Author: Mike Weatherford
Publisher: Huntington Press Inc
ISBN: 0929712714
Category : History
Languages : en
Pages : 264
Book Description
Mike Weatherford resurrects the mystique of Vegas's Golden Age--the '60s of history and legend--bringing the hipster legacy to new Vegasphiles. Meet '50s and '60s lounge greats the Treniers, the Mary Kaye Trio, and Louis Prima and Keely Smith; comedy legends Joe E. Lewis, Shecky Greene, and Don Rickles; and Vegas babes Vampira, Lili St. Cyr, Ann-Margret, and Tempest Storm. Weatherford also covers nearly every offbeat movie ever made about Las Vegas, as well as Elvis and Frank's impact on the town. This gorgeous entertainment retrospective is packed with showroom esoterica, descriptions of near-forgotten corners of Vegas cult musicology, odd trivia, and unsung heroes of a bygone era. Cult Vegas chronicles the major moments--the camp, the extreme, the awful--in short, the magic of Las Vegas' half-century run as an entertainment mecca.
Cult Vegas
Author: Mike Weatherford
Publisher: Huntington Press Inc
ISBN: 0929712714
Category : History
Languages : en
Pages : 264
Book Description
Mike Weatherford resurrects the mystique of Vegas's Golden Age--the '60s of history and legend--bringing the hipster legacy to new Vegasphiles. Meet '50s and '60s lounge greats the Treniers, the Mary Kaye Trio, and Louis Prima and Keely Smith; comedy legends Joe E. Lewis, Shecky Greene, and Don Rickles; and Vegas babes Vampira, Lili St. Cyr, Ann-Margret, and Tempest Storm. Weatherford also covers nearly every offbeat movie ever made about Las Vegas, as well as Elvis and Frank's impact on the town. This gorgeous entertainment retrospective is packed with showroom esoterica, descriptions of near-forgotten corners of Vegas cult musicology, odd trivia, and unsung heroes of a bygone era. Cult Vegas chronicles the major moments--the camp, the extreme, the awful--in short, the magic of Las Vegas' half-century run as an entertainment mecca.
Publisher: Huntington Press Inc
ISBN: 0929712714
Category : History
Languages : en
Pages : 264
Book Description
Mike Weatherford resurrects the mystique of Vegas's Golden Age--the '60s of history and legend--bringing the hipster legacy to new Vegasphiles. Meet '50s and '60s lounge greats the Treniers, the Mary Kaye Trio, and Louis Prima and Keely Smith; comedy legends Joe E. Lewis, Shecky Greene, and Don Rickles; and Vegas babes Vampira, Lili St. Cyr, Ann-Margret, and Tempest Storm. Weatherford also covers nearly every offbeat movie ever made about Las Vegas, as well as Elvis and Frank's impact on the town. This gorgeous entertainment retrospective is packed with showroom esoterica, descriptions of near-forgotten corners of Vegas cult musicology, odd trivia, and unsung heroes of a bygone era. Cult Vegas chronicles the major moments--the camp, the extreme, the awful--in short, the magic of Las Vegas' half-century run as an entertainment mecca.
Broadway in the Box
Author: Kelly Kessler
Publisher: Oxford University Press
ISBN: 0190674032
Category : Music
Languages : en
Pages : 353
Book Description
It was as if American television audiences discovered the musical in the early 21st century. In 2009 Glee took the Fox Network and American television by storm with the unexpected unification of primetime programming, awkward teens, and powerful voices spontaneously bursting into song. After raking in the highest rating for a new show in the 2009-2010 season, Glee would continue to cultivate rabid fans, tie-in soundtracks and merchandising, and a spinoff reality competition show until its conclusion in 2015. Alongside Glee, NBC and Fox would crank up musical visibility with the nighttime drama Smash and a string of live musical productions. Then came ABC's comedic fantasy musical series Galavant and the CW's surprise Golden Globe darling Crazy Ex-Girlfriend. Television and the musical appeared to be a perfect match. But, as author Kelly Kessler illustrates, television had at that point been carrying on a sixty-year, symbiotic love affair with the musical. From Rodgers and Hammerstein's appearance on the first Toast of the Town telecast and Mary Martin's iconic Peter Pan airings to Barbra Streisand's 1960s CBS specials, The Carol Burnett Show, Cop Rock, Great Performances, and a string of one-off musical episodes of sitcoms, nighttime soaps, fantasy shows, and soap operas, television has always embraced the musical. Kessler shows how the form is written across the history of American television and how its various incarnations tell the stories of shifting American culture and changing television, film, and theatrical landscapes. She recounts and explores this rich, decades-long history by traversing musicals, stars, and sounds from film, Broadway, and Las Vegas to the small screen.
Publisher: Oxford University Press
ISBN: 0190674032
Category : Music
Languages : en
Pages : 353
Book Description
It was as if American television audiences discovered the musical in the early 21st century. In 2009 Glee took the Fox Network and American television by storm with the unexpected unification of primetime programming, awkward teens, and powerful voices spontaneously bursting into song. After raking in the highest rating for a new show in the 2009-2010 season, Glee would continue to cultivate rabid fans, tie-in soundtracks and merchandising, and a spinoff reality competition show until its conclusion in 2015. Alongside Glee, NBC and Fox would crank up musical visibility with the nighttime drama Smash and a string of live musical productions. Then came ABC's comedic fantasy musical series Galavant and the CW's surprise Golden Globe darling Crazy Ex-Girlfriend. Television and the musical appeared to be a perfect match. But, as author Kelly Kessler illustrates, television had at that point been carrying on a sixty-year, symbiotic love affair with the musical. From Rodgers and Hammerstein's appearance on the first Toast of the Town telecast and Mary Martin's iconic Peter Pan airings to Barbra Streisand's 1960s CBS specials, The Carol Burnett Show, Cop Rock, Great Performances, and a string of one-off musical episodes of sitcoms, nighttime soaps, fantasy shows, and soap operas, television has always embraced the musical. Kessler shows how the form is written across the history of American television and how its various incarnations tell the stories of shifting American culture and changing television, film, and theatrical landscapes. She recounts and explores this rich, decades-long history by traversing musicals, stars, and sounds from film, Broadway, and Las Vegas to the small screen.
Killer Cults
Author: Stephen Singular
Publisher: Union Square & Co.
ISBN: 1454939435
Category : True Crime
Languages : en
Pages : 279
Book Description
What’s scarier than a murderer? Someone with the charisma to compel others to kill for them . . . or to kill themselves. Meet these cult leaders—and get an inside look at their beliefs and how they controlled others. Some cults, led by leaders like Charlie Manson, Jim Jones, and David Koresh, are notorious. But others are less well known, such as Shoko Asahara and his doomsday cult, Aum Shinrikyo, who orchestrated the sarin gas attack on the Tokyo subway. Or Joseph Di Mambro and Luc Jouret, who founded the Order of the Solar Temple, a doomsday cult that led to the death of 51 members by murder or suicide. Then there is Marshall Applewhite, leader of Heaven’s Gate, who, along with 38 followers, killed themselves in the belief that the Hale-Bopp comet signaled the arrival of a spaceship that would transport them to a higher plane of existence. What makes cult leaders so compelling is their often-unfathomable power over their adherents. Why do people kill others or themselves for a questionable set of beliefs? Killer Cults tells the stories behind both famous and unfamiliar cults, and the people behind them. Across a series of profiles, we learn the jaw-dropping truth behind some of the most mystifying and deadly cults, and their leaders, all of whom led their followers down a dark, murderous path.
Publisher: Union Square & Co.
ISBN: 1454939435
Category : True Crime
Languages : en
Pages : 279
Book Description
What’s scarier than a murderer? Someone with the charisma to compel others to kill for them . . . or to kill themselves. Meet these cult leaders—and get an inside look at their beliefs and how they controlled others. Some cults, led by leaders like Charlie Manson, Jim Jones, and David Koresh, are notorious. But others are less well known, such as Shoko Asahara and his doomsday cult, Aum Shinrikyo, who orchestrated the sarin gas attack on the Tokyo subway. Or Joseph Di Mambro and Luc Jouret, who founded the Order of the Solar Temple, a doomsday cult that led to the death of 51 members by murder or suicide. Then there is Marshall Applewhite, leader of Heaven’s Gate, who, along with 38 followers, killed themselves in the belief that the Hale-Bopp comet signaled the arrival of a spaceship that would transport them to a higher plane of existence. What makes cult leaders so compelling is their often-unfathomable power over their adherents. Why do people kill others or themselves for a questionable set of beliefs? Killer Cults tells the stories behind both famous and unfamiliar cults, and the people behind them. Across a series of profiles, we learn the jaw-dropping truth behind some of the most mystifying and deadly cults, and their leaders, all of whom led their followers down a dark, murderous path.
Fly on the Wall
Author: Dick Odessky
Publisher: Huntington Press Inc
ISBN: 1935396218
Category : History
Languages : en
Pages : 253
Book Description
Imagine what it must have been like to be in Las Vegas during its most glamorous and eventful years: the 1950s, the 1960s, and the 1970s.Back then, "the boys" ran the town, dinner shows were a dollar, and vacant lots on what is now the Strip sold for $5 an acre. Tallulah played baccarat, Shecky shot dice, and Frank dealt blackjack.Fly on the Wall chronicles those times, as well as the men and women who shaped them.As a reporter for two of the city's most respected newspapers and a publicist for two of the city's most infamous casinos, Dick Odessky was in the thick of itthe proverbial fly on the wall. His recollections of Las Vegas' good old bad old days put you in the thick of it, too.
Publisher: Huntington Press Inc
ISBN: 1935396218
Category : History
Languages : en
Pages : 253
Book Description
Imagine what it must have been like to be in Las Vegas during its most glamorous and eventful years: the 1950s, the 1960s, and the 1970s.Back then, "the boys" ran the town, dinner shows were a dollar, and vacant lots on what is now the Strip sold for $5 an acre. Tallulah played baccarat, Shecky shot dice, and Frank dealt blackjack.Fly on the Wall chronicles those times, as well as the men and women who shaped them.As a reporter for two of the city's most respected newspapers and a publicist for two of the city's most infamous casinos, Dick Odessky was in the thick of itthe proverbial fly on the wall. His recollections of Las Vegas' good old bad old days put you in the thick of it, too.
Stars and Silhouettes
Author: Joceline Andersen
Publisher: Wayne State University Press
ISBN: 0814346928
Category : Performing Arts
Languages : en
Pages : 333
Book Description
Extensive account of the cameo’s production history and how audiences affirm their mastery of celebrity culture. Stars and Silhouettes: The History of the Cameo Role in Hollywood traces the history of the cameo as it emerged in twentieth-century cinema. Although the cameo has existed in film culture for over a century, Joceline Andersen explains that this role cannot be strictly defined because it exists as a constellation of interactions between duration and recognition, dependent on who is watching and when. Even audiences of the twenty-first century who are inundated by the lives of movie stars and habituated to images of their personal friends on screens continue to find cameos surprising and engaging. Cameos reveal the links between our obsession with celebrity and our desire to participate in the powerful cultural industries within contemporary society. Chapter 1 begins with the cameo’s precedents in visual culture and the portrait in particular—from the Vitagraph executives in the 1910s to the emergence of actors as movie stars shortly after. Chapter 2 explores the fan-centric desire for behind-the-scenes visions of Hollywood that accounted for the success of cameo-laden, Hollywood-set films that autocratic studios used to make their glamorous line-up of stars as visible as possible. Chapter 3 traces the development of the cameo in comedy, where cameos began to show not only glimpses of celebrities at their best but also of celebrities at their worst. Chapter 4 examines how the television guest spot became an important way for stars and studios to market both their films and stars from other media in trades that reflected an increasingly integrated mediascape. In Chapter 5, Andersen examines auteur cameos and the cameo as a sign of authorship. Director cameos reaffirm the fan’s interest in the film not just as a stage for actors but as a forum for the visibility of the director. Cameos create a participatory space for viewers, where recognizing those singled out among extras and small roles allows fans to demonstrate their knowledge. Stars and Silhouettes belongs on the shelf of every scholar, student, and reader interested in film history and star studies.
Publisher: Wayne State University Press
ISBN: 0814346928
Category : Performing Arts
Languages : en
Pages : 333
Book Description
Extensive account of the cameo’s production history and how audiences affirm their mastery of celebrity culture. Stars and Silhouettes: The History of the Cameo Role in Hollywood traces the history of the cameo as it emerged in twentieth-century cinema. Although the cameo has existed in film culture for over a century, Joceline Andersen explains that this role cannot be strictly defined because it exists as a constellation of interactions between duration and recognition, dependent on who is watching and when. Even audiences of the twenty-first century who are inundated by the lives of movie stars and habituated to images of their personal friends on screens continue to find cameos surprising and engaging. Cameos reveal the links between our obsession with celebrity and our desire to participate in the powerful cultural industries within contemporary society. Chapter 1 begins with the cameo’s precedents in visual culture and the portrait in particular—from the Vitagraph executives in the 1910s to the emergence of actors as movie stars shortly after. Chapter 2 explores the fan-centric desire for behind-the-scenes visions of Hollywood that accounted for the success of cameo-laden, Hollywood-set films that autocratic studios used to make their glamorous line-up of stars as visible as possible. Chapter 3 traces the development of the cameo in comedy, where cameos began to show not only glimpses of celebrities at their best but also of celebrities at their worst. Chapter 4 examines how the television guest spot became an important way for stars and studios to market both their films and stars from other media in trades that reflected an increasingly integrated mediascape. In Chapter 5, Andersen examines auteur cameos and the cameo as a sign of authorship. Director cameos reaffirm the fan’s interest in the film not just as a stage for actors but as a forum for the visibility of the director. Cameos create a participatory space for viewers, where recognizing those singled out among extras and small roles allows fans to demonstrate their knowledge. Stars and Silhouettes belongs on the shelf of every scholar, student, and reader interested in film history and star studies.
500 Essential Cult Books
Author: Gina McKinnon
Publisher:
ISBN: 9781402774850
Category : Best books
Languages : en
Pages : 0
Book Description
500 essential cult books brings together some of the best cult books ever written, assembling an incredible list comprising fiction, memoirs, thrillers, sci-fi and fantasy epics, self-help tomes, graphic novels and children's books from across the ages.
Publisher:
ISBN: 9781402774850
Category : Best books
Languages : en
Pages : 0
Book Description
500 essential cult books brings together some of the best cult books ever written, assembling an incredible list comprising fiction, memoirs, thrillers, sci-fi and fantasy epics, self-help tomes, graphic novels and children's books from across the ages.
Unlearn!
Author: Richard Woods
Publisher: iUniverse
ISBN: 0595405754
Category : Self-Help
Languages : en
Pages : 254
Book Description
Unlearn! Because Life Can Make You Stupid is a kick in the groin to the self-help industry. Without any sugarcoating, author Richard Woods confronts societal normalcy, political correctness, and perceived morality in a blistering attack on today's American culture. Americans continue to practice certain unrealistic behaviors at the urging of many so-called self-help gurus. For example, even though the diet and relationship industries gross millions of dollars each year, people continue to gain weight and get divorced. Woods maintains that if you want to make a real change in your life, you must be honest with yourself. You need to unlearn much of the ideology ingrained since childhood and reinforced by the "self-hurt" industry. Woods also challenges the traditional view on monogamy and its place in marriage, offering a series of perspectives on matrimony far different from those you have been conditioned to believe. Unlearn! is not intended to enlighten, nor does it offer the key to the vault that contains any special wisdom. Instead, it is a mixture of facts and opinion based on Woods's years of experience and observation. Whether you choose to agree or disagree, Unlearn! will open your mind to an alternative world of possibilities.
Publisher: iUniverse
ISBN: 0595405754
Category : Self-Help
Languages : en
Pages : 254
Book Description
Unlearn! Because Life Can Make You Stupid is a kick in the groin to the self-help industry. Without any sugarcoating, author Richard Woods confronts societal normalcy, political correctness, and perceived morality in a blistering attack on today's American culture. Americans continue to practice certain unrealistic behaviors at the urging of many so-called self-help gurus. For example, even though the diet and relationship industries gross millions of dollars each year, people continue to gain weight and get divorced. Woods maintains that if you want to make a real change in your life, you must be honest with yourself. You need to unlearn much of the ideology ingrained since childhood and reinforced by the "self-hurt" industry. Woods also challenges the traditional view on monogamy and its place in marriage, offering a series of perspectives on matrimony far different from those you have been conditioned to believe. Unlearn! is not intended to enlighten, nor does it offer the key to the vault that contains any special wisdom. Instead, it is a mixture of facts and opinion based on Woods's years of experience and observation. Whether you choose to agree or disagree, Unlearn! will open your mind to an alternative world of possibilities.
Story Mode
Author: Ph. D Strunk
Publisher: Rowman & Littlefield
ISBN: 1633886816
Category : Social Science
Languages : en
Pages : 242
Book Description
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.
Publisher: Rowman & Littlefield
ISBN: 1633886816
Category : Social Science
Languages : en
Pages : 242
Book Description
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous—children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We’ve reached a point where, through streaming platforms like Twitch, games don’t even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they’re touchstones, meaning that they’ve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.
The Rough Guide to Southwest USA
Author: Greg Ward
Publisher: Rough Guides
ISBN: 9781843530800
Category : Arizona
Languages : en
Pages : 604
Book Description
From in-depth coverage of ten great national parks to the high-rolling pace of Las Vegas and the laid-back charm of Santa Fe, this new "Rough Guide" leaves no canyon, desert, or town unexplored. of color maps and photos.
Publisher: Rough Guides
ISBN: 9781843530800
Category : Arizona
Languages : en
Pages : 604
Book Description
From in-depth coverage of ten great national parks to the high-rolling pace of Las Vegas and the laid-back charm of Santa Fe, this new "Rough Guide" leaves no canyon, desert, or town unexplored. of color maps and photos.
Kitty Raises Hell
Author: Carrie Vaughn
Publisher: Grand Central Publishing
ISBN: 0446544213
Category : Fiction
Languages : en
Pages : 203
Book Description
Werewolf Kitty Norville returns in this action-packed story of paranormal investigations, full moons, curses,and cults -- sometimes what happens in Vegas doesn't stay in Vegas. Kitty and Ben flee The City That Never Sleeps, thinking they are finished with the dangers there -- but the sadistic cult of lycanthropes, led by a vampire priestess, has cursed Kitty in retaliation for the disruption of its rituals. She enlists the help of a group of TV paranormal investigators -- one of whom has real psychic abilities -- to help her get to the bottom of the curse that's been laid on her. Rick, the Master vampire of Denver, believes a deeper plot lies behind the curse, and he and Kitty argue about whether or not to accept the help of a professional demon hunter -- and vampire -- named Roman, who arrives a little too conveniently in the nick of time. Unable to rely on Rick, and unwilling to accept Roman's offer of help for a price, Kitty and her band of allies, including Vegas magician Odysseus Grant and Kitty's own radio audience, mount a trap for the supernatural being behind the curse, a destructive force summoned by the vengeful cult, a supernatural being that none of them ever thought to face.
Publisher: Grand Central Publishing
ISBN: 0446544213
Category : Fiction
Languages : en
Pages : 203
Book Description
Werewolf Kitty Norville returns in this action-packed story of paranormal investigations, full moons, curses,and cults -- sometimes what happens in Vegas doesn't stay in Vegas. Kitty and Ben flee The City That Never Sleeps, thinking they are finished with the dangers there -- but the sadistic cult of lycanthropes, led by a vampire priestess, has cursed Kitty in retaliation for the disruption of its rituals. She enlists the help of a group of TV paranormal investigators -- one of whom has real psychic abilities -- to help her get to the bottom of the curse that's been laid on her. Rick, the Master vampire of Denver, believes a deeper plot lies behind the curse, and he and Kitty argue about whether or not to accept the help of a professional demon hunter -- and vampire -- named Roman, who arrives a little too conveniently in the nick of time. Unable to rely on Rick, and unwilling to accept Roman's offer of help for a price, Kitty and her band of allies, including Vegas magician Odysseus Grant and Kitty's own radio audience, mount a trap for the supernatural being behind the curse, a destructive force summoned by the vengeful cult, a supernatural being that none of them ever thought to face.