Cyberpunk & Cyberculture

Cyberpunk & Cyberculture PDF Author: Dani Cavallaro
Publisher: A&C Black
ISBN: 1847140351
Category : Literary Criticism
Languages : en
Pages : 282

Get Book Here

Book Description
Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.

Cyberpunk & Cyberculture

Cyberpunk & Cyberculture PDF Author: Dani Cavallaro
Publisher: A&C Black
ISBN: 1847140351
Category : Literary Criticism
Languages : en
Pages : 282

Get Book Here

Book Description
Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.

Cyberpunk and Visual Culture

Cyberpunk and Visual Culture PDF Author: Graham Murphy
Publisher: Routledge
ISBN: 1351665154
Category : Social Science
Languages : en
Pages : 323

Get Book Here

Book Description
Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor saturated in media technologies, both real and fictitious. As today’s realities look increasingly like the futures forecast in science fiction, cyberpunk speaks to our contemporary moment and as a cultural formation dominates our 21st century techno-digital landscapes. The 15 essays gathered in this volume engage the social and cultural changes that define and address the visual language and aesthetic repertoire of cyberpunk – from cybernetic organisms to light, energy, and data flows, from video screens to cityscapes, from the vibrant energy of today’s video games to the visual hues of comic book panels, and more. Cyberpunk and Visual Culture provides critical analysis, close readings, and aesthetic interpretations of exactly those visual elements that define cyberpunk today, moving beyond the limitations of merely printed text to also focus on the meaningfulness of images, forms, and compositions that are the heart and lifeblood of cyberpunk graphic novels, films, television shows, and video games.

Flame Wars

Flame Wars PDF Author: Mark Dery
Publisher: Duke University Press
ISBN: 9780822315407
Category : Computers
Languages : en
Pages : 360

Get Book Here

Book Description
Essays on electronic communication, cyberpunk culture, and rants and flames in cyberspace consider subjects such as the magazine Mondo 2000, the typewriter, virtual reality, feminism, comics, and erotica for cybernauts. Includes blurry b&w photos and illustrations, and an interviews with science fictions writers Samuel R. Delaney, Greg Tate, and Tricia Rose. Paper edition (unseen), $13.95. Annotation copyright by Book News, Inc., Portland, OR.

Chaos & Cyber Culture

Chaos & Cyber Culture PDF Author: Timothy Leary
Publisher: Grupo Editorial Norma
ISBN: 9780914171775
Category : Nature
Languages : en
Pages : 292

Get Book Here

Book Description


From Counterculture to Cyberculture

From Counterculture to Cyberculture PDF Author: Fred Turner
Publisher: University of Chicago Press
ISBN: 0226817431
Category : History
Languages : en
Pages : 340

Get Book Here

Book Description
In the early 1960s, computers haunted the American popular imagination. Bleak tools of the cold war, they embodied the rigid organization and mechanical conformity that made the military-industrial complex possible. But by the 1990s—and the dawn of the Internet—computers started to represent a very different kind of world: a collaborative and digital utopia modeled on the communal ideals of the hippies who so vehemently rebelled against the cold war establishment in the first place. From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Fred Turner here traces the previously untold story of a highly influential group of San Francisco Bay–area entrepreneurs: Stewart Brand and the Whole Earth network. Between 1968 and 1998, via such familiar venues as the National Book Award–winning Whole Earth Catalog, the computer conferencing system known as WELL, and, ultimately, the launch of the wildly successful Wired magazine, Brand and his colleagues brokered a long-running collaboration between San Francisco flower power and the emerging technological hub of Silicon Valley. Thanks to their vision, counterculturalists and technologists alike joined together to reimagine computers as tools for personal liberation, the building of virtual and decidedly alternative communities, and the exploration of bold new social frontiers. Shedding new light on how our networked culture came to be, this fascinating book reminds us that the distance between the Grateful Dead and Google, between Ken Kesey and the computer itself, is not as great as we might think.

The Routledge Companion to Cyberpunk Culture

The Routledge Companion to Cyberpunk Culture PDF Author: Anna McFarlane
Publisher: Routledge
ISBN: 135113986X
Category : Literary Criticism
Languages : en
Pages : 694

Get Book Here

Book Description
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture. With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world. With original entries that engage cyberpunk’s diverse ‘angles’ and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.

Fifty Key Figures in Cyberpunk Culture

Fifty Key Figures in Cyberpunk Culture PDF Author: Anna McFarlane
Publisher: Routledge
ISBN: 1000578615
Category : Social Science
Languages : en
Pages : 283

Get Book Here

Book Description
A collection of engaging essays on some of the most significant figures in cyberpunk culture, this outstanding guide charts the rich and varied landscape of cyberpunk from the 1970s to present day. The collection features key figures from a variety of disciplines, from novelists, critical and cultural theorists, philosophers, and scholars, to filmmakers, comic book artists, game creators, and television writers. Important and influential names discussed include: J. G. Ballard, Jean Baudrillard, Rosi Braidotti, Charlie Brooker, Pat Cadigan, William Gibson, Donna J. Haraway, Nalo Hopkinson, Janelle Monáe, Annalee Newitz, Katsuhiro Ōtomo, Sadie Plant, Mike Pondsmith, Ridley Scott, Bruce Sterling, and the Wachowskis. The editors also include an afterword of ‘Honorable Mentions’ to highlight additional figures and groups of note that have played a role in shaping cyberpunk. This accessible guide will be of interest to students and scholars of cultural studies, film studies, literature, media studies, as well as anyone with an interest in cyberpunk culture and science fiction.

Cyberculture: The Key Concepts

Cyberculture: The Key Concepts PDF Author: David J. Bell
Publisher: Routledge
ISBN: 1134539037
Category : Social Science
Languages : en
Pages : 230

Get Book Here

Book Description
The only A-Z guide available on this subject, this book provides a wide-ranging and up-to-date overview of the fast-changing and increasingly important world of cyberculture. Its clear and accessible entries cover aspects ranging from the technical to the theoretical, and from movies to the everyday, including: artificial intelligence cyberfeminism cyberpunk electronic government games HTML Java netiquette piracy. Fully cross-referenced and with suggestions for further reading, this comprehensive guide is an essential resource for anyone interested in this fascinating area.

Navigating Cybercultures

Navigating Cybercultures PDF Author: Nicholas van Orden
Publisher: BRILL
ISBN: 1848881630
Category : Social Science
Languages : en
Pages : 248

Get Book Here

Book Description
The papers collected here address the questions about posthumanism, hybridity, humanity, subjectivity, and aesthetics that echo through all of our daily attempts to navigate our rapidly shifting cybercultures.

An Introduction to Cybercultures

An Introduction to Cybercultures PDF Author: David Bell
Publisher: Routledge
ISBN: 113454099X
Category : Social Science
Languages : en
Pages : 254

Get Book Here

Book Description
An Introduction to Cybercultures provides an accessible guide to the major forms, practices and meanings of this rapidly-growing field. From the evolution of hardware and software to the emergence of cyberpunk film and fiction, David Bell introduces readers to the key aspects of cyberculture, including email, the internet, digital imaging technologies, computer games and digital special effects. Each chapter contains `hot links' to key articles in its companion volume, The Cybercultures Reader, suggestions for further reading, and details of relevant websites. Individual chapters examine: · Cybercultures: an introduction · Storying cyberspace · Cultural Studies in cyberspace · Community and cyberculture · Identities in cyberculture · Bodies in cyberculture · Cybersubcultures · Researching cybercultures