DAFX - Digital Audio Effects PDF Download
Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download DAFX - Digital Audio Effects PDF full book. Access full book title DAFX - Digital Audio Effects by Udo Zölzer. Download full books in PDF and EPUB format.
Author: Udo Zölzer
Publisher: John Wiley & Sons
ISBN: 9780471490784
Category : Technology & Engineering
Languages : en
Pages : 568
Get Book Here
Book Description
* Digital Audio Effects (DAFX) covers the use of digital signal processing and its applications to sounds * Discusses digital audio effects from both an introductory level, for musicians, and an advanced level, for signal processing engineers * Explains what can be done in the digital processing of sounds in the form of computer algorithms and sound examples resulting from these transformations * Brings together essential DSP algorithms for sound processing, providing an excellent introduction to the topic
Author: Udo Zölzer
Publisher: John Wiley & Sons
ISBN: 9780471490784
Category : Technology & Engineering
Languages : en
Pages : 568
Get Book Here
Book Description
* Digital Audio Effects (DAFX) covers the use of digital signal processing and its applications to sounds * Discusses digital audio effects from both an introductory level, for musicians, and an advanced level, for signal processing engineers * Explains what can be done in the digital processing of sounds in the form of computer algorithms and sound examples resulting from these transformations * Brings together essential DSP algorithms for sound processing, providing an excellent introduction to the topic
Author: Udo Zölzer
Publisher: John Wiley & Sons
ISBN: 0470979674
Category : Computers
Languages : en
Pages : 639
Get Book Here
Book Description
The rapid development in various fields of Digital Audio Effects, or DAFX, has led to new algorithms and this second edition of the popular book, DAFX: Digital Audio Effects has been updated throughout to reflect progress in the field. It maintains a unique approach to DAFX with a lecture-style introduction into the basics of effect processing. Each effect description begins with the presentation of the physical and acoustical phenomena, an explanation of the signal processing techniques to achieve the effect, followed by a discussion of musical applications and the control of effect parameters. Topics covered include: filters and delays, modulators and demodulators, nonlinear processing, spatial effects, time-segment processing, time-frequency processing, source-filter processing, spectral processing, time and frequency warping musical signals. Updates to the second edition include: Three completely new chapters devoted to the major research areas of: Virtual Analog Effects, Automatic Mixing and Sound Source Separation, authored by leading researchers in the field . Improved presentation of the basic concepts and explanation of the related technology. Extended coverage of the MATLABTM scripts which demonstrate the implementation of the basic concepts into software programs. Companion website (www.dafx.de) which serves as the download source for MATLABTM scripts, will be updated to reflect the new material in the book. Discussing DAFX from both an introductory and advanced level, the book systematically introduces the reader to digital signal processing concepts, how they can be applied to sound and their use in musical effects. This makes the book suitable for a range of professionals including those working in audio engineering, as well as researchers and engineers involved in the area of digital signal processing along with students on multimedia related courses.
Author: Patrick Flandrin
Publisher: Cambridge University Press
ISBN: 110836912X
Category : Technology & Engineering
Languages : en
Pages : 231
Get Book Here
Book Description
An authoritative exposition of the methods at the heart of modern non-stationary signal processing from a recognised leader in the field. Offering a global view that favours interpretations and historical perspectives, it explores the basic concepts of time-frequency analysis, and examines the most recent results and developments in the field in the context of existing, lesser-known approaches. Several example waveform families from bioacoustics, mathematics and physics are examined in detail, with the methods for their analysis explained using a wealth of illustrative examples. Methods are discussed in terms of analysis, geometry and statistics. This is an excellent resource for anyone wanting to understand the 'why and how' of important methodological developments in time-frequency analysis, including academics and graduate students in signal processing and applied mathematics, as well as application-oriented scientists.
Author: Richard Boulanger
Publisher: MIT Press
ISBN: 0262014467
Category : Music
Languages : en
Pages : 917
Get Book Here
Book Description
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.
Author: Udo Zölzer
Publisher: John Wiley & Sons
ISBN: 1119832691
Category : Technology & Engineering
Languages : en
Pages : 420
Get Book Here
Book Description
Digital Audio Signal Processing The fully revised new edition of the popular textbook, featuring additional MATLAB exercises and new algorithms for processing digital audio signals Digital Audio Signal Processing (DASP) techniques are used in a variety of applications, ranging from audio streaming and computer-generated music to real-time signal processing and virtual sound processing. Digital Audio Signal Processing provides clear and accessible coverage of the fundamental principles and practical applications of digital audio processing and coding. Throughout the book, the authors explain a wide range of basic audio processing techniques and highlight new directions for automatic tuning of different algorithms and discuss state- of-the-art DASP approaches. Now in its third edition, this popular guide is fully updated with the latest signal processing algorithms for audio processing. Entirely new chapters cover nonlinear processing, Machine Learning (ML) for audio applications, distortion, soft/hard clipping, overdrive, equalizers and delay effects, sampling and reconstruction, and more. Covers the fundamentals of quantization, filters, dynamic range control, room simulation, sampling rate conversion, and audio coding Describes DASP techniques, their theoretical foundations, and their practical applications Discusses modern studio technology, digital transmission systems, storage media, and home entertainment audio components Features a new introductory chapter and extensively revised content throughout Provides updated application examples and computer-based activities supported with MATLAB exercises and interactive JavaScript applets via an author-hosted companion website Balancing essential concepts and technological topics, Digital Audio Signal Processing, Third Edition remains the ideal textbook for advanced music technology and engineering students in audio signal processing courses. It is also an invaluable reference for audio engineers, hardware and software developers, and researchers in both academia and industry.
Author: William C. Pirkle
Publisher: Taylor & Francis
ISBN: 0240825152
Category : Computers
Languages : en
Pages : 561
Get Book Here
Book Description
Includes bibliographical references and index.
Author:
Publisher:
ISBN:
Category : Microcomputers
Languages : en
Pages : 1142
Get Book Here
Book Description
Author: John Watkinson
Publisher: Taylor & Francis
ISBN: 0240516435
Category : Computers
Languages : en
Pages : 433
Get Book Here
Book Description
First Published in 2002. Routledge is an imprint of Taylor & Francis, an informa company.
Author: Doug Coulter
Publisher: CRC Press
ISBN: 9780879305666
Category : Technology & Engineering
Languages : en
Pages : 413
Get Book Here
Book Description
Digital techniques for processing sound described in accessible language! C++ programmers involved in digital signal processing (DSP) for telephony, audio, video and user interface development will learn how to achieve: - Normal effects to replicate natur
Author: Will Pirkle
Publisher: Routledge
ISBN: 0429954328
Category : Technology & Engineering
Languages : en
Pages : 703
Get Book Here
Book Description
Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.