Author: Hannes Leopoldseder
Publisher: Springer Science & Business Media
ISBN: 9783211836286
Category : Computers
Languages : en
Pages : 276
Book Description
Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.
Cyberarts 2001
Author: Hannes Leopoldseder
Publisher: Springer Science & Business Media
ISBN: 9783211836286
Category : Computers
Languages : en
Pages : 276
Book Description
Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.
Publisher: Springer Science & Business Media
ISBN: 9783211836286
Category : Computers
Languages : en
Pages : 276
Book Description
Der Prix Ars Electronica ist eine offene Plattform für die unterschiedlichen Disziplinen im Bereich digitaler Mediengestaltung an der Schnittstelle von Technologie, Kunst, Wissenschaft und Gesellschaft. Die neue Wettbewerbssparte Net Vision/Net Excellence öffnet sich verstärkt dem kulturellen Diskurs um das Medium Internet. Cyberarts 2001 bietet einen aktuellen Überblick über digitale Mediengestaltung am Beispiel der Wettbewerbsbereiche Net Vision/Net Excellence, Digital Musics, Interaktive Kunst und Computeranimation/Visual Effects ebenso wie einen Überblick über die breite Palette von Produktionen Jugendlicher.
Cyberarts
Author:
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 258
Book Description
Compendium of computer arts from the competition Prix Ars Electronica.
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 258
Book Description
Compendium of computer arts from the competition Prix Ars Electronica.
Cyberarts 2000
Author: Hannes Leopoldseder
Publisher: Springer Science & Business Media
ISBN: 9783211834985
Category : Art
Languages : en
Pages : 300
Book Description
Compendium of Computer Arts from the Competition Prix Ars Electronica.
Publisher: Springer Science & Business Media
ISBN: 9783211834985
Category : Art
Languages : en
Pages : 300
Book Description
Compendium of Computer Arts from the Competition Prix Ars Electronica.
Cyberarts, Cybercultures, Cybersocieties
Author: Grzegorz Sztabiński
Publisher:
ISBN:
Category :
Languages : en
Pages : 284
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 284
Book Description
CyberArts
Author: Linda Jacobson
Publisher: Backbeat Books
ISBN: 9780879302535
Category : Art
Languages : en
Pages : 312
Book Description
Publisher: Backbeat Books
ISBN: 9780879302535
Category : Art
Languages : en
Pages : 312
Book Description
HCI in Games
Author: Xiaowen Fang
Publisher: Springer Nature
ISBN: 303105637X
Category : Computers
Languages : en
Pages : 675
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Publisher: Springer Nature
ISBN: 303105637X
Category : Computers
Languages : en
Pages : 675
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Cyberarts 99
Author: Hannes Leopoldseder
Publisher:
ISBN:
Category : Art
Languages : de
Pages : 252
Book Description
Over the past twenty years Ars Electronica has discussed, analyzed and commented upon the fundamental cultural changes that have been brought about by the digitalization of all spheres of life. The festival above serves to unite those creative spirits. The anthology Cyberarts 99 presents work from the domains of art, science and research, devoted to such fields as computer animation/visual effects, digital music, interactive art and the internet, and thus gives an up-to-date overview of the international digital media art scene.
Publisher:
ISBN:
Category : Art
Languages : de
Pages : 252
Book Description
Over the past twenty years Ars Electronica has discussed, analyzed and commented upon the fundamental cultural changes that have been brought about by the digitalization of all spheres of life. The festival above serves to unite those creative spirits. The anthology Cyberarts 99 presents work from the domains of art, science and research, devoted to such fields as computer animation/visual effects, digital music, interactive art and the internet, and thus gives an up-to-date overview of the international digital media art scene.
Virtual Reality
Author: Hilary McLellan
Publisher: Educational Technology
ISBN: 9780877782469
Category : Computers
Languages : en
Pages : 136
Book Description
Publisher: Educational Technology
ISBN: 9780877782469
Category : Computers
Languages : en
Pages : 136
Book Description
The International Handbook of Electronic Commerce
Author: Jae K. Shim
Publisher: Routledge
ISBN: 1135961948
Category : Business & Economics
Languages : en
Pages : 322
Book Description
The International Handbook of Electronic Commerce covers that hot topic - e-commerce! It is designed to assist managers in implementing electronic commerce in their organizations, improving its efficiency and viability, and safeguarding and maintaining e-commerce systems. The book is designed as a practical how to guide, offering extensive examples to illustrate practical applications. The tools and techniques in this handbook can be adapted outright or modified to suit individual needs. Checklists, email and website addresses, exhibits, illustrations, and step-by-step instructions enhance the handbook's practical use. Among the topics discussed are: what electronic commerce is all about; the Internet and access provider industry; Intranets and Extranets; marketing and advertising; electronic data interchange; electronic banking and payment systems; network security; legal, taxation, and accounting issues of e-commerce. The combination of growth in the commercial utilization of the Internet, the rapid changes in technology, and the complexity of management have expanded the scope of duties of business managers. To remain competitive, businesses and their managers must maintain a presence on the Internet. The International Handbook of Electronic Commerce provides readers with a compendium of the latest in current technologies and applications.
Publisher: Routledge
ISBN: 1135961948
Category : Business & Economics
Languages : en
Pages : 322
Book Description
The International Handbook of Electronic Commerce covers that hot topic - e-commerce! It is designed to assist managers in implementing electronic commerce in their organizations, improving its efficiency and viability, and safeguarding and maintaining e-commerce systems. The book is designed as a practical how to guide, offering extensive examples to illustrate practical applications. The tools and techniques in this handbook can be adapted outright or modified to suit individual needs. Checklists, email and website addresses, exhibits, illustrations, and step-by-step instructions enhance the handbook's practical use. Among the topics discussed are: what electronic commerce is all about; the Internet and access provider industry; Intranets and Extranets; marketing and advertising; electronic data interchange; electronic banking and payment systems; network security; legal, taxation, and accounting issues of e-commerce. The combination of growth in the commercial utilization of the Internet, the rapid changes in technology, and the complexity of management have expanded the scope of duties of business managers. To remain competitive, businesses and their managers must maintain a presence on the Internet. The International Handbook of Electronic Commerce provides readers with a compendium of the latest in current technologies and applications.
Imagery in the 21st Century
Author: Oliver Grau
Publisher: MIT Press
ISBN: 0262525356
Category : Art
Languages : en
Pages : 433
Book Description
Scholars from science, art, and humanities explore the meaning of our new image worlds and offer new strategies for visual analysis. We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's information explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual. Imagery in the 21st Century examines this revolution in various fields, with researchers from the natural sciences and the humanities meeting to achieve a deeper understanding of the meaning and impact of the image in our time. The contributors explore and discuss new critical terms of multidisciplinary scope, from database economy to the dramaturgy of hypermedia, from visualizations in neuroscience to the image in bio art. They consider the power of the image in the development of human consciousness, pursue new definitions of visual phenomena, and examine new tools for image research and visual analysis.
Publisher: MIT Press
ISBN: 0262525356
Category : Art
Languages : en
Pages : 433
Book Description
Scholars from science, art, and humanities explore the meaning of our new image worlds and offer new strategies for visual analysis. We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's information explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visual. Imagery in the 21st Century examines this revolution in various fields, with researchers from the natural sciences and the humanities meeting to achieve a deeper understanding of the meaning and impact of the image in our time. The contributors explore and discuss new critical terms of multidisciplinary scope, from database economy to the dramaturgy of hypermedia, from visualizations in neuroscience to the image in bio art. They consider the power of the image in the development of human consciousness, pursue new definitions of visual phenomena, and examine new tools for image research and visual analysis.