Cuteness Engineering

Cuteness Engineering PDF Author: Aaron Marcus
Publisher: Springer
ISBN: 3319619616
Category : Computers
Languages : en
Pages : 172

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Book Description
This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia. The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness. Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.

Cuteness Engineering

Cuteness Engineering PDF Author: Aaron Marcus
Publisher: Springer
ISBN: 3319619616
Category : Computers
Languages : en
Pages : 172

Get Book Here

Book Description
This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services. Cuteness is defined and explored in relation to user-centered design concepts and methods, in addition to considering the history of cuteness and cuteness in other cultures, especially in relation to eastern Asia. The authors provide detailed analyses and histories of cuteness in Japan and in China, the rise of Kawaii and Moe cultural artifacts, and their relation to social, psychological, and design issues. They also attempt an initial taxonomy of cuteness. Finally, detailed interviews with leading designers of cute products and services, such as Hello Kitty, provide an understanding of the philosophy and decision-making process of designers of cuteness. Cuteness Engineering: Designing Adorable Products and Services will be of interest and use to a wide range of professionals, researchers, academics, and students who are interested in exploring the world of cuteness in fresh new ways and gaining insights useful for their work and studies.

Human-Automation Interaction

Human-Automation Interaction PDF Author: Vincent G. Duffy
Publisher: Springer Nature
ISBN: 3031107888
Category : Technology & Engineering
Languages : en
Pages : 659

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Book Description
This book provides practical guidance and awareness for a growing body of knowledge developing across a variety of disciplines. This initiative is a celebration of the Gavriel Salvendy International Symposium (GSIS) and provides a survey of topics and emerging areas of interest in human–automation interaction. This set of articles for the GSIS emphasizes a main thematic areas: mobile computing. Main areas of coverage include Section A: Health, Care and Assistive Technologies; Section B: Usability, User Experience and Design; Section C: Virtual Learning, Training and Collaboration; Section D: Ergonomics in Work, Automation and Production. In total, there are more than 600 pages emphasizing contributions from especially early career researchers that were featured as part of this (virtual) symposium and celebration. Gavriel Salvendy initiated the conferences that run annually as Human–Computer Interaction within LNCS of Springer and Applied Human Factors and Ergonomics International (AHFE). The book is inclusive of human–computer interaction and human factors and ergonomics principles, yet is intended to serve a much wider audience that has interest in automation and human modeling. The emerging need for human–automation interaction expertise has developed from an ever-growing availability and presence of automation in our everyday lives. This initiative is intended to provide practical guidance and awareness for a growing body of knowledge developing across a variety of disciplines and many countries.

HCI International 2022 – Late Breaking Posters

HCI International 2022 – Late Breaking Posters PDF Author: Constantine Stephanidis
Publisher: Springer Nature
ISBN: 3031196791
Category : Computers
Languages : en
Pages : 736

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Book Description
Volume CCIS 1654 is part of the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually during June 26 to July 1, 2022. A total of 5583 individuals from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Advances in Affective and Pleasurable Design

Advances in Affective and Pleasurable Design PDF Author: Shuichi Fukuda
Publisher: Springer
ISBN: 3319949446
Category : Technology & Engineering
Languages : en
Pages : 417

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Book Description
This book discusses the latest advances in affective and pleasurable design. Further, it reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. Based on the AHFE 2018 International Conference on Affective and Pleasurable Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book provides a timely survey and inspiring guide for all researchers and professionals involved in design, e.g. industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers.

Weird Confucius

Weird Confucius PDF Author: Zhao Lu
Publisher: Bloomsbury Publishing
ISBN: 1350327573
Category : History
Languages : en
Pages : 241

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Book Description
Spanning antiquity until the present, Zhao Lu analyses the eclectic and fictitious representations of Confucius that have been widely celebrated by communities of people throughout history. While mainstream scholarship mostly considers Confucius in terms of his role as a celebrated man of wisdom and as a teacher with a humanistic worldview, Zhao addresses the weirder representations. He considers depictions of Confucius as a prophet, a fortune-teller, a powerful demon hunter, a shrewd villain of 19th century American newspapers, an embodiment of feudal evils in the Cultural Revolution, and as a cute friend. Zhao asks why some groups would risk contradicting the well-accepted image of Confucius with such representations and shows how these illustrations reflect the specific anxieties of these communities. He reveals not only how people across history perceived Confucius in diverse ways, but more importantly how they used Confucius in daily life, ranging from calming their anxiety about the future, to legitimizing a dynasty, stereotyping Chinese people, and even to forging a new sense of history.

Human-Computer Interaction. Theoretical Approaches and Design Methods

Human-Computer Interaction. Theoretical Approaches and Design Methods PDF Author: Masaaki Kurosu
Publisher: Springer Nature
ISBN: 3031053117
Category : Computers
Languages : en
Pages : 660

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Book Description
The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents.

Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments

Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments PDF Author: Pei-Luen Patrick Rau
Publisher: Springer Nature
ISBN: 3030497887
Category : Computers
Languages : en
Pages : 732

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Book Description
This two-volume set LNCS 12192 and 12193 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020.The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The regular papers of Cross-Cultural Design CCD 2020 presented in this volume were organized in topical sections named: Cross-Cultural User Experience Design; Culture-Based Design, Cross-Cultural Behaviour and Attitude, and Cultural Facets of Interactions with Autonomous Agents and Intelligent Environments.

HCI and User-Experience Design

HCI and User-Experience Design PDF Author: Aaron Marcus
Publisher: Springer
ISBN: 1447167449
Category : Computers
Languages : en
Pages : 285

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Book Description
This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007. These essays grew from the authors own column entitled ‘Fast Forward’ which appeared in Interaction Magazine – the flagship publication of the ACM Special Interest Group on Human-Computing Interaction (SIGCHI). Written in such a way as to ensure longevity, these essays have not been edited or updated, however a short Postscripts has been added to provide some comments on each topic from a current perspective. HCI and User-Experience Design provides a fascinating historical review of the professional and research world of UX and HCI during a period of significant growth and development and would be of interest to students, researchers, and designers who are interested in recent developments within the field.

Art and Technology of Entertainment Computing and Communication

Art and Technology of Entertainment Computing and Communication PDF Author: Adrian David Cheok
Publisher: Springer Science & Business Media
ISBN: 1849961379
Category : Computers
Languages : en
Pages : 299

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Book Description
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.

Humane Autonomous Technology

Humane Autonomous Technology PDF Author: Rebekah Rousi
Publisher: Springer Nature
ISBN: 3031665287
Category :
Languages : en
Pages : 356

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Book Description