Author: Greguric, Ivana
Publisher: IGI Global
ISBN: 1799892336
Category : Philosophy
Languages : en
Pages : 352
Book Description
We are currently living in an age of scientific humanism. Cyborgs, robots, avatars, and bio-technologically created beings are new entities that exist alongside biological human beings. As with many emerging technologies, many people will find the concept foreign and frightening. There is a strong possibility that these entities will be mistreated. Philosophical Issues of Human Cyborgization and the Necessity of Prolegomena on Cyborg Ethics discusses the ethics of human cyborgization as well as emerging technologies of robots and avatars that exhibit human-like qualities. The chapters build a strong case for the necessity of cyborg ethics and protocols for preserving the vitality of life within an ever-advancing technological society. Covering topics such as cyborg hacking, historical reality, and naturalism, this book is a dynamic resource for scientists, ethicists, cyber behavior professionals, students and professors of both technological and philosophical studies, faculty of higher education, philosophers, AI engineers, healthcare professionals, researchers, and academicians.
Cyborg Vol. 3: Singularity
Author: John Semper Jr.
Publisher: DC Comics
ISBN: 1401290310
Category : Comics & Graphic Novels
Languages : en
Pages : 170
Book Description
The villainous Anomaly, a human/machine hybrid created by CyborgÕs father, has activated a device that threatens all reality! But before Cyborg can save the world, heÕll have to save himself and his friends from a bizarre alternate reality. In the streets of a Detroit overrun by mechanical men, only a parallel version of Beast Boy is immune to the mecha-human virus that turns everyone else into a monstrous hybrid. And even Anomaly, whoÕs seemingly responsible for all the chaos, doesnÕt know where they are or how to escape! A familiar figure offers the key to reclaiming the ravaged divergent reality from chaos and returning Cyborg and his compatriots home, but to succeed, theyÕll have to defeat not only the deadly threat of the Metal Men, but also the parallel worldÕs Cyborg, who has an agenda all his own! Cyborg Vol. 3: Singularity collects issues #14-20 of the thrilling series by animation writer John Semper Jr. (Spider-Man: The Animated Series) and artists Will Conrad (Nightwing), Allan Jefferson (Arrow) and others!
Publisher: DC Comics
ISBN: 1401290310
Category : Comics & Graphic Novels
Languages : en
Pages : 170
Book Description
The villainous Anomaly, a human/machine hybrid created by CyborgÕs father, has activated a device that threatens all reality! But before Cyborg can save the world, heÕll have to save himself and his friends from a bizarre alternate reality. In the streets of a Detroit overrun by mechanical men, only a parallel version of Beast Boy is immune to the mecha-human virus that turns everyone else into a monstrous hybrid. And even Anomaly, whoÕs seemingly responsible for all the chaos, doesnÕt know where they are or how to escape! A familiar figure offers the key to reclaiming the ravaged divergent reality from chaos and returning Cyborg and his compatriots home, but to succeed, theyÕll have to defeat not only the deadly threat of the Metal Men, but also the parallel worldÕs Cyborg, who has an agenda all his own! Cyborg Vol. 3: Singularity collects issues #14-20 of the thrilling series by animation writer John Semper Jr. (Spider-Man: The Animated Series) and artists Will Conrad (Nightwing), Allan Jefferson (Arrow) and others!
Cyborg Vol. 1: Imitation of Life
Author: John Semper Jr.
Publisher: DC Comics
ISBN: 1401273157
Category : Comics & Graphic Novels
Languages : en
Pages : 152
Book Description
Cyborg is a member of the Justice League. He is one of EarthÕs greatest heroes. But is Cyborg really who he thinks he is? Find out in CYBORG VOL. 1: THE IMITATION OF LIFE, a part of DC Rebirth! When a shocking discovery about his own origin makes Victor Stone question everything he thought he knew about his identity and his humanity, it seems Cyborg might be more machine than man after all. But if thatÕs the case, which side will Cyborg take when a mysterious cybernetic entity decides to start a war between man and machines? Now, the people Victor Stone cares about the most are caught up in the crossfire, and the choices he makes may mean the difference between the survival of mankind and an artificially intelligent future. Can Cyborg display the heart of a hero...or will he be torn in two by his dual nature? Cyborg is reborn for DC REBIRTH in this great new starting point graphic novel, thanks to animation writer John Semper, Jr. (Spider-Man: The Animated Series) and artists including Paul Pelletier (AQUAMAN), Will Conrad (NIGHTWING), Timothy Green II (RED HOOD AND THE OUTLAWS) and more! Collects CYBORG #1-5 and CYBORG: REBIRTH #1.
Publisher: DC Comics
ISBN: 1401273157
Category : Comics & Graphic Novels
Languages : en
Pages : 152
Book Description
Cyborg is a member of the Justice League. He is one of EarthÕs greatest heroes. But is Cyborg really who he thinks he is? Find out in CYBORG VOL. 1: THE IMITATION OF LIFE, a part of DC Rebirth! When a shocking discovery about his own origin makes Victor Stone question everything he thought he knew about his identity and his humanity, it seems Cyborg might be more machine than man after all. But if thatÕs the case, which side will Cyborg take when a mysterious cybernetic entity decides to start a war between man and machines? Now, the people Victor Stone cares about the most are caught up in the crossfire, and the choices he makes may mean the difference between the survival of mankind and an artificially intelligent future. Can Cyborg display the heart of a hero...or will he be torn in two by his dual nature? Cyborg is reborn for DC REBIRTH in this great new starting point graphic novel, thanks to animation writer John Semper, Jr. (Spider-Man: The Animated Series) and artists including Paul Pelletier (AQUAMAN), Will Conrad (NIGHTWING), Timothy Green II (RED HOOD AND THE OUTLAWS) and more! Collects CYBORG #1-5 and CYBORG: REBIRTH #1.
Cyborg Vol. 2: Danger in Detroit
Author: John Semper Jr.
Publisher: DC Comics
ISBN: 1401279767
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
CYBORG VOL. 2: DANGER IN DETROIT is a thrilling series by animation writer John Semper Jr. (Spider-Man: The Animated Series) and artists Will Conrad (NIGHTWING) and Paul Pelletier (AQUAMAN). Cyborg is the Justice LeagueÍs most high-tech hero, but can he withstand an attack by another of his brilliant fatherÍs creations? Captured by those he thought he could trust, Cyborg discovers a covert plot to use alien technology to start a world war. And when he winds up imprisoned in the heart of S.T.A.R. Labs, an unorthodox escape plan brings him face-to-face with Anomaly, a human-machine hybrid created by CyborgÍs father Silas years before Vic Stone became Cyborg! Only the now-missing Silas Stone holds the answers to the puzzle Anomaly presents, but before Cyborg can rescue his father, heÍll first have to free the city of Detroit from the villainy of the bizarre Lord of the Rats! Rocketing from the pages of DC REBIRTH: JUSTICE LEAGUE, CYBORG VOL. 2 collects issues #6-13.
Publisher: DC Comics
ISBN: 1401279767
Category : Comics & Graphic Novels
Languages : en
Pages : 192
Book Description
CYBORG VOL. 2: DANGER IN DETROIT is a thrilling series by animation writer John Semper Jr. (Spider-Man: The Animated Series) and artists Will Conrad (NIGHTWING) and Paul Pelletier (AQUAMAN). Cyborg is the Justice LeagueÍs most high-tech hero, but can he withstand an attack by another of his brilliant fatherÍs creations? Captured by those he thought he could trust, Cyborg discovers a covert plot to use alien technology to start a world war. And when he winds up imprisoned in the heart of S.T.A.R. Labs, an unorthodox escape plan brings him face-to-face with Anomaly, a human-machine hybrid created by CyborgÍs father Silas years before Vic Stone became Cyborg! Only the now-missing Silas Stone holds the answers to the puzzle Anomaly presents, but before Cyborg can rescue his father, heÍll first have to free the city of Detroit from the villainy of the bizarre Lord of the Rats! Rocketing from the pages of DC REBIRTH: JUSTICE LEAGUE, CYBORG VOL. 2 collects issues #6-13.
Cyborg Vol. 2: Enemy of the State
Author: David Walker
Publisher: DC Comics
ISBN: 1401273483
Category : Comics & Graphic Novels
Languages : en
Pages : 166
Book Description
CYBORG—PROPERTY OF THE STATE! With his cybernetic tech continuing to evolve, Victor Stone may not know exactly what he is anymore, but he knows that he’s a hero. But ever since Vic helped to repel the alien invasion force called the Technosapiens, the U.S. government has been keeping a close eye on cybernetic enhancements. And that means they’re keeping a close eye on Cyborg. Now, a new piece of legislation called the Cybernetic Regulation Act has made Vic himself the property of the United States! And if the government gets their hands on him, they can use his technology to reverse-engineer the ultimate weapon…at the cost of Victor’s life. But Victor has a plan to find out what’s behind this sudden interest in cyber-enhanced individuals. It involves Shazam and Vic’s friends in the Justice League and putting himself right in his enemy’s clutches! Writers David F. Walker (NIGHTHAWK) and Marv Wolfman (NEW TEEN TITANS) and artists Felipe Watanabe (TEEN TITANS), Daniel HDR (SMALLVILLE SEASON 11) and Júlio Ferreira (BATWING) continue the solo adventures of the Justice League’s most high-tech hero! Collects CYBORG #7-12 and a special preview of CYBORG: REBIRTH #1.
Publisher: DC Comics
ISBN: 1401273483
Category : Comics & Graphic Novels
Languages : en
Pages : 166
Book Description
CYBORG—PROPERTY OF THE STATE! With his cybernetic tech continuing to evolve, Victor Stone may not know exactly what he is anymore, but he knows that he’s a hero. But ever since Vic helped to repel the alien invasion force called the Technosapiens, the U.S. government has been keeping a close eye on cybernetic enhancements. And that means they’re keeping a close eye on Cyborg. Now, a new piece of legislation called the Cybernetic Regulation Act has made Vic himself the property of the United States! And if the government gets their hands on him, they can use his technology to reverse-engineer the ultimate weapon…at the cost of Victor’s life. But Victor has a plan to find out what’s behind this sudden interest in cyber-enhanced individuals. It involves Shazam and Vic’s friends in the Justice League and putting himself right in his enemy’s clutches! Writers David F. Walker (NIGHTHAWK) and Marv Wolfman (NEW TEEN TITANS) and artists Felipe Watanabe (TEEN TITANS), Daniel HDR (SMALLVILLE SEASON 11) and Júlio Ferreira (BATWING) continue the solo adventures of the Justice League’s most high-tech hero! Collects CYBORG #7-12 and a special preview of CYBORG: REBIRTH #1.
Philosophical Issues of Human Cyborgization and the Necessity of Prolegomena on Cyborg Ethics
Author: Greguric, Ivana
Publisher: IGI Global
ISBN: 1799892336
Category : Philosophy
Languages : en
Pages : 352
Book Description
We are currently living in an age of scientific humanism. Cyborgs, robots, avatars, and bio-technologically created beings are new entities that exist alongside biological human beings. As with many emerging technologies, many people will find the concept foreign and frightening. There is a strong possibility that these entities will be mistreated. Philosophical Issues of Human Cyborgization and the Necessity of Prolegomena on Cyborg Ethics discusses the ethics of human cyborgization as well as emerging technologies of robots and avatars that exhibit human-like qualities. The chapters build a strong case for the necessity of cyborg ethics and protocols for preserving the vitality of life within an ever-advancing technological society. Covering topics such as cyborg hacking, historical reality, and naturalism, this book is a dynamic resource for scientists, ethicists, cyber behavior professionals, students and professors of both technological and philosophical studies, faculty of higher education, philosophers, AI engineers, healthcare professionals, researchers, and academicians.
Publisher: IGI Global
ISBN: 1799892336
Category : Philosophy
Languages : en
Pages : 352
Book Description
We are currently living in an age of scientific humanism. Cyborgs, robots, avatars, and bio-technologically created beings are new entities that exist alongside biological human beings. As with many emerging technologies, many people will find the concept foreign and frightening. There is a strong possibility that these entities will be mistreated. Philosophical Issues of Human Cyborgization and the Necessity of Prolegomena on Cyborg Ethics discusses the ethics of human cyborgization as well as emerging technologies of robots and avatars that exhibit human-like qualities. The chapters build a strong case for the necessity of cyborg ethics and protocols for preserving the vitality of life within an ever-advancing technological society. Covering topics such as cyborg hacking, historical reality, and naturalism, this book is a dynamic resource for scientists, ethicists, cyber behavior professionals, students and professors of both technological and philosophical studies, faculty of higher education, philosophers, AI engineers, healthcare professionals, researchers, and academicians.
Human Enhancement Technologies and Our Merger with Machines
Author: Woodrow Barfield
Publisher: MDPI
ISBN: 3036509046
Category : Technology & Engineering
Languages : en
Pages : 226
Book Description
A cross-disciplinary approach is offered to consider the challenge of emerging technologies designed to enhance human bodies and minds. Perspectives from philosophy, ethics, law, and policy are applied to a wide variety of enhancements, including integration of technology within human bodies, as well as genetic, biological, and pharmacological modifications. Humans may be permanently or temporarily enhanced with artificial parts by manipulating (or reprogramming) human DNA and through other enhancement techniques (and combinations thereof). We are on the cusp of significantly modifying (and perhaps improving) the human ecosystem. This evolution necessitates a continuing effort to re-evaluate current laws and, if appropriate, to modify such laws or develop new laws that address enhancement technology. A legal, ethical, and policy response to current and future human enhancements should strive to protect the rights of all involved and to recognize the responsibilities of humans to other conscious and living beings, regardless of what they look like or what abilities they have (or lack). A potential ethical approach is outlined in which rights and responsibilities should be respected even if enhanced humans are perceived by non-enhanced (or less-enhanced) humans as “no longer human” at all.
Publisher: MDPI
ISBN: 3036509046
Category : Technology & Engineering
Languages : en
Pages : 226
Book Description
A cross-disciplinary approach is offered to consider the challenge of emerging technologies designed to enhance human bodies and minds. Perspectives from philosophy, ethics, law, and policy are applied to a wide variety of enhancements, including integration of technology within human bodies, as well as genetic, biological, and pharmacological modifications. Humans may be permanently or temporarily enhanced with artificial parts by manipulating (or reprogramming) human DNA and through other enhancement techniques (and combinations thereof). We are on the cusp of significantly modifying (and perhaps improving) the human ecosystem. This evolution necessitates a continuing effort to re-evaluate current laws and, if appropriate, to modify such laws or develop new laws that address enhancement technology. A legal, ethical, and policy response to current and future human enhancements should strive to protect the rights of all involved and to recognize the responsibilities of humans to other conscious and living beings, regardless of what they look like or what abilities they have (or lack). A potential ethical approach is outlined in which rights and responsibilities should be respected even if enhanced humans are perceived by non-enhanced (or less-enhanced) humans as “no longer human” at all.
Ethics and Sustainability in Digital Cultures
Author: Thomas Taro Lennerfors
Publisher: Taylor & Francis
ISBN: 1000987728
Category : Science
Languages : en
Pages : 293
Book Description
Digital technologies, now ubiquitous around the world, can promote positive values, as well as support those that are less socially acceptable. To better understand such technologies’ impact on ethics and sustainability, this book situates digital technologies within a cultural context, arguing that the technology is received differently in different cultural contexts. The book contains chapters on state-of-the-art digital technologies such as artificial intelligence from various countries including Japan and Sweden to highlight the multifarious ways in how ethical and sustainability issues are being manifested in certain cultural contexts. The book contributes to furthering understandings on the similarities and differences between digital technology implementations in different cultures, promoting a cross-cultural dialogue on desired values and how they are promoted or downplayed by such technologies. The book is divided into two parts: the former focuses on how individuals relate to new digital technologies, and the latter focuses on those who develop digital technologies. The book targets scholars, businesspeople and policymakers interested in the interconnection between digital technologies, ethics and sustainability from various cultural viewpoints. It provides new case studies on a range of digital technologies and discussions about digital technology implementations in cultural contexts.
Publisher: Taylor & Francis
ISBN: 1000987728
Category : Science
Languages : en
Pages : 293
Book Description
Digital technologies, now ubiquitous around the world, can promote positive values, as well as support those that are less socially acceptable. To better understand such technologies’ impact on ethics and sustainability, this book situates digital technologies within a cultural context, arguing that the technology is received differently in different cultural contexts. The book contains chapters on state-of-the-art digital technologies such as artificial intelligence from various countries including Japan and Sweden to highlight the multifarious ways in how ethical and sustainability issues are being manifested in certain cultural contexts. The book contributes to furthering understandings on the similarities and differences between digital technology implementations in different cultures, promoting a cross-cultural dialogue on desired values and how they are promoted or downplayed by such technologies. The book is divided into two parts: the former focuses on how individuals relate to new digital technologies, and the latter focuses on those who develop digital technologies. The book targets scholars, businesspeople and policymakers interested in the interconnection between digital technologies, ethics and sustainability from various cultural viewpoints. It provides new case studies on a range of digital technologies and discussions about digital technology implementations in cultural contexts.
Integrated Science
Author: Nima Rezaei
Publisher: Springer Nature
ISBN: 3030652734
Category : Medical
Languages : en
Pages : 495
Book Description
Integrated Science: Science without Borders” is the first volume of the INTEGRATED SCIENCE Book series, aiming to publish the results of the most updated ideas and reviews in transdisciplinary fields and to highlight the integration of discrete disciplines, including formal sciences, physical-chemical sciences and engineering, biological sciences, medical sciences, and social sciences. This volume primarily focuses on the research involving the integration of two or more academic fields offering an innovative, borderless view, which is one of the main focuses of the Universal Scientific Education and Research Network (USERN). The whole world is suffering from complex problems; these are borderless problems; thus, a borderless solution could merely solve such complex issues. Transdisciplinarity is a domain, that researchers work jointly, using a shared conceptual framework, drawing together disciplinary-specific theories, concepts, and approaches to address common problems. Lack of confidence, lack of expertise, complexities of healthcare, the confusing nature of healthcare environments, and lack of organization and standardization are the obstacles of successful scientific communication. Consequently, this book provides an overview of the essential elements of transdisciplinary studies and integrated science. The unique aspect of this book -privileging it from other books- is covering all aspects of science as harmonies of a single symphony.
Publisher: Springer Nature
ISBN: 3030652734
Category : Medical
Languages : en
Pages : 495
Book Description
Integrated Science: Science without Borders” is the first volume of the INTEGRATED SCIENCE Book series, aiming to publish the results of the most updated ideas and reviews in transdisciplinary fields and to highlight the integration of discrete disciplines, including formal sciences, physical-chemical sciences and engineering, biological sciences, medical sciences, and social sciences. This volume primarily focuses on the research involving the integration of two or more academic fields offering an innovative, borderless view, which is one of the main focuses of the Universal Scientific Education and Research Network (USERN). The whole world is suffering from complex problems; these are borderless problems; thus, a borderless solution could merely solve such complex issues. Transdisciplinarity is a domain, that researchers work jointly, using a shared conceptual framework, drawing together disciplinary-specific theories, concepts, and approaches to address common problems. Lack of confidence, lack of expertise, complexities of healthcare, the confusing nature of healthcare environments, and lack of organization and standardization are the obstacles of successful scientific communication. Consequently, this book provides an overview of the essential elements of transdisciplinary studies and integrated science. The unique aspect of this book -privileging it from other books- is covering all aspects of science as harmonies of a single symphony.
Cyborgization and Virtual Worlds
Author: Matthew E. Gladden
Publisher: Mnemoclave
ISBN: 1944373195
Category : Games & Activities
Languages : en
Pages : 38
Book Description
Whether it’s adding a night-vision cybereye or acquiring a full cyborg body, the process of cyborgization reshapes the way in which an individual relates to the physical environment around her. But how does it transform her ability to dive – or to be pulled – into virtual worlds? Cyborgization and Virtual Worlds: Portals to Altered Reality is a resource for designing campaigns grounded in near-future hard-SF settings in which synthetic bodies and VR cyberware offer characters entirely new ways of perceiving, interpreting, and manipulating the analog and digital worlds… It’s easy to know when you enter a virtual environment if the tools you’re using are a VR headset and haptic feedback gloves. If the virtual experience is too much for you, you can always just rip off the headset: the digital illusions instantly vanish, and you know that you’re back in the ‘real’ world. But what if the VR gear that you’re employing consists of cranial neural implants that directly stimulate your brain to create artificial sensory experiences? Or what if you’re wielding dual-purpose artificial eyes and roboprosthetic limbs that can either supply you with authentic sense data from the external environment or switch into iso mode, cut off all sensations from the real world, and pipe fabricated sense data into your brain? What signs could you look for to help you determine whether you’re in the real world or just a convincing virtual facsimile? This second volume in Mnemoclave’s Posthuman Cyberware Sourcebook series explores the two ways in which neuroprosthetic technologies immerse a cyborg in her environment and allow her to sense and manipulate the world: through embodiment and embedding. The process of cyborgization not only grants its human subject an augmented body with enhanced, reduced, or simply different capacities; it also embeds him in a particular part of the real physical world and provides the means by which he senses and manipulates that environment. And it may be the instrument through which he dives into virtual worlds, as well. Among the topics explored are: The paths of cyborgization • Different approaches to cyborgization, including the creation of full-body, partial, extended, sessile, and ‘hollow’ cyborgs • Differing types of neurocognitive interfaces that can exist between a piece of cyberware and its human host • The extent to which cyberware can be concealed from visual or remote electronic detection • The operational lifespan of cyberware and its potential health impacts on users Obstacles to characters’ acquisition of cyberware, including cost, legality, and required maintenance and customization • Problems like neurocoupling resection syndrome (NRS) that affect full-body cyborgs and other augmented individuals Cyberware and virtual worlds • Distinctions between virtual, augmented, and refracted reality • The mechanics by which cyborg characters can recognize and adjust to transitions between the real and virtual worlds • The use of digital avatars as cyberdoubles or cybermorphs within virtual worlds • Plot impacts of cyborg characters’ maximal, partial, temporary, or long-term immersion in VR environments The book is written especially for GMs who are designing adventures or campaigns set in near-future worlds with a cyberpunk, postcyberpunk, or biopunk atmosphere in which posthumanizing cyberware exists and societies are tilting ever further toward the dystopian. The text draws extensively on the best contemporary research regarding neurocybernetics and the bioengineering, economic, sociopolitical, and cultural aspects of human enhancement, to aid GMs who are looking to give their campaigns a hard sci-fi edge. The volume includes dozens of special textboxes with plot hooks, character traits, equipment descriptions, and ideas for successfully GM-ing the ontological puzzles and narrative twists that cyborgization and virtual reality make possible – to help you incorporate the material directly into your game, regardless of which rule system you’re using.
Publisher: Mnemoclave
ISBN: 1944373195
Category : Games & Activities
Languages : en
Pages : 38
Book Description
Whether it’s adding a night-vision cybereye or acquiring a full cyborg body, the process of cyborgization reshapes the way in which an individual relates to the physical environment around her. But how does it transform her ability to dive – or to be pulled – into virtual worlds? Cyborgization and Virtual Worlds: Portals to Altered Reality is a resource for designing campaigns grounded in near-future hard-SF settings in which synthetic bodies and VR cyberware offer characters entirely new ways of perceiving, interpreting, and manipulating the analog and digital worlds… It’s easy to know when you enter a virtual environment if the tools you’re using are a VR headset and haptic feedback gloves. If the virtual experience is too much for you, you can always just rip off the headset: the digital illusions instantly vanish, and you know that you’re back in the ‘real’ world. But what if the VR gear that you’re employing consists of cranial neural implants that directly stimulate your brain to create artificial sensory experiences? Or what if you’re wielding dual-purpose artificial eyes and roboprosthetic limbs that can either supply you with authentic sense data from the external environment or switch into iso mode, cut off all sensations from the real world, and pipe fabricated sense data into your brain? What signs could you look for to help you determine whether you’re in the real world or just a convincing virtual facsimile? This second volume in Mnemoclave’s Posthuman Cyberware Sourcebook series explores the two ways in which neuroprosthetic technologies immerse a cyborg in her environment and allow her to sense and manipulate the world: through embodiment and embedding. The process of cyborgization not only grants its human subject an augmented body with enhanced, reduced, or simply different capacities; it also embeds him in a particular part of the real physical world and provides the means by which he senses and manipulates that environment. And it may be the instrument through which he dives into virtual worlds, as well. Among the topics explored are: The paths of cyborgization • Different approaches to cyborgization, including the creation of full-body, partial, extended, sessile, and ‘hollow’ cyborgs • Differing types of neurocognitive interfaces that can exist between a piece of cyberware and its human host • The extent to which cyberware can be concealed from visual or remote electronic detection • The operational lifespan of cyberware and its potential health impacts on users Obstacles to characters’ acquisition of cyberware, including cost, legality, and required maintenance and customization • Problems like neurocoupling resection syndrome (NRS) that affect full-body cyborgs and other augmented individuals Cyberware and virtual worlds • Distinctions between virtual, augmented, and refracted reality • The mechanics by which cyborg characters can recognize and adjust to transitions between the real and virtual worlds • The use of digital avatars as cyberdoubles or cybermorphs within virtual worlds • Plot impacts of cyborg characters’ maximal, partial, temporary, or long-term immersion in VR environments The book is written especially for GMs who are designing adventures or campaigns set in near-future worlds with a cyberpunk, postcyberpunk, or biopunk atmosphere in which posthumanizing cyberware exists and societies are tilting ever further toward the dystopian. The text draws extensively on the best contemporary research regarding neurocybernetics and the bioengineering, economic, sociopolitical, and cultural aspects of human enhancement, to aid GMs who are looking to give their campaigns a hard sci-fi edge. The volume includes dozens of special textboxes with plot hooks, character traits, equipment descriptions, and ideas for successfully GM-ing the ontological puzzles and narrative twists that cyborgization and virtual reality make possible – to help you incorporate the material directly into your game, regardless of which rule system you’re using.
Humanity In-Between and Beyond
Author: Monika Michałowska
Publisher: Springer Nature
ISBN: 303127945X
Category : Philosophy
Languages : en
Pages : 229
Book Description
This volume discusses the definitional problems and conceptual strategies involved in defining the human. By crossing the boundaries of disciplines and themes, it offers a transdisciplinary platform for exploring the new ideas of the human and adjusting to the dynamic in which we are plunged. The emerging cyborgs and transhumans call for an urgent reconsideration of humans as individuals and collectives. The identity of the human in the 21st century eludes definitions underpinned by simplifying and simplified dichotomies. Affecting all the spheres of life, the discoveries and achievements of recent decades have challenged the bipolar categorizations of human/nonhuman and human/machine, real/virtual and thus opened the door to transdisciplinary considerations. Ours is a new world where the boundaries of normality and abnormality, a legacy of the long history of philosophy, medicine, and science need dismantling. We are now on our way to re-examine, re-understand, and re-describe what normal-abnormal, human-nonhuman, and I-we-they mean. We find ourselves facing what resembles the liminal stage of a global ritual, a stage of being in-between—between the old anthropocentric order and a new position of blurred boundaries. The volume addresses philosophical, bioethical, sociological, and cognitive approaches developed to transcend the binaries of human-nonhuman, natural-artificial, individual-collective, and real-virtual.
Publisher: Springer Nature
ISBN: 303127945X
Category : Philosophy
Languages : en
Pages : 229
Book Description
This volume discusses the definitional problems and conceptual strategies involved in defining the human. By crossing the boundaries of disciplines and themes, it offers a transdisciplinary platform for exploring the new ideas of the human and adjusting to the dynamic in which we are plunged. The emerging cyborgs and transhumans call for an urgent reconsideration of humans as individuals and collectives. The identity of the human in the 21st century eludes definitions underpinned by simplifying and simplified dichotomies. Affecting all the spheres of life, the discoveries and achievements of recent decades have challenged the bipolar categorizations of human/nonhuman and human/machine, real/virtual and thus opened the door to transdisciplinary considerations. Ours is a new world where the boundaries of normality and abnormality, a legacy of the long history of philosophy, medicine, and science need dismantling. We are now on our way to re-examine, re-understand, and re-describe what normal-abnormal, human-nonhuman, and I-we-they mean. We find ourselves facing what resembles the liminal stage of a global ritual, a stage of being in-between—between the old anthropocentric order and a new position of blurred boundaries. The volume addresses philosophical, bioethical, sociological, and cognitive approaches developed to transcend the binaries of human-nonhuman, natural-artificial, individual-collective, and real-virtual.