using Digital Games in the Classroom

Choosing and Using Digital Games in the Classroom PDF Author: Katrin Becker
Publisher: Springer
ISBN: 3319122231
Category : Education
Languages : en
Pages : 429

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Book Description
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

Decor and the Single Girl

Decor and the Single Girl PDF Author: Karrine Steffans
Publisher: BenBella Books, Inc.
ISBN: 1940363624
Category : Crafts & Hobbies
Languages : en
Pages : 999

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Book Description
When your living space is attractive and inviting, guests respond. As a single woman, this is especially true for potential suitors you allow into that space. After all, how can he imagine himself in your life if he's not comfortable in your home? As your life changes, your decor changes and you must design your life around the relationship you desire and deserve. Your style doesn't just communicate who you are; it also tells people who you want to be. If you're a single woman looking to make a real connection, it's time to make sure your decor sends the right message. Decor and the Single Girl, by New York Times bestselling author Karrine Steffans, is a beautifully photographed guide for today's single woman ready to make room in her life for a man. But, before she makes that room, she has to decorate it—and not for the life she has, but for the life she wants! Each chapter offers easy, straight to the point, comprehensive advice, as well as helpful shopping links, and even quick quips on how to recognize when it's time to dump a man who may be unappreciative of the hard work a single girl goes through to make her home appealing and comfortable. From the first date to the day he or she moves in, Decor and the Single Girl helps the modern woman appreciate what a touch of traditionalism and forward planning can mean to her dating life and relationships.

Artists' Things

Artists' Things PDF Author: Katie Scott
Publisher: Getty Publications
ISBN: 1606068636
Category : Art
Languages : en
Pages : 403

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Book Description
Histories of artists’ personal possessions shed new light on the lives of their owners. Artists are makers of things. Yet, it is a measure of the disembodied manner in which we generally think about artists that we rarely consider the everyday items they own. This innovative book looks at objects that once belonged to artists, revealing not only the fabric of the eighteenth-century art world in France but also unfamiliar—and sometimes unexpected—insights into the individuals who populated it, including Jean-Antoine Watteau, François Boucher, Jean-Baptiste Greuze, and Elisabeth Vigée-LeBrun. From the curious to the mundane, from the useful to the symbolic, these items have one thing in common: they have all been eclipsed from historical view. Some of the objects still exist, like Jean-Honoré Fragonard’s color box and Jacques-Louis David’s table. Others survive only in paintings, such as JeanSiméon Chardin’s cistern in his Copper Drinking Fountain, or in documents, like François Lemoyne’s sword, the instrument of his suicide. Several were literally lost, including pastelist Jean-Baptiste Perronneau’s pencil case. In this fascinating book, the authors engage with fundamental historical debates about production, consumption, and sociability through the lens of material goods owned by artists. The free online edition of this open-access publication is at www.getty.edu/publications/artists-things/ and includes zoomable illustrations. Free PDF and EPUB downloads of the book are also available.

Cheating

Cheating PDF Author: Mia Consalvo
Publisher: MIT Press
ISBN: 026225011X
Category : Games & Activities
Languages : en
Pages : 241

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Book Description
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.

Designing Arcade Computer Game Graphics

Designing Arcade Computer Game Graphics PDF Author: Ari Feldman
Publisher: Wordware Publishing
ISBN: 9781556227554
Category : Computers
Languages : en
Pages : 548

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Book Description
This work focuses on how to create high-quality 2D graphic images and animations for arcade-based games, educational programs and multimedia applications. It also aims to provide insight into basic computer game design from the perspective of a graphic artist.

This Be Book Bad Translation, Video Games!

This Be Book Bad Translation, Video Games! PDF Author: Clyde Mandelin
Publisher:
ISBN: 9781945908989
Category :
Languages : en
Pages : 64

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Book Description


The Board Game Book

The Board Game Book PDF Author:
Publisher:
ISBN: 9781916456228
Category :
Languages : en
Pages : 256

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Book Description