The Unity Game Engine and the Circuits of Cultural Software

The Unity Game Engine and the Circuits of Cultural Software PDF Author: Benjamin Nicoll
Publisher: Springer Nature
ISBN: 3030250121
Category : Social Science
Languages : en
Pages : 128

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Book Description
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

The Culture Engine

The Culture Engine PDF Author: S. Chris Edmonds
Publisher: John Wiley & Sons
ISBN: 1118947320
Category : Business & Economics
Languages : en
Pages : 276

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Book Description
An organizational "North Star," codifying valued behaviors for optimal performance The Culture Engine shows leaders how to create a high performing, values aligned culture through the creation of an organizational constitution. With practical step-by-step guidance, readers learn how to define their organization's culture, delineate the behaviors that contribute to greater performance and greater engagement, and draft a document that codifies those behaviors into a constitution that guides behavior towards an ideal: a safe, inspiring workplace. The discussion focuses on people, including who should be involved at the outset and how to engage employees from start to finish, while examples of effective constitutions provide guidance toward drafting a document that can actualize an organization's potential. Culture drives everything that happens in an organization day to day, including focus, priorities, and the treatment of employees and customers. A great culture drives great performance, and can help attract and retain great talent. But a great culture isn't something that evolves naturally. The Culture Engine is a guide to strategically planning a culture by compiling the company's guiding principles and behaviors into an organizational constitution. Decide which behaviors and attitudes are desired in the organization Secure leader commitment to planning, drafting, and implementing the document Learn the most effective way to socialize the draft statement and get everyone on board Model desired behaviors to boost employee engagement throughout the process Organizational culture is not an amorphous thing – it comes down from the top, inspired and exemplified by the leadership. It can steer a company up or down, keep it on mission or force it off-course. For an organization to fulfill its potential, the culture must be on-point, truly reflecting the heart of the company from leaders to team members across the company. The Culture Engine helps leaders define the playing field, pushing performance to the next level.

The Unity Game Engine and the Circuits of Cultural Software

The Unity Game Engine and the Circuits of Cultural Software PDF Author: Benjamin Nicoll
Publisher: Springer Nature
ISBN: 3030250121
Category : Social Science
Languages : en
Pages : 128

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Book Description
Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

Game Cultures: Computer Games As New Media

Game Cultures: Computer Games As New Media PDF Author: Jon Dovey
Publisher: McGraw-Hill Education (UK)
ISBN: 0335224873
Category : Sports & Recreation
Languages : en
Pages : 183

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Book Description
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

Modern Capitalist Culture

Modern Capitalist Culture PDF Author: Leslie A White
Publisher: Routledge
ISBN: 1315424444
Category : Political Science
Languages : en
Pages : 701

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Book Description
This lost classic by famous anthropological theorist Leslie A. White, published now for the first time, represents twenty-five years of his scholarship on the anthropology of modern capitalism. Drawing out his now classic formulations of social organization, cultural evolution, and the relationship between technology, ecology, and culture, this major theoretical work traces a vast expanse of history from the earliest forms of capitalism to the detailed inner workings of contemporary democratic institutions. A substantial foreword by Burton J. Brown, Benjamin Urish, and Robert Carneiro both situates this posthumous work within the history of anthropological theory and shows its importance to contemporary debates within the discipline.

Engine Empire

Engine Empire PDF Author: Cathy Park Hong
Publisher: WW Norton
ISBN: 9780393346480
Category : Poetry
Languages : en
Pages : 0

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Book Description
"A brainy, glinting triptych . . . . Novelistic, meditative, offbeat, and soulful, Cathy Park Hong's poetry is many fathoms deep." —David Mitchell Engine Empire is a trilogy of lyric and narrative poems that evoke an array of genres and voices, from Western ballads to sonnets about industrialized China to fragmented lyric poems set in the future. Through three distinct yet interconnected sequences, Cathy Park Hong explores the collective consciousness of fictionalized boomtowns in order to explore the myth of prosperity. The first sequence, called "Ballad of Our Jim," draws inspiration from the Old West and follows a band of outlaw fortune seekers who travel to a California mining town during the 1800s. In the second sequence, "Shangdu, My Artful Boomtown!" a fictional industrialized boomtown draws its inspiration from present-day Shenzhen, China. The third and last section, "The World Cloud," is set in the far future and tracks how individual consciousness breaks up when everything—books, our private memories—becomes immediately accessible data. One of our most startlingly original poets, Hong draws together individual voices at odds with the world, voices that sing their wonder and terror.

Science, Culture, and Modern State Formation

Science, Culture, and Modern State Formation PDF Author: Patrick Carroll
Publisher: Univ of California Press
ISBN: 0520247531
Category : Business & Economics
Languages : en
Pages : 291

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Book Description
Publisher description

Gleanings in Bee Culture

Gleanings in Bee Culture PDF Author:
Publisher:
ISBN:
Category : Bee Culture
Languages : en
Pages : 830

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Book Description


The Automobile and American Culture

The Automobile and American Culture PDF Author: David Lanier Lewis
Publisher: University of Michigan Press
ISBN: 9780472080441
Category : Business & Economics
Languages : en
Pages : 436

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Book Description
Presents essays on all phases of the American automobile industry and the effect of its product on individual lives and the culture of the society.

Green Culture

Green Culture PDF Author: Kevin Wehr
Publisher: SAGE Publications
ISBN: 1452266255
Category : Reference
Languages : en
Pages : 585

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Book Description
Green Culture: An A-to-Z Guide explores the on-going paradigm shift in culture and lifestyles toward promoting a sustainable environment. After years of discussion about the environment dating back to the 1960s counter-culture, the recent explosion of green initiatives has induced the general public to embrace all things green, from recycling in the home to admiring green celebrities. This volume assesses the green cultural transformations by presenting some 150 articles of importance to students of sociology, history, political science, communications, public relations, anthropology, literature, arts and drama. Presented in A-to-Z format, the articles include appealing topics from green Hollywood to green spirituality, green art, and green restaurants. This work culminates in an outstanding reference available in both print and electronic formats for academic, university, and public libraries. Vivid photographs, searchable hyperlinks, numerous cross references, an extensive resource guide, and a clear, accessible writing style make the Green Society volumes ideal for classroom use as well as for research.

The Business and Culture of Digital Games

The Business and Culture of Digital Games PDF Author: Aphra Kerr
Publisher: SAGE
ISBN: 9781412900478
Category : Games & Activities
Languages : en
Pages : 198

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Book Description
This book explores the lifecycle of digital games. Drawing upon a broad range of media studies perspectives with aspects of sociology, social theory, and economics, Aphra Kerr explores this all-pervasive, but under-theorized, aspect of our media environment.