Cutting-edge Java Game Programming

Cutting-edge Java Game Programming PDF Author: Neil Bartlett
Publisher: Coriolis Group Books
ISBN: 9781883577988
Category : Computer games
Languages : en
Pages : 523

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Book Description
"The quickest and easiest way to create exciting, interactive games for the Web"--P. [4] of cover. Cd-Rom includes royalty-free source code, Java game development tools, etc.

Cutting-edge Java Game Programming

Cutting-edge Java Game Programming PDF Author: Neil Bartlett
Publisher: Coriolis Group Books
ISBN: 9781883577988
Category : Computer games
Languages : en
Pages : 523

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Book Description
"The quickest and easiest way to create exciting, interactive games for the Web"--P. [4] of cover. Cd-Rom includes royalty-free source code, Java game development tools, etc.

Practical Java Game Development

Practical Java Game Development PDF Author: Dustin Clingman
Publisher:
ISBN: 9781584503262
Category : Computer games
Languages : en
Pages : 508

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Book Description


Computer Games

Computer Games PDF Author: Blair Carter
Publisher: Nova Publishers
ISBN: 9781590335260
Category : Games & Activities
Languages : en
Pages : 182

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Book Description
Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Java 2 Game Programming

Java 2 Game Programming PDF Author: Thomas Petchel
Publisher: Course Technology
ISBN: 9781931841078
Category : Computers
Languages : en
Pages : 824

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Book Description
Intermediate programmers with an interest in game development will benefit from this book that is fast-paced enough for experienced programmers but detailed enough for beginners.

Pro Java 9 Games Development

Pro Java 9 Games Development PDF Author: Wallace Jackson
Publisher: Apress
ISBN: 1484209737
Category : Computers
Languages : en
Pages : 649

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Book Description
Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.

Integrating Cutting-Edge Technology Into the Classroom

Integrating Cutting-Edge Technology Into the Classroom PDF Author: Chee, Ken Nee
Publisher: IGI Global
ISBN:
Category : Education
Languages : en
Pages : 446

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Book Description
The upheavals of technological advancements and the COVID-19 pandemic have reshaped the traditional contours of education, creating a pressing need for innovative solutions to bridge the gap between traditional classrooms and the evolving demands of remote or hybrid learning. As we grapple with these changes, it becomes increasingly evident that the integration of new technology is not just a preference but a necessity to ensure educational resilience and adaptability. Integrating Cutting-Edge Technology Into the Classroom delves into the profound impact of technological disruptions on teaching methodologies, student engagement, and overall learning outcomes. This book doesn't merely document technological advancements; it is a trigger for a fundamental shift in the research community. By showcasing real-world applications and their impact on student achievement, the book propels researchers into uncharted territories, sparking collaboration and dialogue. Through in-depth case studies, research findings, and expert perspectives, it provides a platform for academics, technologists, and educators to explore the opportunities and challenges posed by advanced technologies in education. As an indispensable resource, it fosters a collaborative environment that propels educational technology to new heights.

Cutting-edge

Cutting-edge PDF Author: John De Goes
Publisher: Coriolis Group Books
ISBN: 9781883577704
Category : Computers
Languages : en
Pages : 716

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Book Description
A comprehensive tutorial on advanced game programming furnishes in-depth coverage of 3D animation techniques, source code, 3D game-programming tools, digital sound effects, 3D morphing, collision detection, and other features. Original. (Intermediate).

Parallel and Distributed Computing for Symbolic and Irregular Applications

Parallel and Distributed Computing for Symbolic and Irregular Applications PDF Author: Takayasu Ito
Publisher: World Scientific
ISBN: 9814543217
Category :
Languages : en
Pages : 408

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Book Description
PDSIA '99 was the fourth in a series of international workshops on parallel symbolic computing, a basic yet challenging area with wide applications in high-performance computing. As in the previous meetings, parallel symbolic languages and systems were the major topics. However, reflecting the latest advances in distributed computing systems, the workshop also encompassed wider perspectives in parallel and distributed computing for symbolic and irregular applications. Contents:Evaluation StrategiesLanguages and ProgrammingMemory Management and Implementation TechniquesSystems and Applications Readership: Researchers and graduate students in parallel and/or distributed computing and symbolic computation. Keywords:Parallel Symbolic Computing;Parallel Symbolic Languages;Distributed Computing Systems

Kick Ass Java Programming

Kick Ass Java Programming PDF Author: Tonny Espeset
Publisher: Coriolis Group
ISBN: 9781883577995
Category : Computers
Languages : en
Pages : 480

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Book Description
Concentrating on sound and animation in Java, this work includes a library of effects such as wave, ripple, emboss, and zoom on CD-ROM that users can duplicate and use on their own home pages

Killer Game Programming in Java

Killer Game Programming in Java PDF Author: Andrew Davison
Publisher: "O'Reilly Media, Inc."
ISBN: 0596552904
Category : Computers
Languages : en
Pages : 1000

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Book Description
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.