Dark Souls III.

Dark Souls III. PDF Author:
Publisher:
ISBN:
Category : Computer fantasy games
Languages : en
Pages :

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Book Description

Dark Souls III.

Dark Souls III. PDF Author:
Publisher:
ISBN:
Category : Computer fantasy games
Languages : en
Pages :

Get Book

Book Description


Dark Souls

Dark Souls PDF Author: From Software
Publisher: Udon Entertainment
ISBN: 9781926778891
Category : Art
Languages : en
Pages : 0

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Book Description
Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.

Dark Souls : Beyond the Grave - Volume 2

Dark Souls : Beyond the Grave - Volume 2 PDF Author: Damien Mecheri
Publisher: Third Editions
ISBN: 2377843689
Category : Games & Activities
Languages : en
Pages : 338

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Book Description
We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT "The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

Video Game Level Design

Video Game Level Design PDF Author: Michael Salmond
Publisher: Bloomsbury Publishing
ISBN: 1350015733
Category : Games & Activities
Languages : en
Pages : 192

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Book Description
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

You Died

You Died PDF Author: Keza MacDonald
Publisher:
ISBN: 9781916279902
Category : Dark souls (Video game)
Languages : en
Pages : 0

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Book Description


Dark Souls III: Design Works

Dark Souls III: Design Works PDF Author: Various
Publisher: Udon Entertainment
ISBN: 9781772940640
Category : Computer adventure games
Languages : en
Pages : 0

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Book Description
Collects the gritty and hair-raising artwork behind Dark Souls III, featuring armor and weapon designs, character concepts, enemies, bosses, environments, DLC artwork, and more!

Video Games and Comedy

Video Games and Comedy PDF Author: Krista Bonello Rutter Giappone
Publisher: Springer Nature
ISBN: 3030883388
Category : Performing Arts
Languages : en
Pages : 371

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Book Description
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

50 Years of Boss Fights

50 Years of Boss Fights PDF Author: Daryl Baxter
Publisher: White Owl
ISBN: 1399013602
Category : Games & Activities
Languages : en
Pages : 186

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Book Description
50 Years of Boss Fights celebrates a fading art in modern games. Author Daryl Baxter has written about 51 bosses that have made the greatest impact, ever since the first boss debuted in 1974. Full of interviews and insights from the developers who helped made the bosses as memorable as they are, includes those who have worked on Mario 64, DOOM, Bioshock, Star Wars, Half Life and many more. Some explained how they came to be, what was scrapped, and, ultimately, if they were happy with them, looking back. The book goes into detail about the first ever boss from the start, called the Golden Dragon in dnd, which first debuted in 1974. Heralded as the first ever boss in a video game, Daryl spoke to its creators about how it came to be, and how they feel about creating a standard in games. The book sheds light on what was scrapped in other bosses, and how some bosses were so illegal, they had to be updated in rapid fashion to avoid a potential lawsuit. Full of photos that showcase how the bosses work and how to beat them, it’s a 50-year record of the best, the most challenging, and the most memorable that you may or may not have beaten so far. It’s 70,000 words that celebrate the past 50 years of bosses, while giving insight by the developers who helped make them possible.

Poems from the Heart

Poems from the Heart PDF Author: Dr. Haywood L. Strickland
Publisher: Dorrance Publishing
ISBN: 1636615074
Category : Poetry
Languages : en
Pages : 82

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Book Description
Poems from the Heart By: Dr. Haywood L. Strickland This book of poetry captures Strickland's reflections and musings on life, love, death, the black experience, and African heritage. He believes it will resonate with readers over a wide range of experiences and bring a healing message in a time of crisis. The book is freewheeling, following no specific methodology; the settings are varied and reflective of notes jotted down at the time of observation or memoires of events capturing time, places, or people.

Game Design Deep Dive

Game Design Deep Dive PDF Author: Joshua Bycer
Publisher: CRC Press
ISBN: 104002081X
Category : Computers
Languages : en
Pages : 184

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Book Description
Game Design Critic Joshua Bycer is back with another entry in the Game Design Deep Series to focus on the youngest genre yet: soulslikes. Over a decade, From Software defined a new genre that has led to studios chasing after them hit after hit. In this book, Josh will cover the history of the genre and popular soulslike games of the 2010s and discuss what aspects of design make a game a soulslike. The first book looking at the history of the genre A breakdown of both action and RPG design for fans and designers of both A lesson on difficulty in games and why harder doesn’t mean better