Author: Nick Snels
Publisher: PuzzleBooks.net
ISBN: 1503331989
Category : Games & Activities
Languages : en
Pages : 181
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. Become a master in solving Futoshiki 9x9. After solving all the puzzles in this book, you will be a Futoshiki Pro. You start with easy Futoshiki puzzles and you gradually build your way up to extremely hard Futoshiki puzzles. Once you pick up this book, you won't be able to put it back down. You have been warned! Futoshiki 9x9 - Easy to Hard is a collection of 276 puzzles: 72 easy Futoshiki 9x9 puzzles 72 medium Futoshiki 9x9 puzzles 72 hard Futoshiki 9x9 puzzles 60 extra logic puzzles The goal of Futoshiki is to place one number in each empty cell, so that each column and row contains each number exactly once. Some numbers may be given at the start. In addition, inequality constraints are specified between some of the squares, such that the number must be higher or lower than its neighbor. These constraints must be honored as the grid is filled out. I guarantee that every logic puzzle in this Futoshiki puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other English PuzzleBooks.net books. Futoshiki is also known as Hutoshiki and Unequal.
Futoshiki 9x9 - Easy to Hard - Volume 7 - 276 Puzzles
Author: Nick Snels
Publisher: PuzzleBooks.net
ISBN: 1503331989
Category : Games & Activities
Languages : en
Pages : 181
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. Become a master in solving Futoshiki 9x9. After solving all the puzzles in this book, you will be a Futoshiki Pro. You start with easy Futoshiki puzzles and you gradually build your way up to extremely hard Futoshiki puzzles. Once you pick up this book, you won't be able to put it back down. You have been warned! Futoshiki 9x9 - Easy to Hard is a collection of 276 puzzles: 72 easy Futoshiki 9x9 puzzles 72 medium Futoshiki 9x9 puzzles 72 hard Futoshiki 9x9 puzzles 60 extra logic puzzles The goal of Futoshiki is to place one number in each empty cell, so that each column and row contains each number exactly once. Some numbers may be given at the start. In addition, inequality constraints are specified between some of the squares, such that the number must be higher or lower than its neighbor. These constraints must be honored as the grid is filled out. I guarantee that every logic puzzle in this Futoshiki puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other English PuzzleBooks.net books. Futoshiki is also known as Hutoshiki and Unequal.
Publisher: PuzzleBooks.net
ISBN: 1503331989
Category : Games & Activities
Languages : en
Pages : 181
Book Description
When you buy this book you get an electronic version (PDF file) of the interior of this book. Become a master in solving Futoshiki 9x9. After solving all the puzzles in this book, you will be a Futoshiki Pro. You start with easy Futoshiki puzzles and you gradually build your way up to extremely hard Futoshiki puzzles. Once you pick up this book, you won't be able to put it back down. You have been warned! Futoshiki 9x9 - Easy to Hard is a collection of 276 puzzles: 72 easy Futoshiki 9x9 puzzles 72 medium Futoshiki 9x9 puzzles 72 hard Futoshiki 9x9 puzzles 60 extra logic puzzles The goal of Futoshiki is to place one number in each empty cell, so that each column and row contains each number exactly once. Some numbers may be given at the start. In addition, inequality constraints are specified between some of the squares, such that the number must be higher or lower than its neighbor. These constraints must be honored as the grid is filled out. I guarantee that every logic puzzle in this Futoshiki puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other English PuzzleBooks.net books. Futoshiki is also known as Hutoshiki and Unequal.
How to Play Sudoku
Author: Howexpert Press
Publisher: Createspace Independent Publishing Platform
ISBN: 9781539314769
Category :
Languages : en
Pages : 218
Book Description
If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!
Publisher: Createspace Independent Publishing Platform
ISBN: 9781539314769
Category :
Languages : en
Pages : 218
Book Description
If you want to learn the basics of playing Sudoku puzzles quickly and easily for newbies and beginners, then get this "How To Play Sudoku" guide. In this step-by-step guide, you will rep the following benefits: - Be familiar with the the game rules. - Learn the basic way of doing Sudoku. - Get useful tips in solving Sudoku puzzle. - Be able to solve Sudoku puzzle in the shortest time possible. - Learn how to appropriately choose a candidate. - Solve different levels of Sudoku puzzle. - Amaze your friends and family to your new found hobby of solving sudoku. - And much more! Click "Buy Now" to get it now!
The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Mathematical Fun, Games and Puzzles
Author: Jack Frohlichstein
Publisher: Courier Corporation
ISBN: 9780486207896
Category : Juvenile Nonfiction
Languages : en
Pages : 340
Book Description
Brush up on your math skills with fun games and puzzles.
Publisher: Courier Corporation
ISBN: 9780486207896
Category : Juvenile Nonfiction
Languages : en
Pages : 340
Book Description
Brush up on your math skills with fun games and puzzles.
Basic Computer Games
Author: David H. Ahl
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185
Book Description
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185
Book Description
Number, Shape, & Symmetry
Author: Diane L. Herrmann
Publisher: CRC Press
ISBN: 1466554649
Category : Mathematics
Languages : en
Pages : 446
Book Description
Through a careful treatment of number theory and geometry, Number, Shape, & Symmetry: An Introduction to Number Theory, Geometry, and Group Theory helps readers understand serious mathematical ideas and proofs. Classroom-tested, the book draws on the authors’ successful work with undergraduate students at the University of Chicago, seventh to tenth grade mathematically talented students in the University of Chicago’s Young Scholars Program, and elementary public school teachers in the Seminars for Endorsement in Science and Mathematics Education (SESAME). The first half of the book focuses on number theory, beginning with the rules of arithmetic (axioms for the integers). The authors then present all the basic ideas and applications of divisibility, primes, and modular arithmetic. They also introduce the abstract notion of a group and include numerous examples. The final topics on number theory consist of rational numbers, real numbers, and ideas about infinity. Moving on to geometry, the text covers polygons and polyhedra, including the construction of regular polygons and regular polyhedra. It studies tessellation by looking at patterns in the plane, especially those made by regular polygons or sets of regular polygons. The text also determines the symmetry groups of these figures and patterns, demonstrating how groups arise in both geometry and number theory. The book is suitable for pre-service or in-service training for elementary school teachers, general education mathematics or math for liberal arts undergraduate-level courses, and enrichment activities for high school students or math clubs.
Publisher: CRC Press
ISBN: 1466554649
Category : Mathematics
Languages : en
Pages : 446
Book Description
Through a careful treatment of number theory and geometry, Number, Shape, & Symmetry: An Introduction to Number Theory, Geometry, and Group Theory helps readers understand serious mathematical ideas and proofs. Classroom-tested, the book draws on the authors’ successful work with undergraduate students at the University of Chicago, seventh to tenth grade mathematically talented students in the University of Chicago’s Young Scholars Program, and elementary public school teachers in the Seminars for Endorsement in Science and Mathematics Education (SESAME). The first half of the book focuses on number theory, beginning with the rules of arithmetic (axioms for the integers). The authors then present all the basic ideas and applications of divisibility, primes, and modular arithmetic. They also introduce the abstract notion of a group and include numerous examples. The final topics on number theory consist of rational numbers, real numbers, and ideas about infinity. Moving on to geometry, the text covers polygons and polyhedra, including the construction of regular polygons and regular polyhedra. It studies tessellation by looking at patterns in the plane, especially those made by regular polygons or sets of regular polygons. The text also determines the symmetry groups of these figures and patterns, demonstrating how groups arise in both geometry and number theory. The book is suitable for pre-service or in-service training for elementary school teachers, general education mathematics or math for liberal arts undergraduate-level courses, and enrichment activities for high school students or math clubs.
The Art of Puzzles
Author: Thomas Snyder
Publisher:
ISBN: 9780985009434
Category :
Languages : en
Pages :
Book Description
The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.
Publisher:
ISBN: 9780985009434
Category :
Languages : en
Pages :
Book Description
The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.
Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
The Number Sense
Author: Stanislas Dehaene
Publisher: OUP USA
ISBN: 0199753873
Category : Mathematics
Languages : en
Pages : 339
Book Description
"Our understanding of how the human brain performs mathematical calculations is far from complete. In The Number Sense, Stanislas Dehaene offers readers an enlightening exploration of the mathematical mind. Using research showing that human infants have a rudimentary number sense, Dehaene suggests that this sense is as basic as our perception of color, and that it is wired into the brain. But how then did we leap from this basic number ability to trigonometry, calculus, and beyond? Dehaene shows that it was the invention of symbolic systems of numerals that started us on the climb to higher mathematics. Tracing the history of numbers, we learn that in early times, people indicated numbers by pointing to part of their bodies, and how Roman numerals were replaced by modern numbers. On the way, we also discover many fascinating facts: for example, because Chinese names for numbers are short, Chinese people can remember up to nine or ten digits at a time, while English-speaking people can only remember seven. A fascinating look at the crossroads where numbers and neurons intersect, The Number Sense offers an intriguing tour of how the structure of the brain shapes our mathematical abilities, and how math can open up a window on the human mind"--Provided by publisher.
Publisher: OUP USA
ISBN: 0199753873
Category : Mathematics
Languages : en
Pages : 339
Book Description
"Our understanding of how the human brain performs mathematical calculations is far from complete. In The Number Sense, Stanislas Dehaene offers readers an enlightening exploration of the mathematical mind. Using research showing that human infants have a rudimentary number sense, Dehaene suggests that this sense is as basic as our perception of color, and that it is wired into the brain. But how then did we leap from this basic number ability to trigonometry, calculus, and beyond? Dehaene shows that it was the invention of symbolic systems of numerals that started us on the climb to higher mathematics. Tracing the history of numbers, we learn that in early times, people indicated numbers by pointing to part of their bodies, and how Roman numerals were replaced by modern numbers. On the way, we also discover many fascinating facts: for example, because Chinese names for numbers are short, Chinese people can remember up to nine or ten digits at a time, while English-speaking people can only remember seven. A fascinating look at the crossroads where numbers and neurons intersect, The Number Sense offers an intriguing tour of how the structure of the brain shapes our mathematical abilities, and how math can open up a window on the human mind"--Provided by publisher.
Cryptography Made Simple
Author: Nigel Smart
Publisher: Springer
ISBN: 3319219367
Category : Computers
Languages : en
Pages : 478
Book Description
In this introductory textbook the author explains the key topics in cryptography. He takes a modern approach, where defining what is meant by "secure" is as important as creating something that achieves that goal, and security definitions are central to the discussion throughout. The author balances a largely non-rigorous style — many proofs are sketched only — with appropriate formality and depth. For example, he uses the terminology of groups and finite fields so that the reader can understand both the latest academic research and "real-world" documents such as application programming interface descriptions and cryptographic standards. The text employs colour to distinguish between public and private information, and all chapters include summaries and suggestions for further reading. This is a suitable textbook for advanced undergraduate and graduate students in computer science, mathematics and engineering, and for self-study by professionals in information security. While the appendix summarizes most of the basic algebra and notation required, it is assumed that the reader has a basic knowledge of discrete mathematics, probability, and elementary calculus.
Publisher: Springer
ISBN: 3319219367
Category : Computers
Languages : en
Pages : 478
Book Description
In this introductory textbook the author explains the key topics in cryptography. He takes a modern approach, where defining what is meant by "secure" is as important as creating something that achieves that goal, and security definitions are central to the discussion throughout. The author balances a largely non-rigorous style — many proofs are sketched only — with appropriate formality and depth. For example, he uses the terminology of groups and finite fields so that the reader can understand both the latest academic research and "real-world" documents such as application programming interface descriptions and cryptographic standards. The text employs colour to distinguish between public and private information, and all chapters include summaries and suggestions for further reading. This is a suitable textbook for advanced undergraduate and graduate students in computer science, mathematics and engineering, and for self-study by professionals in information security. While the appendix summarizes most of the basic algebra and notation required, it is assumed that the reader has a basic knowledge of discrete mathematics, probability, and elementary calculus.