Author: Ji-Hyun Lee
Publisher: Springer Nature
ISBN: 981992314X
Category : Technology & Engineering
Languages : en
Pages : 195
Book Description
This book consists of some selected papers presented at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.It is this diverse perspective toward cultural DNA that makes this book special and suggestive. This book can be suggestive especially for the designers trying to find the very essence, the archetype, and the building blocks of our environment for the incorporation of social and cultural factors into their designs.This book consists of some selected papers presented as first drafts at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.
Cultural Space on Metaverse
Author: Ji-Hyun Lee
Publisher: Springer Nature
ISBN: 981992314X
Category : Technology & Engineering
Languages : en
Pages : 195
Book Description
This book consists of some selected papers presented at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.It is this diverse perspective toward cultural DNA that makes this book special and suggestive. This book can be suggestive especially for the designers trying to find the very essence, the archetype, and the building blocks of our environment for the incorporation of social and cultural factors into their designs.This book consists of some selected papers presented as first drafts at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.
Publisher: Springer Nature
ISBN: 981992314X
Category : Technology & Engineering
Languages : en
Pages : 195
Book Description
This book consists of some selected papers presented at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.It is this diverse perspective toward cultural DNA that makes this book special and suggestive. This book can be suggestive especially for the designers trying to find the very essence, the archetype, and the building blocks of our environment for the incorporation of social and cultural factors into their designs.This book consists of some selected papers presented as first drafts at the 4th cultural DNA workshop. The papers include topics from three different perspectives: insightful analysis, intelligent synthesis and cutting-edge tools to better understand cultural DNA.
Learning in Metaverses
Author: Eliane Schlemmer
Publisher: Information Science Reference
ISBN: 9781466663510
Category : Information technology
Languages : en
Pages : 0
Book Description
Discussing a better way to understand metaverses, this book explores the possibilities of new social organization through the use of avatars in virtual worlds. The book examines platforms such as Web 3D, metaverse, MDV3D, ECODI, hybrid living and sharing spaces, gamification, alternate reality, mingled reality, and augmented reality to evaluate the possibilities for their implementation in education.
Publisher: Information Science Reference
ISBN: 9781466663510
Category : Information technology
Languages : en
Pages : 0
Book Description
Discussing a better way to understand metaverses, this book explores the possibilities of new social organization through the use of avatars in virtual worlds. The book examines platforms such as Web 3D, metaverse, MDV3D, ECODI, hybrid living and sharing spaces, gamification, alternate reality, mingled reality, and augmented reality to evaluate the possibilities for their implementation in education.
Information and Communication Technologies in Tourism 2022
Author: Jason L. Stienmetz
Publisher: Springer Nature
ISBN: 3030947513
Category : Electronic books
Languages : en
Pages : 503
Book Description
This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Conference, which assembles the latest research presented at the ENTER2022 conference, which will be held on January 11–14, 2022. The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research.
Publisher: Springer Nature
ISBN: 3030947513
Category : Electronic books
Languages : en
Pages : 503
Book Description
This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Conference, which assembles the latest research presented at the ENTER2022 conference, which will be held on January 11–14, 2022. The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research.
Designing Spatial Culture
Author: Roderick Adams
Publisher: Taylor & Francis
ISBN: 1000957853
Category : Architecture
Languages : en
Pages : 179
Book Description
Designing Spatial Culture investigates a powerful experiential dialogue formed between the habitation of space and a diversified cultural realm. This creative proposition binds and positions human activity and experience framing its histories, currency and future. Whilst the book distinguishes between the conditions of the existing urban/ architecture/ interior canon, it embraces a new agency of space, showcasing the encounters, assemblies and designs that shape human behaviours and the cultural forms of the built environment. Using authoritative case studies, the book examines many locations and spaces, ranging from new urban landscapes, historical domestic spaces and contemporary architecture. It embraces the most lavish and flamboyant to the most simplistic and minimal, establishing a connected cultural narrative. The book shifts the focus in the spatial realm from an object-based experience (where space is filled with things) to a more complete immersive experience (combining physical and digital). A key part of this exploration is the relationship between the architecture and the interior which is often the most predominant spatial experience and fundamental to the understanding spatial experience and existing cultures. Without the architectural enclosure, the interior would lose its site context and structure for its existence. Without an interior, architecture would not fully develop an engaging spatial experience for the user. The book rationalises this through extended use of a spatial probe which documents and summarises an evidence-based research project capturing spatial culture data from a predominantly domestic setting. The book is essential reading for students and researchers in architecture, interior design and urban design.
Publisher: Taylor & Francis
ISBN: 1000957853
Category : Architecture
Languages : en
Pages : 179
Book Description
Designing Spatial Culture investigates a powerful experiential dialogue formed between the habitation of space and a diversified cultural realm. This creative proposition binds and positions human activity and experience framing its histories, currency and future. Whilst the book distinguishes between the conditions of the existing urban/ architecture/ interior canon, it embraces a new agency of space, showcasing the encounters, assemblies and designs that shape human behaviours and the cultural forms of the built environment. Using authoritative case studies, the book examines many locations and spaces, ranging from new urban landscapes, historical domestic spaces and contemporary architecture. It embraces the most lavish and flamboyant to the most simplistic and minimal, establishing a connected cultural narrative. The book shifts the focus in the spatial realm from an object-based experience (where space is filled with things) to a more complete immersive experience (combining physical and digital). A key part of this exploration is the relationship between the architecture and the interior which is often the most predominant spatial experience and fundamental to the understanding spatial experience and existing cultures. Without the architectural enclosure, the interior would lose its site context and structure for its existence. Without an interior, architecture would not fully develop an engaging spatial experience for the user. The book rationalises this through extended use of a spatial probe which documents and summarises an evidence-based research project capturing spatial culture data from a predominantly domestic setting. The book is essential reading for students and researchers in architecture, interior design and urban design.
The Arts and Computational Culture: Real and Virtual Worlds
Author: Tula Giannini
Publisher: Springer Nature
ISBN: 303153865X
Category :
Languages : en
Pages : 750
Book Description
Publisher: Springer Nature
ISBN: 303153865X
Category :
Languages : en
Pages : 750
Book Description
Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities
Author: Dyah Ayu Wiwid Sintowoko
Publisher: Taylor & Francis
ISBN: 1000924025
Category : Technology & Engineering
Languages : en
Pages : 516
Book Description
This book provides the thoughtful writings of a selection of authors illustrating a central concept: Sustainable Development in Creative Industries, which utilizes a monetary equilibrium addressing issues, particularly those associated with the use of an integrated area in cyberspace and physical space, and their effect on the creative industries. 15 universities from Asia and Europe have participated in the 9th Bandung Creative Movement, where this topic was explored. Sustainability issues are now at the forefront of progress. The book covers four main areas. The first section, entitled "Art, Culture, and Society," delves into the various sectors that contribute to building a more sustainable environment, including the arts and culture. Whereas, "Design and Architecture" is referring to cutting-edge practices in the fields of manufacturing, transportation, interior design, and building construction. The third section "Technology and New Media" delves into the transformation of technology into a new medium for the development of the creative industries. The final section, "management and Business," discusses an innovative perspective on the state of the market and management in the sector. Anyone interested in the intersection of creative industries, sustainability, and digital cultures would benefit intellectually from reading this book. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license. Funded by Telkom University, Indonesia.
Publisher: Taylor & Francis
ISBN: 1000924025
Category : Technology & Engineering
Languages : en
Pages : 516
Book Description
This book provides the thoughtful writings of a selection of authors illustrating a central concept: Sustainable Development in Creative Industries, which utilizes a monetary equilibrium addressing issues, particularly those associated with the use of an integrated area in cyberspace and physical space, and their effect on the creative industries. 15 universities from Asia and Europe have participated in the 9th Bandung Creative Movement, where this topic was explored. Sustainability issues are now at the forefront of progress. The book covers four main areas. The first section, entitled "Art, Culture, and Society," delves into the various sectors that contribute to building a more sustainable environment, including the arts and culture. Whereas, "Design and Architecture" is referring to cutting-edge practices in the fields of manufacturing, transportation, interior design, and building construction. The third section "Technology and New Media" delves into the transformation of technology into a new medium for the development of the creative industries. The final section, "management and Business," discusses an innovative perspective on the state of the market and management in the sector. Anyone interested in the intersection of creative industries, sustainability, and digital cultures would benefit intellectually from reading this book. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license. Funded by Telkom University, Indonesia.
Digital Culture & Society (DCS)
Author: Julia Ramírez-Blanco
Publisher: transcript Verlag
ISBN: 3839459036
Category : Social Science
Languages : en
Pages : 145
Book Description
Code is intended both as a computer-based language to program software and as a functional and visual language for organizing administrative processes, visualizing information, performing behaviour control, and reinforcing shared imaginaries based on surveillance and dread. This special issue of Digital Culture & Society deals with the concept of code in relation to the Covid-19 crisis. The contributions depart from the idea that both forms of coding have become dramatically intertwined during the pandemic and are structuring a new way of being in and seeing reality. They explore the new forms of data-driven surveillance and representation of the pandemic evolution at the level of real-time epidemiology, sensor technologies, science policies, push media, and the heterogeneous counter-discourses that try to subvert them.
Publisher: transcript Verlag
ISBN: 3839459036
Category : Social Science
Languages : en
Pages : 145
Book Description
Code is intended both as a computer-based language to program software and as a functional and visual language for organizing administrative processes, visualizing information, performing behaviour control, and reinforcing shared imaginaries based on surveillance and dread. This special issue of Digital Culture & Society deals with the concept of code in relation to the Covid-19 crisis. The contributions depart from the idea that both forms of coding have become dramatically intertwined during the pandemic and are structuring a new way of being in and seeing reality. They explore the new forms of data-driven surveillance and representation of the pandemic evolution at the level of real-time epidemiology, sensor technologies, science policies, push media, and the heterogeneous counter-discourses that try to subvert them.
Analyzing Art, Culture, and Design in the Digital Age
Author: Mura, Gianluca
Publisher: IGI Global
ISBN: 1466686804
Category : Art
Languages : en
Pages : 352
Book Description
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.
Publisher: IGI Global
ISBN: 1466686804
Category : Art
Languages : en
Pages : 352
Book Description
Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.
Application of the Metaverse in Education
Author: Dejian Liu
Publisher: Springer Nature
ISBN: 981971298X
Category :
Languages : en
Pages : 171
Book Description
Publisher: Springer Nature
ISBN: 981971298X
Category :
Languages : en
Pages : 171
Book Description
Art and Culture in the Multiverse of Metaverses
Author: James Hutson
Publisher: Springer Nature
ISBN: 3031663209
Category :
Languages : en
Pages : 211
Book Description
Publisher: Springer Nature
ISBN: 3031663209
Category :
Languages : en
Pages : 211
Book Description