Cutting-Edge Augmented Reality

Cutting-Edge Augmented Reality PDF Author: Christy Peterson
Publisher: Lerner Classroom
ISBN: 1541527747
Category : Computers
Languages : en
Pages : 36

Get Book Here

Book Description
"Is it real? Or is it a computer graphic? It's both! Augmented reality uses computer software to enhance the real world. Through vivid photos and fascinating facts, readers will learn all about the latest advances in augmented reality."--Publisher's description.

Cutting-Edge Augmented Reality

Cutting-Edge Augmented Reality PDF Author: Christy Peterson
Publisher: Lerner Classroom
ISBN: 1541527747
Category : Computers
Languages : en
Pages : 36

Get Book Here

Book Description
"Is it real? Or is it a computer graphic? It's both! Augmented reality uses computer software to enhance the real world. Through vivid photos and fascinating facts, readers will learn all about the latest advances in augmented reality."--Publisher's description.

Cutting-Edge Augmented Reality

Cutting-Edge Augmented Reality PDF Author: Christy Peterson
Publisher: Lerner Publications ™
ISBN: 1541537084
Category : Juvenile Nonfiction
Languages : en
Pages : 35

Get Book Here

Book Description
Is it real? Or is it a computer graphic? It's both! Augmented reality uses computer software to enhance the real world. Through vivid photos and fascinating facts, readers will learn all about the latest advances in augmented reality.

Cutting Edge Entertainment Technology

Cutting Edge Entertainment Technology PDF Author: Stuart A. Kallen
Publisher: Referencepoint Press
ISBN: 9781682820407
Category : Amusements
Languages : en
Pages : 0

Get Book Here

Book Description
Major innovations are around the corner that will transform the entertainment experience from one of observation to one of full immersion of the senses. Researchers are rushing to developing the next generation of theme parks, ultra high definition movies, virtual reality toys and video games, and augmented reality displays which will revolutionize what people see, hear, and feel.

Augmented Reality

Augmented Reality PDF Author: Joseph Rampolla
Publisher: Elsevier
ISBN: 1597497347
Category : Computers
Languages : en
Pages : 177

Get Book Here

Book Description
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers. Educates readers how best to use augmented reality regardless of industry Provides an in-depth understanding of AR and ideas ranging from new business applications to new crime fighting methods Includes actual examples and case studies from both private and government application

Human Factors in Augmented Reality Environments

Human Factors in Augmented Reality Environments PDF Author: Weidong Huang
Publisher: Springer Science & Business Media
ISBN: 1461442052
Category : Computers
Languages : en
Pages : 275

Get Book Here

Book Description
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Augmented Reality

Augmented Reality PDF Author: Dieter Schmalstieg
Publisher: Pearson Professional
ISBN: 9780321883575
Category : Computers
Languages : en
Pages : 0

Get Book Here

Book Description
This book is a single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Höllerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study.

Cutting-Edge Virtual Reality

Cutting-Edge Virtual Reality PDF Author: Christy Peterson
Publisher: Lerner Publications (Tm)
ISBN: 1541523474
Category : Juvenile Nonfiction
Languages : en
Pages : 36

Get Book Here

Book Description
"Have you ever wanted to live like someone else for a day, or maybe visit Antarctica, or jump inside your favorite video game? With virtual reality, you can do all of these things! This technology can make you feel as though you are having an amazing adventure -- even if you are just sitting in your living room. Learn all about the ins and outs of virtual reality."--Back cover.

Innovations in the Designing and Marketing of Information Services

Innovations in the Designing and Marketing of Information Services PDF Author: Jesubright, John Jeyasekar
Publisher: IGI Global
ISBN: 179981484X
Category : Language Arts & Disciplines
Languages : en
Pages : 293

Get Book Here

Book Description
Compounded with the emergence of information technology, information services have become more complex. In order to break the bottleneck in providing information services, the information behavior of the user community must be studied and library staff must be effectively trained to identify, adapt, and satisfy the information needs of every type of information seeker. Innovations in the Designing and Marketing of Information Services provides emerging research exploring the theoretical and practical aspects of improving and expanding information resources and services in a cost-effective way and enables librarians to plan and present information services for the betterment of civil society. Featuring coverage on a broad range of topics such as e-resources, knowledge ethics, and user-friendly technology, this book is ideally designed for librarians, information scientists, behavioral scientists, information technologists, marketers, marketing executives, academicians, researchers, and students.

Mastering Augmented Reality Development with Unity

Mastering Augmented Reality Development with Unity PDF Author: Indika Wijesooriya
Publisher: BPB Publications
ISBN: 9355518331
Category : Computers
Languages : en
Pages : 410

Get Book Here

Book Description
A comprehensive guide to building augmented reality applications with Unity 3D KEY FEATURES ● Apply the fundamental principles of 3D design to create engaging and interactive augmented reality experiences. ● Learn how to use Unity to work with a variety of AR frameworks and tools. ● Gain the competitive edge by learning how to use APIs to build cutting-edge AR applications. DESCRIPTION “Mastering Augmented Reality Development with Unity” is a comprehensive guide that will take you from beginner to expert in AR development. Whether you are a beginner or an experienced developer, this book is the perfect resource for learning to create amazing AR experiences. The book begins with an introduction to AR, covering its core principles and potential applications. You will learn how to visualize AR environments and create visually stunning experiences. Next, the book explores the various tools and development platforms available for AR, with a focus on Unity 3D as the industry-standard platform. You will be guided through creating custom AR components and refreshing your C# programming skills within Unity. The book covers practical applications of AR development, including building 3D mobile apps, marker-based AR apps using Vuforia, and marker-less AR apps with AR Kit and AR Core. You will also learn about world-scale AR development with Niantic Lightship. The latter part of the book focuses on best practices in AR application design, ensuring intuitive and user-friendly experiences. Additionally, readers will learn techniques for optimizing AR app performance. By the end of the book, you will be able to build AR applications with Unity 3D with ease. WHAT YOU WILL LEARN ● Use Unity 3D to develop, build and run mobile 3D applications. ● Use different AR frameworks to integrate augmented reality into 3D scenes. ● Combine networking and cutting-edge technologies to develop dynamic and interactive AR applications. ● Learn how to use the best practices of AR design to create captivating experiences. ● Optimize application performance for a truly seamless and immersive user experience. WHO THIS BOOK IS FOR This book is for anyone who has a basic understanding of programming and is interested in learning to build AR applications using Unity 3D. TABLE OF CONTENTS 1. Getting Started with Augmented Reality 2. Visualizing AR Environment and Components 3. Exploring Tools and Development Platforms 4. Up and Running with Unity 3D 5. Creating Your First Custom Component 6. Refreshing C# Concepts with Unity 7. Trying Out First 3D Mobile App Development 8. Building Marker-based AR Apps with Vuforia 9. Developing Marker-based Dynamic AR Apps 10. Marker-less AR Apps with AR Kit and AR Core 11. World Scale AR App with Niantic Lightship 12. Best Practices in Augmented Reality Application Design 13. AR App Performance Optimization

Black Holes in Action

Black Holes in Action PDF Author: Kevin Kurtz
Publisher: Space in Action: Augmented Rea
ISBN: 1541578805
Category : Juvenile Nonfiction
Languages : en
Pages : 36

Get Book Here

Book Description
"Go on a high-interest, interactive exploration of black holes using cutting-edge AR technology"--