Dark Souls : Beyond the Grave - Volume 2

Dark Souls : Beyond the Grave - Volume 2 PDF Author: Damien Mecheri
Publisher: Third Editions
ISBN: 237784233X
Category : Games & Activities
Languages : en
Pages : 338

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Book Description
We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT "The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

Dark Souls : Beyond the Grave - Volume 1

Dark Souls : Beyond the Grave - Volume 1 PDF Author: Damien Mecheri
Publisher: Third Editions
ISBN: 2377840000
Category : Games & Activities
Languages : en
Pages : 283

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Book Description
Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT "In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

Sekiro

Sekiro PDF Author: Ludovic Castro
Publisher: Third Editions
ISBN: 2377842909
Category : Games & Activities
Languages : en
Pages : 355

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Book Description
Discover an analytic work of Sekiro, a game that spectacularly marked the 2010s. Few video game series can boast having marked the 2010s as much as Souls. FromSoftware mainly owes this amazing and unexpected success to the talents of the now-famous Hidetaka Miyazaki, whose radical vision of video games was quick to charm and win around players. In May 2014, the director was promoted to president of FromSoftware. He could have continued to create Souls forevermore, but instead chose to develop new franchises. The first true representative of this new era was Sekiro: Shadows Die Twice, a game with unprecedented richness and flawless thematic consistency. This book will discuss the work’s development process, an analysis of the storyline and characters, the soundtrack, themes, and its historical, cultural and artistic influences. It will also present an analysis of the problem with Sekiro’s difficulty—which saw a lot of ink spilled at its release—and take a look at the evolution of Miyazaki’s games. This book will provide you with an analysis of Sekiro: Shadows Die Twice : it will discuss the game creation process, as well as the themes, the storyline, the characters, the soundtrack and its diferent influences. The book will also present an analysis of the problem with the game's difficulty and the evolution of Miyazaki's games. ABOUT THE AUTHOR It is by exploring the world of Super Metroid at the age of seven that Ludovic Castro finds himself for the first time captivated by a world of video games. A big fan of Japanese RPGs, he later became passionate about the background stories about his favorite games in Gameplay RPG magazine. Now a doctor of theoretical chemistry, he sometimes manages to find enough free time to write about his favorite series, Megami Tensei.

You Died

You Died PDF Author: Keza MacDonald
Publisher:
ISBN: 9781916279902
Category : Dark souls (Video game)
Languages : en
Pages : 0

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Book Description


Dark Souls : Beyond the Grave - Volume 2

Dark Souls : Beyond the Grave - Volume 2 PDF Author: Damien Mecheri
Publisher: Third Editions
ISBN: 237784233X
Category : Games & Activities
Languages : en
Pages : 338

Get Book Here

Book Description
We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT "The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

Magic: The Gathering: Planes of the Multiverse

Magic: The Gathering: Planes of the Multiverse PDF Author: Wizards of the Coast
Publisher: Abrams
ISBN: 164700294X
Category : Art
Languages : en
Pages : 256

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Book Description
An official visual guide to the fantastical worlds and legendary characters of Magic: The Gathering The various realms of Magic: The Gathering’s storied Multiverse have served as host to countless epic battles and dramatic cataclysms—and each plane is richly and uniquely populated with its own fantastical creatures, iconic characters, and legendary Planeswalkers. In Magic: The Gathering: Planes of the Multiverse, author Jay Annelli presents a visual guide to the history behind lore-defining events from the Phyrexian Invasion to the War of the Spark, as well as character profiles for Karn, Narset, Vraska, Sorin Markov, and other fan-favorite Planeswalkers. Planes of the Multiverse pairs original artwork—in many instances reproduced for the first time outside of the card frame—with detailed primers on each plane. This collection offers exclusive insight into the art and mythology of some of Magic: The Gathering’s most popular and enduring locales—and the characters that inhabit them.

A Discovery of Witches

A Discovery of Witches PDF Author: Deborah Harkness
Publisher: Penguin
ISBN: 1101475692
Category : Fiction
Languages : en
Pages : 593

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Book Description
Book one of the New York Times bestselling All Souls series, from the author of The Black Bird Oracle. “A wonderfully imaginative grown-up fantasy with all the magic of Harry Potter and Twilight” (People). Look for the hit series “A Discovery of Witches,” now streaming on AMC+, Sundance Now, and Shudder! Deborah Harkness’s sparkling debut, A Discovery of Witches, has brought her into the spotlight and galvanized fans around the world. In this tale of passion and obsession, Diana Bishop, a young scholar and a descendant of witches, discovers a long-lost and enchanted alchemical manuscript, Ashmole 782, deep in Oxford's Bodleian Library. Its reappearance summons a fantastical underworld, which she navigates with her leading man, vampire geneticist Matthew Clairmont. Harkness has created a universe to rival those of Anne Rice, Diana Gabaldon, and Elizabeth Kostova, and she adds a scholar's depth to this riveting tale of magic and suspense. The story continues in book two, Shadow of Night, book three, The Book of Life, and the fourth in the series, Time’s Convert.

Grave's End

Grave's End PDF Author: Elaine Mercado
Publisher: Llewellyn Worldwide
ISBN: 9780738700038
Category : Ghosts
Languages : en
Pages : 196

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Book Description
You leave us alone; we'll leave you alone. When Elaine Mercado and her first husband bought their home in Brooklyn, N. Y., in 1982, they had no idea that they and their two young daughters were embarking on a thirteen-year nightmare. thin a few days of moving in, Elaine and her older daughter began to experience the sensation of being watched. Then came scratching noises and weird smells, followed by voices whispering, maniacal laughter, shadowy figures scurrying along baseboards, and small balls of light bouncing along the ceilings. From the beginning of the haunting, "suffocating dreams" were experienced by everyone except the younger daughter. These eventually accelerated to physical aggression directed at Elaine and both the girls. This book is the true story of how one family tried to cope with living in a haunted house. It also describes how, with the help of parapsychologist Dr. Hans Holzer and medium Marisa Anderson, the family discovered the tragic and heartbreaking secrets buried in the house at Grave's End. I struggle to open my eyes, but achieve nothing but frustration and failure. I am not asleep. I am fully conscious, in a state of panic unthinkable during the day intolerable in the dark of night, held prisoner by some tortured, invisible presence, insistent on abruptly invading my slumber. The more I struggle toward freedom, the more I am pushed into the mattress, perspiring, heart palpitating, a scream involuntarily silenced within my throat. Some nights I experience my skin being stroked while I fight to regain control of my body, my sight. Thank God, this was not one of those nights. Tonight it lets me open my eyes, shaken but unviolated, frightened, but not as frightened as I know I can become. First Runner up for the 2001 Coalition of Visionary Resources (COVR) Award for Best Biographical/Personal Book

Son of a Dark Wizard

Son of a Dark Wizard PDF Author: Sean Patrick Hannifin
Publisher:
ISBN: 9780692360019
Category :
Languages : en
Pages : 194

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Book Description
Thirteen year old Prince Sorren survived the surprise attack on his castle, but the young wizard's life is left in ruins. His father's been assassinated, he was forced to flee his castle, and he lost his left arm. But he's not about to lose the kingdom his father promised would someday be his. He doesn't care if his father's assassin is a boy believed to be the Chosen One, or if the prophecy that foretold his father's death also calls for his own death at the same boy's hands. He sets out in search of the boy, ready to battle him face to face. But the Chosen One keeps a powerful weapon, and Sorren soon learns that a dark wizard's powers will not be enough to take his kingdom back.

The Strong Delusion

The Strong Delusion PDF Author: John W. Milor
Publisher: iUniverse
ISBN: 1532014457
Category : Religion
Languages : en
Pages : 358

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Book Description
John Milors fascinating work is based on the Bible telling of a powerful deception that will overshadow the Earth, a deception so intense that only those with a genuine love relationship with God will be able to endure it. Events from the authors own life, including a series of supernatural encounters, have revealed some key components of this strong delusion, which he believes will initiate a grand display of open contact with extraterrestrials. It will also involve the global rise of Islam. Its no mistake that the faiths of four billion people (Christians and Muslims) include two versions of prophetic visions that are nearly identical, yet they represent opposite sides of a global conflict that will end in the Battle of Armageddon. This book delves into myriad topics, including: Encounters with angels, otherworldly beings, and Jesus Christ; Encounters with demons, ghosts, nephilim, jinns, and mythical creatures; The Bibles explanation of ET good guys and bad guys; The Quran and Hadiths ET connection: Was Muhammad abducted as a boy, and operated on? Was the angel that abducted Muhammad really Gabriel? Were the mysterious jinns of Islam actually surviving nephilim? Is the Quran and Hadiths ideology specifically tailored for the Antichrist? These and other topics harken to ancient times and peer into a not-too-distant future, when the author believes we will see a return to the days of Noah, as prophesied by Jesus.

Burning Souls

Burning Souls PDF Author: Chernushenko David
Publisher:
ISBN: 9781999113803
Category :
Languages : en
Pages : 670

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Book Description
A tale of courage and friendship in a time of political turmoil and ecological collapse. Best friends Simone, Sagan, Jenny and Jiro learned of the predatory practices driving climate breakdown, in a time and place when they could dream of making a difference. But can they still? To survive, the world must change. To survive, they must hold fast.