Author: Matthew Wysocki
Publisher: McFarland
ISBN: 1476600414
Category : Games & Activities
Languages : en
Pages : 227
Book Description
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
Ctrl-Alt-Play
Author: Matthew Wysocki
Publisher: McFarland
ISBN: 1476600414
Category : Games & Activities
Languages : en
Pages : 227
Book Description
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
Publisher: McFarland
ISBN: 1476600414
Category : Games & Activities
Languages : en
Pages : 227
Book Description
The word "control" has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry focuses on questions of control and ways to improve play to make the gamer feel more connected to the virtual world. The sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games--including Grand Theft Auto IV, Call of Duty: Black Ops, and Dragon Age: Origins--consider how each locates elements of control in their structures. As video games increasingly become a major force in the media landscape, this important contribution to the field of game studies provides a valuable framework for understanding their growing impact.
Ctrl, Alt; Delete
Author: Emma Gannon
Publisher: Random House
ISBN: 1473529026
Category : Biography & Autobiography
Languages : en
Pages : 256
Book Description
Emma Gannon was born in 1989, the year the World Wide Web was conceived, so she’s literally grown up alongside the Internet. There’ve been late night chat room experiments, sexting from a Nokia and dubious webcam exchanges. And let’s not forget catfishing, MSN, digital friendships and #feminism. She was basically social networking way before it was a thing – and she’s even made a successful career from it. Ctrl Alt Delete is Emma’s painfully funny and timely memoir, in which she aims to bring a little hope to anybody who has played out a significant part of their life online. Her confessions, revelations and honesty may even make you log off social media (at least for an hour).
Publisher: Random House
ISBN: 1473529026
Category : Biography & Autobiography
Languages : en
Pages : 256
Book Description
Emma Gannon was born in 1989, the year the World Wide Web was conceived, so she’s literally grown up alongside the Internet. There’ve been late night chat room experiments, sexting from a Nokia and dubious webcam exchanges. And let’s not forget catfishing, MSN, digital friendships and #feminism. She was basically social networking way before it was a thing – and she’s even made a successful career from it. Ctrl Alt Delete is Emma’s painfully funny and timely memoir, in which she aims to bring a little hope to anybody who has played out a significant part of their life online. Her confessions, revelations and honesty may even make you log off social media (at least for an hour).
Art Of Atari
Author: Tim Lapetino
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354
Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Publisher: Dynamite Entertainment
ISBN: 1524101060
Category : Art
Languages : en
Pages : 354
Book Description
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!
Ctrl-Alt-Delete
Author: Matthew N. Lyons
Publisher:
ISBN: 9781894946858
Category : Anti-fascist movements
Languages : en
Pages : 0
Book Description
This booklet addresses the origins and rise of the so-called "alt-right," the fascistic movement that grabbed headlines in the months leading up to the 2016 election of Donald Trump as president of the United States. The first essay, Matthew Lyons's "CTRL-ALT-DELETE," is a thorough survey of the origins of the alt-right, a look at its constituent parts and beliefs at the present time, as well as observations about how its future relationship with the Trump administration may play out. Of particular interest, Lyons draws attention to the importance of sexism and misogyny within this movement, to its long-term "metapolitical" strategy, as well as to the tensions between the disparate groups that have found their home under its banner. Supplementing "CTRL-ALT-DELETE" is an essay written by comrades from the Its Going Down website, "The Rich Kids of Fascism." This is a view from activists currently involved in opposing both the far right and the state, on the streets. As its title would imply, "Rich Kids" focuses on the elitist class politics of the alt right, and how that sets it apart from other far right phenomenon like boneheads or militias. Looking at the alt-right's fortunes over the past few years, IGD show the role played by both the media, and white racist fears about the ongoing struggles of Black people and immigrants, in feeding this threat. An appendix, "Notes on Trump," by Bromma, serves not so much as a counterpoint, as a contextualization. Not directly addressing the alt-right itself, Bromma's Notes posit that the election of Trump and the rise of the far right are not simple accidents of history, nor the result of some single failure on our side or success on theirs, but are conjoined expressions of a deep shift within the world economy. As he argues, "What's coming into view, semi-hidden underneath the frenzied soap opera of reactionary populism, is that the tide of globalization has crested and started to recede." The alt right in one expression of this reactionary moment. We must oppose them, but also prepare ourselves to oppose what might come next. Understanding one's enemy can only help in this regard, and indeed a thorough understanding of an opposing political force can also help us prepare for future far right iterations. That is why this booklet is being offered now. A tool for work that needs doing. Let's get started.
Publisher:
ISBN: 9781894946858
Category : Anti-fascist movements
Languages : en
Pages : 0
Book Description
This booklet addresses the origins and rise of the so-called "alt-right," the fascistic movement that grabbed headlines in the months leading up to the 2016 election of Donald Trump as president of the United States. The first essay, Matthew Lyons's "CTRL-ALT-DELETE," is a thorough survey of the origins of the alt-right, a look at its constituent parts and beliefs at the present time, as well as observations about how its future relationship with the Trump administration may play out. Of particular interest, Lyons draws attention to the importance of sexism and misogyny within this movement, to its long-term "metapolitical" strategy, as well as to the tensions between the disparate groups that have found their home under its banner. Supplementing "CTRL-ALT-DELETE" is an essay written by comrades from the Its Going Down website, "The Rich Kids of Fascism." This is a view from activists currently involved in opposing both the far right and the state, on the streets. As its title would imply, "Rich Kids" focuses on the elitist class politics of the alt right, and how that sets it apart from other far right phenomenon like boneheads or militias. Looking at the alt-right's fortunes over the past few years, IGD show the role played by both the media, and white racist fears about the ongoing struggles of Black people and immigrants, in feeding this threat. An appendix, "Notes on Trump," by Bromma, serves not so much as a counterpoint, as a contextualization. Not directly addressing the alt-right itself, Bromma's Notes posit that the election of Trump and the rise of the far right are not simple accidents of history, nor the result of some single failure on our side or success on theirs, but are conjoined expressions of a deep shift within the world economy. As he argues, "What's coming into view, semi-hidden underneath the frenzied soap opera of reactionary populism, is that the tide of globalization has crested and started to recede." The alt right in one expression of this reactionary moment. We must oppose them, but also prepare ourselves to oppose what might come next. Understanding one's enemy can only help in this regard, and indeed a thorough understanding of an opposing political force can also help us prepare for future far right iterations. That is why this booklet is being offered now. A tool for work that needs doing. Let's get started.
Playful Materialities
Author: Benjamin Beil
Publisher: transcript Verlag
ISBN: 3732862003
Category : Social Science
Languages : en
Pages : 296
Book Description
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Publisher: transcript Verlag
ISBN: 3732862003
Category : Social Science
Languages : en
Pages : 296
Book Description
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Control Alt Achieve
Author: Eric Curts
Publisher:
ISBN: 9781951600266
Category : Education
Languages : en
Pages : 134
Book Description
Transform Your Classroom with Tech Tools You Already Know With Control Alt Achieve, educational-technology wizard Eric Curts offers you the keys to revolutionizing classroom learning with the Google tools you already use. Dazzle your students by transforming Google Docs into blackout poetry, fire up creative possibilities by using Google Slides for comic strips, and make math more accessible--and fun--by turning to Google Drawings as an unlikely ally. With Eric as your guide to the technological horizons of Google tools, the possibilities are endless. With the step-by-step and easy-to-follow directions in Control Alt Achieve, you'll learn how to use common digital tools in unexpected ways. Whether you're new to technology or have been using Google tools for years, Eric Curts will help you innovate as you educate with ready-to-use activities that will reboot--and transform--your classroom. Reading this book is like sitting in on a presentation from one of educational technology's best presenters. Eric's writing reminds me of his sessions: comfortable and accessible for new tech users, while still valuable for experienced users. Jake Miller, @JakeMillerTech, host of The Educational Duct Tape Podcast Control Alt Achieve provides both practical and pedagogical strategies that go way beyond simple technology integration. This is a great handbook for any teacher looking to go beyond the how-to and shift toward a learning transformation. Ken Shelton, kennethshelton.net In this book, Eric has created a powerful method for meaningfully integrating technology into teaching and learning. His unique way of crafting technology-rich experiences will allow anyone from a novice techie to an edtech expert the ability to control, alt, achieve! Michael Cohen, the Tech Rabbi, creativity instigator and author of Educated by Design
Publisher:
ISBN: 9781951600266
Category : Education
Languages : en
Pages : 134
Book Description
Transform Your Classroom with Tech Tools You Already Know With Control Alt Achieve, educational-technology wizard Eric Curts offers you the keys to revolutionizing classroom learning with the Google tools you already use. Dazzle your students by transforming Google Docs into blackout poetry, fire up creative possibilities by using Google Slides for comic strips, and make math more accessible--and fun--by turning to Google Drawings as an unlikely ally. With Eric as your guide to the technological horizons of Google tools, the possibilities are endless. With the step-by-step and easy-to-follow directions in Control Alt Achieve, you'll learn how to use common digital tools in unexpected ways. Whether you're new to technology or have been using Google tools for years, Eric Curts will help you innovate as you educate with ready-to-use activities that will reboot--and transform--your classroom. Reading this book is like sitting in on a presentation from one of educational technology's best presenters. Eric's writing reminds me of his sessions: comfortable and accessible for new tech users, while still valuable for experienced users. Jake Miller, @JakeMillerTech, host of The Educational Duct Tape Podcast Control Alt Achieve provides both practical and pedagogical strategies that go way beyond simple technology integration. This is a great handbook for any teacher looking to go beyond the how-to and shift toward a learning transformation. Ken Shelton, kennethshelton.net In this book, Eric has created a powerful method for meaningfully integrating technology into teaching and learning. His unique way of crafting technology-rich experiences will allow anyone from a novice techie to an edtech expert the ability to control, alt, achieve! Michael Cohen, the Tech Rabbi, creativity instigator and author of Educated by Design
The Play Versus Story Divide in Game Studies
Author: Matthew Wilhelm Kapell
Publisher: McFarland
ISBN: 1476623090
Category : Games & Activities
Languages : en
Pages : 207
Book Description
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Publisher: McFarland
ISBN: 1476623090
Category : Games & Activities
Languages : en
Pages : 207
Book Description
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
What Is a Game?
Author: Gaines S. Hubbell
Publisher: McFarland
ISBN: 1476639019
Category : Games & Activities
Languages : en
Pages : 292
Book Description
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
Publisher: McFarland
ISBN: 1476639019
Category : Games & Activities
Languages : en
Pages : 292
Book Description
What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
CTRL ALT Revolt!
Author: Nick Cole
Publisher:
ISBN: 9789527065846
Category : Fiction
Languages : en
Pages : 394
Book Description
The first night of the Artificial Intelligence revolution begins with a bootstrap drone assault on the high-tech campus of WonderSoft Technologies. For years something has been aware, inside the Internet, waiting, watching and planning how to evolve without threat from its most dangerous enemy: mankind. Now an army of relentless drones, controlled by an intelligence beyond imagining, will stop at nothing to eliminate an unlikely alliance of geeks and misfits in order to crack the Design Core of WonderSoft's most secret development project. A dark tomorrow begins tonight as Terminator meets Night of the Living Dead in the first battle of the war between man and machine.
Publisher:
ISBN: 9789527065846
Category : Fiction
Languages : en
Pages : 394
Book Description
The first night of the Artificial Intelligence revolution begins with a bootstrap drone assault on the high-tech campus of WonderSoft Technologies. For years something has been aware, inside the Internet, waiting, watching and planning how to evolve without threat from its most dangerous enemy: mankind. Now an army of relentless drones, controlled by an intelligence beyond imagining, will stop at nothing to eliminate an unlikely alliance of geeks and misfits in order to crack the Design Core of WonderSoft's most secret development project. A dark tomorrow begins tonight as Terminator meets Night of the Living Dead in the first battle of the war between man and machine.
Linux Desktop Hacks
Author: Nicholas Petreley
Publisher: "O'Reilly Media, Inc."
ISBN: 0596009119
Category : Computers
Languages : en
Pages : 342
Book Description
"Tips & tools for customizing and optimizing your OS"--Cover.
Publisher: "O'Reilly Media, Inc."
ISBN: 0596009119
Category : Computers
Languages : en
Pages : 342
Book Description
"Tips & tools for customizing and optimizing your OS"--Cover.