Author: Pete Draper
Publisher: Taylor & Francis
ISBN: 1136144943
Category : Art
Languages : en
Pages : 399
Book Description
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced
Deconstructing the Elements with 3ds Max
Author: Pete Draper
Publisher: Taylor & Francis
ISBN: 1136144943
Category : Art
Languages : en
Pages : 399
Book Description
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced
Publisher: Taylor & Francis
ISBN: 1136144943
Category : Art
Languages : en
Pages : 399
Book Description
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced
Deconstructing the Elements with 3ds Max
Author: Pete Draper
Publisher: Taylor & Francis
ISBN: 0240521269
Category : Art
Languages : en
Pages : 341
Book Description
"Create stunning and realistic effects in 3ds Max 2009 without any additional plug-ins! New companion website includes all of Pete Draper's tutorials from all three editions of this best-selling book." "Learn to make your 3D effects more realistic and dazzling with the all new 3ds Max tutorials provided in this book. Create convincing simulations of fireballs, galaxies, diving bubbles, and even the surface of Mars by following Pete's clear step-by-step directions and explanations of not only what steps to take but how to avoid any perilous pitfalls along the way."--BOOK JACKET.
Publisher: Taylor & Francis
ISBN: 0240521269
Category : Art
Languages : en
Pages : 341
Book Description
"Create stunning and realistic effects in 3ds Max 2009 without any additional plug-ins! New companion website includes all of Pete Draper's tutorials from all three editions of this best-selling book." "Learn to make your 3D effects more realistic and dazzling with the all new 3ds Max tutorials provided in this book. Create convincing simulations of fireballs, galaxies, diving bubbles, and even the surface of Mars by following Pete's clear step-by-step directions and explanations of not only what steps to take but how to avoid any perilous pitfalls along the way."--BOOK JACKET.
Deconstructing the Elements with 3ds Max
Author: Pete Draper
Publisher: Taylor & Francis
ISBN: 1136144935
Category : Art
Languages : en
Pages : 400
Book Description
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced
Publisher: Taylor & Francis
ISBN: 1136144935
Category : Art
Languages : en
Pages : 400
Book Description
Get the most realistic effects from 3ds Max without having to spend more on plug-ins! Boost your effects skill-set with this 3ds Max workshop. Tutorial lessons give you hands-on experience in creating realistic fire, earth, air and water effects. Updated to demonstrate production techniques suitable for any version of 3ds Max, this new edition is co-published by Autodesk Media and Entertainment, and includes new tutorials on entering the Earth's atmosphere, glaciers, lava eruptions and a Badlands landscape. Inspirational color images cover every page of the book as the author shares his professional techniques and workflow processes. The companion DVD contains all of the required tutorial media as well as over 6 hours of video tutorials. User level: Intermediate and advanced
Essential CG Lighting Techniques with 3ds Max
Author: Darren Brooker
Publisher: CRC Press
ISBN: 1136142460
Category : Art
Languages : en
Pages : 410
Book Description
Expert guidance on creating cg lighting techniques with 3ds Max in an inspirational book and DVD package!
Publisher: CRC Press
ISBN: 1136142460
Category : Art
Languages : en
Pages : 410
Book Description
Expert guidance on creating cg lighting techniques with 3ds Max in an inspirational book and DVD package!
Visualization of Digital Terrain and Landscape Data
Author: Rüdiger Mach
Publisher: Springer Science & Business Media
ISBN: 3540304916
Category : Science
Languages : en
Pages : 374
Book Description
This book approaches the realisation of digital terrain and landscape data through clear and practical examples. From data provision and the creation of revealing analyses to realistic depictions for presentation purposes, the reader is led through the world of digital 3-D graphics. The authors’ deep knowledge of the scientific fundamentals and many years of experience in 3-D visualization enable them to lead the reader through a complex subject and shed light on previously murky virtual landscapes.
Publisher: Springer Science & Business Media
ISBN: 3540304916
Category : Science
Languages : en
Pages : 374
Book Description
This book approaches the realisation of digital terrain and landscape data through clear and practical examples. From data provision and the creation of revealing analyses to realistic depictions for presentation purposes, the reader is led through the world of digital 3-D graphics. The authors’ deep knowledge of the scientific fundamentals and many years of experience in 3-D visualization enable them to lead the reader through a complex subject and shed light on previously murky virtual landscapes.
How to Cheat in 3ds Max 2009
Author: Michele Bousquet
Publisher: CRC Press
ISBN: 1136139265
Category : Art
Languages : en
Pages : 230
Book Description
Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline. With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.
Publisher: CRC Press
ISBN: 1136139265
Category : Art
Languages : en
Pages : 230
Book Description
Need to solve problems quickly to develop creative projects within your time and budget? Want to hone your 3ds Max skills so you can concentrate on your modeling, lighting, texturing, and animation? Then How to Cheat in 3ds Max is for you! Michele Bousquet shows how to work from the problem to the solution - from the viewpoint of a CG artist who has been commissioned to create a job and is working to a deadline. With her in-depth knowledge of the little-known secrets used by the pros to produce creative, professional artwork and animation, Michele is THE go-to guru for designers and animators who want to create great effects fast. This accessible, practical book and CD package is such a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Written for 3ds Max 2009 and backwards compatible with 3ds Max 2008.
Unity Game Development Essentials
Author: Will Goldstone
Publisher: Packt Publishing Ltd
ISBN: 1847198198
Category : Computers
Languages : en
Pages : 427
Book Description
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Publisher: Packt Publishing Ltd
ISBN: 1847198198
Category : Computers
Languages : en
Pages : 427
Book Description
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Flash 5 Bible
Author: Robert Reinhardt
Publisher: Wiley
ISBN: 9780764535154
Category : Computers
Languages : en
Pages : 1352
Book Description
Enhanced and revised edition of the bestseller! 100% of what you need to know to learn and master the latest version of Macromedia Flash. Includes a CD-ROM packed with files from the book and valuable tryouts.
Publisher: Wiley
ISBN: 9780764535154
Category : Computers
Languages : en
Pages : 1352
Book Description
Enhanced and revised edition of the bestseller! 100% of what you need to know to learn and master the latest version of Macromedia Flash. Includes a CD-ROM packed with files from the book and valuable tryouts.
Physics for Animators
Author: Michele Bousquet
Publisher: CRC Press
ISBN: 1135016534
Category : Computers
Languages : en
Pages : 819
Book Description
Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.
Publisher: CRC Press
ISBN: 1135016534
Category : Computers
Languages : en
Pages : 819
Book Description
Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.
Basics Architecture 01: Representational Techniques
Author: Lorraine Farrelly
Publisher: AVA Publishing
ISBN: 2940373620
Category : Architecture
Languages : en
Pages : 187
Book Description
Basics Architecture 01- Representational Techniques by Lorraine Farrelly explores the concepts and techniques used to represent architecture. It describes a broad array of methodologies for developing architectural ideas, ranging from two- and three-dimensional conceptual sketches, through to the working drawings required for the construction of buildings, and offers a range of practical drawing methods, showing how to present and plan layouts, make conceptual sketches, work with scale, use collage and photomontage to create contemporary images, along with techniques to prepare and plan design portfolios. The book also deals with a variety of media, from those used in freehand sketching, through to cutting-edge computer modeling and drawing techniques. Using examples from leading international architects and designers along with more experimental student work, a broad range of interpretations, possibilities and applications are demonstrated. Students and practitioners will find this a useful and clear companion to a vital aspect of architectural design.
Publisher: AVA Publishing
ISBN: 2940373620
Category : Architecture
Languages : en
Pages : 187
Book Description
Basics Architecture 01- Representational Techniques by Lorraine Farrelly explores the concepts and techniques used to represent architecture. It describes a broad array of methodologies for developing architectural ideas, ranging from two- and three-dimensional conceptual sketches, through to the working drawings required for the construction of buildings, and offers a range of practical drawing methods, showing how to present and plan layouts, make conceptual sketches, work with scale, use collage and photomontage to create contemporary images, along with techniques to prepare and plan design portfolios. The book also deals with a variety of media, from those used in freehand sketching, through to cutting-edge computer modeling and drawing techniques. Using examples from leading international architects and designers along with more experimental student work, a broad range of interpretations, possibilities and applications are demonstrated. Students and practitioners will find this a useful and clear companion to a vital aspect of architectural design.