Author: Audrey Chase
Publisher: Northwest Press
ISBN: 1943890390
Category : Fiction
Languages : en
Pages : 194
Book Description
So what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them.
Absolute Power
Author: Audrey Chase
Publisher: Northwest Press
ISBN: 1943890390
Category : Fiction
Languages : en
Pages : 194
Book Description
So what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them.
Publisher: Northwest Press
ISBN: 1943890390
Category : Fiction
Languages : en
Pages : 194
Book Description
So what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them.
The Rough Guide to Manga
Author: Jason S. Yadao
Publisher: Penguin
ISBN: 1405384239
Category : Comics & Graphic Novels
Languages : en
Pages : 306
Book Description
The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.
Publisher: Penguin
ISBN: 1405384239
Category : Comics & Graphic Novels
Languages : en
Pages : 306
Book Description
The Rough Guide to Manga is the ultimate handbook offering a comprehensive overview of one of the most fashionable genre's in today's popular culture. The guide features the manga story: from manga's twelfth-century roots to the rise of English-language manga with profiles of influential creators like Leiji Matsumoto and CLAMP as well as publishers to look out for. You'll find an overview of manga's unique styles, techniques and genres decoded as well as a canon of fifty must-read manga, including the iconic Astro Boy, global hits Fruits Basket and Battle Royale, plus less well-known works like Please Save My Earth. The Rough Guide to Manga demystifies unfamiliar terms and genres for newcomers whilst offering manga fans plenty of new recommendations including listings for manga magazines and websites along with a glossary of terms. Crammed with illustrations, and including a section on the anime connection, this is must-have Manga for beginners and enthusiasts alike.
Train Man
Author: Nakano Hitori
Publisher: Corsair
ISBN: 1472107845
Category : Fiction
Languages : en
Pages : 314
Book Description
This is a true story of love for the internet generation - the international bestseller that sold over a million copies. This wonderfully unique book from Japan derives from a series of postings over a three-month period to a particularly computer-geeky thread of 2 Channel, the world's largest anonymous Message Board. The events all took place in Tokyo. One day a shy otaku computer geek mentioned on the message forum how he had met a girl on a subway train. As things developed he continued to post updates to the message board. He gained the nickname 'Train Man'. With each update from bashful Train Man, his fellow correspondents throw in own colourful speculations, boyish encouragements, tongue-in-cheek warnings, and fabulously inventive ascii text drawings. Train Man tries to take on board their comments as events unfold. Eventually he finds love with the girl, Hermes, and reveals to her the entire history of the thread. The true identity of Train Man remains a closely guarded secret.
Publisher: Corsair
ISBN: 1472107845
Category : Fiction
Languages : en
Pages : 314
Book Description
This is a true story of love for the internet generation - the international bestseller that sold over a million copies. This wonderfully unique book from Japan derives from a series of postings over a three-month period to a particularly computer-geeky thread of 2 Channel, the world's largest anonymous Message Board. The events all took place in Tokyo. One day a shy otaku computer geek mentioned on the message forum how he had met a girl on a subway train. As things developed he continued to post updates to the message board. He gained the nickname 'Train Man'. With each update from bashful Train Man, his fellow correspondents throw in own colourful speculations, boyish encouragements, tongue-in-cheek warnings, and fabulously inventive ascii text drawings. Train Man tries to take on board their comments as events unfold. Eventually he finds love with the girl, Hermes, and reveals to her the entire history of the thread. The true identity of Train Man remains a closely guarded secret.
Banksy
Author: Will Ellsworth-Jones
Publisher: Aurum
ISBN: 1845138457
Category : Art
Languages : en
Pages : 320
Book Description
For someone who shuns the limelight so completely that he conceals his name, never shows his face and gives interviews only by email, Banksy is remarkably famous. From his beginnings as a Bristol graffiti artist, his artwork is now sold at auction for six-figure sums and hangs on celebrities’ walls. The appearance of a new Banksy is national news, his documentary Exit Through the Gift Shop was Oscar-nominated and people queue for hours to see his latest exhibition. Now more National Treasure than edgy outsider, who is Banksy and how did he become what he is today? In the first attempt to tell the full story of Banksy’s life and career, Will Ellsworth-Jones pieces together a picture of his world and unpicks its contradictions. Whether art or vandalism, anti-establishment or sell-out, Banksy and his work have become a cultural phenomenon and the question ‘Who is Banksy?’ is as much about his career as it is ‘the man behind the wall’. 'Britain's unlikeliest national treasure' Independent ‘A fascinating portrait that elicits admiration for a man who, despite his increasingly unconvincing efforts to retain some shred of his vandal status, has had an undeniable impact on art’ The Times
Publisher: Aurum
ISBN: 1845138457
Category : Art
Languages : en
Pages : 320
Book Description
For someone who shuns the limelight so completely that he conceals his name, never shows his face and gives interviews only by email, Banksy is remarkably famous. From his beginnings as a Bristol graffiti artist, his artwork is now sold at auction for six-figure sums and hangs on celebrities’ walls. The appearance of a new Banksy is national news, his documentary Exit Through the Gift Shop was Oscar-nominated and people queue for hours to see his latest exhibition. Now more National Treasure than edgy outsider, who is Banksy and how did he become what he is today? In the first attempt to tell the full story of Banksy’s life and career, Will Ellsworth-Jones pieces together a picture of his world and unpicks its contradictions. Whether art or vandalism, anti-establishment or sell-out, Banksy and his work have become a cultural phenomenon and the question ‘Who is Banksy?’ is as much about his career as it is ‘the man behind the wall’. 'Britain's unlikeliest national treasure' Independent ‘A fascinating portrait that elicits admiration for a man who, despite his increasingly unconvincing efforts to retain some shred of his vandal status, has had an undeniable impact on art’ The Times
Fandom Unbound
Author: Mizuko Ito
Publisher: Yale University Press
ISBN: 0300158645
Category : Social Science
Languages : en
Pages : 353
Book Description
In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as “geek'—an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age.
Publisher: Yale University Press
ISBN: 0300158645
Category : Social Science
Languages : en
Pages : 353
Book Description
In recent years, otaku culture has emerged as one of Japan's major cultural exports and as a genuinely transnational phenomenon. This timely volume investigates how this once marginalized popular culture has come to play a major role in Japan's identity at home and abroad. In the American context, the word otaku is best translated as “geek'—an ardent fan with highly specialized knowledge and interests. But it is associated especially with fans of specific Japan-based cultural genres, including anime, manga, and video games. Most important of all, as this collection shows, is the way otaku culture represents a newly participatory fan culture in which fans not only organize around niche interests but produce and distribute their own media content. In this collection of essays, Japanese and American scholars offer richly detailed descriptions of how this once stigmatized Japanese youth culture created its own alternative markets and cultural products such as fan fiction, comics, costumes, and remixes, becoming a major international force that can challenge the dominance of commercial media. By exploring the rich variety of otaku culture from multiple perspectives, this groundbreaking collection provides fascinating insights into the present and future of cultural production and distribution in the digital age.
Tokyo Geek's Guide
Author: Gianni Simone
Publisher: Tuttle Publishing
ISBN: 1462919707
Category : Travel
Languages : en
Pages : 144
Book Description
Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!
Publisher: Tuttle Publishing
ISBN: 1462919707
Category : Travel
Languages : en
Pages : 144
Book Description
Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!
Otaku
Author: Hiroki Azuma
Publisher: U of Minnesota Press
ISBN: 0816653518
Category : Social Science
Languages : en
Pages : 177
Book Description
Printbegrænsninger: Der kan printes 10 sider ad gangen og max. 40 sider pr. session
Publisher: U of Minnesota Press
ISBN: 0816653518
Category : Social Science
Languages : en
Pages : 177
Book Description
Printbegrænsninger: Der kan printes 10 sider ad gangen og max. 40 sider pr. session
The Anime Machine
Author: Thomas Lamarre
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Publisher: U of Minnesota Press
ISBN: 145291477X
Category : Performing Arts
Languages : en
Pages : 684
Book Description
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
DK Eyewitness Top 10 Tokyo
Author: DK Eyewitness
Publisher: Dorling Kindersley Ltd
ISBN: 024162620X
Category : Travel
Languages : en
Pages : 243
Book Description
Home to serene temples, peaceful zen gardens, first-class museums and futuristic skyscrapers, Tokyo blends seamlessly the best of ancient and contemporary Japan. Make the most of your trip to Japan's dynamic capital with DK Eyewitness Top 10. Planning is a breeze with our simple lists of ten, covering the very best that Tokyo has to offer and ensuring that you don't miss a thing. Best of all, the pocket-friendly format is light and easily portable; the perfect companion while out and about. Inside DK Eyewitness Top 10 Tokyo you will find: - Up-to-date information with insider tips and advice for staying safe. - Top 10 lists of Tokyo's must-sees, including Imperial Palace Grounds, Edo-Tokyo Museum, Meiji Shrine and Ueno Park. - Tokyo's most interesting areas, with the best places for sightseeing, food and drink, and shopping. - Themed lists, including the museums, art galleries, gardens and parks and much more. - Easy-to-follow itineraries, perfect for a day trip, a weekend, or a week. - A laminated pull-out map of Tokyo plus seven full-colour area maps. Looking for more on Tokyo's culture, history and attractions? Try our DK Eyewitness Tokyo. About DK Eyewitness: At DK Eyewitness, we believe in the power of discovery. We make it easy for you to explore your dream destinations. DK Eyewitness travel guides have been helping travellers to make the most of their breaks since 1993. Filled with expert advice, striking photography and detailed illustrations, our highly visual DK Eyewitness guides will get you closer to your next adventure. We publish guides to more than 200 destinations, from pocket-sized city guides to comprehensive country guides. Named Top Guidebook Series at the 2020 Wanderlust Reader Travel Awards, we know that wherever you go next, your DK Eyewitness travel guides are the perfect companion.
Publisher: Dorling Kindersley Ltd
ISBN: 024162620X
Category : Travel
Languages : en
Pages : 243
Book Description
Home to serene temples, peaceful zen gardens, first-class museums and futuristic skyscrapers, Tokyo blends seamlessly the best of ancient and contemporary Japan. Make the most of your trip to Japan's dynamic capital with DK Eyewitness Top 10. Planning is a breeze with our simple lists of ten, covering the very best that Tokyo has to offer and ensuring that you don't miss a thing. Best of all, the pocket-friendly format is light and easily portable; the perfect companion while out and about. Inside DK Eyewitness Top 10 Tokyo you will find: - Up-to-date information with insider tips and advice for staying safe. - Top 10 lists of Tokyo's must-sees, including Imperial Palace Grounds, Edo-Tokyo Museum, Meiji Shrine and Ueno Park. - Tokyo's most interesting areas, with the best places for sightseeing, food and drink, and shopping. - Themed lists, including the museums, art galleries, gardens and parks and much more. - Easy-to-follow itineraries, perfect for a day trip, a weekend, or a week. - A laminated pull-out map of Tokyo plus seven full-colour area maps. Looking for more on Tokyo's culture, history and attractions? Try our DK Eyewitness Tokyo. About DK Eyewitness: At DK Eyewitness, we believe in the power of discovery. We make it easy for you to explore your dream destinations. DK Eyewitness travel guides have been helping travellers to make the most of their breaks since 1993. Filled with expert advice, striking photography and detailed illustrations, our highly visual DK Eyewitness guides will get you closer to your next adventure. We publish guides to more than 200 destinations, from pocket-sized city guides to comprehensive country guides. Named Top Guidebook Series at the 2020 Wanderlust Reader Travel Awards, we know that wherever you go next, your DK Eyewitness travel guides are the perfect companion.
Wotakoi: Love Is Hard for Otaku 1
Author: Fujita
Publisher: National Geographic Books
ISBN: 1632367041
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A geeky girl whose life revolves around yaoi manga and a quiet gamer boy are old friends, but when they start working in the same office, they decide to date. It's a relationship of convenience at first, but could it become something more? This manga comedy is now a hit streaming anime! Extra-long book includes 2 Japanese volumes! GAMES OVER ROMANCE Narumi Momose has had it rough: Every boyfriend she's had dumped her once they found out she was an otaku, so she's gone to great lengths to hide it. When a chance meeting at her new job with childhood friend, fellow otaku, and now coworker Hirotaka Nifuji almost gets her secret outed at work, she comes up with a plan to make sure he never speaks up. But he comes up with a counter-proposal: Why doesn't she just date him instead? In love, there are no save points.
Publisher: National Geographic Books
ISBN: 1632367041
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
A geeky girl whose life revolves around yaoi manga and a quiet gamer boy are old friends, but when they start working in the same office, they decide to date. It's a relationship of convenience at first, but could it become something more? This manga comedy is now a hit streaming anime! Extra-long book includes 2 Japanese volumes! GAMES OVER ROMANCE Narumi Momose has had it rough: Every boyfriend she's had dumped her once they found out she was an otaku, so she's gone to great lengths to hide it. When a chance meeting at her new job with childhood friend, fellow otaku, and now coworker Hirotaka Nifuji almost gets her secret outed at work, she comes up with a plan to make sure he never speaks up. But he comes up with a counter-proposal: Why doesn't she just date him instead? In love, there are no save points.