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Author: George Walker
Publisher:
ISBN:
Category : Cribbage
Languages : en
Pages : 152
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Book Description
Author: George Walker
Publisher:
ISBN:
Category : Cribbage
Languages : en
Pages : 152
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Book Description
Author: George Walker
Publisher: Lulu.com
ISBN: 0359087094
Category : Games & Activities
Languages : en
Pages : 140
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Book Description
Review from The Philidorian: ....To the spectacled dowager, or the gouty old bachelor, -to miss near her teens, or master near his pinafore. -How could there be devised a better game? It teaches the child arithmetic, by a railroad process; and soothes the aches of age by its gentle exercise of the brain. Pasquin's Treatise, long out of print, was the best cribbage manual ever published; and in the little volume before us Mr. Walker has appended a good deal of interesting matter to a reproduction of the original. We may take another opportunity to draw upon this work for extracts. At p. 41, we turned up an error, which the publishers will thank us for pointing out, in order to its being corrected in a second edition. The author's words are, ""A sequence of a six, seven, and eight, combined with a pair of aces, inclusive of a four card flush, yield thirteen points,"" &c....
Author: George Walker
Publisher:
ISBN:
Category : Cribbage
Languages : en
Pages : 188
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Book Description
Author: Chad Bomberger
Publisher: CRB Publishing
ISBN: 1537838180
Category : Games & Activities
Languages : en
Pages : 33
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Book Description
Master Cribbage and Impress Your Friends! Inside How to Play Cribbage, you’ll discover everything you need to know to have fun with this fascinating game: Basic beginner strategies for quick success and more wins Tactics for making smart choices on the discard How to take the lead – and reply to your opponent’s lead Tips for playing cribbage with 3 to 6 players Originally invented in the 1600s, cribbage became very popular with sailors (especially in the mid-1900s). During World War II, American submarine crews on long voyages became avid cribbage players. Admiral Richard O’Kane was once dealt a perfect hand in a cribbage game – and his lucky cribbage board has been passed down by generations of submarine captains. You can embrace the modern tradition of cribbage by learning the simple and compelling rules of the game. All you need to play is a friend (or a group of friends), a deck of cards, and a cribbage board (a board with 121 holes and pegs for each player). With this easy-to-understand guidebook, you can quickly pick up the basics of the game, including pegging, counting, and “quick counting.” You’ll learn about the “perfect 29,” how to win with 121 points, and how to “skunk” your opponents. You’ll find out how to use the “crib” (the namesake of the game) to your advantage – both as the dealer and a non-dealer. This book even offers sneaky tactics for experienced players, such as using “muggins” to keep your opponents honest and earn more points! When you read How to Play Cribbage, you’ll discover a special bonus chapter which describes Captain's Cribbage, a variant of 3-person cribbage. In three successive rounds, players take turns teaming up together and acting alone as the “captain.” This blend of teamwork and competition creates a fun and challenging twist on this classic game! Don’t wait another minute to start learning this exciting and social game – get your copy of How to Play Cribbage right away!
Author: Paul Adriano
Publisher:
ISBN: 9781701766235
Category :
Languages : en
Pages : 68
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Book Description
Cribbage affords players with both the anticipation of the luck of the deal and also a lot of opportunity to show their skills in discarding and playOne of the major feature of cribbage is that a cribbage board is used for scoring instead of using paper and pencil, the rectangular wooden board is equipped with holes that can accommodate pegs, the board speed scoring and in this fast moving game, This book is a step by step guide on how to play the cribbage game including how to master basic skills of the game which includes pegging, the go, counting the hands and quick countingYou will also discover how to get the perfect 29, how to win 121 points and how to master a technique called skunk or double skunk to win your opponents.With this easy-to-understand guidebook, you can quickly pick up the basics of the game, including pegging, counting, and "quick counting." You'll learn about the "perfect 29," how to win with 121 points, and how to "skunk" your opponents. You'll find out how to use the "crib" (the namesake of the game) to your advantage - both as the dealer and a non-dealer. This book even offers sneaky tactics for experienced players, such as using "muggins" to keep your opponents honest and earn more points! GET YOUR COPY OF THIS BOOK TODAY
Author: Barry Rigal
Publisher: John Wiley & Sons
ISBN: 1118054768
Category : Games & Activities
Languages : en
Pages : 387
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Book Description
Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story. With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to: Pin down your opponents in Texas Hold’em Show off your power in Stud Poker Hit wisely in Blackjack Break hearts ruthlessly in Hearts Mix up the night with Gin and Rummy Build yourself a victory in Bridge Send them fishing in Go Fish This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!
Author: Chad Bomberger
Publisher:
ISBN: 9781520965543
Category : Card games
Languages : en
Pages : 42
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Book Description
Everything you need to know to have fun with this fascinating game from basic beginner strategies for quick success and more wins, tactics for making smart choices on the discard, how to take the lead, and how to reply to your opponent's lead. Originally invented in the 1600's, cribbage became very popular with sailors (especially in the mid-1900s). During World War II, American submarine crews on long voyages became avid cribbage players. Admiral Richard O'Kane was once dealt a perfect hand in a cribbage game - and his lucky cribbage board has been passed down by generations of submarine captains. You can embrace the modern tradition of cribbage by learning the simple and compelling rules of the game. All you need to play is a friend (or a group of friends), a deck of cards, and a cribbage board (a board with 121 holes and pegs for each player). With this easy-to-understand guidebook, you can quickly pick up the basics of the game, including pegging, counting, and "quick counting." You'll learn about the "perfect 29," how to win with 121 points, and how to "skunk" your opponents. You'll find out how to use the "crib" (the namesake of the game) to your advantage - both as the dealer and a non-dealer. This book even offers sneaky tactics for experienced players, such as using "muggins" to keep your opponents honest and earn more points! You'll also discover a special bonus chapter which describes Captain's Cribbage, a variant of 3-person cribbage. In three successive rounds, players take turns teaming up together and acting alone as the "captain." This blend of teamwork and competition creates a fun and challenging twist on this classic game.
Author: George Walker
Publisher: Createspace Independent Publishing Platform
ISBN: 9781494933340
Category : Cribbage
Languages : en
Pages : 0
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Book Description
A review from The Philidorian: As long as sea-coal fires and Welsh-rabbits maintain their ground in merry England, so long will the venerable science of Cribbage hold its own. To the spectacled dowager, or the gouty old bachelor,-to miss near her teens, or master near his pinafore. -How could there be devised a better game? It teaches the child arithmetic, by a railroad process; and soothes the aches of age by its gentle exercise of the brain. Pasquin's Treatise, long out of print, was the best cribbage manual ever published; and in the little volume before us Mr. Walker has appended a good deal of interesting matter to a reproduction of the original. We may take another opportunity to draw upon this work for extracts. At p. 41, we turned up an error, which the publishers will thank us for pointing out, in order to its being corrected in a second edition. The author's words are, "A sequence of a six, seven, and eight, combined with a pair of aces, inclusive of a four card flush, yield thirteen points," &c. Now the fact is, these cards with the flush, as indicated, count for seventeen, although at first view we grant the computation is not obvious. A six, seven, and eight, with a pair of aces, unflushed, form of themselves the baker's dozen; and this particular presentment of the cards is called, in some counties, the "ragged thirteen." * * * * * From the beginning of the Author's PREFACE: As a game of cards for two persons only, Cribbage is universally popular, and both Piquet and Ecarté must give place to its pretensions. There exists, indeed, no similar species of amusement, in which the rival powers of chance and skill are so happily blended; - and, while the influence of fortune is perpetually recognized as a source of pleasing excitement, there remains sufficient room for the exercise of the intellectual faculties, to insure their final attainment of success. In Cribbage, as in other games, the ignorant go on, playing at random, and trusting solely to what they term "their luck;" - while those who are better informed, do not disdain to acquire the art of guiding that "luck" towards their own side of the board. During the run of a few consecutive games, skill may be compelled to yield to the power of adverse cards; but in a longer series of play, its influence will most certainly predominate.
Author: Robert Perkins
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0
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Author: George Walker
Publisher: Franklin Classics Trade Press
ISBN: 9780353183636
Category : Games & Activities
Languages : en
Pages : 180
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Book Description
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.